Also, is there a list of all the biomes entried? Because I voted and can't go back to the list, is there a way to implement in the OP a link to a list or something of all the biomes?
Hey TDWP_FTW I really love your mod (definitely the best biome mod out there) but I have been having some troubles. The biomes load fine and it's all working well close to spawn give or take 4 biomes. My problem is that when I venture off sometimes minecraft crashes and it gives me this on the error screen:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Ticking memory connection
A full error report has been saved to C:\Minecraft\New\.minecraft\crash-reports\crash-2013-02-01_23.52.35-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT a7108a13 --------
Full report at:
C:\Minecraft\New\.minecraft\crash-reports\crash-2013-02-01_23.52.35-server.txt
Please show that file to Mojang, NOT just this screen!
Generated 1/02/13 11:52 PM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 263465176 bytes (251 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 1989 (111384 bytes; 0 MB) allocated, 1362 (76272 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 14 mods loaded, 14 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GuiAPI [GuiAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_treecapitator [TreeCapitator] ([1.4.6]Treecapitator.ML.1.4.6.r05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
weaponmod [Balkon's WeaponMod] (balkons-weapon-mod(adg).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BiomesOPlenty [Biomes O' Plenty] (biomes-o-plenty-0.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ModEditor_More stuff mod [More stuff mod] (More-stuff-modv161-.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IDResolver [ID Resolver] (IDResolver-1.4.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MSC [Mob Spawn Controls] (Forge_MobSpawnControlsv1.4.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 6696 (374976 bytes; 0 MB) allocated, 2591 (145096 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Frostee'/32, l='Kyle's World', x=-737.65, y=69.71, z=-776.20]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
java.lang.NullPointerException
at zz.a(Chunk.java:712)
at yc.a(World.java:551)
at yc.c(World.java:529)
at ach.a(WorldGenTallGrass.java:42)
at tdwp_ftw.biomesop.biomes.BiomeDecoratorBOP.a(BiomeDecoratorBOP.java:755)
at tdwp_ftw.biomesop.biomes.BiomeDecoratorBOP.a(BiomeDecoratorBOP.java:405)
at yy.a(BiomeGenBase.java:366)
at abb.a(ChunkProviderGenerate.java:577)
at im.a(ChunkProviderServer.java:258)
at zz.a(Chunk.java:1253)
at im.c(ChunkProviderServer.java:153)
at il.<init>(PlayerInstance.java:35)
at ik.a(SourceFile:172)
at ik.d(SourceFile:300)
at gm.d(ServerConfigurationManager.java:220)
at iv.a(NetServerHandler.java:410)
at eb.a(SourceFile:136)
at cf.b(MemoryConnection.java:80)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bec.b(IntegratedServerListenThread.java:108)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
--- END ERROR REPORT d114f62d ----------
The crash report file:
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
java.lang.NullPointerException
at zz.a(Chunk.java:712)
at yc.a(World.java:551)
at yc.c(World.java:529)
at ach.a(WorldGenTallGrass.java:42)
at tdwp_ftw.biomesop.biomes.BiomeDecoratorBOP.a(BiomeDecoratorBOP.java:755)
at tdwp_ftw.biomesop.biomes.BiomeDecoratorBOP.a(BiomeDecoratorBOP.java:405)
at yy.a(BiomeGenBase.java:366)
at abb.a(ChunkProviderGenerate.java:577)
at im.a(ChunkProviderServer.java:258)
at zz.a(Chunk.java:1253)
at im.c(ChunkProviderServer.java:153)
at il.<init>(PlayerInstance.java:35)
at ik.a(SourceFile:172)
at ik.d(SourceFile:300)
at gm.d(ServerConfigurationManager.java:220)
at iv.a(NetServerHandler.java:410)
at eb.a(SourceFile:136)
at cf.b(MemoryConnection.java:80)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bec.b(IntegratedServerListenThread.java:108)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 263465176 bytes (251 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 1989 (111384 bytes; 0 MB) allocated, 1362 (76272 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 14 mods loaded, 14 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GuiAPI [GuiAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_treecapitator [TreeCapitator] ([1.4.6]Treecapitator.ML.1.4.6.r05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
weaponmod [Balkon's WeaponMod] (balkons-weapon-mod(adg).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BiomesOPlenty [Biomes O' Plenty] (biomes-o-plenty-0.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ModEditor_More stuff mod [More stuff mod] (More-stuff-modv161-.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IDResolver [ID Resolver] (IDResolver-1.4.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MSC [Mob Spawn Controls] (Forge_MobSpawnControlsv1.4.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 6696 (374976 bytes; 0 MB) allocated, 2591 (145096 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Frostee'/32, l='Kyle's World', x=-737.65, y=69.71, z=-776.20]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
Anything you can fix?
