Why is there an AM_Power.cfg file if it automatically overwrites itself every time the game is launched? I keep trying to adjust the values for several mods in it, and every last time it disregards my settings and goes and uses the default. Defeats the entire purpose of a CONFIG file if you cant CONFIGURE it.
About the Railcraft heat signature making it so I couldn't draw a circle. That's right. I couldn't find a way to turn it off in the railcraft config, but leaving the area, shutting down, logging back on and waiting an hour worked the first time.
Mithion might consider adding a troubleshooting spoiler with this problem. 308 pages is a bit much for catchup.
Change the "Hidden" block id to '0' in Railcraft's config. Worked for me.
Setting worldgen to false is only stubbed in, and is not fully supported, as worldgen is far too critical to progression. It was just something I was trying out for a bit and forgot to remove - sorry for the confusion.
My bad, I thought it was fully implemented. That implies that there is no current way of disabling structure generation.
i cant place or break anything in or around the generated structures is this a bug
no it is not a bug
there is a block called tower protector in each generated structure
it prevent placing/destroying blocks until broken with a pickaxe
I was afraid to get that sort of answer. I am using 58 mods and Minecraft takes about 2mn30 to start
I think I will wait to have a vital need of keystones before doing so. At the moment I'm only using 2 gateways so it is not so important.
Anyway, thank you for your answer.
Did you re-bind sneak to something other than shift? Technically it is sneak+right click.
Hey, Mithion. I was just wondering if you were taking suggestions. If so, I have a few.
You could make it possible to create spells in tandem with potion effects, as in adding a potion effect to a spell during spell creation. That way, players could make spells that correspond with other mods without having to code it in themselves.
You could add an item that lets you see illusion blocks for what they are, like magic glasses or something. It would be moderately expensive, I would think.
You could add party spells, ones that affect everyone on your scoreboard team. Maybe that's kind of strange, though.
Also, some issues I found. Sometimes, the Tower Protectors make it impossible to enter the tower because the entrance is blocked by an iron door with no switch...
When using gateways, the keystone doesn't seem to have any effect. Even when there's a keystone inside the gateway, it just acts as though it were connected to the regular gateway network
Doubt there is... but is there a way for us to tweak potion recipes to increase comparability? I am finding a conflict with the mana potions and the potions for the Gulliver Mod
Was hosting a server, when one of my players would walk towards a village it crashes the server. Anytime he logs in now it automatically crashes our server.
Here is the server crash report.
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 6/18/13 6:49 PM
Description: Ticking entity
java.lang.ClassCastException: net.minecraft.entity.item.EntityItem cannot be cast to net.minecraft.entity.EntityLiving
at mithion.arsmagica.entities.EntitySummonedCreature.func_70636_d(EntitySummonedCreature.java:323)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:858)
at mithion.arsmagica.entities.EntitySummonedCreature.func_70071_h_(EntitySummonedCreature.java:316)
at net.minecraft.world.World.func_72866_a(World.java:2342)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)
at net.minecraft.world.World.func_72870_g(World.java:2304)
at net.minecraft.world.World.func_72939_s(World.java:2150)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:654)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at mithion.arsmagica.entities.EntitySummonedCreature.func_70636_d(EntitySummonedCreature.java:323)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:858)
at mithion.arsmagica.entities.EntitySummonedCreature.func_70071_h_(EntitySummonedCreature.java:316)
at net.minecraft.world.World.func_72866_a(World.java:2342)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)
at net.minecraft.world.World.func_72870_g(World.java:2304)
-- Entity being ticked --
Details:
Entity Type: ArsMagica.SummonedEarthGolem (mithion.arsmagica.entities.EntitySummonedEarthGolem)
Entity ID: 424
Entity Name: Earth Golem
Entity's Exact location: 241.00, 65.00, 2130.00
Entity's Block location: World: (241,65,2130), Chunk: (at 1,4,2 in 15,133; contains blocks 240,0,2128 to 255,255,2143), Region: (0,4; contains chunks 0,128 to 31,159, blocks 0,0,2048 to 511,255,2559)
Entity's Momentum: 0.05, -0.08, -0.05
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2150)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
