Nice art for the new mana bar/equipment status/casting status/spell status ... but it's waaaay too obtrusive. It feels very cluttered, and is located at the TOP of the screen when all other Minecraft UI elements are at the BOTTOM.
I'd suggest cutting the size of everything down 60% and putting it somewhere on the bottom.
Frankly, the old system was FANTASTIC - it conveyed all the info you needed about your mana/level, and it fit PERFECTLY into a convenient empty space in the GUI, making it feel very well-integrated with Minecraft.
the new update seems to mess with my other mods it lags out my mod pack and I cant use it so could you please fix it here are the mods it wont work with biomes o plenty and minefactory realoaded
Nice art for the new mana bar/equipment status/casting status/spell status ... but it's waaaay too obtrusive. It feels very cluttered, and is located at the TOP of the screen when all other Minecraft UI elements are at the BOTTOM.
I'd suggest cutting the size of everything down 60% and putting it somewhere on the bottom.
Frankly, the old system was FANTASTIC - it conveyed all the info you needed about your mana/level, and it fit PERFECTLY into a convenient empty space in the GUI, making it feel very well-integrated with Minecraft.
Also, Arcane Beam is now WAAAAY overpowered! It one-shots every vanilla mob at almost no mana cost.
Graphically, it looks MUCH better...except when flying, where it now looks much worse - not a huge deal, but figured I'd mention it since I mainly use it when flying.
The new very small charge-up for Flight is a godsend, as it prevents the "I'm gonna eat a carrot! *WHOOSHWHOOSHWHOOSHWHOOSH* Crap now I have no mana!" problem I'd occasionally run into.
New UI is super distracting, still. Also, showing the actual armor means that it's much harder to tell when they're on cooldown, since the Master and Archmage armor is very dark to begin with. Also, with no method for explaining it in-game, there's no clue as to what the heck most of it means.
Also, Arcane Beam is now WAAAAY overpowered! It one-shots every vanilla mob at almost no mana cost.
Graphically, it looks MUCH better...except when flying, where it now looks much worse - not a huge deal, but figured I'd mention it since I mainly use it when flying.
The new very small charge-up for Flight is a godsend, as it prevents the "I'm gonna eat a carrot! *WHOOSHWHOOSHWHOOSHWHOOSH* Crap now I have no mana!" problem I'd occasionally run into.
New UI is super distracting, still. Also, showing the actual armor means that it's much harder to tell when they're on cooldown, since the Master and Archmage armor is very dark to begin with. Also, with no method for explaining it in-game, there's no clue as to what the heck most of it means.
The new UI conveys way more information, and solves many of the overlap issues the old one had. It's gonna stay. And there are several other mods that have their information at the top. Attempting to put more information at the bottom was way more cluttered IMO.
As for arcane beam, make sure you have lowered the damage multiplier setting in config from 10 down to 1.
FOR THOSE OF YOU HAVING THE ISSUE WITH SPELL BOOK UI: The issue has been found to be the Gui Scale setting. Changing this value should allow you to see the spell book UI again.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/4/2011
Posts:
50
Minecraft:
ev3rm0r3
Member Details
I keep getting this error in in my client when click on the ars magic tab in creative for the parts. The rune looking tab. I have changed every last id and nothing. I do know that this error doesn't occur without thermal expansion but does when added in. But when ran just with arsmagic and thermal expansion and bc it works fine. So this could be entirely a mix/match bug between several mods. But I can't figure out what.
java.lang.ClassCastException: mithion.arsmagica.items.ArsMagicaItem cannot be cast to buildcraft.transport.ItemPipe
at buildcraft.transport.render.PipeItemRenderer.renderPipeItem(PipeItemRenderer.java:25)
at buildcraft.transport.render.PipeItemRenderer.renderItem(PipeItemRenderer.java:91)
at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:158)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:441)
at net.minecraft.client.gui.inventory.GuiContainer.drawSlotItem(GuiContainer.java:455)
at net.minecraft.client.gui.inventory.GuiContainer.func_74192_a(GuiContainer.java:442)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:145)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(SourceFile:31)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:664)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1021)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 2c5939f5 ----------
And there are several other mods that have their information at the top.
That's actually another problem - it gets right smack dab in the way of my Infernal Mobs health bars. If it must stay up top, perhaps those large bars/icons could become slightly smaller, and the armor displayed in a more compact fashion?
