I'm aware of this issue at low opacity, but I can't see any specific programmatic reason for it. What graphics card and driver version are you using? It might be specific to only certain cards.
A crappy Intel HD graphics card... and the driver is the Intel HD graphic driver.
Nice job stealing the credit of something Team Avolation made, and I believe Reliant is copyrighted.
You probably just stole the code from a tutorial on HF, compiled, and posted it here.
Hahaha, X-ray mods have been around a lot longer than Avo have. I realize that it's not an original idea, but I'm the first person to implement one in such a way that I can update it so quickly. All of the code is entirely my own.
For the record, if you intend on using paid clients that you bought on HF, then you're wasting your money. They don't offer a single useful feature that doesn't exist in a free mod such as this one.
A crappy Intel HD graphics card... and the driver is the Intel HD graphic driver.
...
Hmm, perhaps it's not in the graphics card after all. I'll look into it, but as the X-ray is still usable at higher opacity values, it's not a critical issue.
No response to the keys generally means that the basefiles it modifies didn't get patched in correctly. Which mod installer are you using? There's a chance it did something wrong.
Whenever you see "SHA1 digest error" in your error log, it means you forgot to delete the META-INF folder.
That would make sense, since as mentioned before, I havnt been able to locate the meta-inf folder. Where is this located?
BTW - Thanks for working on this and giving the support, nice job!
help you made my mc class files corrupted wit this mod.... the transparency in glass is all black and mostly tools and stuff look like
blocks. ex ( black black) so pretty much it looks all weird (link here) to my post about it
( black)
Based on those screenshots, it seems that you've also installed some form of HD texture fix, which might be incompatible with this mod. Which one was it? I'll investigate and merge accordingly.
Side note, imgur's saying those pictures are from two months ago. Dunno what that's about.
That would make sense, since as mentioned before, I havnt been able to locate the meta-inf folder. Where is this located?
BTW - Thanks for working on this and giving the support, nice job!
The META-INF folder is inside the minecraft.jar. It's basically there to make sure that none of the files in your jar were corrupted or modified. Obviously, when you want to modify them, you don't want the META-INF folder anymore. Just delete it out of your jar and you should be good to go.
As for the support, thanks! I'm doing my best to keep up with it, but I'll admit that it has been a bit overwhelming considering I was at work for the first eight hours of 1.3.1's official release.
This was working fine in the snapshot for me, and then it goes all ka-shitty for when I try using it on my singleplayer map to make my redstone defense machine
EDIT:Posting tracelog in a few minutes
First off, modloader is not working for 1.3.1, it just gives a black screen. Second, I installed toomanyitems 1.3.1 and this I believe has a modloader in it. I've installed also ReiMinimap 1.3.1 and this works great. Then, I saw this updated mod which I've used for ages now in 1.2.5 with no problems. Put the files into minecraft.jar, loaded my map, pressed X and could see the ores underground. Suddenly my iron doors blew off, all torches controlling them broke and redstone all broke up. I repaired the doors, and tried again. Pressed X and all redstone below me just wrecked along with redstone torches etc. If you look through any circuits under your feet, xray ruins them
I think this is a bug
So I checked into it. ModLoader isn't updated to 1.3.1, so that's why you're having problems. (Side note: It's possible Risugami no longer intends to update ModLoader since ForgeModLoader has now superseded it. But FML isn't updated yet either.) Also, I can't reproduce the redstone bug. I know it was an issue with a different X-ray mod a while ago - is it possible you've gotten mine confused with that one?
This mod is really cool! I made a spotlight of it, could put on the main page? :-)
I watched your video, and I quite like it (you have a great Youtube voice). However, I'm noticing that there actually are a few graphical bugs that seem to be occurring, which might be related to some of the other mods you have installed (as this was recorded in 1.2.5, correct?) What other mods did you have installed when you recorded it? I'll look at possibly fixing some issues related to them.
How do u install for 1.3.1? I can't access my .jar, it says 'Java exception occured.'