-- Affected level --
Details:
Level name: world
All players: 1 total; [EntityPlayerMP['WingOfWar'/236, l='world', x=280.34, y=63.00, z=2000.04]]
Chunk stats: ServerChunkCache: 1069 Drop: 0
Level seed: -2675335302693337907
Level generator: ID 04 - BIOMESOP, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (-87,64,268), Chunk: (at 9,4,12 in -6,16; contains blocks -96,0,256 to -81,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 4188591 game time, 4515847 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 56321 (now: false), thunder time: 147658 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:654)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 219935336 bytes (209 MB) / 391053312 bytes (372 MB) up to 894828544 bytes (853 MB)
JVM Flags: 0 total;
AABB Pool Size: 5058 (283248 bytes; 0 MB) allocated, 5058 (283248 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 58
FML: MCP v7.51 FML v5.2.23.734 Minecraft Forge 7.8.0.734 13 mods loaded, 13 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{5.2.23.734} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{7.8.0.734} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_bspkrsCore{v2.08(1.5.2)} [bspkrsCore] ([1.5.2]bspkrsCorev2.08.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TreeCapitator{Forge 1.5.2.r12} [TreeCapitator] ([1.5.2]TreeCapitator.Forge.1.5.2.r12.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{2.7.0.1} [Damage Indicators] (1.5.2 DamageIndicators v2.7.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArsMagica{5.52.013} [Ars Magica] (ArsMagica_5.52.013.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{1.9.11} [Backpack] (backpack-1.9.11-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiomesOPlenty{0.5.5} [Biomes O' Plenty] (Biomes-O-Plenty-0.5.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forestry{2.2.6.3} [Forestry for Minecraft] (forestry-A-2.2.6.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.54b} [Inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MagicBees{2.0.0 (build 22)} [Magic Bees] (magicbees-2.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
weaponmod{1.5.2 v1.12.0} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 933 (52248 bytes; 0 MB) allocated, 933 (52248 bytes; 0 MB) used
Player Count: 2 / 20; [EntityPlayerMP['SirHumpAlot'/136, l='world', x=314.37, y=60.00, z=-55.69], EntityPlayerMP['WingOfWar'/236, l='world', x=280.34, y=63.00, z=2000.04]]
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
Hey Mithion I have a gamebreaking eploit to report.
The tower guardians are not immune to Kiss of Death. This makes it extremely easy to beat your beef gates by simply leveling up to the minimum level required to cast the spell. You find the tower, then cast the spell and run outside. The guardians seem unable to follow you outside the tower and you just chill out there until Kiss of Death goes off and instakills one, rinse and repeat for the other.
I'm not sure if this is intended but when my mate told me he was doing it that way I honestly thought they would dispel it or be immune. Turns out it does work and he got augmented casting at the minimum mage level possible. I then proceeded to shake my head at him and tell him he's cheesing it.
I was kind of dissapointed because I was telling him all day (it took him 12hrs to work it out) that Ars is a progression based mod and that he needs to be at least lvl 15 with some form of mage armor to stand a chance.
Hey Mithion I have a gamebreaking eploit to report.
The tower guardians are not immune to Kiss of Death. This makes it extremely easy to beat your beef gates by simply leveling up to the minimum level required to cast the spell. You find the tower, then cast the spell and run outside. The guardians seem unable to follow you outside the tower and you just chill out there until Kiss of Death goes off and instakills one, rinse and repeat for the other.
I'm not sure if this is intended but when my mate told me he was doing it that way I honestly thought they would dispel it or be immune. Turns out it does work and he got augmented casting at the minimum mage level possible. I then proceeded to shake my head at him and tell him he's cheesing it.
I was kind of dissapointed because I was telling him all day (it took him 12hrs to work it out) that Ars is a progression based mod and that he needs to be at least lvl 15 with some form of mage armor to stand a chance.
I unlocked it around level 10, or so, using Frostbolt. The Tower Guardians have awful AI and I was able to get them stuck on a corner where I could snipe their hands and they didn't attack back. The only danger was when they cast reflect and I'd have to move to the side for a few casts.
There is no "minimum" level. There's simply using your own strategy to take them out whenever you're able to.
