I would like to add my mod to the 1.6.1 list.
Name: !X-RAY Mod
Link: http://www.minecraft.../topic/1659776-
Description: Compatible with Modloader, Liteloader, Forge. !X-RAY mod will let you see through any Block or Entity. You can choose any block to be visible or invisible. This mod has very simple controls.
Forge is available, and it is on the current list, but I suggest you go to minecraftforge.net for the download because the link from here did not work for me. Maybe it will work for you though, my computer isn't the best. Jeez, I'm carrying on like a wild hogmonkey. Derp
The Meaning of Life, the Universe, and Everything.
Join Date:
3/20/2012
Posts:
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no spreading fire and no melting ice for single player updated to 1.6.1
Can you please indicate that tis mod is forge and modloader compliant . Only the data values in Block.fire and Block.ice are changed
the rest of the code is the same as the origional code. It would be a bad idea to turn over contol of those date values to forge, because then another mod can change them back with disasterous results. The mods purpose is to use a server map that has fire and ice blocks use as decorative blocks. forge will complain about the Block.fire because it can no longer contol the burn values.
So in short The mods do not interfer with modloader and forge ,just ignor the error.
XD, the last part of the description of Green Thumb, "Finally, pigs can now be saddled, as they can now be crafted", makes it sound like pigs are craftable. Or are they?
http://www.minecraft...non-forge-only/
I don't think you have this one, but you might by now...things move fast here on the internet!
http://www.minecraft...eforgeand-more/
http://www.minecraft...f-endermen-mod/
Happyspirit22, and I am happy.
Name: !X-RAY Mod
Link: http://www.minecraft.../topic/1659776-
Description: Compatible with Modloader, Liteloader, Forge. !X-RAY mod will let you see through any Block or Entity. You can choose any block to be visible or invisible. This mod has very simple controls.
PD: Sorry for my English thanks to Google Translator, I do not speak English, I speak Spanish
So funny I am here because this is 1.6.1 (not beta)
also im sure there are a few others
Here's a link to the CurseForge page: http://minecraft.curseforge.com/mc-mods/metallurgy/
This list is very helpful.
http://www.minecraftforum.net/topic/1839245-16115-forge-sspsmp-skorpios-notonlymoreores-mod-now-161/
enjoy
-sorash67 || Skorpio
http://www.minecraftforum.net/topic/1839245-1615-forge-sspsmp-skorpios-notonlymoreores-mod-the-crossbow-update/
CreepersNoCreeping has been updated to 1.6.1
BatsDropLeather has been updated to 1.6.1
I'm assuming you guys can just migrate the data from the 1.5.1 list. The only change is that my mods now REQUIRES Forge.
Can you please indicate that tis mod is forge and modloader compliant . Only the data values in Block.fire and Block.ice are changed
the rest of the code is the same as the origional code. It would be a bad idea to turn over contol of those date values to forge, because then another mod can change them back with disasterous results. The mods purpose is to use a server map that has fire and ice blocks use as decorative blocks. forge will complain about the Block.fire because it can no longer contol the burn values.
So in short The mods do not interfer with modloader and forge ,just ignor the error.
http://www.minecraft...no-melting-ice/
Edit : just checked forge and no longer any errors Its now forge compliant
bspkrs' mods: ArmorStatusHUD, StatusEffectHUD: (MinecraftForum.net thread)
DaftPVF's mods (maintained by me): TreeCapitator, IngameInfo, FloatingRuins, StartingInventory, BlockBreaker (MinecraftForum.net thread)
WorldStateCheckpoints (forked by me): (MinecraftForum.net thread)
Wait, what?
notthatiknowofbutyoucouldtrywaitingforthistoupdate
Wait, what?