[1] Adds shields and guarding mechanics to Minecraft. *Optional SmartMoving Exhaustion System* [2] Four shields can be Crafted, Upgraded, and fully Enchantable -Totaling 8 shields- [2.1] Zed Swords, Slash n Guard and fully Enchantable -Totaling 5 giant swords- [+] Addons: -Nether-Ender, two new tiers of equipment -Totaling 4 shields & 2 giant swords- -Hallowed, three new tiers of equipment- Totaling 6 shields & 3 giant swords- -Harken Scythe, a new tier of equipment- Totaling 2 shields & 1 giant sword- *Forge Only* [3] SSP and SMP Support. [4] Future Content. [5] Special Thanks.
Those who use Back Tools Mod: Please place this line of code in your mod_BackTools.cfg file found in your Config Folder. ----> classSupport=mod_AsgardShield.common.ItemAsgardShield:3:0 <-------
[Downloads] *If your updating, please delete your old Config files*
1. Be sure Forge API is installed in your Minecraft.jar and Meta folder is deleted.
2. Place AsgardShield_Core.zip in your .minecraft/mods Folder
3. After first game load, feel free to tweak Item.IDs in your AsgardShield_Core.CFG file as needed. (Found in .minecraft/config folder)
Server:
1. Be sure Forge API is installed in your Minecraft_Server.jar "DO NO DELETE Meta Folder".
2.
Place AsgardShield_Core.zip in your Minecraft_Server/mods Folder.
3. After first game load, feel free to tweak Item.IDs in your AsgardShield_Core.CFG file as needed. (Found in minecraft_Server/config folder) ** Make sure Client and Server Configs are the same **
Addon Install:
Client:
1. Be sure most current AsgardShield_Core version is installed in your .minecraft/mods folder
2. Place ASAddon.zip
in your .minecraft/mods folder
3. Feel free to tweak Item.IDs in your AsgardShield_Core.CFG file as needed. (Found in .minecraft/config folder)
Server:
1. Be sure
most current AsgardShield_Core version is installed in your Minecraft_Server/mods folder
2. Place ASAddon.zip in your Minecraft_Server/mods folder
3. Feel free to tweak Item.IDs in your AsgardShield_Core.CFG file as needed. (Found in Minecraft_Server/mods folder) ** Make sure Client and Server Addon Configs are the same **
Texture Addons:
1. Open AsgardShield(name of texture addon).zip
2. Drag contents into your Texturepack.zip/mod_AsgardShield/AsgardShieldTex folder, located in .minecraft/texturepacks folder - OR - 2. Drag contents into your AsgardShield_Core.zip/mod_AsgardShield/AsgardShieldTex folder
[1]Asguard Shield name is inspired by the Golem from the Wild Arms Series. Whose name means to "Protect by an impenetrable wall".
Zed Sword name is inspired by the Metal Demon from the first Wild Arms. He wields the massive blade "Doombringer", who at the end becomes an Protector.
[Guarding Mechanics]
While holding a sword, Players can hold Right Click to toggle to a shield
that is placed on their action bar. Releasing will toggle back to sword.
-Single Right Click to switch between Sword <--to--> Shield without auto toggling-
-Hold Right Click/Release to auto toggling back after Guarding with shield-
Swords have a high priority on the right-side of Action Bar and Shields have a high priority on the Left-side of Action bar.
-Giant swords do not toggle to shields when used-
Shields and giant swords provide a passive protection just by have one selected, however their true defense is activated by holding down the Right Click. Players will raise the shield/sword up and Guard against all forms of hostile damage. * Movement speed will be reduced while in guarding stance *
-Giant swords serve and act as a shield while guarding-
While the shield or giant sword is raised, players will have a percent chance to block (based on type of shield equipped/ 75% with giant swords), protecting from all damage (besides fire/fall/void/suffocation/drowning). Blocked attacks will lower the shields/swords durability. If Durability reaches Zero the item will break.
Each time a shield or giant sword is damaged, pieces will be broken off!
[Vanguard System]
Vanguard charges slowly store up over time. Once enough charge is built players can unleash "Vanguard".
-Hold Right Click and Sneak key to activate-
Vanguard: Is a special ability that blasts back all visible targets within 5 Blocks of the player and inflicts the following effects.
Guard Guage Booster: Allows the GG to recover 50% of the current GG amount. The lower the GG, the more GG you gain.
AoE Push: All targets are pushed away from character. Skill is enhanced by player Enchants and shield Knockback stat.
Dazed: All targets movement speed is reduced to 20% for 5 seconds.
Confuse: All targets are effected by confuse for 10 seconds.
Shield Enchants: All current shield enchants are applied to the targets.
[Guard Gauge System, Harken Scythe Support, and SmartMoving support]
Asgard Shield Guard Gauge System: Players will drain their Guard Gauge(GG) while guarding and recover when not guarding. If GG hits its cap, the status "Guard Break" will occur.
*GG Icons change depending on the equipment being used!*
*Gilded shields have Golden Borders*
Guard Break: While under the effect of Guard Break, players can't guard until their Guard Gauge recovers to safe zone *Which is about 70% full GG* During this time the GG will recover at a faster rate and new Icons will appear indicating the player can't guard.
Basic Shield, Gilded Shield and Giant Sword GG drain rate: Depending on what type of item is being used, the GG will drain at different rates. Gilded Shields add a golden Border to the GG.
-Basic Shield and Giant Sword: Drain at a normal rate of 1 unit per second. (Full GG = 10 secs of guarding) -Gilded Shield: Drain at half the normal rate. 1 unit per 2 second. (Full GG = 20secs of guarding)
Ranks (3): 10/20/30% Chance on a successful Block while guarding to gain an extra Vanguard Charge.
Vanguard and Guard Gauge Config: Y_Offset Options: Allow the user to move the HUD up and down per HUD Element unit (a normal displayed distance Minecraft has for its GUIs). 0 is the default.
SmartMoving Exhaustion System: Asgard Shield is able to influence SmartMoving mod's"Exhaustion System". This provides a smooth compatibility between the two mods and delivers more dynamic guarding system.
