Kerik, I have an idea for how to catch fish. You first have to make a fishing rod (different rods for different tiers of fish?) and then when you get a bite, you right click, like vanilla fishing. When the fish pops out you have about 10 seconds (before fish dies) to combine it with a bowl of water. You can keep it in the bowl and take it to a fish tank and just right click it in, the fish drops, ???, profit!
real fish don't die after 10 seconds without water *-*
YAY people haven't given up on us yet! Ok, here's an update. It is going to be a while for me to finish the "new" models. I am working on them though.
The idea is... I am trying to combine models and make them more complex. For instance, instead of trying to spawn a bunch of different corals together to create a reef, why not make an enormous reef filled with different corals and fish all working and moving together. Not only is this a much prettier thing than just 6 different colors of the same coral together but I can add in a bunch of reef fish and through animation create interesting "behaviors" for each individual fish or just prettier animations. Picture this, giant sea fans with sea horses hitching and swimming in between the branches or rocky dens that house endlessly circling moray eels. In my opinion much better than a singular fish swimming through the ocean and hopefully swimming past a coral reef every once in a while.
Instead of spawning in 50 fish to make a semi-impressive school of fish, why not place 3/5/or 10 fish in one model and animate each one independantly to create a more dense and interesting schools with less mobs spawned in at a time (so theoretically less intensive on people's computers :D)
Also, I am playing with some rotation point placements so hopefully we will have flying fish in the next update or dolphins (Dolphins that actually jump and spin and... frolick? Is that the word I'm looking for?)
I'm also working on more predatory fish and actually making them a bit dangerous so there's actually something to worry about in the water. Finally we should see a hammerhead making its way in here lol
Lastly I'm going through and adding small touches to some of the bigger models (fish schooling underneath the whale or behind the sea turtle, smoother animations, working on animating the stupid octopus, lol)
I promise we are still working but while Kerik is tinkering and playing with the code to see what he can make happen in truth he can't do anything until I give him something to bring to life. So it's all waiting on me. I promise, assuming I can get this done it will be well worth the wait.
And I promise that if we do lose interest or decide to give up on the code I will personally post every model, texture, and bit of code on these forums to give the mod a chance at someone else's hands. I won't punish you guys for our laziness and procrastination by burying the code in obscurity.
Also, Sniperofthebrine... HOMESTUCK! I just read it and it is amazing! Lol, I am getting totally off topic and nerdy...
Alright, I have to jump off here and get ready to catch a flight. Babysitting a farm in the morning for my family!
I like the way you handle that about the fish, making them a group instead of a idividual mob. It has it's advantages, first; it helps to reduce the lag, I hope. And second, if they were animated together, there will be no AI problem. an example; when you put some jellyfish together, they kinda form a vertical line, and just spin around in that axis, try it and you will see. I also suggested to make a giant red squid, is easy to make becouse you can copy the actual vanilla squid animation and put it in a bigger an cooler model. As always just a personal opinion, but I hope you take it seriously.
Taking some time to actually play Minecraft... sort of. Feels empty without the plants, so I think when DJ gets back we're gonna have to get some new ones in game. I'll post some screens if I have anything neat to show off and anyone is interested.
Taking some time to actually play Minecraft... sort of. Feels empty without the plants, so I think when DJ gets back we're gonna have to get some new ones in game. I'll post some screens if I have anything neat to show off and anyone is interested.
Is it compatible with forgePlease add many shark species like great whites,bulls,makos,reefs,black tips,white tips ,blues,hammerheads,tigers and sand tigers what is minecraft with water mobs without predatory sharksWill this mod be up to date and work with forge when finished ? Please it would be great if so
The plants will be diferent or will be the same as before? Will they be different spawn eggs or attached as a group with coral reefs and fish.
The current plan is to try and create coral shelves rather than individual coral. As for fish and the like, we will be trying different things, but their will certainly be fish that spawn separately from coral. DJ is on the same kick as she was when we first started and thinks I should work with a group of fish as a model rather than separate entities, I think the final result will be a fusion between both that technique and the current method.
