Pleeeeeeeese make this available in 1.7.10!!!!!!!! Its the only version I can use if I want to keep my other mods. So PLEASE make it available in 1.7.10!
You can find 1.7.10 downloads on curse or curse forge
When I said the doors make stone sounds when you break and place them, I didn't mean I thought the Minecraft wood sound sounded like stone, I meant that the doors actually make the sounds that stone blocks do. If you place a door from this mod you'll see (or should I say hear?) what I'm talking about.
kiragecko thank you for responding ..... i am not sure how to contact people though and i just traveled to the heathland ... i am running 1.8 and i either do not have a shield or meadow biome or i am not finding an essence on it but the only trees in the heathland are oak and jacaranda .... i am guessing something is broken so i will stick with the fur .. i did however plant a pine in the heathland took down the cords and will travel back in a few game days to see if it actually grows into a pine ... i did the bone meal thing only to read else where that all the biomes saplings grow into oak with bone meal usage (included a pict of the heath hopefully it shows up )
edit : i looked in the biomes o plenty archive and found the biomes .class that shows all the biomes i have ... pine is defiantly in there somewhere cause it can be found in creative mode inventory ..
edit 2 : okay something is defiantly broken i found a decompiler to read .class files and the mountain class had pine tree generator so i travel to mountains and the trees are pine shaped but the logs and leaves are oak and whats really odd is there are random logs laying around that is pine but its not connected to the tree .. its like when you find dead wood lying around after a tree falls ...... i pretty much gave up completely when i seen that .... the fir is a cool substitute for what i am building just a bit tedious to reposition cause it breaks so easily again thank you so much for responding i am guessing beings i am using the 1.8 version and this problem isnt a huge deal it will be more of a nuisance asking the modder to look into it while 1.10 is in demand ... i wish all the mods i am using will update so i can move on from the past sadly most of them are obsolete
Could someone post a link to the FAQ please? I can't find a link in the opening post. Maybe I'm blind?
Thanks!
By FAQ, do you mean a wiki? Right now, there's only an unofficial one that anyone can edit, but I'm working on official documentation currently over at https://github.com/Glitchfiend/BiomesOPlenty/wiki
Ok thanks. I just saw mentions in earlier posts about an 'FAQ' so thought I'd ask.
I'm specifically looking for information about the flower basket and how to craft it. I couldn't find any information about that item on the wiki. Is there a recipe?
Was it just updated? I was using the latest version when I made that video.
EDIT: I just checked with the latest version. The doors still make stone sounds when placed or broken. Watch the video if you don't know what I mean. Vanilla wooden doors do not sound like stone blocks when placed or broken. They sound like wood.
I think I would know if I fixed the damn bug. Try checking ALL of the available files, as well as our commits on GitHub before posting about issues again
Ok thanks. I just saw mentions in earlier posts about an 'FAQ' so thought I'd ask.
I'm specifically looking for information about the flower basket and how to craft it. I couldn't find any information about that item on the wiki. Is there a recipe?
I'm asking again. WERE ARE NETHER BIOMES? WHY, WHY DID YOU REMOVE THEM? THIS WAS THE BEST THING ABOUT THIS MOD! AND THIS IS NOT ONLY MY OPINION!
Instead of getting upidy with the capital letters, perhaps patience would be better suit. now back on topic, I myself wish some other things could be backported to 1.7.10 (namely the hotsprings) but I understand that it's too hard to do that due to all the code changes from 1.7 to 1.8 and especially with 1.10 out now.
I'm asking again. WERE ARE NETHER BIOMES? WHY, WHY DID YOU REMOVE THEM? THIS WAS THE BEST THING ABOUT THIS MOD! AND THIS IS NOT ONLY MY OPINION!
They haven't been re-added yet because updating the mod from 1.7.10 to 1.8.9 required it to be completely rewritten from scratch, and we're only TWO people working on the mod, one of whom (Adubbz) is very busy with school and other personal things. As for me, I am not much of a programmer, and I would not be able to re-add them myself.
I notice sandy dirt never turns into sandy grass, not sure about other added dirt blocks. Also seems like watermelon doesn't register added dirt blocks as valid
Dead tree sapling grows into tree with dead leaves but the trunk isn't dead wood
I think I would know if I fixed the damn bug. Try checking ALL of the available files, as well as our commits on GitHub before posting about issues again
I was using the version that you have for download in the original post.
They haven't been re-added yet because updating the mod from 1.7.10 to 1.8.9 required it to be completely rewritten from scratch, and we're only TWO people working on the mod, one of whom (Adubbz) is very busy with school and other personal things. As for me, I am not much of a programmer, and I would not be able to re-add them myself.
I'm sorry I just wanted to know and nobody was answering my questions so that's why I asked this question in that way. And I understand that creating mods is a very hard thing even without shcool. But thank you for answering my question! And I also want to say that BoP's biomes from 1.8 and higher look mutch better than biomes from 1.7! Great job!
They haven't been re-added yet because updating the mod from 1.7.10 to 1.8.9 required it to be completely rewritten from scratch, and we're only TWO people working on the mod, one of whom (Adubbz) is very busy with school and other personal things. As for me, I am not much of a programmer, and I would not be able to re-add them myself.