Players will increase their exhaustion while guarding and recover when not guarding. If exhaustion hits its cap, the status "Guard Break" will occur. SmartMoving Exhaustion System will override Asgard Shield Guard Gauge if enabled*
!!! To disable SmartMoving Exhaustion while Guarding, check your AsgardShieldConfig.txt or AsgardShield_Core.CFG!!!
[Back Tools Support]
Highly suggest using Back Tools mod to show off the shields on players back!
*Not friendly with Smartmoving atm*
[2]Asgard Shields: Four types of shields can be crafted and upgraded. !!Gold can be used to improve stats!!
- Asgard Shield Stats -
Durability: Total amount of damage the shield and absorb before breaking.
Damage: Total amount of damage the shield and inflict when hitting a target.
Passive Armor: Total amount of damage protection while not guarding.
Knockback: Total amount distance target will move away when hit by shield.
Weakness: Tells what situations when to not use certain shields.
Special Perk: Each shield type has their own special abilities while guarding.
Wooden Shield: A light wooden shield able to block many attacks but suffers low durability.
Durability: 118 Damage: 1/2 Heart Passive Armor: 10% less damage taken. Knockback: 1 Block Weakness:Fire -Fire burns quickly through wood, be careful! Special Perk:Arrow Catch: 50%- On successful guard allows player to collect foes arrows!
Gilded Wooden Shield: An Improved wooded shield with improved stats.
Durability: 246 Damage: 1 Heart Passive Armor: 15% less damage taken. Knockback: 1.5 Blocks Weakness:Fire -Fire burns quickly through wood, be careful! Special Perk:Arrow Catch: 100%- On successful guard allows player to collect foes arrows!
Stone Shield: A heavy stone shield with a high knockback and damage, but suffers low successful block chance.
Durability: 131 Damage: 1 Heart Passive Armor: 15% less damage taken. Knockback: 1.5 Blocks Weakness:Explosions -Stone breaks easily from strong overwhelming damage. Special Perk:Fire Protection: 50%- On guard to reduce damage by 100% to shield!
Gilded Stone Shield: An Improved stone shield with improved stats.
Durability: 259 Damage: 1 1/2 Hearts Passive Armor: 20% less damage taken. Knockback: 2 Blocks Weakness:Explosions -Stone breaks easily from strong overwhelming damage. Special Perk:Fire Protection: 100%- On guard to reduce damage by 100% to shield!
Iron Shield: A thick iron shield boasting balanced stats and explosion protection.
Durability: 250 Damage: 1/2 Heart Passive Armor: 20% less damage taken. Knockback: 1 Block Weakness:Water -Iron begins to rust in water Increasing durability damage taken. Special Perk:Unmovable Object: 50%- Less explosion durability damage when guarding.
Gilded Iron Shield: An Improved iron shield with improved stats.
Durability: 378 Damage: 1 Heart Passive Armor: 25% less damage taken. Knockback: 1.5 Blocks Weakness:Water -Iron begins to rust in water. Increases Durability damage taken. Special Perk:Unmovable Object: 100%- Less explosion durability damage when guarding.
Diamond Shield: A polished diamond shield supreme durability and successful block chance.
Durability: 780 Damage: 1/2 Heart Passive Armor: 25% less damage taken. Knockback: 1 Block Weakness:Displace -Reflected damage also damages durability. Special Perk:Reflect: 30%- On Successful guard to reflect projectiles back to attacker. *This includes projectiles, spells, and fireballs*
Gilded Diamond Shield: An Improved diamond shield with improved stats.
Durability: 908 Damage: 1 Heart Passive Armor: 30% less damage taken. Knockback: 1.5 Blocks Weakness:Displace -Reflected damage also damages durability. Special Perk:Reflect: 60%- On Successful guard to reflect projectiles back to attacker. *This includes projectiles, spells, and fireballs*
[2.1]Zed Swords: Five types of giant swords can be crafted. !! Able to Guard attacks however no Vanguard ability !!
- Zed Sword Stats -
Durability: Total amount of damage the shield and absorb before breaking.
Damage: Total amount of damage the shield and inflict when hitting a target.
Passive Armor: Total amount of damage protection while not guarding.
Knockback: Total amount distance target will move away when hit by giant sword.
Wooden Giant Sword: A massive sword made from wood, cheap to make but suffers low durability.
[+] Addons: New tiers of equipment can be crafted using materials supported by other mods.
[Nether-Ender]: Two new tiers of shields and giant swords can be crafted, upgraded and enchanted.
Asgard Shields:
Nether Shield: *Outdated* Now Nether Quarts
Durability: 369 Damage: 1/2 Heart Passive Armor: 20% less damage taken. Knockback: 1 Block Weakness:Hungering -The living mass feeds on the wielder, drains hunger gauge. Special Perk:Flame Keeper: 50%- On successful guard allows player to collect flames from fire sources!
Gilded Nether Shield: An Improved nether shield with improved stats.
Durability: 497 Damage: 1 Heart Passive Armor: 25% less damage taken. Knockback: 1.5 Blocks Weakness:Hungering -The living mass feeds on the wielder, drains hunger gauge. Special Perk:Flame Keeper: 100%- On successful guard allows player to collect flames from fire sources!
Ender Shield: A surprising light shield crafted from Ender technology
Durability: 435 Damage: 1/2 Heart Passive Armor: 20% less damage taken. Knockback: 1 Block Weakness:End Tech -Ender folk can bypass through guard (Enderman and Ender Dragon). Special Perk:Ender Shift: 20%- On successful guard teleports attacker away from player.
Gilded Ender Shield: An Improved ender shield with improved stats.
Durability: 563 Damage: 1 Heart Passive Armor: 25% less damage taken. Knockback: 1.5 Blocks Weakness:End Tech -Ender folk can bypass through guard (Enderman and Ender Dragon). Special Perk:Ender Shift: 40%- On successful guard teleports attacker away from player.
[Hallowed]: Two new tiers of shields and giant swords can be crafted, upgraded and enchanted. Asgard Shields:
Skull Shield:
A shield crafted from skull and bones.