Please add many shark species like great whites,bulls,makos,reefs,black tips,white tips ,blues,hammerheads,tigers and sand tigers what is minecraft with water mobs without predatory sharks
Will this mod be up to date and work with forge when finished ? Please it would be great if so
Yes, it is Forge compatible (still uses Modloader, but Forge works just as well). We intend to add some danger to the water, and sharks are an easy way to do that. When all is said and done I would like to have multiple food webs established for the different areas of the game, so they will be self-regulating, for the most part, so there will be a variety of predatory fish and territorial fish, in addition to the "ooh look at that" fish.
To answer further questions about the mod and it's future, I'll post them here and on each page from here on out.
Slappy's FAQ 1) Update! When is it coming out? Will you please update? A) I'm working on it. DJ's working on it. We have lives, however, and as adults we cannot simply shrug off responsibility for a mod. We have a sorta-mostly-not-quite working version for 1.4.7, it works well enough but needs lots of tweaking and entirely new plants, so there's gonna be a wait.
2) Will you add mob X? A) Yes. No. Maybe. DJ has some solid ideas of what she wants to do but we are open to suggestions. There are too many of these for us to reply to them all. Several mobs DJ wanted to do didn't make it into the first release because frankly, if I hadn't stopped her, she'd still be making them. There are certain mobs I want to do, but you have to remember that within the realm of Minecraft, complex is killer. If we can't make it nice within a reasonable time frame it's unlikely that it will make it in.
3) Fishing?! I WANT FISHING! Can you catch the fish? I have an idea for fishing!
A) Fishing is awesome, I agree. Can I do it? Short answer, no. Long answer, yes, but... I'll get into that in a separate paragraph. Current plans are to simply make it so you can catch the fish by right clicking them with an item.
Right, so, fishing. A few options here, one of which is to modify the existing rod or make one like it, and add our fish as conditional catches. This could be simple enough, detecting the biome you're in, I suppose. Far from ideal though. Option 2 - Same as the prior option, except it detects when fish are near and lets you catch fish from that list. Less simple, still boring. I could make it despawn random fish of type X when you catch one, but it's still boring and far from accurate. Option 3 - New rods with full crafting system similar to the fishing mod, with lures and a few types of bait, full on Breath of Fire awesome fishing style. This is what I would do, if I were to do it. Terribly complex. Potential for me to succeed particularly low. Not gonna happen.
4) DJ will you make my textures? Kerik can you teach me to mod? Will you be part of my mod team? A) No. DJ is busy enough with textures and models for our mod. I have enough on my hands teaching myself so no, I can't teach you. There are plenty of tutorials on here you can use, but if they don't help you I certainly can't. Last one should be answered by the first two. 5) What version of Minecraft is this for? Is it Forge compatible? A) Released version is 1.2.5, current beta is 1.4.7. Yes it's Forge compatible, yes it works with modloader, yes it works alongside Tekkit, so it probably works just fine and dandy with everything else. The release version will (ideally) be for whatever the current full release of Minecraft is (no snapshots!).
5) Can I have a beta? A) Nope. You can't have the source either, if you need it you can't use it.
6) Can I eat the fish? A) All fish will drop fish, so yes, yes you can. Larger fish will drop more.fish, but they will still drop fish.
7) Can I feed the fish? A) Possibly? Wouldn't be hard to implement something akin to the koi and the flakes, dunno if it's important though.
The current plan is to try and create coral shelves rather than individual coral. As for fish and the like, we will be trying different things, but their will certainly be fish that spawn separately from coral. DJ is on the same kick as she was when we first started and thinks I should work with a group of fish as a model rather than separate entities, I think the final result will be a fusion between both that technique and the current method.
