Wasteland Story: Its a nuclear fallout and the world is a wasteland, most dirt is stripped from the earth. In the Wasteland there are few plants, the animals and monsters are stronger & mutated. Nuclear blasts have removed many ores, key to survival. Can you survive the Wasteland?
Change log: Build 1.1 beta:
* added world generation tweaks Build 2.0 beta:
* added wwolfes magic mod as a combined mod
* more world tweaks/bug fixs Build 2.1 beta:
* started tweaking mods
* updated wwolfes magic mod
* more world generation tweaks Build 2.2 beta: *more world gen tweaks *new bug spawning underwater *updated my half(wasteland) to 1.3.2
-Removed wwolfes mod (not updated yet) Build 2.3 beta:
*bug fix's (reduced lag after world spawning, spawn in water less)
*released mob tweaks
*new upcoming feature hostile every thing Build 3.0 beta: *fully fixed bug when spawning in water
*Nearly any lag when starting a new world
*Nearly finished mob health tweaks
*Reduced player health to 15
*world generation tweaks (less water)
*made explosions have fire near them Build 4.0 stable: *new bug spawning 90% of time in ice biome *Hostile cows
*world gen tweaks (less water) Build 5.0: *new easter egg(hint tnt) *improved ai of cows
*started coding new mob Build6.0: *added in new ore (dark iron) *added in new types of log (dark logs) *added in new planks (dark planks) *added in new ingot (dark iron ingot)
*added in new sword (dark iron sword)
*added in two new blocks (the mysterious anti matter block and the dark stone)
*added in new temp textures for these items(they suck) Build 7.0: *added dark sticks (Must be used to make dark tools)
*added two new tools (Dark axe and Dark shovel)
*added temp textures for the new tools/dark sticks Build 7.1: *A few msc. bug fix's *made dark stone generate naturally Build 8.0: *Updated generation features to 1.4.2
*Removed extra tools and ores due to extreme coding conflicts
*Working now on perfecting generation
*Started to rebuff mobs again Build 9.0 (Client) and Build 1.0 (Server): *made generation better *matched some client files with server
*made tnt not to powerfull(from my boost) Build 9.1 (Server & Client):
*made ores rarer
*combined mutliplayer with single player
*changed mod to use forge
*redo'ed mob's Build 1.0.2:
* Added to generation/made smoother
* Change spawn rates (A suggestion by Prove it Sit Down)
* Changed Players health Build 1.2.1: * Now SMP compatible * Updated to 1.4.7 * Bug Fixes Build 1.2.2: *Bug Fixes *Texture fixes (I now recommend you use textures with an HD texture pack for best results!) *New Textures Donate Or Support Us:
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This mod looks amazing, i love the idea of having to survive in a wasteland with very limited resources.
When i opened the thread, i instantly thought, why don't you change the drop rates on items, just to give it that much more difficulty.
So if you DO find a tree, it might not even give you enough to make a crafting bench, although it might drop sticks or other wooden items.
You would have more reliable drops from better tools, so a diamond pickaxe would have a better chance of collecting gold, than iron would.
I think that this would extremely improve the mod, and please add it
Also please try to update the textures to look more like grass ans dirt and stuff.
im sorry but your texture for this mod looks terrible. might want to find a artist to do the texture for you. id do it if you wanted but i dont have any programs for it. what caused this wasteland theoreticly? nuclear war, global warming, ecosystem collapse, divine intervention or what?
The texture isn't a 'usual' texture, just a png file. I know you're still working on it; can't wait to see a full zip. I love all things wasteland. I do have other wasteland textures, so Ill give this a go with that.
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