Sorry about the massive post, I don't know how to make spoilers...
I was wondering if there were certain other requirements for biome ideas submitted that I did not know about, since my biome is not on the voting list. It is called Grand Tropical Forest (sorry for the cheesy name) on page 125 about halfway down. It is fairly large and it's title is in big green letters. Can someone answer this post explaining about what's going on with this and why it's not on the list, or, since voting's open for a week, can they add it to the list?
Thanks.
I was wondering if there were certain other requirements for biome ideas submitted that I did not know about, since my biome is not on the voting list. It is called Grand Tropical Forest (sorry for the cheesy name) on page 125 about halfway down. It is fairly large and it's title is in big green letters. Can someone answer this post explaining about what's going on with this and why it's not on the list, or, since voting's open for a week, can they add it to the list?
Thanks.
It's not really something I can make unique. The idea is already too similar to existing biomes, and a lot of the things you suggested for it wouldn't really be possible (The flat technical biome, streams generating within it, gentle slope, etc.).
Wow, I'm kind of surprised you took my Hot Springs idea over the Maelstrom. I guess it's probably a little harder (read impossible) to code a hole in the ocean that sucks unsuspecting boaters to their doom.
I had to vote for Toxic Wasteland. I've always dreamed of something dark, desolate, grey, lifeless, extremely hilly, and beautiful. This is as close as I can see.
Rollback Post to RevisionRollBack
Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
Is there any way to get these amazing biomes to generate in an existing world? I've been traveling forever and can't find a single new biome. The blocks are in my creative menu, so I know the mod is installed right.
Is there any way to get these amazing biomes to generate in an existing world? I've been traveling forever and can't find a single new biome. The blocks are in my creative menu, so I know the mod is installed right.
So I can vote for myself?
I go by AquaBuzzardHR on my YouTube Channel. Link here: https://www.youtube.com/channel/UCyrxj072mhHlrhiv6RoZcWw
It is a channel about building and being creative, currently playing on the Lake Laogai SMP.
Yes, you can
Only one, but I'm sure, that TDWP_FTW will add some of biomes from the voting list later.
Here you are:
Lush Birch Forest
Crystal Forest
Coral Reef
Petrified Forest
Xeric Shrubland
Romantic Realm
Hot Springs
Hoodoo
Haunted Forest
Tropical Beach
Coastal Beach
Dense Woods
Crystal Isle
Polluted Biome
Jade Crystal Biome
Black Sand Beach
Toxic Wasteland
Glowwood Grove
Pillar Mountains
Overgrown Swamp
Tidepool
Salt Flats
Old Forest
Jade Forest
Willow Forest
Cypress Swamp
Burnt Forest
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Ticking memory connection
A full error report has been saved to C:\Minecraft\New\.minecraft\crash-reports\crash-2013-02-01_23.52.35-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT a7108a13 --------
Full report at:
C:\Minecraft\New\.minecraft\crash-reports\crash-2013-02-01_23.52.35-server.txt
Please show that file to Mojang, NOT just this screen!