Yes, it is Forge compatible (still uses Modloader, but Forge works just as well). We intend to add some danger to the water, and sharks are an easy way to do that. When all is said and done I would like to have multiple food webs established for the different areas of the game, so they will be self-regulating, for the most part, so there will be a variety of predatory fish and territorial fish, in addition to the "ooh look at that" fish.
To answer further questions about the mod and it's future, I'll post them here and on each page from here on out.
Slappy's FAQ 1) Update! When is it coming out? Will you please update? A) I'm working on it. DJ's working on it. We have lives, however, and as adults we cannot simply shrug off responsibility for a mod. We have a sorta-mostly-not-quite working version for 1.4.7, it works well enough but needs lots of tweaking and entirely new plants, so there's gonna be a wait.
2) Will you add mob X? A) Yes. No. Maybe. DJ has some solid ideas of what she wants to do but we are open to suggestions. There are too many of these for us to reply to them all. Several mobs DJ wanted to do didn't make it into the first release because frankly, if I hadn't stopped her, she'd still be making them. There are certain mobs I want to do, but you have to remember that within the realm of Minecraft, complex is killer. If we can't make it nice within a reasonable time frame it's unlikely that it will make it in.
3) Fishing?! I WANT FISHING! Can you catch the fish? I have an idea for fishing!
A) Fishing is awesome, I agree. Can I do it? Short answer, no. Long answer, yes, but... I'll get into that in a separate paragraph. Current plans are to simply make it so you can catch the fish by right clicking them with an item.
Right, so, fishing. A few options here, one of which is to modify the existing rod or make one like it, and add our fish as conditional catches. This could be simple enough, detecting the biome you're in, I suppose. Far from ideal though. Option 2 - Same as the prior option, except it detects when fish are near and lets you catch fish from that list. Less simple, still boring. I could make it despawn random fish of type X when you catch one, but it's still boring and far from accurate. Option 3 - New rods with full crafting system similar to the fishing mod, with lures and a few types of bait, full on Breath of Fire awesome fishing style. This is what I would do, if I were to do it. Terribly complex. Potential for me to succeed particularly low. Not gonna happen.
4) DJ will you make my textures? Kerik can you teach me to mod? Will you be part of my mod team? A) No. DJ is busy enough with textures and models for our mod. I have enough on my hands teaching myself so no, I can't teach you. There are plenty of tutorials on here you can use, but if they don't help you I certainly can't. Last one should be answered by the first two. 5) What version of Minecraft is this for? Is it Forge compatible? A) Released version is 1.2.5, current beta is 1.4.7. Yes it's Forge compatible, yes it works with modloader, yes it works alongside Tekkit, so it probably works just fine and dandy with everything else. The release version will (ideally) be for whatever the current full release of Minecraft is (no snapshots!).
You might want to add "Can I have the beta version?" to the FAQ
Also one question from me: Will all the fish or most be able to be cooked?
Rollback Post to RevisionRollBack
A signature was supposed to be here but your computer decided not to show it.
You might want to add "Can I have the beta version?" to the FAQ
Also one question from me: Will all the fish or most be able to be cooked?
You didn´t get it. All the fish drop the actual fish, but in different amounts, an example: an Angler fish may drop 1 fish, but a Whale should drop 20.
About your plans, Kerik, I have an idea: why you not make (as Endless Ocean) the smaller fish a group, and the bigger an individual entity. Lets say. Angel fish, Jellyfish or even Crabs should respawn in a group with a single respawn egg. But, the medium fish (Eel, big Jellyfish and hopefully the Goblin Shark) and the bigger fish (Whale, Shark Whale, Cachalot, Giant Red Squid) should respawn in individuals entities. Although there are some exceptions, like turtles or Hammerhead Shark, they use to swim in groups, but of course, that is up to you. You may make a group of Hammerhead Shark up to 4 mobs, but the Angels fish should respawn up to 9 or 10 maybe.
I hope this make some easier your plans, is just an idea, but I think it would work very well.
Sorry if the answer is already somewhere, but I cant find it.. Whats with your Koi Mob? Dead or maybe included in this mod? Sorry.. as I said i cant find something about it.