Durability: 174 Damage: 1 Heart Passive Armor: 15% less damage taken. Knockback: 1 Block Weakness:Brittle Bones -10%- On Successful guard to receive x3 durability damage. Special Perk:Mind Control: 15%- On successful guard controls attacker to attack other targets or commit suicide. (Does not work on mobs without brains, undead, slimes, ect)
Gilded Skull Shield: An Improved skull shield with improved stats.
Durability: 302 Damage: 1 1/2 Hearts Passive Armor: 20% less damage taken. Knockback: 1.5 Blocks Weakness:Brittle Bones -10%- On Successful guard to receive x3 durability damage. Special Perk:Mind Control: 30%- On successful guard controls attacker to attack other targets or commit suicide. (Does not work on mobs without brains, undead, slimes, ect)
Patchwork Shield: A smelly stitched together zombie torso. *Leather Removed*
Durability: 54 Damage: 1/2 Heart Passive Armor: 10% less damage taken. Knockback: 1 Block Weakness:Foulness -5%- On successful guard effects player with nausea. Special Perk:Foulness: 10%- On successful guard effects attacker with nausea.
Gilded Patchwork Shield: An Improved patchwork shield with improved stats.
Durability: 182 Damage: 1 Heart Passive Armor: 15% less damage taken. Knockback: 1.5 Blocks Weakness:Foulness -5%- On successful guard effects player with nausea. Special Perk:Foulness: 20%- On successful guard effects attacker with nausea.
[HarkenScythe]: A 3 new tiers of shields and giant swords can be crafted, upgraded and enchanted.
Asgard Shields:
Livingmetal Shield: A self repairing shield made from Iron and Souls.
Durability: 250 Damage: 1/2 Heart Passive Armor: 20% less damage taken. Knockback: 1 Block Weakness:Souleater -Uses Soulkeeper charges to activate Matrix barrier. Cost 1 charge. Special Perk:Matrix: 10%- On successful guard to activate a defensive barrier around the player, absorbs up to 20 damage.
Gilded Livingmetal Shield: An Improved livingmetal shield with improved stats.
Durability: 378 Damage: 1 Heart Passive Armor: 25% less damage taken. Knockback: 1.5 Blocks Weakness:Souleater -Uses Soulkeeper charges to activate Matrix barrier. Cost 1 charge. Special Perk:Matrix: 10%- On successful guard to activate a defensive barrier around the player, absorbs up to 30 damage.
*Outdated*
Spectral Shield (Lunar): A very light, obscured, shape-changing shield.
Durability: 152 Damage: 1/2 Heart Passive Armor: 20% less damage taken. Successful Block Chance: 90% Knockback: 1 Block Weakness:Daylight -Shield will deactivate during the day time. Special Perk:Phase: 10%- On successful guard turns player invisible and clouds attacking targets sight.
Gilded Spectral Shield (Lunar): An Improved spectral shield (Lunar) with improved stats.
Durability: 280 Damage: 1 Heart Passive Armor: 25% less damage taken. Successful Block Chance: 100% Knockback: 1.5 Blocks Weakness:Daylight -Shield will deactivate during the day time. Special Perk:Phase: 20%- On successful guard turns player invisible and clouds attacking targets sight.
Spectral Shield (Solar): A very light, obscured, shape-changing shield.
Durability: 152 Damage: 1/2 Heart Passive Armor: 20% less damage taken. Successful Block Chance: 90% Knockback: 1 Block Weakness:Nightfall -Shield will deactivate during the night. Special Perk:Phase: 10%- On successful guard turns player invisible and clouds attacking targets sight.
Gilded Spectral Shield (Lunar): An Improved spectral shield (Lunar) with improved stats.
Durability: 280 Damage: 1 Heart Passive Armor: 25% less damage taken. Successful Block Chance: 100% Knockback: 1.5 Blocks Weakness:Nightfall -Shield will deactivate during the night. Special Perk:Phase: 20%- On successful guard turns player invisible and clouds attacking targets sight.
Zed Swords:
Livingmetal Giant Sword:A self repairing giant sword made from Iron and Souls.
05/6/13 1.5.2 Asgard Shield_Core 2.0.3 and all ASAddons updated for Minecraft 1.5.2. -Polished SMP
03/22/13:
1.5.1 AsgardShield_Core and ASAddons Released: 1.5.1 Updates for all 04/7/13 1.5.1 Asgard Shield_Core 1.1.6 and ASAddon Harken Scythe 2,0,6 Released. Livingmetal and Biomass Update.
03/22/13:
1.5.1 AsgardShield_Core and ASAddons Released: 1.5.1 Updates for all
01/10/13:
1.4.7 AsgardShield_Core and ASAddons Released: 1.4.7 Updates for all, Added a HUD config options.
12/14/12:
1.4.6 AsgardShield_Core and ASAddons Released: 1.4.6 Updates for all.
12/1/12:
1.4.5 AsgardShield_CoreV1.1.3 Released(Forge): Guard Gauge Adjustments.
-GG is now only visible while player is guarding or when gg is not full.
[Legal Stuff] *** Asgard Shield (and all future addons) is protected by its Author- Jade Knightblazer. *** Do not redistribute any form of this mod with other download links. Any shared links must be from the Official download addresses found on "http://www.minecraft... asgard shield". All unauthorized links will be reported!
Special Support:
*** While working as a community Dokucraft Artist, I want to hear from you Submit any Shield or Sword Textures and Media ***
Please press the "( + )" to show your support! ---v
I'll Mod Spotlight this soon, and by soon I mean tomorrow probably.
Also, first!
EDIT: After a very long time, I decided that I'd make a spotlight. So here you go!
PS: Don't forget to hit that Subscribe button down there to see more awesome videos in the future!
PS2: Turn Annotations ON because I'm a total idiot and forgot a couple stuff >.<
Ahh Jade, great to see you back in business with this. I was actually going to do a very similar mechanic for the 1.3 "shield mod" I was going to do (soon as though I can't do battlegear anymore).
Good luck wit the mod, and feel free to PM me with any further questions.
DUDE! I loved Wild Arms. You should do a full WA Mod! I'd love to have the tech and the spells from that in MC. I only played #1, how many did they end up doing?
