No problem I would love you to add this to the original post ! Thanks
"No problem"
Well arent you cocky? Lol. This is pretty good man, thanks.(couldve shown the cobbletorches but it's cool.)
And perhaps Cobble Ladders would be a good idea. Right now I'm just trying to finish the stone chests and bow and then take it from there. I also didnt find much of a point in using cobble sticks to upgrade default tools(unless you just want an abundance of tools that arent very different from each other.)
Either way I appreciate any and all feedback, and I definitely approve of this spotlight, thanks again
This is very good, especially for your first mod. However the concept is a bit overdone by other mod makers. Very good though and I would use it if I didn't use industrial craft for recycling cobble and turning it into possible diamonds.
This is very good, especially for your first mod. However the concept is a bit overdone by other mod makers. Very good though and I would use it if I didn't use industrial craft for recycling cobble and turning it into possible diamonds.
Don't worry dude, I have plenty of updates to go but soon this mod'll be far from generic.
Thank you for your feedback :-( ):
I'd like to first announce the recent upgrade to CobbleCraft v2.1
So I finally added the Dungeon Armor and there is still plenty to come.
I'm glad that my first mod was something easy to build off of, and by that I mean I see sooooooo much potential. More updates are sure to come I can promise that.
Thank you to everyone who gave me there awesome feedback and great ideas, and thank you to the YouTubers and there spotlights for the publicity. As usual I am very very open to any and all feedback, you guys have really made the mod progress this far so lets go further.
Hey, i want to make a German Mod Review of this but thats my Problem:
---- Minecraft Crash Report ----
// I feel sad now
Time: 06.09.12 13:43
Description: ModLoader has failed to initialize.
java.lang.NoClassDefFoundError: Could not initialize class mod_CobbleCraft
at mod_DungeonArmor.load(mod_DungeonArmor.java:17)
at ModLoader.init(ModLoader.java:938)
at ModLoader.addAllRenderers(ModLoader.java:185)
at avy.<init>(RenderManager.java:87)
at avy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_06, Oracle Corporation
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
- Memory: 406620608 bytes (387 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 4
ModLoader 1.3.2
mod_TooManyItems 1.3.2 2012-08-16
mod_DungeonArmor 3.14159265
mod_stonetorch Redtorch mod V1.0 for minecraft 1.3.2
Hope to get some Help. thanks
Oh my god, I am so sorry. I knew I shouldve double checked before updating. The problem is the Dungeon Armor. Theres a few bugs in the script and I didnt even realize it was still named "IN-GAME ARMOR".
Urgh that was so dumb of me. Please redownload version 2. I will be fixing the dungeon armor and should have a working version up soon. Again, I am very sorry.
guess I need to re do the modding for my minecraft!
now stone bows and stone arrows!
umm stone mobs???(guard mobs? xD)
EDIT:
---- Minecraft Crash Report ----
// Why did you do that?
Time: 9/6/12 11:04 PM
Description: ModLoader has failed to initialize.
java.lang.NoClassDefFoundError: Could not initialize class mod_CobbleCraft
at mod_stonetorch.load(mod_stonetorch.java:9)
at ModLoader.init(ModLoader.java:938)
at ModLoader.addAllRenderers(ModLoader.java:185)
at avy.<init>(RenderManager.java:87)
at avy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
This looks like a very interesting mod, it does what it says it will and adds more uses for cobble stone, its annoying to have most of the time. I may use it, I may not. Are you planning on doing any blocks with it? :]
Thank you for your feedback :-( ):
And yes, I do plan on eventually making a cobblefuel version of a Glowstone block
Hi, when I installed this mod it didn't work. I tested it with many different mods installed, and even just modloader and vanilla do not work. I reverted to the classic, but I would love to see this work completely.
If you need the crash report, here it is:
---- Minecraft Crash Report ----
// Sorry
Time: 9/8/12 10:20 AM
Description: ModLoader has failed to initialize.
java.lang.NoClassDefFoundError: Could not initialize class mod_CobbleCraft
at mod_stonetorch.load(mod_stonetorch.java:9)
at ModLoader.init(ModLoader.java:938)
at ModLoader.addAllRenderers(ModLoader.java:185)
at avy.<init>(RenderManager.java:87)
at avy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_01, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 40905192 bytes (39 MB) / 79626240 bytes (75 MB) up to 831455232 bytes (792 MB)
- JVM Flags: 0 total;
- ModLoader: Mods loaded: 3
ModLoader 1.3.2
mod_DungeonArmor 3.14159265
mod_stonetorch 1.3.2
I know right!? I saw that and was just like, that is so cool, I needed that. Urgh, I hope it stays until 50
the 2012s? XD
Psssh, nahhhhh. Theres no school like the old school
"Seriously dude alot of cocaine." - Dr.Rockรo
"No problem"
Well arent you cocky? Lol. This is pretty good man, thanks.(couldve shown the cobbletorches but it's cool.)
