For the next update you should make more generated Buildings. Like castles and Ruins of Buildings and maybe some underwater ruins.
that would be cool. As well as Water ingots and Neptunes Trident Ad well as hades in the nether and a lava bolt or something like that would be interesting
For the next update you should make more generated Buildings. Like castles and Ruins of Buildings and maybe some underwater ruins.
that would be cool. As well as Water ingots and Neptunes Trident Ad well as hades in the nether and a lava bolt or something like that would be interesting
I actually like that idea, I'll try to add some underwater ruins, and I was planning on making small fishing boats with a chest in them. I'll probably do some nether too, but those are very hard to construct so it may be a while, but I'll add some of those to my list of to-does.
Can I take screenpics and upload em here (i will try to figure out how to upload them lol)
Sure I guess, to upload them you need to post them on a website that supports that (Here http://imgur.com/) then you need to take the forum code it gives you and paste it on the post. Hope that helps.
Sure I guess, to upload them you need to post them on a website that supports that (Here http://imgur.com/) then you need to take the forum code it gives you and paste it on the post. Hope that helps.
1) MoGenOres does not work if you have the Herblore mod installed (the weed mod)
2) I will be making an installation video for you, Since nobody has done it yet, Expect it posted very soon.
1) MoGenOres does not work if you have the Herblore mod installed (the weed mod)
2) I will be making an installation video for you, Since nobody has done it yet, Expect it posted very soon.
1) I looked at that mod and it made me laugh (if you could send me the crash report I could fix the problem)
2)That would be great I really need one.
1) I looked at that mod and it made me laugh (if you could send me the crash report I could fix the problem)
2)That would be great I really need one.
Well I did some testing and I found out something interesting, It doesn't clash with the herblore mod when its just those installed, Its when I start to add in a couple other mods that add items to the game, (such as the percy jackson mod) So i'm not sure if its your mod that is the problem, I can post the error anyways, if you want to look just to be sure.
Hey Jake, Küp here from FHG! If you want your Mod Spotlight revamped, I can do that anytime you like, because this looks EXTREMELY promising, and I'd like to see more and contribute more to this mod! Anyway, PM me or reply here if you want a remake of your mod, anytime! ^^
Also, if you're planning on rice, it probably would grow better on swamp biomes, or under a block of non-flowing water. At least that's my knowledge of agriculture
Where will we find the rice seeds from the start? The huts you added maybe?
Well I did some testing and I found out something interesting, It doesn't clash with the herblore mod when its just those installed, Its when I start to add in a couple other mods that add items to the game, (such as the percy jackson mod) So i'm not sure if its your mod that is the problem, I can post the error anyways, if you want to look just to be sure.
There is your installation tutorial (PC)
If you want to know what mods are colliding I could tell you if you send me the error report (It is probably block ID's) and I loved the video, put it up
Hey Jake, Küp here from FHG! If you want your Mod Spotlight revamped, I can do that anytime you like, because this looks EXTREMELY promising, and I'd like to see more and contribute more to this mod! Anyway, PM me or reply here if you want a remake of your mod, anytime! ^^
Also, if you're planning on rice, it probably would grow better on swamp biomes, or under a block of non-flowing water. At least that's my knowledge of agriculture
Where will we find the rice seeds from the start? The huts you added maybe?
Yes, I would love you to revamp the video. That would be great (and I was planning on putting rice seeds in the huts.)
Minecraft has stopped running because it encountered a problem; Exception occured in ModLoader
This error has been saved to C:\Users\Tim\AppData\Roaming\.minecraft\crash-reports\crash-2012-08-22_14.47.57-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT fc6f9d6 --------
Generated 8/22/12 2:47 PM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 2834916000 bytes (2703 MB) / 3087007744 bytes (2944 MB) up to 3087007744 bytes (2944 MB)
- JVM Flags: 2 total; -Xms3072m -Xmx3072m
- ModLoader: Mods loaded: 15
ModLoader 1.3.2
mod_ModLoaderMp 1.3.2v1
mod_pjoarmor 3.14159265
mod_riptide 3.14159265
mod_BetterMisc v.1.4 [1.3.2]
mod_FancyFences v.1.6 [1.3.2]
mod_UsefulStorage v.1.3 [1.3.2]
mod_Armor 1.3.2
mod_RecipeBook 1.3.2
mod_Shelf 1.3.2
mod_SoulMod 3.14159265
mod_MoGenPlants MoreGenerationPlants 1.3.2
mod_MoGen MoreGeneration 1.3.2
mod_MoGeneration MoGeneration 1.3.2
mod_Herblore Herblore Mod v1.4.2 by 'calebmanley' for MC 1.3.1
java.lang.Exception: No more empty item sprite indices left!
at ModLoader.getUniqueItemSpriteIndex(ModLoader.java:713)
at ModLoader.getUniqueSpriteIndex(ModLoader.java:723)
at ModLoader.addOverride(ModLoader.java:421)
at mod_Herblore.load(mod_Herblore.java:195)
at ModLoader.init(ModLoader.java:938)
at ModLoader.addAllRenderers(ModLoader.java:185)
at avy.<init>(RenderManager.java:87)
at avy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 55079877 ----------
Here is my error code, I dont know what 90% of it means so help me out haha.