DUDE! I loved Wild Arms. You should do a full WA Mod! I'd love to have the tech and the spells from that in MC. I only played #1, how many did they end up doing?
They went up to 5 with one spinoff game for the psp, and a great remake of the first Wild Arms by Agetec. (Wild Arms: Alter Code F) <-- Highly suggest playing 7 total and waiting for another, not enough western based RPGs.
Honestly Asgard Shield mod (Old version) and Nerd-boy Shields mod (Old Version) came out the same time XD (around Jan. 2012). I do love Nerd-boy's work, but its not SMP T_T. So I am Overhauling/finishing Asgard Shield for players and servers of the like.
NEWS: Asgard Shield is 80% Complete interfacing with SmartMoving Mod.
What does this mean? Players that have SmartMoving mod install will also gain new blocking Exhaustion system. *Guarding* makes you tired! No more turtleing *This will be optional in the config file: "Enable SmartMovingGuard"* !!May include Exhaustion system to Sword Parry too, based on feedback!!
Players without SmartMoving Mod will have Asgard Shield functions as normal. Since this is a standalone mod.
So wait, Wild Arms: Alter Code F is the release of the first version? (Just looked on Wikipedia... OOOOH COOL!) Shite... School's starting again soon, I wish I hadda heard of this earleir this summer.
Yes... Create the ARMS! Muahahaha. Twin orbs was always my favourite one.
1.) Hand Cannon - You have it at the beginning of game
2.) Prism Laser - Found in the Cage Tower near Saint Centour
3.) Rocket Launcher - Volcanon Trap located in the inner ocean
4.) Twin Orbs - Photosphere
5.) Bazooka - Demon's Lab
6.) Phazer - Gemini Fortress
7.) Wild Bunch - Arctica Castle
8.) Arc Smash - Malduke main area (sewer pipes)
Awesome to hear about the Smart Moving compatibility as well.
Update:08/20/12: 1.3.1 Asgard Shield v1.0.1 Released- SmartMoving Exhaustion System Support. Players with Both SmartMoving and Asgard Shield mods installed get extra bonues *Completely Optional with Enable/Disable Config*
Check under the [Guarding Mechanics] for a complete breakdown of this new interfaced system.
Mechs in Minecraft eh? Should be an Armored Core mod
As for ARMS... yeah soon as I finish up this mod (need a few more features hammered out and Forge), i'll see what I can do
News: Vanguard System is nearly complete, last details have come down to this.
A: Vanguard: (Action)- Should use exp to activate, allowing the skill to be used whenever the player needs it.
-OR-
B: Vanguard: (Action)- Should use charges to activate, charges are built while player Guards agaisn't incoming damage.
Why do people always jump to the conclusion that something fishy is going on? Both Jade and I released shield mods within days of each other, since then I continued developing which ended up turning into battlegear. Jade stopped developing until now and picked it up again. In fact I have been trying (and possibly failing at) helping with a few problems he was having.
He has done a great job and shouldn't have to put up with people insinuating that he stole the mod.
Glad you like it, and nice suggestions (however I never went into rendering). Mind posting your Zelda Shields? I'll place them as a texture pack-Credit will be yours.
Dude. Armoured Core too? Very nice. Always nice to meet another fellow with some taste. Shite, I just want to be able to wander around in a self built vehicle that has moving parts. Ships and Boats is awesome, but it still lacks that mechanical feel that I really liked about MC beta. I can't believe they went for that stupid enchanting system over expanding the pistons and other stuff to manipulate the world which is why I got so hooked on the game. The other thing about MechSys that I don't think ppl are realizing is you'll be able to make things in your bases move, like gates, or drawbridges without the pain that pistons cause. You'll be able to make a 20 block long worm screw or rack and pinion (I think that's what I'm thinking of) that extends all the way just powering one block. Or recreate the disappearing under the sand castle from FF6
Why do people always jump to the conclusion that something fishy is going on? Both Jade and I released shield mods within days of each other, since then I continued developing which ended up turning into battlegear. Jade stopped developing until now and picked it up again. In fact I have been trying (and possibly failing at) helping with a few problems he was having.
He has done a great job and shouldn't have to put up with people insinuating that he stole the mod.
This should be put on the front page, 'cause no one reads back, and it should be made clear so this forum isn't flooded with "duh, you stole dis.. You bad" all the bloody time.
This should be put on the front page, 'cause no one reads back, and it should be made clear so this forum isn't flooded with "duh, you stole dis.. You bad" all the bloody time.
Update:08/20/12: 1.3.1 Asgard Shield v1.0.1 Released- SmartMoving Exhaustion System Support. Players with Both SmartMoving and Asgard Shield mods installed get extra bonues *Completely Optional with Enable/Disable Config*
Check under the [Guarding Mechanics] for a complete breakdown of this new interfaced system.
Mechs in Minecraft eh? Should be an Armored Core mod
As for ARMS... yeah soon as I finish up this mod (need a few more features hammered out and Forge), i'll see what I can do
News: Vanguard System is nearly complete, last details have come down to this.
A: Vanguard: (Action)- Should use exp to activate, allowing the skill to be used whenever the player needs it.
-OR-
B: Vanguard: (Action)- Should use charges to activate, charges are built while player Guards agaisn't incoming damage.
-OR-
C: Post your suggestions. likes/dislikes.
Love the Vanguard idea. I'm leaning towards the charges build up method myself although the exp sounds like it would have its advantages.
Odd glich you found at the end of the video. I believe I fixed this issue already in the current build I am working on. Which version is installed? 1.0.0 or 1.0.1
Decent review, you should show off all the Special Perks in action also test the shields weaknesses.
NEWS: Next update will feature quite a few more features.
-Visual Efftects while shields are damaged
-Vangard System
-And a special surprise to those that enjoy *heavy lifting* --> B.A.S <-- hint.
This is a pretty cool and well done mod, but I just can't ever get past how awkward it looks and feels to use the shields and how stat-based it is. I prefer a simple shield mod that lets me wield and use a simple shield in my character's left hand.
I'm still working on the textures at the moment, the stone shields are not done yet either.
