I was thinking, instead of the gold bar, have it be the EU-reader and add that functionality to this as well? I dont think that would be too much as youd have to make the EU reader too, and I wouldent have to carry that thing around, just my precious omnomnomiwrench.
I was thinking, instead of the gold bar, have it be the EU-reader and add that functionality to this as well? I dont think that would be too much as youd have to make the EU reader too, and I wouldent have to carry that thing around, just my precious omnomnomiwrench.
It's also supposed to be a stand-alone mod. Adding the EU/MJ Reader would depend on another mod.
On that note having an Omnimeter would be interesting just not sure how you'd make a vanilla recipe that doesn't depend on other mods items
Well, how about the recipe could be an upgrade, and only open up upgrades if relevant mod(s) were installed. It could then open the new recipe with the EU reader (or whatever else would sound good too). Possibly have it function with a modifier, like alt-click would be cool. So that way it would in no way depend on any other mod to function, but its function could be enhanced if a certain other mod was detected.
Awesome mod, I love that I no longer need to worry about multiple mods generating the same types of ore. Definitely great for making sure that mods all get to do their own thing without taking up tons of inventory space.
EDIT: The one thing against it I will say though is that the recipe for the Lexicon is a bit too much. A gold bar is already a stretch, but the cyan wool makes it a huge pain to make if you don't spawn with a nearby desert biome. As far as I can tell the only function of it is to help unify ores added by multiple mods, so I really don't think it should be this hard to obtain. It's the kind of thing you want to have from the beginning, especially with how common copper and tin are, so the potentially crazy journey to make it is definitely a problem. Even with normal sized biomes I couldn't find a single cactus or desert after hours of searching on a new test world.
By the way, this is only somewhat relevant, but if you have multiple mods generating the same ore will that make them more common or do they tend to spawn at the same rate as if you just had one mod generating them?
It's also supposed to be a stand-alone mod. Adding the EU/MJ Reader would depend on another mod.
On that note having an Omnimeter would be interesting just not sure how you'd make a vanilla recipe that doesn't depend on other mods items
Why would it have to be a vanilla recipe? And for that matter, why would it have to be standalone. If you don't have a tech mod installed, there's no need for a wrench, same as for an "energy" meter. I don't see an issue with it requiring pieces of the mod to be made. To be Honest, If it was an EU/MJ/Blu/Volt meter, have it require a gear, a piece of IC2 wire, a piece of RP2 Cable, and a piece of the other big electricity mod, whose name has just ejected itself from my brain so I can't remember the name of it.
Why would it have to be a vanilla recipe? And for that matter, why would it have to be standalone. If you don't have a tech mod installed, there's no need for a wrench, same as for an "energy" meter. I don't see an issue with it requiring pieces of the mod to be made. To be Honest, If it was an EU/MJ/Blu/Volt meter, have it require a gear, a piece of IC2 wire, a piece of RP2 Cable, and a piece of the other big electricity mod, whose name has just ejected itself from my brain so I can't remember the name of it.
I just added this mod to my Minecraft Server Modpack and some players are noticing that items in their barrels haven been replaced with an item called "Prototype Omniwrench" with an item id of "21257:3" and it ranges from ":3" to ":47". The OmniWrench doesn't share it's Item ID with anything, as far as I can tell, and I can post a list of other Mods I have installed (Mainly, everything in Direwolf20's Modpack + Logistics Pipes)
How do i use the new Lexicon? I have the Plynth, but there is no book to place on it >.<
EDIT
Oh, nevermind, turns out that it had a ID Clash with a Hydrogen cell, i think you need to make the mod Crash when there is an ID Clash, it makes it alot more Convenient >.<
Well, pretty much no other mod crashes on an item ID conflict.
Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
With all the attention to FTB, I'm throwing this suggestion on the table....
Omniwand upgrade.
1. Take a Thaumcraft 3 casting wand and Omniwrench
2. Put in crafting table (or anvil, to charge for exp)
3. Omniwrench becomes the "Omniwand" of the same tier as the wand
4. (can be separated if needed by throwing it back onto a crafting grid)
This would greatly save those on FTB servers and games a great amount of juggling back and forth between their wrenches and wands.
Isn't it the purpose of this wrench to be the tool of all? ;p
Love it still even if this doesn't happen. This mod rocks!