Thanks
The koi mod more or less turned into Slappy's. Everything in the mod was originally based on the koi, though they did get a code update once I figured out how to make them shoal, seemed to work nicely for them. The dragon koi is the only one running off of the old style code and it's also the only fish that still works somewhat properly.
You didn´t get it. All the fish drop the actual fish, but in different amounts, an example: an Angler fish may drop 1 fish, but a Whale should drop 20.
About your plans, Kerik, I have an idea: why you not make (as Endless Ocean) the smaller fish a group, and the bigger an individual entity. Lets say. Angel fish, Jellyfish or even Crabs should respawn in a group with a single respawn egg. But, the medium fish (Eel, big Jellyfish and hopefully the Goblin Shark) and the bigger fish (Whale, Shark Whale, Cachalot, Giant Red Squid) should respawn in individuals entities. Although there are some exceptions, like turtles or Hammerhead Shark, they use to swim in groups, but of course, that is up to you. You may make a group of Hammerhead Shark up to 4 mobs, but the Angels fish should respawn up to 9 or 10 maybe.
I hope this make some easier your plans, is just an idea, but I think it would work very well.
Well I'm not going to make everything spawn in a group, lol. The plan is schooling and shoaling fish will have multiple fish in one model, the whale and sea turtle and such will spawn singularly with small fish schooling underneath or behind them in the model, sharks will probably spawn singularly with maybe a remora or two under them, etc. The world would look crazy with that many things hanging out together lol. I'm trying to make the multipe fish the small ones. Big models in large numbers locked together in one big group look odd when they turn. Smaller fish aren't so obvious.
As for the fish. Honestly, I have no idea... the fish will probably drop generic fish, maybe the octupi and squids will drop calamari, the crabs and shrimp might drop crustation or crab meat or something, and the whales will drop Greenpeace tears... i dunno. We'll have to figure it out later.
Hmm well, Dj Persinikity what you said is actually what i tried to mean, I´m sure I didn´t said that all the mobs should respawn in groups because as you just said, it would be chaotic. What I wanted to mean is that only the smaller fish, like Jellyfish sould be animated in a group, because they behavior in 1.2.5 when you put much of them together, they move weird. Alright that being said I´m sure we will understand each other now. The idea of puting remoras in sharks and smaller fish on other mobs is really realistic, it will be very nice to see that, so go on with that you are doing great.
Hmm well, Dj Persinikity what you said is actually what i tried to mean, I´m sure I didn´t said that all the mobs should respawn in groups because as you just said, it would be chaotic. What I wanted to mean is that only the smaller fish, like Jellyfish sould be animated in a group, because they behavior in 1.2.5 when you put much of them together, they move weird. Alright that being said I´m sure we will understand each other now. The idea of puting remoras in sharks and smaller fish on other mobs is really realistic, it will be very nice to see that, so go on with that you are doing great.
Thank you
Honestly, if I am to be totally honest, we have NO idea why the jellyfish do that. They have the same code as everything else... I guess they are just special. I will maybe put up a vote to see if the majority wants them changed... because I kinda like the weirdness, lol. They make GREAT vertical tanks for Minecraft houses. Just a one block wide by 3 or 6 blocks tall and the movement is just hypnotic to me. Like Minecraft lava lamps!
Ha so you see them, spinin' in a vertical edge it's great until the point they group together and make a line really. Are they fluorescent, they look like. I may have another "idea", i hope is not much problem for you because you already have a lot to do, but it will add some decorative to the environment. How about "pipes", like mini volcanos that trow particles of bubbles or maybe red lava. I found this pretty decorative, if you try Particle Decoration mod you will see. It's not essencial but if someday you can make it, it will be nice. Thanks.
real fish don't die after 10 seconds without water *-*
The idea is... I am trying to combine models and make them more complex. For instance, instead of trying to spawn a bunch of different corals together to create a reef, why not make an enormous reef filled with different corals and fish all working and moving together. Not only is this a much prettier thing than just 6 different colors of the same coral together but I can add in a bunch of reef fish and through animation create interesting "behaviors" for each individual fish or just prettier animations. Picture this, giant sea fans with sea horses hitching and swimming in between the branches or rocky dens that house endlessly circling moray eels. In my opinion much better than a singular fish swimming through the ocean and hopefully swimming past a coral reef every once in a while.