Any suggestions for them? I don't think any Zelda shield really fits stone.
I'll post them once their done
Cheers
Why not something that is Goron influenced. They live, eat, and well mostly are stone XD. Plus think of it this way.... if you broke the shields down into Zelda style..
Wooden = Duko
Stone = Fire Shield (since its fire resistance is so high).
Iron = Hyrule
Diamond = Mirror.
--------------------------
Speaking of Mirror, has anyone played around yet with Reflecting stuff? I have a blast firing skeley arrows back at themselves and other mobs. The arrow that is reflected aims with your crossheir.
Also Ghast fireballs and Blaze flame turrets are neat aswell XD
[Other Media]
[Features]
[1] Adds shields and guarding mechanics to Minecraft. *Optional SmartMoving Exhaustion System*
[2] Four shields can be Crafted, Upgraded, and fully Enchantable -Totaling 8 shields-
[2.1] Zed Swords, Slash n Guard and fully Enchantable -Totaling 5 giant swords-
[+] Addons:
-Nether-Ender, two new tiers of equipment -Totaling 4 shields & 2 giant swords-
-Hallowed, three new tiers of equipment- Totaling 6 shields & 3 giant swords-
-Harken Scythe, a new tier of equipment- Totaling 2 shields & 1 giant sword- *Forge Only*
[3] SSP and SMP Support.
[4] Future Content.
[5] Special Thanks.
[~] Item ID's
Forge:
Asgard Shield: Forge: Default Ids 24500-24512. Changeable Config file included.
Addon: Nether-Ender: Forge: Default Ids 24513-24518. Changeable Config file included.
Addon: Hallowed: Forge: Default Ids 24519-24524. Changeable Config file included.
Addon: Harken Scythe: Forge: Default Ids 24525-24533. Changeable Config file included.
Special Supported Mods: -SmartMoving, Harken Scythe, Back Tools-
Those who use Back Tools Mod: Please place this line of code in your mod_BackTools.cfg file found in your Config Folder.
----> classSupport=mod_AsgardShield.common.ItemAsgardShield:3:0 <-------
[Downloads]
*If your updating, please delete your old Config files*
Forge Version:
1.5.2 Asgard Shield Core v2.0.4
Older Forge:
1.5.1 Asgard Shield Core v2.0.1
1.4.7 Asgard Shield Core v1.1.4
1.4.6 Asgard Shield Core v1.1.3
1.4.5 Asgard Shield Core v1.1.3
1.4.4 Asgard Shield Core v1.0.8
.4.2 Asgard Shield Core v1.0.7
1.3.2 Asgard Shield Core v1.0.7
Asgard Shield Addons (Forge):
Nether-Ender
1.5.2 AS Addon: Nether-Ender v2.0.0
Older:
1.5.1 AS Addon: Nether-Ender v2.0.0
1.4.7 AS Addon: Nether-Ender v1.0.3
1.4.6 AS Addon: Nether-Ender v1.0.3
1.4.5 AS Addon: Nether-Ender v1.0.3
1.4.4 AS Addon: Nether-Ender v1.0.3
1.4.2 AS Addon: Nether-Ender v1.0.3
1.3.2 AS Addon: Nether-Ender v1.0.3
Hallowed
1.5.2 AS Addon: Hallowed v2.0.0
Older:
1.5.1 AS Addon: Hallowed v2.0.0
1.4.7 AS Addon: Hallowed v1.0.4
1.4.6 AS Addon: Hallowed v1.0.4
1.4.5 AS Addon: Hallowed v1.0.4
1.4.4 AS Addon: Hallowed v1.0.3
1.4.2 AS Addon: Hallowed v1.0.3
1.3.2 AS Addon: Hallowed v1.0.3
Harken Scythe
1.5.2 AS Addon: HarkenScythe v2.0.0
Older:
1.5.1 AS Addon: HarkenScythe v2.0.0
1.4.6 AS Addon: HarkenScythe v1.0.1
1.4.5 AS Addon: HarkenScythe v1.0.1
1.4.4 AS Addon: HarkenScythe v1.0.0
1.4.2 AS Addon: HarkenScythe v1.0.0
1.3.2 AS Addon: HarkenScythe v1.0.0
Texture Addons:
Forge Version: *New*
1.5.1 Jade Knightblazer's 32x32 Dokucraft High
[Install]
-Video-
Forge Install:
Requires: Forge API
Core
Client:
1. Be sure Forge API is installed in your Minecraft.jar and Meta folder is deleted.
2. Place AsgardShield_Core.zip in your .minecraft/mods Folder
3. After first game load, feel free to tweak Item.IDs in your AsgardShield_Core.CFG file as needed. (Found in .minecraft/config folder)
Server:
1. Be sure Forge API is installed in your Minecraft_Server.jar "DO NO DELETE Meta Folder".
2.
3. After first game load, feel free to tweak Item.IDs in your AsgardShield_Core.CFG file as needed. (Found in minecraft_Server/config folder) ** Make sure Client and Server Configs are the same **
Addon Install:
Client:
1. Be sure most current AsgardShield_Core version is installed in your .minecraft/mods folder
2. Place ASAddon.zip
3. Feel free to tweak Item.IDs in your AsgardShield_Core.CFG file as needed. (Found in .minecraft/config folder)
Server:
1. Be sure
2. Place ASAddon.zip in your Minecraft_Server/mods folder
3. Feel free to tweak Item.IDs in your AsgardShield_Core.CFG file as needed. (Found in Minecraft_Server/mods folder) ** Make sure Client and Server Addon Configs are the same **
Texture Addons:
1. Open AsgardShield(name of texture addon).zip
2. Drag contents into your Texturepack.zip/mod_AsgardShield/AsgardShieldTex folder, located in .minecraft/texturepacks folder
- OR -
2. Drag contents into your AsgardShield_Core.zip/mod_AsgardShield/AsgardShieldTex folder
[1] Asguard Shield name is inspired by the Golem from the Wild Arms Series. Whose name means to "Protect by an impenetrable wall".
Zed Sword name is inspired by the Metal Demon from the first Wild Arms. He wields the massive blade "Doombringer", who at the end becomes an Protector.