I absolutely LOVE the icons indicating spell duration, and might I suggest using maybe a red X to indicate equipment on cooldown?
Also, since the armor icons are taking up a bunch of space already, maybe they could display the current durability?
Finally, can we expect a more streamlined spellbook overlay so that it looks, thematically, like it comes from the same mod as the mana/etc. GUI?
I've figured out what's causing the UI to flicker whenever any other mod's GUI elements are present (IE: thaumcraft wands).
It's the transparency. I was messing with customizing my UI (and failed at it) and I used pure black, red, and blue, just to see if it would still flicker. The flickering stopped. However this also made it impossible for the function of showing how much mana my spell will cost to work.
Yeah, I tried to run Minecraft 1.5.2 with the new Ars Magica, and I got the following error.
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
Time: 6/2/13 3:07 PM
Description: Failed to start game
java.lang.StringIndexOutOfBoundsException: String index out of range: -1
at java.lang.String.substring(Unknown Source)
at net.minecraftforge.common.Configuration.load(Configuration.java:589)
at net.minecraftforge.common.Configuration.(Configuration.java:100)
at mithion.arsmagica.PowerConfig.(PowerConfig.java:41)
at mithion.arsmagica.AMCore.preInit(AMCore.java:436)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:520)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:163)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:411)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I'm having problems creating a light nexus I'm using 8 quartz blocks and 4 gold blocks like I should, but when I right click the center with the white chalk nothing happens. Anyone else having this problem?
I'm having problems creating a light nexus I'm using 8 quartz blocks and 4 gold blocks like I should, but when I right click the center with the white chalk nothing happens. Anyone else having this problem?
I have just installed this mod and some of the ui textures and particle textures don't show up it is just a white box instead of and explosion effect or other effect
the Mana bar at the top is completely white as well, i really would like to fix this problem can someone help
(i only have not enough items installed)
I've noticed with the latest version that I can now break a lot of the blocks in towers without first taking out the rune stone. Still can't place any blocks, though.
Humour me, please. With the current version, can you make a fresh empty spellbook and open it successfully? I am exhausted of all ideas if its only me that's got this.
Recently there have been no tree towers in any of the worlds i've created with 5.52.009+. I did some testing with 5.52.003, 5.52.009, 5.52.011 with no mods except ars magica and reiminimap. Spent about 15-20 min on each version searching for all the structures. (archmage tower, danger maze, grammie tower, mage dungeon, ruin tower, tower 1 & 2, tree ruin, tree tower, water tower and also the mage house)
In 5.52.003 the tree tower was eazy to find but in 5.52.009 and 5.52.011 there was none. I checked using flat world and default world. Also in all versions the mage house havent spawn in any of the default worlds, only in the flat worlds.
If anyone have seen the tree tower in any of the worlds built in 5.52.009+ plz post your seed and xz coordinates.
A fact so dread, he faintly said, extinguishes all hope.
I'm beat. I've completely dismantled my Minecraft install. Tried every option my imagination can come up with. Even a fresh installation with only Ars Magica won't let me open the spellbook. But my shift key seems to work just fine for everything else, including stealth. And I tried changing the keybinding too, and that didn't help either.
It appears my Ars Magica journey is at an end before it even really began.
Edit: Turns out the lack of spellbook will be an inconvenience rather than the game-breaker I feared it would be. Not ideal though.
It sounds like you're trying to do it from the inventory menu. Are you doing it that way? You don't do it like that.
You hold it, with it in your hotbar, sneak, and right click like you're placing a block.
I'd suggest cutting the size of everything down 60% and putting it somewhere on the bottom.
Frankly, the old system was FANTASTIC - it conveyed all the info you needed about your mana/level, and it fit PERFECTLY into a convenient empty space in the GUI, making it feel very well-integrated with Minecraft.
yeah and it dosnt make my minecraft crash
Graphically, it looks MUCH better...except when flying, where it now looks much worse - not a huge deal, but figured I'd mention it since I mainly use it when flying.
The new very small charge-up for Flight is a godsend, as it prevents the "I'm gonna eat a carrot! *WHOOSHWHOOSHWHOOSHWHOOSH* Crap now I have no mana!" problem I'd occasionally run into.