And perhaps Cobble Ladders would be a good idea. Right now I'm just trying to finish the stone chests and bow and then take it from there. I also didnt find much of a point in using cobble sticks to upgrade default tools(unless you just want an abundance of tools that arent very different from each other.)
Either way I appreciate any and all feedback, and I definitely approve of this spotlight, thanks again
Thank you for your feedback :-( ):
nope I expect them to be harder to mine off the walls and to be harder to explode off.
also it will be 2x as long? :l
just ideas! (me want cobble armor!)
Cobble Plate
75% as effective as steel
Movemnt speed reduced 50%
No sprinting
2x fall damage
Refined Stone Plate
As effective as steel
Movement speed reduced 25%
1.2x fall damage
Armor Teaser:
Hey youtuber dude! 1st) Love your spotlight. 2) You just earned a new subscriber, a spot on the forum front page and a golden apple of approval
Don't worry dude, I have plenty of updates to go but soon this mod'll be far from generic.
Thank you for your feedback :-( ):
So I finally added the Dungeon Armor and there is still plenty to come.
I'm glad that my first mod was something easy to build off of, and by that I mean I see sooooooo much potential. More updates are sure to come I can promise that.
Thank you to everyone who gave me there awesome feedback and great ideas, and thank you to the YouTubers and there spotlights for the publicity.
As usual I am very very open to any and all feedback, you guys have really made the mod progress this far so lets go further.
Sure man no problem
Just PM me when you want to start learning the basics.
Oh my god, I am so sorry. I knew I shouldve double checked before updating. The problem is the Dungeon Armor. Theres a few bugs in the script and I didnt even realize it was still named "IN-GAME ARMOR".
Urgh that was so dumb of me. Please redownload version 2. I will be fixing the dungeon armor and should have a working version up soon. Again, I am very sorry.
Just fixed the Armor bug so if you'd like to spotlight Version 2.1 it's ready. And no problem man, can't wait to see it.
Cool deal man
now stone bows and stone arrows!
umm stone mobs???(guard mobs? xD)
EDIT:
---- Minecraft Crash Report ----
// Why did you do that?
Time: 9/6/12 11:04 PM
Description: ModLoader has failed to initialize.
java.lang.NoClassDefFoundError: Could not initialize class mod_CobbleCraft
at mod_stonetorch.load(mod_stonetorch.java:9)
at ModLoader.init(ModLoader.java:938)
at ModLoader.addAllRenderers(ModLoader.java:185)
at avy.<init>(RenderManager.java:87)
at avy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_06, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 47417360 bytes (45 MB) / 121634816 bytes (116 MB) up to 1431699456 bytes (1365 MB)
- JVM Flags: 0 total;
- ModLoader: Mods loaded: 24
ModLoader 1.3.2
mod_TooManyItems 1.3.2 2012-08-16
mod_stonetorch 1.3.2
mod_Crystal Crystal 1.6
mod_Electric Electric 1.6
mod_Obsidian Obsidian 1.6
mod_Ruby Ruby 1.6
mod_Sapphire Sapphire 1.6
mod_Titanium Titanium 1.6
mod_WirelessRedstone 1.5
mod_DungeonArmor 3.14159265
mod_ReiMinimap v3.2_05 [1.3.2]
mod_AdvancedHud 4.7.4
mod_AnimalBikes AnimalBikes 1.3.1 v0.5
BetterStairs 1.4
Inventory Tweaks 1.43b (1.3.2)
mod_Gibbing 1.3.2v1
mod_Gibs 1.3.2v1
mod_ReiMonkey 1.2.5
mod_Stackables 1.3.2
mod_RecipeBook 1.3.2
mod_SmartMoving 10.1.1
mod_BT 1.3.2 TRAMPOLINE v1.0 BY QUINCE SCOTT
mod_treecapitator 1.3.2.k updated by bspkrs
what?!
That might have something to do with it XD
Can you please run it on a clean bin and let me know if the problem persists?
Thank you for your feedback :-( ):
And yes, I do plan on eventually making a cobblefuel version of a Glowstone block
Definitely man, thanks for the feedback :-( ):
Thank you for your feedback :-( ):
If you need the crash report, here it is:
---- Minecraft Crash Report ----
// Sorry
Time: 9/8/12 10:20 AM
Description: ModLoader has failed to initialize.
java.lang.NoClassDefFoundError: Could not initialize class mod_CobbleCraft
at mod_stonetorch.load(mod_stonetorch.java:9)
at ModLoader.init(ModLoader.java:938)
at ModLoader.addAllRenderers(ModLoader.java:185)
at avy.<init>(RenderManager.java:87)
at avy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_01, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 40905192 bytes (39 MB) / 79626240 bytes (75 MB) up to 831455232 bytes (792 MB)
- JVM Flags: 0 total;
- ModLoader: Mods loaded: 3
ModLoader 1.3.2
mod_DungeonArmor 3.14159265
mod_stonetorch 1.3.2