That sounds like you're double-clicking on your jar file to open it. You need to right click and open it with an archiver (7-zip and WinRAR are the most popular choices) in order to add files to it.
This was working fine in the snapshot for me, and then it goes all ka-shitty for when I try using it on my singleplayer map to make my redstone defense machine
EDIT:Posting tracelog in a few minutes
I look forward to seeing the error log. Spontaneous/random errors are always the worst ones, because without an error log you never know exactly what's causing it.
Just a hunch - are you running Java 1.6? If so, then I probably compiled this for 1.7 by mistake. Fixing now, I'll edit this post when I've updated the links above.
By any chance, can you compile a 1.5 version for PPC Macs? Thank you (either way)
(And, this is the only X-Ray I've seen where I can still see what's in front of me as well. Nice.)
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I like it man, the creative inventory block picker is a nice touch, but could you make every block be viewable and hidable? Because things like redstone, doors, beds, signs, and other things aren't hidable.
I like it man, the creative inventory block picker is a nice touch, but could you make every block be viewable and hidable? Because things like redstone, doors, beds, signs, and other things aren't hidable.
Try disabling randomobs, just a suggestion. Let me know if it works.
yeah it seems to have worked. thanks XD. but you should really fix that for the people who don't know. . . . or put it somewehre on the tutorial section. i turned off rendom mobs and better skysanother little bug report. the x ray and other key bindings will go off when they are pressed in chat. so if i type XD then x ray will either turn on or off. same with words like better or bye or cya or can, cant
By any chance, can you compile a 1.5 version for PPC Macs? Thank you (either way)
(And, this is the only X-Ray I've seen where I can still see what's in front of me as well. Nice.)
Actually, when I realized the version compatibility, I did go back to 1.5. The current downloads should be working just fine for you. And the opacity X-ray is my favourite feature as well!
yeah it seems to have worked. thanks XD. but you should really fix that for the people who don't know. . . . or put it somewehre on the tutorial section. i turned off rendom mobs and better skys
another little bug report. the x ray and other key bindings will go off when they are pressed in chat. so if i type XD then x ray will either turn on or off. same with words like better or bye or cya or can, cant
RandomMobs should work just fine as long as you install it after you install this mod (at least, it worked fine for me). And I'm aware of the keybinding issue, it'll be fixed in the next version.
I have a question to the mod maker , it is necessary the .class names to be three characters long? Why not 5 or 6 characters long?
The class files (except for the ones inside the "tlul" folder) overwrite existing Minecraft classes. Since all of the Minecraft classes are named like that, yes, it is necessary for me to use those names.
Cool, but what the real description for this mod should be "Having trouble finding Diamonds in multiplayer? Want to find other peoples base sin PvP servers? Want to ruin everyone's fun in multiplayer? Then this mod is for YOU!"
I did some testing of the opacity problems with xray:
< 50: Normal xray
<25: Cave finder
>25: All blocks invisible, mobs visible
I've also noticed that fullbright can be on at the same time as x-ray and cavefinder, which sometimes makes things look odd.
Fullbright is actually forced on with X-ray and cave finder at the moment because of a temporary issue which I've now fixed. It'll be back to normal next version.
I've done a bit more experimenting with opacity and between 25 and 50 the X-ray shows all entities and transparent blocks, such as water, lava, and chests. Below 25 it fails to display water and lava but still shows chests and signs and things like that. I've also gotten some screenshots of bugs:
A crappy Intel HD graphics card... and the driver is the Intel HD graphic driver.
Here i just copied this from my computer
Graphics
Display adapter type: Intel® HD Graphics
Total available graphics memory: 1696 MB
Dedicated graphics memory: 64 MB
Dedicated system memory: 0 MB
Shared system memory: 1632 MB
Display adapter driver version: 8.15.10.2696
Primary monitor resolution: 1366x768
DirectX version: DirectX 10
Hahaha, X-ray mods have been around a lot longer than Avo have. I realize that it's not an original idea, but I'm the first person to implement one in such a way that I can update it so quickly. All of the code is entirely my own.
