Wasteland Story: Its a nuclear fallout and the world is a wasteland, most dirt is stripped from the earth. In the Wasteland there are few plants, the animals and monsters are stronger & mutated. Nuclear blasts have removed many ores, key to survival. Can you survive the Wasteland?
Change log: Build 1.1 beta:
* added world generation tweaks Build 2.0 beta:
* added wwolfes magic mod as a combined mod
* more world tweaks/bug fixs Build 2.1 beta:
* started tweaking mods
* updated wwolfes magic mod
* more world generation tweaks Build 2.2 beta: *more world gen tweaks *new bug spawning underwater *updated my half(wasteland) to 1.3.2
-Removed wwolfes mod (not updated yet) Build 2.3 beta:
*bug fix's (reduced lag after world spawning, spawn in water less)
*released mob tweaks
*new upcoming feature hostile every thing Build 3.0 beta: *fully fixed bug when spawning in water
*Nearly any lag when starting a new world
*Nearly finished mob health tweaks
*Reduced player health to 15
*world generation tweaks (less water)
*made explosions have fire near them Build 4.0 stable: *new bug spawning 90% of time in ice biome *Hostile cows
*world gen tweaks (less water) Build 5.0: *new easter egg(hint tnt) *improved ai of cows
*started coding new mob Build6.0: *added in new ore (dark iron) *added in new types of log (dark logs) *added in new planks (dark planks) *added in new ingot (dark iron ingot)
*added in new sword (dark iron sword)
*added in two new blocks (the mysterious anti matter block and the dark stone)
*added in new temp textures for these items(they suck) Build 7.0: *added dark sticks (Must be used to make dark tools)
*added two new tools (Dark axe and Dark shovel)
*added temp textures for the new tools/dark sticks Build 7.1: *A few msc. bug fix's *made dark stone generate naturally Build 8.0: *Updated generation features to 1.4.2
*Removed extra tools and ores due to extreme coding conflicts
*Working now on perfecting generation
*Started to rebuff mobs again Build 9.0 (Client) and Build 1.0 (Server): *made generation better *matched some client files with server
*made tnt not to powerfull(from my boost) Build 9.1 (Server & Client):
*made ores rarer
*combined mutliplayer with single player
*changed mod to use forge
*redo'ed mob's Build 1.0.2:
* Added to generation/made smoother
* Change spawn rates (A suggestion by Prove it Sit Down)
* Changed Players health Build 1.2.1: * Now SMP compatible * Updated to 1.4.7 * Bug Fixes Build 1.2.2: *Bug Fixes *Texture fixes (I now recommend you use textures with an HD texture pack for best results!) *New Textures Donate Or Support Us:
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This mod looks amazing, i love the idea of having to survive in a wasteland with very limited resources.
When i opened the thread, i instantly thought, why don't you change the drop rates on items, just to give it that much more difficulty.
So if you DO find a tree, it might not even give you enough to make a crafting bench, although it might drop sticks or other wooden items.
You would have more reliable drops from better tools, so a diamond pickaxe would have a better chance of collecting gold, than iron would.
I think that this would extremely improve the mod, and please add it
Also please try to update the textures to look more like grass ans dirt and stuff.