Minecraft has stopped running because it encountered a problem; Exception occured in ModLoader
This error has been saved to C:\Users\Tim\AppData\Roaming\.minecraft\crash-reports\crash-2012-08-22_14.47.57-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT fc6f9d6 --------
Generated 8/22/12 2:47 PM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 2834916000 bytes (2703 MB) / 3087007744 bytes (2944 MB) up to 3087007744 bytes (2944 MB)
- JVM Flags: 2 total; -Xms3072m -Xmx3072m
- ModLoader: Mods loaded: 15
ModLoader 1.3.2
mod_ModLoaderMp 1.3.2v1
mod_pjoarmor 3.14159265
mod_riptide 3.14159265
mod_BetterMisc v.1.4 [1.3.2]
mod_FancyFences v.1.6 [1.3.2]
mod_UsefulStorage v.1.3 [1.3.2]
mod_Armor 1.3.2
mod_RecipeBook 1.3.2
mod_Shelf 1.3.2
mod_SoulMod 3.14159265
mod_MoGenPlants MoreGenerationPlants 1.3.2
mod_MoGen MoreGeneration 1.3.2
mod_MoGeneration MoGeneration 1.3.2
mod_Herblore Herblore Mod v1.4.2 by 'calebmanley' for MC 1.3.1
java.lang.Exception: No more empty item sprite indices left!
at ModLoader.getUniqueItemSpriteIndex(ModLoader.java:713)
at ModLoader.getUniqueSpriteIndex(ModLoader.java:723)
at ModLoader.addOverride(ModLoader.java:421)
at mod_Herblore.load(mod_Herblore.java:195)
at ModLoader.init(ModLoader.java:938)
at ModLoader.addAllRenderers(ModLoader.java:185)
at avy.<init>(RenderManager.java:87)
at avy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 55079877 ----------
Here is my error code, I dont know what 90% of it means so help me out haha.
Basicly it's telling you there is an error at mod_Herblore.load(mod_Herblore.java:195) so I couldn't tell you what the problem is, the creator of the herblore mod would have to see.
I'll look at this again -.- when I install my own mod the armor works for me just fine, so the only thing I would know is when you have to put the stuff from the armor folder into the armor folder, if you know what I mean. :\
I thought that would be over powered, so I left it out.
that would be cool. As well as Water ingots and Neptunes Trident Ad well as hades in the nether and a lava bolt or something like that would be interesting
I actually like that idea, I'll try to add some underwater ruins, and I was planning on making small fishing boats with a chest in them. I'll probably do some nether too, but those are very hard to construct so it may be a while, but I'll add some of those to my list of to-does.
Thank you for the support.
It will be out sometime tommarow or the day after that...
Will send the link!
Sounds good.
Sure I guess, to upload them you need to post them on a website that supports that (Here http://imgur.com/) then you need to take the forum code it gives you and paste it on the post. Hope that helps.
1) MoGenOres does not work if you have the Herblore mod installed (the weed mod)
2) I will be making an installation video for you, Since nobody has done it yet, Expect it posted very soon.
1) I looked at that mod and it made me laugh
2)That would be great I really need one.
Well I did some testing and I found out something interesting, It doesn't clash with the herblore mod when its just those installed, Its when I start to add in a couple other mods that add items to the game, (such as the percy jackson mod) So i'm not sure if its your mod that is the problem, I can post the error anyways, if you want to look just to be sure.
There is your installation tutorial (PC)
Also, if you're planning on rice, it probably would grow better on swamp biomes, or under a block of non-flowing water. At least that's my knowledge of agriculture
Where will we find the rice seeds from the start? The huts you added maybe?
If you want to know what mods are colliding I could tell you if you send me the error report (It is probably block ID's) and I loved the video, put it up
Yes, I would love you to revamp the video.
----------------------
Minecraft has stopped running because it encountered a problem; Exception occured in ModLoader
This error has been saved to C:\Users\Tim\AppData\Roaming\.minecraft\crash-reports\crash-2012-08-22_14.47.57-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT fc6f9d6 --------
Generated 8/22/12 2:47 PM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 2834916000 bytes (2703 MB) / 3087007744 bytes (2944 MB) up to 3087007744 bytes (2944 MB)
- JVM Flags: 2 total; -Xms3072m -Xmx3072m
- ModLoader: Mods loaded: 15
ModLoader 1.3.2
mod_ModLoaderMp 1.3.2v1
mod_pjoarmor 3.14159265
mod_riptide 3.14159265
mod_BetterMisc v.1.4 [1.3.2]
mod_FancyFences v.1.6 [1.3.2]
mod_UsefulStorage v.1.3 [1.3.2]
mod_Armor 1.3.2
mod_RecipeBook 1.3.2
mod_Shelf 1.3.2
mod_SoulMod 3.14159265
mod_MoGenPlants MoreGenerationPlants 1.3.2
mod_MoGen MoreGeneration 1.3.2
mod_MoGeneration MoGeneration 1.3.2
mod_Herblore Herblore Mod v1.4.2 by 'calebmanley' for MC 1.3.1
java.lang.Exception: No more empty item sprite indices left!
at ModLoader.getUniqueItemSpriteIndex(ModLoader.java:713)
at ModLoader.getUniqueSpriteIndex(ModLoader.java:723)
at ModLoader.addOverride(ModLoader.java:421)
at mod_Herblore.load(mod_Herblore.java:195)
at ModLoader.init(ModLoader.java:938)
at ModLoader.addAllRenderers(ModLoader.java:185)
at avy.<init>(RenderManager.java:87)
at avy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 55079877 ----------
Here is my error code, I dont know what 90% of it means so help me out haha.
Basicly it's telling you there is an error at mod_Herblore.load(mod_Herblore.java:195) so I couldn't tell you what the problem is, the creator of the herblore mod would have to see.
I'll look at this again -.- when I install my own mod the armor works for me just fine, so the only thing I would know is when you have to put the stuff from the armor folder into the armor folder, if you know what I mean. :\