I'm sorry I just wanted to know and nobody was answering my questions so that's why I asked this question in that way. And I understand that creating mods is a very hard thing even without shcool. But thank you for answering my question! And I also want to say that BoP's biomes from 1.8 and higher look mutch better than biomes from 1.7! Great job!
You can find 1.7.10 downloads on curse or curse forge
coalminergirl17 (Okay, how do you notify someone on forums? This is a semi-new environment for me.)
I updated the Biomes O' Plenty wiki. Hopefully it now has the info you need! (I'm also trying to update the info on other types of wood.)
When I said the doors make stone sounds when you break and place them, I didn't mean I thought the Minecraft wood sound sounded like stone, I meant that the doors actually make the sounds that stone blocks do. If you place a door from this mod you'll see (or should I say hear?) what I'm talking about.
kiragecko thank you for responding ..... i am not sure how to contact people though and i just traveled to the heathland ... i am running 1.8 and i either do not have a shield or meadow biome or i am not finding an essence on it but the only trees in the heathland are oak and jacaranda .... i am guessing something is broken so i will stick with the fur .. i did however plant a pine in the heathland took down the cords and will travel back in a few game days to see if it actually grows into a pine ... i did the bone meal thing only to read else where that all the biomes saplings grow into oak with bone meal usage (included a pict of the heath hopefully it shows up )
edit : i looked in the biomes o plenty archive and found the biomes .class that shows all the biomes i have ... pine is defiantly in there somewhere cause it can be found in creative mode inventory ..
edit 2 : okay something is defiantly broken i found a decompiler to read .class files and the mountain class had pine tree generator so i travel to mountains and the trees are pine shaped but the logs and leaves are oak and whats really odd is there are random logs laying around that is pine but its not connected to the tree .. its like when you find dead wood lying around after a tree falls ...... i pretty much gave up completely when i seen that .... the fir is a cool substitute for what i am building just a bit tedious to reposition cause it breaks so easily again thank you so much for responding i am guessing beings i am using the 1.8 version and this problem isnt a huge deal it will be more of a nuisance asking the modder to look into it while 1.10 is in demand ... i wish all the mods i am using will update so i can move on from the past sadly most of them are obsolete
I would appreciate it if the door issue would be fixed. I absolutely cannot stand it.
Did you even check the latest version?
Could someone post a link to the FAQ please? I can't find a link in the opening post. Maybe I'm blind?
Thanks!
By FAQ, do you mean a wiki? Right now, there's only an unofficial one that anyone can edit, but I'm working on official documentation currently over at https://github.com/Glitchfiend/BiomesOPlenty/wiki
All that's there are images of all of the biomes
Was it just updated? I was using the latest version when I made that video.
EDIT: I just checked with the latest version. The doors still make stone sounds when placed or broken.
Ok thanks. I just saw mentions in earlier posts about an 'FAQ' so thought I'd ask.
I'm specifically looking for information about the flower basket and how to craft it. I couldn't find any information about that item on the wiki. Is there a recipe?
https://github.com/Glitchfiend/BiomesOPlenty/commit/f3a0aad4a4f9e8b26c68791217d10ef63855ae14
I think I would know if I fixed the damn bug. Try checking ALL of the available files, as well as our commits on GitHub before posting about issues again
Flower Basket recipe:
I'm asking again. WERE ARE NETHER BIOMES? WHY, WHY DID YOU REMOVE THEM? THIS WAS THE BEST THING ABOUT THIS MOD! AND THIS IS NOT ONLY MY OPINION!
Instead of getting upidy with the capital letters, perhaps patience would be better suit. now back on topic, I myself wish some other things could be backported to 1.7.10 (namely the hotsprings) but I understand that it's too hard to do that due to all the code changes from 1.7 to 1.8 and especially with 1.10 out now.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.guildtag.com/
Discord: https://discordapp.com/invite/mx9GCDQ
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10 -> Curseforge External link HERE
The Valley 1.12.2 is available on Curseforge here: The Valley 1.12.2
The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
They haven't been re-added yet because updating the mod from 1.7.10 to 1.8.9 required it to be completely rewritten from scratch, and we're only TWO people working on the mod, one of whom (Adubbz) is very busy with school and other personal things. As for me, I am not much of a programmer, and I would not be able to re-add them myself.
I notice sandy dirt never turns into sandy grass, not sure about other added dirt blocks. Also seems like watermelon doesn't register added dirt blocks as valid
Dead tree sapling grows into tree with dead leaves but the trunk isn't dead wood
I was using the version that you have for download in the original post.
I'm sorry I just wanted to know and nobody was answering my questions so that's why I asked this question in that way. And I understand that creating mods is a very hard thing even without shcool. But thank you for answering my question! And I also want to say that BoP's biomes from 1.8 and higher look mutch better than biomes from 1.7! Great job!
Rivers seem to be deathly afraid of going through beaches to reach the sea. I noticed this on gravel beaches, i don't know about the other beaches
AWESOME
WACKADOODLE!!!!!!!!!!!
I'm sorry I just wanted to know and nobody was answering my questions so that's why I asked this question in that way. And I understand that creating mods is a very hard thing even without shcool. But thank you for answering my question! And I also want to say that BoP's biomes from 1.8 and higher look mutch better than biomes from 1.7! Great job!