[Guarding Mechanics]
Shields and giant swords provide a passive protection just by have one selected, however their true defense is activated by holding down the Right Click. Players will raise the shield/sword up and Guard against all forms of hostile damage. * Movement speed will be reduced while in guarding stance *
While the shield or giant sword is raised, players will have a percent chance to block (based on type of shield equipped/ 75% with giant swords), protecting from all damage (besides fire/fall/void/suffocation/drowning). Blocked attacks will lower the shields/swords durability. If Durability reaches Zero the item will break.
[Vanguard System]
Vanguard: Is a special ability that blasts back all visible targets within 5 Blocks of the player and inflicts the following effects.
[Guard Gauge System, Harken Scythe Support, and SmartMoving support]
Asgard Shield Guard Gauge System: Players will drain their Guard Gauge(GG) while guarding and recover when not guarding. If GG hits its cap, the status "Guard Break" will occur.
Guard Break: While under the effect of Guard Break, players can't guard until their Guard Gauge recovers to safe zone *Which is about 70% full GG* During this time the GG will recover at a faster rate and new Icons will appear indicating the player can't guard.
Basic Shield, Gilded Shield and Giant Sword GG drain rate: Depending on what type of item is being used, the GG will drain at different rates. Gilded Shields add a golden Border to the GG.
-Basic Shield and Giant Sword: Drain at a normal rate of 1 unit per second. (Full GG = 10 secs of guarding)
-Gilded Shield: Drain at half the normal rate. 1 unit per 2 second. (Full GG = 20secs of guarding)
Harken Scythe Support: Harken Scythe offers Asgard Shield Shields the Ward Augment.
Ranks (3): 10/20/30% Chance on a successful Block while guarding to gain an extra Vanguard Charge.
Vanguard and Guard Gauge Config: Y_Offset Options: Allow the user to move the HUD up and down per HUD Element unit (a normal displayed distance Minecraft has for its GUIs). 0 is the default.
SmartMoving Exhaustion System: Asgard Shield is able to influence SmartMoving mod's"Exhaustion System". This provides a smooth compatibility between the two mods and delivers more dynamic guarding system.
Players will increase their exhaustion while guarding and recover when not guarding. If exhaustion hits its cap, the status "Guard Break" will occur. SmartMoving Exhaustion System will override Asgard Shield Guard Gauge if enabled*
[Back Tools Support]
[2] Asgard Shields: Four types of shields can be crafted and upgraded. !!Gold can be used to improve stats!!
Damage: Total amount of damage the shield and inflict when hitting a target.
Passive Armor: Total amount of damage protection while not guarding.
Knockback: Total amount distance target will move away when hit by shield.
Weakness: Tells what situations when to not use certain shields.
Special Perk: Each shield type has their own special abilities while guarding.
Damage: 1/2 Heart
Passive Armor: 10% less damage taken.
Knockback: 1 Block
Weakness: Fire -Fire burns quickly through wood, be careful!
Special Perk: Arrow Catch: 50%- On successful guard allows player to collect foes arrows!
Damage: 1 Heart
Passive Armor: 15% less damage taken.
Knockback: 1.5 Blocks
Weakness: Fire -Fire burns quickly through wood, be careful!
Special Perk: Arrow Catch: 100%- On successful guard allows player to collect foes arrows!
Damage: 1 Heart
Passive Armor: 15% less damage taken.
Knockback: 1.5 Blocks
Weakness: Explosions -Stone breaks easily from strong overwhelming damage.
Special Perk: Fire Protection: 50%- On guard to reduce damage by 100% to shield!
Damage: 1 1/2 Hearts
Passive Armor: 20% less damage taken.
Knockback: 2 Blocks
Weakness: Explosions -Stone breaks easily from strong overwhelming damage.
Special Perk: Fire Protection: 100%- On guard to reduce damage by 100% to shield!
Damage: 1/2 Heart
Passive Armor: 20% less damage taken.
Knockback: 1 Block
Weakness: Water -Iron begins to rust in water Increasing durability damage taken.
Special Perk: Unmovable Object: 50%- Less explosion durability damage when guarding.
Damage: 1 Heart
Passive Armor: 25% less damage taken.
Knockback: 1.5 Blocks
Weakness: Water -Iron begins to rust in water. Increases Durability damage taken.
Special Perk: Unmovable Object: 100%- Less explosion durability damage when guarding.
Damage: 1/2 Heart
Passive Armor: 25% less damage taken.
Knockback: 1 Block
Weakness: Displace -Reflected damage also damages durability.
Special Perk: Reflect: 30%- On Successful guard to reflect projectiles back to attacker. *This includes projectiles, spells, and fireballs*
Damage: 1 Heart
Passive Armor: 30% less damage taken.
Knockback: 1.5 Blocks
Weakness: Displace -Reflected damage also damages durability.
Special Perk: Reflect: 60%- On Successful guard to reflect projectiles back to attacker. *This includes projectiles, spells, and fireballs*
[2.1] Zed Swords: Five types of giant swords can be crafted. !! Able to Guard attacks however no Vanguard ability !!
Damage: Total amount of damage the shield and inflict when hitting a target.
Passive Armor: Total amount of damage protection while not guarding.
Knockback: Total amount distance target will move away when hit by giant sword.
Damage: 2 Hearts
Passive Armor: 10% less damage taken.
Knockback: 1 Block
Damage: 2 1/2 Hearts
Passive Armor: 15% less damage taken.
Knockback: 1 Block
Damage: 3 Hearts
Passive Armor: 20% less damage taken.
Knockback: 1 Block
Damage: 2 Hearts
Passive Armor: 15% less damage taken.
Knockback: 1 Block
Damage: 3 1/2 Hearts
Passive Armor: 25% less damage taken.
Knockback: 1 Block
[+] Addons: New tiers of equipment can be crafted using materials supported by other mods.
[Nether-Ender]: Two new tiers of shields and giant swords can be crafted, upgraded and enchanted.
Asgard Shields:
Damage: 1/2 Heart
Passive Armor: 20% less damage taken.