(btw, with the omniwrench, can there be shift-clicking = dismantle, for buildcraft pipes and machines?)
Craftiyan - no other mod crashes on a ID conflict?!?!?!? did you really just say that.....
I agree with the recipes 100% honestly i always cheat in a select few items on startup of a new world, and all of this mods stuff is on my list its just to much BS IMHO just to unify my ores/wrenches to be messing with sorry lemming lol
Until FORGE does some kind of unification thing where all ores are outputted in a specific type (ex all copper is RP2 ores/ingots etc) were stuck with this, because personally i always use my macerator (upgrades FTW) except when i need to do some lead then im forced to use the pulverizer.
EDIT - Maybe you should just throw a startoff config for these honestly that way they would be in your inventory on a new world?
Do you know if there is currently a way for a server administrator to manually add conversions that aren't properly registered in the ore dictionary? and if not can you add a configuration file that allows custom item conversions to be added?
currently there are a large number of identically named items that do not currently convert probibally because they aren't in the ore dictionary.
Can anyone spare me the recipe for the lexicon?
As I recall, its a shapeless recipe consisting of an iron ingot, gold ingot, cyan wool and a book.
Hah I see my problem - ID conflict.
Weird how I never caught that.
Thanks!
It's also supposed to be a stand-alone mod. Adding the EU/MJ Reader would depend on another mod.
On that note having an Omnimeter would be interesting just not sure how you'd make a vanilla recipe that doesn't depend on other mods items
EDIT: The one thing against it I will say though is that the recipe for the Lexicon is a bit too much. A gold bar is already a stretch, but the cyan wool makes it a huge pain to make if you don't spawn with a nearby desert biome. As far as I can tell the only function of it is to help unify ores added by multiple mods, so I really don't think it should be this hard to obtain. It's the kind of thing you want to have from the beginning, especially with how common copper and tin are, so the potentially crazy journey to make it is definitely a problem. Even with normal sized biomes I couldn't find a single cactus or desert after hours of searching on a new test world.
By the way, this is only somewhat relevant, but if you have multiple mods generating the same ore will that make them more common or do they tend to spawn at the same rate as if you just had one mod generating them?
As far as I know there's no loss chance.
Why would it have to be a vanilla recipe? And for that matter, why would it have to be standalone. If you don't have a tech mod installed, there's no need for a wrench, same as for an "energy" meter. I don't see an issue with it requiring pieces of the mod to be made. To be Honest, If it was an EU/MJ/Blu/Volt meter, have it require a gear, a piece of IC2 wire, a piece of RP2 Cable, and a piece of the other big electricity mod, whose name has just ejected itself from my brain so I can't remember the name of it.
Universal Electricity?
Profile pic by Cheshirette c:
Has anyone else come across this problem?
I think they were going too add that, but then there was a bunch of opposition since nobody touches Redpower.
Trying to reproduce right now.
EDIT: According to NEI, the Gold in the Furnace is fine.
I like this idea.
Well, pretty much no other mod crashes on an item ID conflict.
Dunno, but if it isn't yet, it really ought to be soon!
Omniwand upgrade.
1. Take a Thaumcraft 3 casting wand and Omniwrench
2. Put in crafting table (or anvil, to charge for exp)
3. Omniwrench becomes the "Omniwand" of the same tier as the wand
4. (can be separated if needed by throwing it back onto a crafting grid)
This would greatly save those on FTB servers and games a great amount of juggling back and forth between their wrenches and wands.
Isn't it the purpose of this wrench to be the tool of all? ;p
Love it still even if this doesn't happen. This mod rocks!
(btw, with the omniwrench, can there be shift-clicking = dismantle, for buildcraft pipes and machines?)
I agree with the recipes 100% honestly i always cheat in a select few items on startup of a new world, and all of this mods stuff is on my list its just to much BS IMHO just to unify my ores/wrenches to be messing with sorry lemming lol
Until FORGE does some kind of unification thing where all ores are outputted in a specific type (ex all copper is RP2 ores/ingots etc) were stuck with this,
because personally i always use my macerator (upgrades FTW) except when i need to do some lead then im forced to use the pulverizer.
EDIT - Maybe you should just throw a startoff config for these honestly that way they would be in your inventory on a new world?
currently there are a large number of identically named items that do not currently convert probibally because they aren't in the ore dictionary.