New UI is super distracting, still. Also, showing the actual armor means that it's much harder to tell when they're on cooldown, since the Master and Archmage armor is very dark to begin with. Also, with no method for explaining it in-game, there's no clue as to what the heck most of it means.
The new UI conveys way more information, and solves many of the overlap issues the old one had. It's gonna stay. And there are several other mods that have their information at the top. Attempting to put more information at the bottom was way more cluttered IMO.
As for arcane beam, make sure you have lowered the damage multiplier setting in config from 10 down to 1.
FOR THOSE OF YOU HAVING THE ISSUE WITH SPELL BOOK UI:
The issue has been found to be the Gui Scale setting. Changing this value should allow you to see the spell book UI again.
java.lang.ClassCastException: mithion.arsmagica.items.ArsMagicaItem cannot be cast to buildcraft.transport.ItemPipe
at buildcraft.transport.render.PipeItemRenderer.renderPipeItem(PipeItemRenderer.java:25)
at buildcraft.transport.render.PipeItemRenderer.renderItem(PipeItemRenderer.java:91)
at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:158)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:441)
at net.minecraft.client.gui.inventory.GuiContainer.drawSlotItem(GuiContainer.java:455)
at net.minecraft.client.gui.inventory.GuiContainer.func_74192_a(GuiContainer.java:442)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:145)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(SourceFile:31)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:664)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1021)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 2c5939f5 ----------
That's actually another problem - it gets right smack dab in the way of my Infernal Mobs health bars. If it must stay up top, perhaps those large bars/icons could become slightly smaller, and the armor displayed in a more compact fashion?
I absolutely LOVE the icons indicating spell duration, and might I suggest using maybe a red X to indicate equipment on cooldown?
Also, since the armor icons are taking up a bunch of space already, maybe they could display the current durability?
Finally, can we expect a more streamlined spellbook overlay so that it looks, thematically, like it comes from the same mod as the mana/etc. GUI?
It's the transparency. I was messing with customizing my UI (and failed at it) and I used pure black, red, and blue, just to see if it would still flicker. The flickering stopped. However this also made it impossible for the function of showing how much mana my spell will cost to work.
// Oh - I know what I did wrong!
Time: 6/2/13 3:07 PM
Description: Failed to start game
java.lang.StringIndexOutOfBoundsException: String index out of range: -1
at java.lang.String.substring(Unknown Source)
at net.minecraftforge.common.Configuration.load(Configuration.java:589)
at net.minecraftforge.common.Configuration.(Configuration.java:100)
at mithion.arsmagica.PowerConfig.(PowerConfig.java:41)
at mithion.arsmagica.AMCore.preInit(AMCore.java:436)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:520)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:163)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:411)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 324687272 bytes (309 MB) / 532086784 bytes (507 MB) up to 954466304 bytes (910 MB)
JVM Flags: 1 total; -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.17.716 Minecraft Forge 7.8.0.716 67 mods loaded, 67 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{5.2.17.716} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge{7.8.0.716} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
