Minegicka 1B1 (Beta 1.1) has been updated Changelog: +10 new staffs!!! +Added delay bar, each element cost 2.5 secs of delay +Undisplay the gui means no spell, staff, Magick will work, though mines, walls, shields,.. still work
+Vortex pull and delete entities correctly, blocks will turn into block entity +Crash to desktop also kill entities correctly, no stuck for player +Altar re-nature blocks will have metadata...which means no more wild grass turns into dead shrub. Caution: old altars won't work properly so I suggest breaking it and place it again
+Nova, rock boulder, ice shards' damage increased
+Walls damage entities that collide with them
+Mines will blow entities away +Spell buttons are more responsive +Magick book gui now show button to cast magick +Grow no longer crashes the game +Convert doesnt convert blocks into ore storage (block diamond, block iron, block gold,..)
As i saw Lex's reply Forge for 1.3.1 may make the first release on monday
So for now enjoy mods for 1.2.5 guys
Yes, I plan on doing a final version for 1.2.5 just as a wrap up.
Then starting working on 1.3. When it's ready for release i'll post a official release.
Please do not ask 'omg is this build for 1.3.1?!?!?!', When the builds start for 1.3.1 it'll be in the commit log
If you really wanna see the latest info, you should watch GitHub Forge ModLoader Commits Forge Commits
I changed the thread title to something less... stupid...
Hopefully this allows people to see what is going on, and when.
There are A LOT of new changes coming in 1.3.1 for Forge specifically.
Combined with the fact that the air show is this weekend, meaning I have to be out of my house {and away from the computer} during about 12 hours each day. {Sleep/household crap take up at least 10 of the remaining}
Means that this Forge update will take some time.
However, as a rough guess, a preliminary version should be out by monday or tuesday.
This is a great mod but it can get out of hand: i suggest an option to not have the monsters or mages because i would want just to have fun finding the spells. Also this would be a awesome bukkit add on. Good luck!
I'll add an option whether to spawn magical monsters and mages AFTER you have found all 8 spells and 5 spell slots or spawn anytime
Don't worry you'll get to configure the spawn rate
Erm.. I found a bug with the mod just now. It seems that whenever I walk into a mine and it explodes, I am unable to use my spells indefinitely. I pretty much have to delete my world and make a new one and find the spells again, which get really annoying >.<
When i saw the new update i downloaded the latest version immediately! Keep this mod going! Quick note on the arcane beams, they dont seem to carry elements very well or damage much, i have pointed a cold arcane combo at an enemy for 10 seconds and nothing happened, its probally a glitch in the coding, maybe it doesnt detect the beam hits them always? Just thought it might help to mention
The beam hitting chance is pretty random, since it's a super long range spell so i had to balance it by lowering the damage chance
Erm.. I found a bug with the mod just now. It seems that whenever I walk into a mine and it explodes, I am unable to use my spells indefinitely. I pretty much have to delete my world and make a new one and find the spells again, which get really annoying >.<
I think when you relog the world, the spells will be back
I think when you relog the world, the spells will be back
I've been having the same problem. And unfortunately, the only fix is to restart Minecraft.
But I was fiddling around with it and, after some testing, I figured out that it happens whenever I inflict self damage with a spell,(or healing, or anything that affects me) and that it seems to prevent all of the keys from working.(The interface option keys wouldn't hide or move the interface.)
I hope that helps. If you need more info, just message me, and I'd be happy to help.
Of course not
It's like my 1 of my 3 big mods, not sure this is bigger or Titans is bigger
Well, in terms of actual size, I'd say those titans are a wee bit bigger...
I have to say you're getting quite a lot of attention for this one though, with good reason! It's looking great,
Speaking of all three mods though, have you ever thought about combining the three into one mod down the road? If you make such a set that integrates all three seamlessly, that'd be one hell of a mod! You could still have the three mods as separate options too of course, was just wondering if you thought about making all three interplay off each other.
Any chance of a Invisibility Magick? Or rather, could you please add such a magick?
There's a few mods out already which have invisibility effects. Maybe ask someone for help if need be?