For the record, if you intend on using paid clients that you bought on HF, then you're wasting your money. They don't offer a single useful feature that doesn't exist in a free mod such as this one.
Hmm, perhaps it's not in the graphics card after all. I'll look into it, but as the X-ray is still usable at higher opacity values, it's not a critical issue.
That would make sense, since as mentioned before, I havnt been able to locate the meta-inf folder. Where is this located?
BTW - Thanks for working on this and giving the support, nice job!
Based on those screenshots, it seems that you've also installed some form of HD texture fix, which might be incompatible with this mod. Which one was it? I'll investigate and merge accordingly.
Side note, imgur's saying those pictures are from two months ago. Dunno what that's about.
The META-INF folder is inside the minecraft.jar. It's basically there to make sure that none of the files in your jar were corrupted or modified. Obviously, when you want to modify them, you don't want the META-INF folder anymore. Just delete it out of your jar and you should be good to go.
As for the support, thanks! I'm doing my best to keep up with it, but I'll admit that it has been a bit overwhelming considering I was at work for the first eight hours of 1.3.1's official release.
EDIT:Posting tracelog in a few minutes
(っ≧‿≦)っ
So I checked into it. ModLoader isn't updated to 1.3.1, so that's why you're having problems. (Side note: It's possible Risugami no longer intends to update ModLoader since ForgeModLoader has now superseded it. But FML isn't updated yet either.) Also, I can't reproduce the redstone bug. I know it was an issue with a different X-ray mod a while ago - is it possible you've gotten mine confused with that one?
I watched your video, and I quite like it (you have a great Youtube voice). However, I'm noticing that there actually are a few graphical bugs that seem to be occurring, which might be related to some of the other mods you have installed (as this was recorded in 1.2.5, correct?) What other mods did you have installed when you recorded it? I'll look at possibly fixing some issues related to them.
That sounds like you're double-clicking on your jar file to open it. You need to right click and open it with an archiver (7-zip and WinRAR are the most popular choices) in order to add files to it.
I look forward to seeing the error log. Spontaneous/random errors are always the worst ones, because without an error log you never know exactly what's causing it.
ill try it out tomorrow when i get home.
By any chance, can you compile a 1.5 version for PPC Macs? Thank you (either way)
(And, this is the only X-Ray I've seen where I can still see what's in front of me as well. Nice.)
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Try disabling randomobs, just a suggestion. Let me know if it works.
yeah it seems to have worked. thanks XD. but you should really fix that for the people who don't know. . . . or put it somewehre on the tutorial section. i turned off rendom mobs and better skysanother little bug report. the x ray and other key bindings will go off when they are pressed in chat. so if i type XD then x ray will either turn on or off. same with words like better or bye or cya or can, cant
Actually, when I realized the version compatibility, I did go back to 1.5. The current downloads should be working just fine for you. And the opacity X-ray is my favourite feature as well!
Sure!
RandomMobs should work just fine as long as you install it after you install this mod (at least, it worked fine for me). And I'm aware of the keybinding issue, it'll be fixed in the next version.
The class files (except for the ones inside the "tlul" folder) overwrite existing Minecraft classes. Since all of the Minecraft classes are named like that, yes, it is necessary for me to use those names.
< 50: Normal xray
<25: Cave finder
>25: All blocks invisible, mobs visible
I've also noticed that fullbright can be on at the same time as x-ray and cavefinder, which sometimes makes things look odd.
"hi i dont know what anti-xray is"
This mod is not currently compatible with Forge, but I am working on a merged version.
Fullbright is actually forced on with X-ray and cave finder at the moment because of a temporary issue which I've now fixed. It'll be back to normal next version.
Unfortunately, no, this won't work from the mods folder because it needs to edit basefiles.
Visible block opacity and brightness affected by opacity setting: low and high
Fullbright making blocks transparent