Generated 1/02/13 11:52 PM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 263465176 bytes (251 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 1989 (111384 bytes; 0 MB) allocated, 1362 (76272 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 14 mods loaded, 14 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GuiAPI [GuiAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_treecapitator [TreeCapitator] ([1.4.6]Treecapitator.ML.1.4.6.r05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
weaponmod [Balkon's WeaponMod] (balkons-weapon-mod(adg).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BiomesOPlenty [Biomes O' Plenty] (biomes-o-plenty-0.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ModEditor_More stuff mod [More stuff mod] (More-stuff-modv161-.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IDResolver [ID Resolver] (IDResolver-1.4.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MSC [Mob Spawn Controls] (Forge_MobSpawnControlsv1.4.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 6696 (374976 bytes; 0 MB) allocated, 2591 (145096 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Frostee'/32, l='Kyle's World', x=-737.65, y=69.71, z=-776.20]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
java.lang.NullPointerException
at zz.a(Chunk.java:712)
at yc.a(World.java:551)
at yc.c(World.java:529)
at ach.a(WorldGenTallGrass.java:42)
at tdwp_ftw.biomesop.biomes.BiomeDecoratorBOP.a(BiomeDecoratorBOP.java:755)
at tdwp_ftw.biomesop.biomes.BiomeDecoratorBOP.a(BiomeDecoratorBOP.java:405)
at yy.a(BiomeGenBase.java:366)
at abb.a(ChunkProviderGenerate.java:577)
at im.a(ChunkProviderServer.java:258)
at zz.a(Chunk.java:1253)
at im.c(ChunkProviderServer.java:153)
at il.<init>(PlayerInstance.java:35)
at ik.a(SourceFile:172)
at ik.d(SourceFile:300)
at gm.d(ServerConfigurationManager.java:220)
at iv.a(NetServerHandler.java:410)
at eb.a(SourceFile:136)
at cf.b(MemoryConnection.java:80)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bec.b(IntegratedServerListenThread.java:108)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
--- END ERROR REPORT d114f62d ----------
The crash report file:
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 1/02/13 11:52 PM
Description: Ticking memory connection
java.lang.NullPointerException
at zz.a(Chunk.java:712)
at yc.a(World.java:551)
at yc.c(World.java:529)
at ach.a(WorldGenTallGrass.java:42)
at tdwp_ftw.biomesop.biomes.BiomeDecoratorBOP.a(BiomeDecoratorBOP.java:755)
at tdwp_ftw.biomesop.biomes.BiomeDecoratorBOP.a(BiomeDecoratorBOP.java:405)
at yy.a(BiomeGenBase.java:366)
at abb.a(ChunkProviderGenerate.java:577)
at im.a(ChunkProviderServer.java:258)
at zz.a(Chunk.java:1253)
at im.c(ChunkProviderServer.java:153)
at il.<init>(PlayerInstance.java:35)
at ik.a(SourceFile:172)
at ik.d(SourceFile:300)
at gm.d(ServerConfigurationManager.java:220)
at iv.a(NetServerHandler.java:410)
at eb.a(SourceFile:136)
at cf.b(MemoryConnection.java:80)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bec.b(IntegratedServerListenThread.java:108)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 263465176 bytes (251 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 1989 (111384 bytes; 0 MB) allocated, 1362 (76272 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 14 mods loaded, 14 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GuiAPI [GuiAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_treecapitator [TreeCapitator] ([1.4.6]Treecapitator.ML.1.4.6.r05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
weaponmod [Balkon's WeaponMod] (balkons-weapon-mod(adg).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BiomesOPlenty [Biomes O' Plenty] (biomes-o-plenty-0.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ModEditor_More stuff mod [More stuff mod] (More-stuff-modv161-.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IDResolver [ID Resolver] (IDResolver-1.4.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MSC [Mob Spawn Controls] (Forge_MobSpawnControlsv1.4.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 6696 (374976 bytes; 0 MB) allocated, 2591 (145096 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Frostee'/32, l='Kyle's World', x=-737.65, y=69.71, z=-776.20]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
Anything you can fix?
Sorry about the massive post, I don't know how to make spoilers...
Thanks.
love the promisse land
It's not really something I can make unique. The idea is already too similar to existing biomes, and a lot of the things you suggested for it wouldn't really be possible (The flat technical biome, streams generating within it, gentle slope, etc.).
Yeah, it's a pretty complicated idea.
It seems my biome idea is listed under "Tropical Beach" and "Coastal Beach". Now I don't know which one to vote for :S
Your entry is the Tropical Beach. The Coastal Beach was a different entry, that's more of a "dead," rustic beach (If that makes any sense).
no you must start a new world