Knockback: 1 Block
Weakness: Hungering -The living mass feeds on the wielder, drains hunger gauge.
Special Perk: Flame Keeper: 50%- On successful guard allows player to collect flames from fire sources!
Damage: 1 Heart
Passive Armor: 25% less damage taken.
Knockback: 1.5 Blocks
Weakness: Hungering -The living mass feeds on the wielder, drains hunger gauge.
Special Perk: Flame Keeper: 100%- On successful guard allows player to collect flames from fire sources!
Damage: 1/2 Heart
Passive Armor: 20% less damage taken.
Knockback: 1 Block
Weakness: End Tech -Ender folk can bypass through guard (Enderman and Ender Dragon).
Special Perk: Ender Shift: 20%- On successful guard teleports attacker away from player.
Damage: 1 Heart
Passive Armor: 25% less damage taken.
Knockback: 1.5 Blocks
Weakness: End Tech -Ender folk can bypass through guard (Enderman and Ender Dragon).
Special Perk: Ender Shift: 40%- On successful guard teleports attacker away from player.
Zed Swords:
Damage: 3 Hearts
Passive Armor: 20% less damage taken.
Knockback: 1 Block
Damage: 3 Hearts
Passive Armor: 20% less damage taken.
Knockback: 1 Block
[Hallowed]: Two new tiers of shields and giant swords can be crafted, upgraded and enchanted.
Asgard Shields:
Damage: 1 Heart
Passive Armor: 15% less damage taken.
Knockback: 1 Block
Weakness: Brittle Bones -10%- On Successful guard to receive x3 durability damage.
Special Perk: Mind Control: 15%- On successful guard controls attacker to attack other targets or commit suicide. (Does not work on mobs without brains, undead, slimes, ect)
Damage: 1 1/2 Hearts
Passive Armor: 20% less damage taken.
Knockback: 1.5 Blocks
Weakness: Brittle Bones -10%- On Successful guard to receive x3 durability damage.
Special Perk: Mind Control: 30%- On successful guard controls attacker to attack other targets or commit suicide. (Does not work on mobs without brains, undead, slimes, ect)
Damage: 1/2 Heart
Passive Armor: 10% less damage taken.
Knockback: 1 Block
Weakness: Foulness -5%- On successful guard effects player with nausea.
Special Perk: Foulness: 10%- On successful guard effects attacker with nausea.
Damage: 1 Heart
Passive Armor: 15% less damage taken.
Knockback: 1.5 Blocks
Weakness: Foulness -5%- On successful guard effects player with nausea.
Special Perk: Foulness: 20%- On successful guard effects attacker with nausea.
Zed Swords:
Damage: 2 1/2 Hearts
Passive Armor: 15% less damage taken.
Knockback: 1 Block
Damage: 2 1/2 Hearts
Passive Armor: 10% less damage taken.
Knockback: 1 Block
[HarkenScythe]: A 3 new tiers of shields and giant swords can be crafted, upgraded and enchanted.
Asgard Shields:
Damage: 1/2 Heart
Passive Armor: 20% less damage taken.
Knockback: 1 Block
Weakness: Souleater -Uses Soulkeeper charges to activate Matrix barrier. Cost 1 charge.
Special Perk: Matrix: 10%- On successful guard to activate a defensive barrier around the player, absorbs up to 20 damage.
Damage: 1 Heart
Passive Armor: 25% less damage taken.
Knockback: 1.5 Blocks
Weakness: Souleater -Uses Soulkeeper charges to activate Matrix barrier. Cost 1 charge.
Special Perk: Matrix: 10%- On successful guard to activate a defensive barrier around the player, absorbs up to 30 damage.
Durability: 152
Damage: 1/2 Heart
Passive Armor: 20% less damage taken.
Successful Block Chance: 90%
Knockback: 1 Block
Weakness: Daylight -Shield will deactivate during the day time.
Special Perk: Phase: 10%- On successful guard turns player invisible and clouds attacking targets sight.
Gilded Spectral Shield (Lunar): An Improved spectral shield (Lunar) with improved stats.
Durability: 280
Damage: 1 Heart
Passive Armor: 25% less damage taken.
Successful Block Chance: 100%
Knockback: 1.5 Blocks
Weakness: Daylight -Shield will deactivate during the day time.
Special Perk: Phase: 20%- On successful guard turns player invisible and clouds attacking targets sight.
Spectral Shield (Solar): A very light, obscured, shape-changing shield.
Durability: 152
Damage: 1/2 Heart
Passive Armor: 20% less damage taken.
Successful Block Chance: 90%
Knockback: 1 Block
Weakness: Nightfall -Shield will deactivate during the night.
Special Perk: Phase: 10%- On successful guard turns player invisible and clouds attacking targets sight.
Gilded Spectral Shield (Lunar): An Improved spectral shield (Lunar) with improved stats.
Durability: 280
Damage: 1 Heart
Passive Armor: 25% less damage taken.
Successful Block Chance: 100%
Knockback: 1.5 Blocks
Weakness: Nightfall -Shield will deactivate during the night.
Special Perk: Phase: 20%- On successful guard turns player invisible and clouds attacking targets sight.
Zed Swords:
Damage: 3 Hearts
Passive Armor: 20% less damage taken.
Knockback: 1 Block
*Outdated*
*Only able to Guard at Night*
Durability: 122
Damage: 3 Hearts
Passive Armor: 20% less damage taken.
Successful Block Chance: 75%
Knockback: 1 Block
Spectral Giant Sword (Solar): A very light obscured sword.
*Only able to Guard during the Day*
Durability: 122
Damage: 3 Hearts
Passive Armor: 20% less damage taken.
Successful Block Chance: 75%
Knockback: 1 Block
[3] Asgard Shield is fully SSP and SMP Compatible. Be sure both Client and Server AsgardShieldConfig.txt have the same Item.ID vaules.
[4] As Minecraft continues to shape and grow with new content so will Asgard Shield. New features will be release down the road as coding permits.
