-Temporary header picture until someone make a new one-
A combination of Minecraft and Magicka
A new magic mod? Boring lame staffs with 1 click spells? Some dozen spells that you can do by using Single Player Commands instead? No! This mod add tons of spells that are combination of 10 elements, use your mind, your creativity to create over than 1000 possible spells and dozens-to-hundreds special spells that you'll never get bored. With altars, books, staffs that boost the spells' efficiency and power and magical monsters to battle with, this mod brings you the amazing Magickal experience from Paradox's original game: Magicka and some new feature of my own. Get ready, and install Minegicka without worrying of mods conflicting because this uses Forge API and does not edit ANY VANILLA FILES. Enjoy!
-Install DAPI fix
-Put all files in the zip file into minecraft.jar or put the zip file into mods folder
+Temporary removed dimension and DAPI dependancy
+Fixed altars spawning
+Fixed button editing ingame doesn't work with some buttons
+Now uses Forge 220.127.116.11
+Removed Minegard staff recipes
+Added 2 new structures to the world: Giant Stone Worm and Crossover Maze
+Fixed incompatibility with Better World Generation (Need confirmation - which is from testers)
+Fixed world loading (Also need confirmation because everything works fine in eclipse and a clean jar with Forge 245, NEI, Opti and Dimension API with DAPI fix, but i haven't had chance to test in another computer)
+Updated to Minecraft 1.3.2
+Now the magick book has ability to edit buttons
+Added a dimension: Minegard
+Added Minegard staff (x1.35 power of all spells)
+Added a teleporter to Minegard
+The update is very buggy, use at your own risk
+10 new Magicks
+Added Quick-Magick-Combination-Display bar (QMCD for short)
+By default press Z and X to scroll through learnt Magicks in QMCD
+Fixed some behaviours of old magicks. Tractor Pull is stronger, Nulify also delete vortexes...
+Fixed switching world causes unlocked spells and slots to act weird
+Fixed using some certain elements and staffs cause the player not being able to cast spells anymore, and has to restart MC
+Removed ore storage blocks from Convert
-Minegicka 1B1: +10 new staffs!!!Go to -Additional information section to see new staffs +Added delay bar, each element cost 2.5 secs of delay +Undisplay the gui means no spell, staff, Magick will work, though mines, walls, shields,.. still work
+Vortex pull and delete entities correctly, blocks will turn into block entity +Crash to desktop also kill entities correctly, no stuck for player +Altar re-nature blocks will have metadata...which means no more wild grass turns into dead shrub. Caution: old altars won't work properly so I suggest breaking it and place it again
+Nova, rock boulder, ice shards' damage increased
+Walls damage entities that collide with them
+Mines will blow entities away +Spell buttons are more responsive +Magick book gui now show button to cast magick +Grow no longer crashes the game +Convert doesnt convert blocks into ore storage (block diamond, block iron, block gold,..) +Cold and water spray turns lava into obsidian, cold has higher chance
-Minegicka 1B0: +Initial Beta release
-Using certain texture packs will make some GUIs looks white, fix it by simply reselect the texture pack or choose a different pack or a different resolution. Probably solved in 1.3.2
-When the play dies you need to restart MC to be able to cast again
-Client connected to a LAN world cant use this mod
-Shield doesn't work
-Projectiles render is bugged
-Beam attacking entities is also bugged
-When cast skills that spawn too many entities will cause Concurrent Modification Exception
*red means right in the next update*
*black means coming up some-when in the near future*
-Compatible with SMP -Stablize the mod -Increase Minegard world loading and generating speed -Fix bugs fix bugs fix bugs improve performanceimprove performance improve performance
Force/Beam effect (press right mouse button) Sprays:
Raw elements spray. Can cause burning, wet, freezing,....extinguish fire, freeze water, cast snow.
Water sprays causes knockback.
Lightning Arc: can add
Lightning arcs jump between close targets to damage multiple enemies (or allies). Discharges up to 6 hits. Can cause elemental effects.
Lightning arcs causes enemies to be slowed down.
Elemental beams thrust forward. Can power redstone wire, redstone lamp, unpower redstone torch, trigger TNT. Can cause elemental effects.
Beams can not be crossed at the moment.
Charge to increase power and range. Shoots out projectile bombs/boulder(earth) or ice shards (ice)
For ice shard, each ice element add 6 shards.
For rock boulder, each earth element increase the size of the boulder and damage.
Will create a 1/4-circle arc in front of the player.
Walls and shields provide physical block to enemy attacks.
Walls and shields can block all kinds of spells.
Special walls can explode after a finite amount of time.
Mines will be detonated when living entities collides with them or mines overlap.
Storms are downward sprays.
Adding earth and ice will make walls
Adding arcane and life (but no earth and ice) will make mines
Adding all other elements (but no earth, ice, arcane and life) will make storms
Area of effect (press right mouse button while holding area-cast button<default G>)
Additional elements increase the radius and damage of nova.
Can cause elemental effects.
Ground Shock:can add
Similar to Area Nova but can slow down/knock down enemies or send enemies to the air
Cast shields around the player(there's no shield on top) which will prevent any movement in and out through the shields Shields can reflect all kinds of beam.
Cast storms around the player.
Storms spray down elemental spray. Can cause elemental effects.
Place mines around the player.
Additional elements increase the mine's power and explosion range
Cast a circle of tiny mountain-like walls around the player.
Ice walls will cast a nova explosion after a while and has shorter duration than earth wall.
Adding more earth/ice increase the wall's duration and durability.