Instead of spawning in 50 fish to make a semi-impressive school of fish, why not place 3/5/or 10 fish in one model and animate each one independantly to create a more dense and interesting schools with less mobs spawned in at a time (so theoretically less intensive on people's computers :D)
Also, I am playing with some rotation point placements so hopefully we will have flying fish in the next update or dolphins (Dolphins that actually jump and spin and... frolick? Is that the word I'm looking for?)
I'm also working on more predatory fish and actually making them a bit dangerous so there's actually something to worry about in the water. Finally we should see a hammerhead making its way in here lol
Lastly I'm going through and adding small touches to some of the bigger models (fish schooling underneath the whale or behind the sea turtle, smoother animations, working on animating the stupid octopus, lol)
I promise we are still working but while Kerik is tinkering and playing with the code to see what he can make happen in truth he can't do anything until I give him something to bring to life. So it's all waiting on me. I promise, assuming I can get this done it will be well worth the wait.
And I promise that if we do lose interest or decide to give up on the code I will personally post every model, texture, and bit of code on these forums to give the mod a chance at someone else's hands. I won't punish you guys for our laziness and procrastination by burying the code in obscurity.
Also, Sniperofthebrine... HOMESTUCK! I just read it and it is amazing! Lol, I am getting totally off topic and nerdy...
Alright, I have to jump off here and get ready to catch a flight. Babysitting a farm in the morning for my family!
I like farms, just saying.
The current plan is to try and create coral shelves rather than individual coral. As for fish and the like, we will be trying different things, but their will certainly be fish that spawn separately from coral. DJ is on the same kick as she was when we first started and thinks I should work with a group of fish as a model rather than separate entities, I think the final result will be a fusion between both that technique and the current method.
Yes, it is Forge compatible (still uses Modloader, but Forge works just as well). We intend to add some danger to the water, and sharks are an easy way to do that. When all is said and done I would like to have multiple food webs established for the different areas of the game, so they will be self-regulating, for the most part, so there will be a variety of predatory fish and territorial fish, in addition to the "ooh look at that" fish.
To answer further questions about the mod and it's future, I'll post them here and on each page from here on out.
1) Update! When is it coming out? Will you please update?
A) I'm working on it. DJ's working on it. We have lives, however, and as adults we cannot simply shrug off responsibility for a mod. We have a sorta-mostly-not-quite working version for 1.4.7, it works well enough but needs lots of tweaking and entirely new plants, so there's gonna be a wait.
2) Will you add mob X?
A) Yes. No. Maybe. DJ has some solid ideas of what she wants to do but we are open to suggestions. There are too many of these for us to reply to them all. Several mobs DJ wanted to do didn't make it into the first release because frankly, if I hadn't stopped her, she'd still be making them. There are certain mobs I want to do, but you have to remember that within the realm of Minecraft, complex is killer. If we can't make it nice within a reasonable time frame it's unlikely that it will make it in.
3) Fishing?! I WANT FISHING! Can you catch the fish? I have an idea for fishing!
A) Fishing is awesome, I agree. Can I do it? Short answer, no. Long answer, yes, but... I'll get into that in a separate paragraph. Current plans are to simply make it so you can catch the fish by right clicking them with an item.
Right, so, fishing. A few options here, one of which is to modify the existing rod or make one like it, and add our fish as conditional catches. This could be simple enough, detecting the biome you're in, I suppose. Far from ideal though. Option 2 - Same as the prior option, except it detects when fish are near and lets you catch fish from that list. Less simple, still boring. I could make it despawn random fish of type X when you catch one, but it's still boring and far from accurate. Option 3 - New rods with full crafting system similar to the fishing mod, with lures and a few types of bait, full on Breath of Fire awesome fishing style. This is what I would do, if I were to do it. Terribly complex. Potential for me to succeed particularly low. Not gonna happen.