CodeChickenCore{0.8.6.12} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.5.2.21} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized
QuiverMod{1.4.2} [QuiverMod] (minecraft.jar) Unloaded->Constructed->Pre-initialized
AsgardShield_Core{2.0.4} [AsgardShield] (1.5.2AsgardShield_Core_2.0.4Forge.zip) Unloaded->Constructed->Pre-initialized
ASAddon_Hallowed{2.0.0} [AS Addon- Hallowed] (1.5.2ASAddonHallowed_v2.0.0Forge.zip) Unloaded->Constructed->Pre-initialized
HarkenScythe_Core{2.1.6} [HarkenScythe] (1.5.2HarkenScythe_v2.1.6Forge.zip) Unloaded->Constructed->Pre-initialized
ASAddon_HarkenScythe{2.0.0} [AS Addon- HarkenScythe] (1.5.2ASAddonHarkenScythe_v2.0.0Forge.zip) Unloaded->Constructed->Pre-initialized
ASAddon_NetherEnder{2.0.0} [AS Addon- Nether-Ender] (1.5.2ASAddonNetherEnder_v2.0.0Forge.zip) Unloaded->Constructed->Pre-initialized
ASAddon_ColorAPI{1.0.0} [ASAddon_ColorAPI] (1.5.2AsgardShield_Core_2.0.4Forge.zip) Unloaded->Constructed->Pre-initialized
Chainz_Core{1.0.8} [Chainz] (1.5.2Chainz_v1.0.8Forge.zip) Unloaded->Constructed->Pre-initialized
EnderTanks{1.6} [Ender Tanks] ([1.5.2] EnderTanks v1.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Core{3.5.3} [BuildCraft] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy{3.5.3} [BC Energy] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
Forestry{2.2.4.3} [Forestry for Minecraft] (forestry-A-2.2.4.3.jar) Unloaded->Constructed->Pre-initialized
IC2{1.115.336-lf} [IndustrialCraft 2] (industrialcraft-2_1.115.336-lf.jar) Unloaded->Constructed->Pre-initialized
Thaumcraft{3.0.5e} [Thaumcraft] (Thaumcraft3.0.5e.zip) Unloaded->Constructed->Pre-initialized
BetterStorage{0.6.1.20-dev} [BetterStorage] ([1.5.2]BetterStorage_0.6.1.20-dev.zip) Unloaded->Constructed->Pre-initialized
workingSponges{1.3.1} [Working Sponges] ([1.5.2]WorkingSponges-1.3.1.zip) Unloaded->Constructed->Pre-initialized
ArsMagica{5.52.011} [Ars Magica] (ArsMagica_5.52.011.zip) Unloaded->Constructed->Errored
AssemblyLine{0.3.5.136} [Assembly Line] (AssemblyLine_v0.3.5.136.jar) Unloaded->Constructed->Pre-initialized
BCTools{1.3c} [Buildcraft Tools] (bcTools-v13c.zip) Unloaded->Constructed->Pre-initialized
BuildCraft|Builders{3.5.3} [BC Builders] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Factory{3.5.3} [BC Factory] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport{3.5.3} [BC Transport] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon{3.5.3} [BC Silicon] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
CJBAPI{1.5.x.3} [CJB Mods Rebirth] (CJB API.zip) Unloaded->Constructed->Pre-initialized
CJB|Cheats{1.5.x.2} [CJB Cheats Mod] (CJB Cheats.zip) Unloaded->Constructed->Pre-initialized
CJB|MobFilter{1.5.x.1} [CJB MobFilter Mod] (CJB MobFilter.zip) Unloaded->Constructed->Pre-initialized
CJB|MoreInfo{1.5.x.3} [CJB MoreInfo Mod] (CJB MoreInfo.zip) Unloaded->Constructed->Pre-initialized
ComplexMachines{0.3.3} [Complex Machines] (ComplexMachines_v0.3.3.61.jar) Unloaded->Constructed->Pre-initialized
ComputerCraft{1.53} [ComputerCraft] (ComputerCraft1.53.zip) Unloaded->Constructed->Pre-initialized
CCTurtle{1.53} [ComputerCraft Turtles] (ComputerCraft1.53.zip) Unloaded->Constructed->Pre-initialized
Railcraft{7.2.1.0} [Railcraft] (Railcraft_1.5.2-7.2.1.0.jar) Unloaded->Constructed->Pre-initialized
DartCraft{Beta 0.1.15} [DartCraft] (DartCraft Beta 0.1.15.jar) Unloaded->Constructed->Pre-initialized
ICBM|Contraption{1.2.0} [ICBM|Contraption] (ICBM_Contraption_v1.2.0.108.jar) Unloaded->Constructed->Pre-initialized
ElectricExpansion{2.2.1.49} [Electric Expansion] (ElectricExpansion_v2.2.1.49.jar) Unloaded->Constructed->Pre-initialized
eplus{1.14.6} [Enchanting Plus] (EnchantingPlus-1.14.6.jar) Unloaded->Constructed->Pre-initialized