-Blizzard (i'll change the name into Snow Fall, if you agree )
-Crash to desktop
-Inverse-vortex: opposite to the original vortex, i-vortex will push away all nearby entities
-Switch: switch the position of you and the entity you are looking at (within 128 blocks)
-Trigger: within an area of 16x128x16 blocks around you, trigger/toggle the following blocks (switch between on-off state or trigger if only 1 state is available): redstone torch, redstone lever, buttons, pistons, pressure plate, powered rail, TNT, dispenser, noteblock.
-Collect: collect all items in an area of 16x128x16 blocks around you, if your inventory is full and there is/are a chest/chests next to you, then the items will be transfered to the chest
-Create explosion: create a random-sized explosion near where you are looking at, if you are looking at nothing(the sky, the void) or the target is farther than 128 blocks, then the explosion will be at your position.
-Convert: a spell just for fun but can be used as an exploit, within an area of 16x16x16 blocks around you, change all blocks into random blocks(with some exclusions: air, bedrock, fire, blocks with tile entities<workbench,furnace,piston,....>,redstone-related blocks, spawner, vine
-Grow: grow tallgrass, flowers, trees,...anything that bonemeal can grow within an area of 16x16x16 blocks around you
-Finding orbs: cast a maximum of 32 orbs to fly directly toward nearby living entities and ores
-Repel: push entities away, opposite to tractor pull
-Random transform: turn nearby animals/mobs into random animals/mobs
-Mass explode: cast explosions on nearby living entities
-Defuse: defuse nearby TNTs with a chance to turn them back into TNT block
-Fly: let the player fly once, Note: similar to creative fly, you'll stop flying when you touch the ground
-Shoot: shoot nearby entities to the direction the player is looking
-Deleaf: remove nearby leaves, useful when you need to clear a forest and don't want to wait for leaf decay
-Balance health: equalize the health of the player and the health of the entity being looked at. Example: player has 2 health, looking at a pig with 8 health -> player and pig both have 5 health
-Edit sign: let the player edit the sign being looked at
-Material convert: convert some items in the player's inventory. Open spoiler for more info
Blocks and items in the player's inventory will be consumed to convert into diamond, gold, iron, glowstone dust, redstone, coal, cobblestone. Their values are equal to Equivalent Exchange EMC value.
Example: diamond: 8192, gold: 2048, cobblestone:1, fishing rod:12,...
List of blocks and items to be used to convert
Each staff has it's own special abilities which can be activated by pressing Middle Mouse Button which will damage the staff.
Every staff will repair it self over time.
If your mouse doesn't have MMB then you can right clicking when there's no spell queued up
Customizing altar unlocking
By default altars block will unlock randomly spell slots and elements then Magicks but custom map builder can use metadata to change what the altar will unlock.
Metadata=0 : default
Metadata=1,2,3,4,5,6,7,8 : unlock elements accordingly: water, life, shield, cold, lightning, arcane, earth, fire
Metadata=9 : unlock spell slots
Metadata>9 (from 10 onward) : unlock random magicks
How to use the config files properly
In the "Minegicka" folder inside %appdata%.minecraft there are config files for you to edit many options of Minegicka.
Let's start with Minegicka.cfg
<Config file as of 1B2>
Use Area Spell=F
Toggle Gui Position=O
Magic Book block ID=138
Magick Book item ID=17777
Basic Staff item ID=17778
Water Staff item ID=17779
Life Staff item ID=17780
Cold Staff item ID=17781
Lightning Staff item ID=17782
Arcane Staff item ID=17783
Earth Staff item ID=17784
Fire Staff item ID=17785
Steam Staff item ID=17786
Ice Staff item ID=17787
Shield Staff item ID=17788
Water,Shield,Fire,Arcane,Earth,Lightning,Life,Cold = ???
They are buttons to add the elements into the spell bar
You can use keys from this table: http://www.minecraft...odes#Full_table
Remember, use the key name, not the key value.
Example: NUMPAD1, ADD, RCONTROL, .....
Use Area Spell=?
Hold this button while right clicking to cast an AOE spell
Press this button to cast Magicks
Toggle Gui Position=?
These 2 buttons are used to show/hide the GUI and to reposition the GUI
Next Magick, Prev Magick=??
Scroll through learnt Magicks to be displayed in QMCD
Altar's generation chance, higher the value, more altars will be generated. Range from 0-100
Block ID, Item ID=?
It does what it says, you can edit the IDs here, but forge has auto ID built-in so it's not really important
Now the Quality.cfg file
<Config file as of 1B0>
Beam FX Amount=250
Higher value and beams will look thicker, and cause more lag. Range 1-infinity. Recommended: 10-16
How long can a beam be? (In blocks)
Higher value causes more lag when you shoot at nothing. Range 0-256. Recommended: 96-128
Beam FX Amount=?
Amount of the colorful particles that comes out of the beam
Higher value causes more lag. Range 0-500. Recommened: 200-300
Similar to beam smoothing but for nova. Range 1-infinity. Recommended 8-16
Thickness of the layer of nova. Range 1-infinity. Recommended 1-5
-Thanks Mojang for making the Notchingly awesome Minecraft game
-Thanks Paradox for making the awesome Magicka game
-Thanks Sphax for the awesome-looking texturepack
-Thank you all user who have supported me through the Indev stage of this mod, all your support means so much to me
-Well thank you ALL supporters
Very cool ideas there; I'm quite a fan of the magicka series.
Does the lightning effect turn pigs into pigmen, and charge up creepers?
Yes it does
Also cold casts on wet enemies will slow them(like freeze them) ,fire will thaw snow, thaw "frozen" entities,... lighting attack on wet targets cause double damage, frozen entities get double damage from spells
Mines arent able to blow away entities yet and because of the way minecraft handles health, the damage of all spells has been reduced, but there will be staffs and boost spell power
It's just the basic staff for now