I was playing around with spell creation recently, looking for something I could use against an invasion I had scheduled, and found myself unexpectedly disappointed. There doesn't seem to be any way to make a straightforward custom area attack spell, like a Fireball that deals extra damage to everything it hits.
It seems that Fireball, as a projectile spell, only actively targets the creature hit by the projectile; the other creatures in the radius only suffer the effects of a regular Fireball. Other area attacks, like Fire Bolt and Shockwave, don't appear to target any creatures in their area at all. Beams and some channelled spells do work as expected, but they both apply some awkward limitations to any custom spells that make use of them. (Also their ranges tend to be very short.) Chain Lightning hits a specific (small) number of targets, instead of everything in a radius.
Basically, there's no good way to make a multitarget version of a single-target spell. And that's a shame, because a lot of the less-appreciated spells, like Pull of the Watery Grave or Draining Poison, would become much more interesting if you could use them on a whole bunch of enemies at once.
In the end, I did find a combination I liked—Fireball, Breath of the Open Sky, and Meteor Jump—but it only works because of a quirk of the latter two spells' timing, and the fact that they were all already area attacks.
Change the "Hidden" block id to '0' in Railcraft's config. Worked for me.
With nothing in your hands, shift-right click (*sneak* and *use* if you've reassigned the keys) on the keystone receptacle. That should open its GUI.
My bad, I thought it was fully implemented. That implies that there is no current way of disabling structure generation.
That's correct.
i have already tried to remove al bkspk's mods from my world and it was not related..
i also checked all the configs, everything is the same as another modpack i have, and i dont have this problem there
i cant find out how
no it is not a bug
there is a block called tower protector in each generated structure
it prevent placing/destroying blocks until broken with a pickaxe
Did you re-bind sneak to something other than shift? Technically it is sneak+right click.
There are no error logs should I try and download again?
You could make it possible to create spells in tandem with potion effects, as in adding a potion effect to a spell during spell creation. That way, players could make spells that correspond with other mods without having to code it in themselves.
You could add an item that lets you see illusion blocks for what they are, like magic glasses or something. It would be moderately expensive, I would think.
You could add party spells, ones that affect everyone on your scoreboard team. Maybe that's kind of strange, though.
Also, some issues I found. Sometimes, the Tower Protectors make it impossible to enter the tower because the entrance is blocked by an iron door with no switch...
When using gateways, the keystone doesn't seem to have any effect. Even when there's a keystone inside the gateway, it just acts as though it were connected to the regular gateway network
Here is the server crash report.
// Ouch. That hurt
Time: 6/18/13 6:49 PM
Description: Ticking entity
java.lang.ClassCastException: net.minecraft.entity.item.EntityItem cannot be cast to net.minecraft.entity.EntityLiving
at mithion.arsmagica.entities.EntitySummonedCreature.func_70636_d(EntitySummonedCreature.java:323)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:858)
at mithion.arsmagica.entities.EntitySummonedCreature.func_70071_h_(EntitySummonedCreature.java:316)
at net.minecraft.world.World.func_72866_a(World.java:2342)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)
at net.minecraft.world.World.func_72870_g(World.java:2304)
at net.minecraft.world.World.func_72939_s(World.java:2150)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:654)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at mithion.arsmagica.entities.EntitySummonedCreature.func_70636_d(EntitySummonedCreature.java:323)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:858)
at mithion.arsmagica.entities.EntitySummonedCreature.func_70071_h_(EntitySummonedCreature.java:316)
at net.minecraft.world.World.func_72866_a(World.java:2342)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)
at net.minecraft.world.World.func_72870_g(World.java:2304)
-- Entity being ticked --
Details:
Entity Type: ArsMagica.SummonedEarthGolem (mithion.arsmagica.entities.EntitySummonedEarthGolem)
Entity ID: 424
Entity Name: Earth Golem
Entity's Exact location: 241.00, 65.00, 2130.00
Entity's Block location: World: (241,65,2130), Chunk: (at 1,4,2 in 15,133; contains blocks 240,0,2128 to 255,255,2143), Region: (0,4; contains chunks 0,128 to 31,159, blocks 0,0,2048 to 511,255,2559)
Entity's Momentum: 0.05, -0.08, -0.05
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2150)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