[5] Special Thanks to many people who have helped me. Either by textures, code solutions, and support
[Change Log] -Current
05/26/13
1.5.2 Asgard Shield_Core 2.0.4 Released: Added Knockback enchantment effects.
Older
05/6/13
1.5.2 Asgard Shield_Core 2.0.3 and all ASAddons updated for Minecraft 1.5.2.
-Polished SMP
03/22/13:
1.5.1 AsgardShield_Core and ASAddons Released: 1.5.1 Updates for all
04/7/13
1.5.1 Asgard Shield_Core 1.1.6 and ASAddon Harken Scythe 2,0,6 Released. Livingmetal and Biomass Update.
03/22/13:
1.5.1 AsgardShield_Core and ASAddons Released: 1.5.1 Updates for all
01/10/13:
1.4.7 AsgardShield_Core and ASAddons Released: 1.4.7 Updates for all, Added a HUD config options.
12/14/12:
1.4.6 AsgardShield_Core and ASAddons Released: 1.4.6 Updates for all.
12/1/12:
1.4.5 AsgardShield_CoreV1.1.3 Released(Forge): Guard Gauge Adjustments.
-GG is now only visible while player is guarding or when gg is not full.
[Legal Stuff]
*** Asgard Shield (and all future addons) is protected by its Author- Jade Knightblazer. ***
Do not redistribute any form of this mod with other download links. Any shared links must be from the Official download addresses found on "http://www.minecraft... asgard shield". All unauthorized links will be reported!
Special Support:
Also, first!
EDIT: After a very long time, I decided that I'd make a spotlight. So here you go!
PS: Don't forget to hit that Subscribe button down there to see more awesome videos in the future!
PS2: Turn Annotations ON because I'm a total idiot and forgot a couple stuff >.<
Good luck wit the mod, and feel free to PM me with any further questions.
nerd-boy
They went up to 5 with one spinoff game for the psp, and a great remake of the first Wild Arms by Agetec. (Wild Arms: Alter Code F) <-- Highly suggest playing 7 total and waiting for another, not enough western based RPGs.
Honestly Asgard Shield mod (Old version) and Nerd-boy Shields mod (Old Version) came out the same time XD (around Jan. 2012). I do love Nerd-boy's work, but its not SMP T_T. So I am Overhauling/finishing Asgard Shield for players and servers of the like.
NEWS: Asgard Shield is 80% Complete interfacing with SmartMoving Mod.
What does this mean? Players that have SmartMoving mod install will also gain new blocking Exhaustion system. *Guarding* makes you tired! No more turtleing
*This will be optional in the config file: "Enable SmartMovingGuard"* !!May include Exhaustion system to Sword Parry too, based on feedback!!
Players without SmartMoving Mod will have Asgard Shield functions as normal. Since this is a standalone mod.
Yes... Create the ARMS! Muahahaha. Twin orbs was always my favourite one.
1.) Hand Cannon - You have it at the beginning of game
2.) Prism Laser - Found in the Cage Tower near Saint Centour
3.) Rocket Launcher - Volcanon Trap located in the inner ocean
4.) Twin Orbs - Photosphere
5.) Bazooka - Demon's Lab
6.) Phazer - Gemini Fortress
7.) Wild Bunch - Arctica Castle
8.) Arc Smash - Malduke main area (sewer pipes)
Awesome to hear about the Smart Moving compatibility as well.
Actually, I'm trying to get some people together to make a mod that will allow you to (eventually) build your own mechs using gears, motors and other mechanical things like that. If it gets off the ground one day you might be able to build your own Asgard in MC. http://www.minecraftforum.net/topic/1427527-bethemacs-mod-attack-super-spawner-ai-minecraft-real-time-strategy-mechanical-systems-nests/#entry17349581 it's possibly something you might be interested in.
Players with Both SmartMoving and Asgard Shield mods installed get extra bonues *Completely Optional with Enable/Disable Config*
Check under the [Guarding Mechanics] for a complete breakdown of this new interfaced system.
Mechs in Minecraft eh? Should be an Armored Core mod
As for ARMS... yeah soon as I finish up this mod (need a few more features hammered out and Forge), i'll see what I can do
News: Vanguard System is nearly complete, last details have come down to this.
A: Vanguard: (Action)- Should use exp to activate, allowing the skill to be used whenever the player needs it.
-OR-
B: Vanguard: (Action)- Should use charges to activate, charges are built while player Guards agaisn't incoming damage.
-OR-
C: Post your suggestions. likes/dislikes.
Why do people always jump to the conclusion that something fishy is going on? Both Jade and I released shield mods within days of each other, since then I continued developing which ended up turning into battlegear. Jade stopped developing until now and picked it up again. In fact I have been trying (and possibly failing at) helping with a few problems he was having.
He has done a great job and shouldn't have to put up with people insinuating that he stole the mod.
I was just thinking about what a pain in the butt that would be to introduce and remembered there's a mech mod in the works. http://www.minecraftforum.net/topic/852900-battletech-mod/page__st__420
This should be put on the front page, 'cause no one reads back, and it should be made clear so this forum isn't flooded with "duh, you stole dis.. You bad" all the bloody time.
Nah its ok, just give people time
Love the Vanguard idea. I'm leaning towards the charges build up method myself although the exp sounds like it would have its advantages.
Odd glich you found at the end of the video. I believe I fixed this issue already in the current build I am working on. Which version is installed? 1.0.0 or 1.0.1
Decent review, you should show off all the Special Perks in action also test the shields weaknesses.
NEWS: Next update will feature quite a few more features.
-Visual Efftects while shields are damaged
-Vangard System
-And a special surprise to those that enjoy *heavy lifting* --> B.A.S <-- hint.
feel like a warrior.
Why not something that is Goron influenced. They live, eat, and well mostly are stone XD. Plus think of it this way.... if you broke the shields down into Zelda style..
Wooden = Duko
Stone = Fire Shield (since its fire resistance is so high).
Iron = Hyrule
Diamond = Mirror.
--------------------------
Speaking of Mirror, has anyone played around yet with Reflecting stuff? I have a blast firing skeley arrows back at themselves and other mobs. The arrow that is reflected aims with your crossheir.
Also Ghast fireballs and Blaze flame turrets are neat aswell XD