ICBM|Sentry{1.2.0} [ICBM|Sentry] (ICBM_Sentry_v1.2.0.108.jar) Unloaded->Constructed->Pre-initialized
iChunUtil{1.0.1} [iChunUtil] (iChunUtil1.0.1.zip) Unloaded->Constructed->Pre-initialized
ImmibisCore{55.1.1} [Immibis Core] (immibis-core-55.1.1.jar) Unloaded->Constructed->Pre-initialized
LiquidXP{55.1.0} [Liquid XP] (liquid-xp-55.1.0.jar) Unloaded->Constructed->Pre-initialized
LogisticsPipes|Main{0.7.3.5} [Logistics Pipes] (LogisticsPipes-MC1.5.2-0.7.3.5.jar) Unloaded->Constructed->Pre-initialized
Magic Brush{1.0.0} [Magic Brush] (Magic Brush_v1.0.0.zip) Unloaded->Constructed->Pre-initialized
MFFS{3.0.2} [Modular Force Field System] (MFFS_v3.0.2.124.jar) Unloaded->Constructed->Pre-initialized
minechem{@VERSION@} [MineChem] (MineChem_v3.0.0.123.jar) Unloaded->Constructed->Pre-initialized
mMineTrax{1.1.4} [MineTrax] (MineTrax1.1.4-1.5.1.zip) Unloaded->Constructed->Pre-initialized
PML2{1.5.2.1} [Portable Mining Laser] (mod_PML2.152.1.zip) Unloaded->Constructed->Pre-initialized
mmmPowersuits{0.7.0-531} [MachineMuse's Modular Powersuits] (ModularPowersuits-0.7.0-531.jar) Unloaded->Constructed->Pre-initialized
NEIPlugins{1.0.9.1} [NEI Plugins] (NEIPlugins-1.0.9.1a.jar) Unloaded->Constructed->Pre-initialized
LegendGear{1.5.2} [LegendGear] (NMcCoy-LegendGear-1.5.2.zip) Unloaded->Constructed->Pre-initialized
PortalGun{1.5.2} [PortalGun] (PortalGun1.5.2.zip) Unloaded->Constructed->Pre-initialized
SAP_Man{1.4.2} [SanAndreasPs Managers] (SAP_ManPack_v142.jar) Unloaded->Constructed->Pre-initialized
TStormFix{1.0} [Thunderstorm Fix] (SAP_ManPack_v142.jar) Unloaded->Constructed->Pre-initialized
secretroomsmod{4.6.0} [SecretRoomsMod] (SecretRoomsMod-universal-4.6.0.279.zip) Unloaded->Constructed->Pre-initialized
SidbenRedstoneJukebox{1.1} [Redstone Jukebox] (Sidben RedstoneJukebox v1.1.zip) Unloaded->Constructed->Pre-initialized
StevesCarts{2.0.0.a118} [Steve's Carts] (StevesCarts2.0.0.a118.zip) Unloaded->Constructed->Pre-initialized
mod_Unlimited{Not available} [mod_Unlimited] (Superheroes Unlimited Mod V1.5.zip) Unloaded->Constructed->Pre-initialized
mod_ocarina{3.2} [The Ocarina Mod] (The Ocarina Mod 3.2.zip) Unloaded->Constructed->Pre-initialized
mod_thKaguya{2.00_1.5.2} [?????MOD+] (Touhou Items Mod ver2.02.zip) Unloaded->Constructed->Pre-initialized
TurretMod3{3.0.1} [Turret Mod v3] (TurretMod_v3.0.1.jar) Unloaded->Constructed->Pre-initialized
NukeDuck_WallJump{1.0} [WallJump] (Wall Jump by NukeDuck [1.5.2][1.1].zip) Unloaded->Constructed->Pre-initialized
Wandcraft{v1.0.0} [Wandcraft Mod] (Wandcraft V1.0.0.zip) Unloaded->Constructed->Pre-initialized
MSC{1.5.2.0} [Mob Spawn Controls] (Forge_MobSpawnControlsv1.5.2.0.zip) Unloaded->Constructed->Pre-initialized
PowerCraft{3.5.2} [PowerCraft] (PowerCraft-Launcher_3.5.2_Forge.zip) Unloaded->Constructed->Pre-initialized
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6530D GL version 4.2.12002 Compatibility Profile Context 9.12.0.0, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anything I can do?
Do you happen to have RailCraft installed?
Profile pic by Cheshirette c:
the Mana bar at the top is completely white as well, i really would like to fix this problem can someone help
(i only have not enough items installed)
It's working fine for me.
In 5.52.003 the tree tower was eazy to find but in 5.52.009 and 5.52.011 there was none. I checked using flat world and default world. Also in all versions the mage house havent spawn in any of the default worlds, only in the flat worlds.
If anyone have seen the tree tower in any of the worlds built in 5.52.009+ plz post your seed and xz coordinates.
It sounds like you're trying to do it from the inventory menu. Are you doing it that way? You don't do it like that.
You hold it, with it in your hotbar, sneak, and right click like you're placing a block.