-- Affected level --
Details:
Level name: world
All players: 1 total; [EntityPlayerMP['WingOfWar'/236, l='world', x=280.34, y=63.00, z=2000.04]]
Chunk stats: ServerChunkCache: 1069 Drop: 0
Level seed: -2675335302693337907
Level generator: ID 04 - BIOMESOP, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (-87,64,268), Chunk: (at 9,4,12 in -6,16; contains blocks -96,0,256 to -81,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 4188591 game time, 4515847 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 56321 (now: false), thunder time: 147658 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:654)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 219935336 bytes (209 MB) / 391053312 bytes (372 MB) up to 894828544 bytes (853 MB)
JVM Flags: 0 total;
AABB Pool Size: 5058 (283248 bytes; 0 MB) allocated, 5058 (283248 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 58
FML: MCP v7.51 FML v5.2.23.734 Minecraft Forge 7.8.0.734 13 mods loaded, 13 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{5.2.23.734} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{7.8.0.734} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_bspkrsCore{v2.08(1.5.2)} [bspkrsCore] ([1.5.2]bspkrsCorev2.08.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TreeCapitator{Forge 1.5.2.r12} [TreeCapitator] ([1.5.2]TreeCapitator.Forge.1.5.2.r12.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{2.7.0.1} [Damage Indicators] (1.5.2 DamageIndicators v2.7.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArsMagica{5.52.013} [Ars Magica] (ArsMagica_5.52.013.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{1.9.11} [Backpack] (backpack-1.9.11-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiomesOPlenty{0.5.5} [Biomes O' Plenty] (Biomes-O-Plenty-0.5.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forestry{2.2.6.3} [Forestry for Minecraft] (forestry-A-2.2.6.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.54b} [Inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MagicBees{2.0.0 (build 22)} [Magic Bees] (magicbees-2.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
weaponmod{1.5.2 v1.12.0} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 933 (52248 bytes; 0 MB) allocated, 933 (52248 bytes; 0 MB) used
Player Count: 2 / 20; [EntityPlayerMP['SirHumpAlot'/136, l='world', x=314.37, y=60.00, z=-55.69], EntityPlayerMP['WingOfWar'/236, l='world', x=280.34, y=63.00, z=2000.04]]
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
The tower guardians are not immune to Kiss of Death. This makes it extremely easy to beat your beef gates by simply leveling up to the minimum level required to cast the spell. You find the tower, then cast the spell and run outside. The guardians seem unable to follow you outside the tower and you just chill out there until Kiss of Death goes off and instakills one, rinse and repeat for the other.
I'm not sure if this is intended but when my mate told me he was doing it that way I honestly thought they would dispel it or be immune. Turns out it does work and he got augmented casting at the minimum mage level possible. I then proceeded to shake my head at him and tell him he's cheesing it.
I was kind of dissapointed because I was telling him all day (it took him 12hrs to work it out) that Ars is a progression based mod and that he needs to be at least lvl 15 with some form of mage armor to stand a chance.
I unlocked it around level 10, or so, using Frostbolt. The Tower Guardians have awful AI and I was able to get them stuck on a corner where I could snipe their hands and they didn't attack back. The only danger was when they cast reflect and I'd have to move to the side for a few casts.
There is no "minimum" level. There's simply using your own strategy to take them out whenever you're able to.
It seems that Fireball, as a projectile spell, only actively targets the creature hit by the projectile; the other creatures in the radius only suffer the effects of a regular Fireball. Other area attacks, like Fire Bolt and Shockwave, don't appear to target any creatures in their area at all. Beams and some channelled spells do work as expected, but they both apply some awkward limitations to any custom spells that make use of them. (Also their ranges tend to be very short.) Chain Lightning hits a specific (small) number of targets, instead of everything in a radius.
Basically, there's no good way to make a multitarget version of a single-target spell. And that's a shame, because a lot of the less-appreciated spells, like Pull of the Watery Grave or Draining Poison, would become much more interesting if you could use them on a whole bunch of enemies at once.
In the end, I did find a combination I liked—Fireball, Breath of the Open Sky, and Meteor Jump—but it only works because of a quirk of the latter two spells' timing, and the fact that they were all already area attacks.
Or is there something I'm overlooking?