4) DJ will you make my textures? Kerik can you teach me to mod? Will you be part of my mod team?
A) No. DJ is busy enough with textures and models for our mod. I have enough on my hands teaching myself so no, I can't teach you. There are plenty of tutorials on here you can use, but if they don't help you I certainly can't. Last one should be answered by the first two.
5) What version of Minecraft is this for? Is it Forge compatible?
A) Released version is 1.2.5, current beta is 1.4.7. Yes it's Forge compatible, yes it works with modloader, yes it works alongside Tekkit, so it probably works just fine and dandy with everything else. The release version will (ideally) be for whatever the current full release of Minecraft is (no snapshots!).
5) Can I have a beta?
A) Nope. You can't have the source either, if you need it you can't use it.
6) Can I eat the fish?
A) All fish will drop fish, so yes, yes you can. Larger fish will drop more.fish, but they will still drop fish.
7) Can I feed the fish?
A) Possibly? Wouldn't be hard to implement something akin to the koi and the flakes, dunno if it's important though.
You might want to add "Can I have the beta version?" to the FAQ
Also one question from me: Will all the fish or most be able to be cooked?
Tekkit is sorta neat, heh
You didn´t get it. All the fish drop the actual fish, but in different amounts, an example: an Angler fish may drop 1 fish, but a Whale should drop 20.
About your plans, Kerik, I have an idea: why you not make (as Endless Ocean) the smaller fish a group, and the bigger an individual entity. Lets say. Angel fish, Jellyfish or even Crabs should respawn in a group with a single respawn egg. But, the medium fish (Eel, big Jellyfish and hopefully the Goblin Shark) and the bigger fish (Whale, Shark Whale, Cachalot, Giant Red Squid) should respawn in individuals entities. Although there are some exceptions, like turtles or Hammerhead Shark, they use to swim in groups, but of course, that is up to you. You may make a group of Hammerhead Shark up to 4 mobs, but the Angels fish should respawn up to 9 or 10 maybe.
I hope this make some easier your plans, is just an idea, but I think it would work very well.
PROUD USER OF THE STEVE SKIN
The koi mod more or less turned into Slappy's. Everything in the mod was originally based on the koi, though they did get a code update once I figured out how to make them shoal, seemed to work nicely for them. The dragon koi is the only one running off of the old style code and it's also the only fish that still works somewhat properly.
Damn you Vechs, Damn you....
Well I'm not going to make everything spawn in a group, lol. The plan is schooling and shoaling fish will have multiple fish in one model, the whale and sea turtle and such will spawn singularly with small fish schooling underneath or behind them in the model, sharks will probably spawn singularly with maybe a remora or two under them, etc. The world would look crazy with that many things hanging out together lol. I'm trying to make the multipe fish the small ones. Big models in large numbers locked together in one big group look odd when they turn. Smaller fish aren't so obvious.
As for the fish. Honestly, I have no idea... the fish will probably drop generic fish, maybe the octupi and squids will drop calamari, the crabs and shrimp might drop crustation or crab meat or something, and the whales will drop Greenpeace tears... i dunno. We'll have to figure it out later.
Currently the download is for 1.2.5
With some tweaks to the code it kinda works with 1.4.7 but it's a buggy mess so we haven't released it yet
Thank you
Honestly, if I am to be totally honest, we have NO idea why the jellyfish do that. They have the same code as everything else... I guess they are just special. I will maybe put up a vote to see if the majority wants them changed... because I kinda like the weirdness, lol. They make GREAT vertical tanks for Minecraft houses. Just a one block wide by 3 or 6 blocks tall and the movement is just hypnotic to me. Like Minecraft lava lamps!