Rollback Post to RevisionRollBack
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
I've been having the same problem. And unfortunately, the only fix is to restart Minecraft.
But I was fiddling around with it and, after some testing, I figured out that it happens whenever I inflict self damage with a spell,(or healing, or anything that affects me) and that it seems to prevent all of the keys from working.(The interface option keys wouldn't hide or move the interface.)
I hope that helps. If you need more info, just message me, and I'd be happy to help.
Probably because i changed from keyboard pressing buttons directly into minecraft's keybinding so it becomes quite glitchy, i'll take a look at that
Well, in terms of actual size, I'd say those titans are a wee bit bigger...
I have to say you're getting quite a lot of attention for this one though, with good reason! It's looking great,
Speaking of all three mods though, have you ever thought about combining the three into one mod down the road? If you make such a set that integrates all three seamlessly, that'd be one hell of a mod! You could still have the three mods as separate options too of course, was just wondering if you thought about making all three interplay off each other.
Thanks And thank you so much for supporting me throughout all the summer Don't know who's whose big fan
About combining both 3 mods into one, i'm not sure i have enough time for that and because each mod has it's own balance i think it'll be better if i keep them separated
Any chance of a Invisibility Magick? Or rather, could you please add such a magick?
There's a few mods out already which have invisibility effects. Maybe ask someone for help if need be?
Yes it's set
Stay tuned for the next update to 1.3.1 and tons more magicks Next update is magick update.
I'm sorry if i've asked this before, are you using Forge 3.3.8.164 and later?
Thanks
Changelog:
+10 new staffs!!!
+Added delay bar, each element cost 2.5 secs of delay
+Undisplay the gui means no spell, staff, Magick will work, though mines, walls, shields,.. still work
+Vortex pull and delete entities correctly, blocks will turn into block entity
+Crash to desktop also kill entities correctly, no stuck for player
+Altar re-nature blocks will have metadata...which means no more wild grass turns into dead shrub. Caution: old altars won't work properly so I suggest breaking it and place it again
+Nova, rock boulder, ice shards' damage increased
+Walls damage entities that collide with them
+Mines will blow entities away
+Spell buttons are more responsive
+Magick book gui now show button to cast magick
+Grow no longer crashes the game
+Convert doesnt convert blocks into ore storage (block diamond, block iron, block gold,..)
So for now enjoy mods for 1.2.5 guys
Don't worry you'll get to configure the spawn rate
It's like my 1 of my 3 big mods, not sure this is bigger or Titans is bigger
Hehe Thanks
The beam hitting chance is pretty random, since it's a super long range spell so i had to balance it by lowering the damage chance
I think when you relog the world, the spells will be back
Looks great I'll check that out
I've been having the same problem. And unfortunately, the only fix is to restart Minecraft.
But I was fiddling around with it and, after some testing, I figured out that it happens whenever I inflict self damage with a spell,(or healing, or anything that affects me) and that it seems to prevent all of the keys from working.(The interface option keys wouldn't hide or move the interface.)
I hope that helps. If you need more info, just message me, and I'd be happy to help.
Well, in terms of actual size, I'd say those titans are a wee bit bigger...
I have to say you're getting quite a lot of attention for this one though, with good reason! It's looking great,
Speaking of all three mods though, have you ever thought about combining the three into one mod down the road? If you make such a set that integrates all three seamlessly, that'd be one hell of a mod! You could still have the three mods as separate options too of course, was just wondering if you thought about making all three interplay off each other.
There's a few mods out already which have invisibility effects. Maybe ask someone for help if need be?
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
Probably because i changed from keyboard pressing buttons directly into minecraft's keybinding so it becomes quite glitchy, i'll take a look at that
Thanks And thank you so much for supporting me throughout all the summer Don't know who's whose big fan
About combining both 3 mods into one, i'm not sure i have enough time for that and because each mod has it's own balance i think it'll be better if i keep them separated
Yes it's set
Stay tuned for the next update to 1.3.1 and tons more magicks Next update is magick update.