The Meaning of Life, the Universe, and Everything.
Join Date:
3/29/2013
Posts:
48
Member Details
So is there a way to increase the yield of or a way to make diamonds with this? or is it still left with mining? Just curious. I have a bit of an overload of everything else now thanks to ore processing...lapis lazuli too...
So I've been looking into the ore processing thing and I'll have the Tier 3 setup soon, but uh...the tier 4 requires gravel/flint/gunpowder...which I've been throwing gravel/flint into the ocean...but I can fix that...the real problem is gunpowder. Is there a way to farm this with these mods or is it still mass murdering creepers and praying?
Gunpowder is easy to farm if you have a "dark room" mob spawner (you know, those large cobblestone monstrosities in the sky where mobs fall to their death). My solution to the problem is to install Ender IO. You can build your own spawners (powered, of course) with any hostile/neutral mob (villagers don't work) by using a broken spawner. Goes like this:
Find any monster spawner (cave spider, blaze, silverfish are easiest to find because they are structure-dependent) and break it. You now have a broken spawner.
Make a Soul Vial and find a creeper. Right-click him with the Soul Vial and you have him captured!
Build a Soul Binder. This will infuse the creeper's soul into the broken spawner, which will now be for creepers. (Needs 15 levels of experience.)
Build a Slice 'n Splice. You will need this for an item.
Build a Powered Spawner (which requires an item from the Slice 'n Splice). This is just the framework by itself.
Take both the Powered Spawner and the broken creeper spawner to an anvil with some experience (varies depending by mob) and *PRESTO!* you now have a Powered Spawner that spawns creepers. Build a falling trap for them and say goodbye to your gunpowder woes.
The first thing I did in my world was build one of these for cows. I built a falling lava trap with hoppers as a floor, and now I have pretty much unlimited steak and leather.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/29/2013
Posts:
48
Member Details
I actually used Jynx's solution...just crush flint...which you oxidize gravel for...which you crush from cobble. Worked well enough to immediately max out 2 bins so /shrug ;p
So is there a way to increase the yield of or a way to make diamonds with this? or is it still left with mining? Just curious. I have a bit of an overload of everything else now thanks to ore processing...lapis lazuli too...
If you mine your diamonds with the digital miner in silk touch mode, you'll
get Diamond Ore Blocks, which can be processed for a larger diamond yield.
I don't know how much, though, you'll have to experiment
Mekanism v7 Over two million downloads! Introduction
Mekanism is an independent tech mod that brings low, mid, and high tier machinery to Minecraft. The mod doesn't have an actual goal, and you'll understand this when you see all the random content Mekanism contains, from jetpacks to balloons. However, I can assure you that you'll notice all the content blend together as you get to know the mod better!
Mekanism uses a tier-based system when organizing several of its core features, including Energy Cubes and Factories. There are four tiers: basic, the simplest tier, advanced, the second-most basic tier, elite, the second-most complex tier, and ultimate, the most complex tier. You can upgrade tiers by placing the component in a crafting grid and surrounding it with the necessary resources for the next upgrade (I recommend NotEnoughItems!).
By the time you've been using Mekanism for a while, you'll have a near-instructible suit of Obsidian Armor, be obtaining four ingots for each ore you mine, have the ability to fly wherever you want with the hydrogen-powered jetpacks, and have a cute robotic friend following you around while you mine.
Features
Compatibility
Compatibility comes first. While Mekanism will run just fine alone, I have spent so very long adding in integration to make Mekanism seem like it blends in perfectly when you have other mods installed. Whether you are powering my machinery with EU, RF, MJ or whatever it is, they will work. IC2 and TE recipes are implemented in my respective machines, and just about everything else will work as well. I like to think of this as one of Mekanism's best features.
Ore Processing
Mekanism features an extremely advanced, extensive ore processing system. From simple machines used to process ores into ingots electronically, to complex chemical-based ore injection used to gain four ingots for every ore mined, Mekanism covers basic smelting, as well as 2x, 3x, and 4x duplication. All machines have configurable input and eject sides, allowing you to have complete control over how you want to manage your machinery. Mekanism also features the Combiner, which allows you to recreate the ores you've already processed.
Here's a cool picture of an automated ore processor I set up (using purely Mekanism) that can create four ingots for every ore.
Factories
Although this really belongs in the "Ore Processing" section, Factories are just too cool to be mixed together with other content. Mekanism introduces the concept of "factories," which are multi-operation machines that can process multiple stacks of ores simultaneously. In a single machine, you can be smelting several stacks of ore into ingots, enriching several stacks of ores into dusts, or crushing several stacks of cobblestone into gravel. The Factories follow base Mekanism tiers, with the Basic Factories processing three stacks at once, the Advanced Factories processing five stacks at once, and the Elite Factories processing seven stacks at once. In other words, the Factory can be seen as seven machines in one in it's elite tier.
Here's a screenshot of an Elite Factory interface; it's too awesome to not show off.
Ores
All Mekanism ores have configurable spawn rates and disable options in the config (Mekanism.config). It's pretty self-explanatory.
Mekanism is founded off the resource "Osmium" which generates pretty commonly at any Y level below 60. Osmium can be used to create tools and armor, but it is primarily used in the makings of machinery. If you have NEI, you'll see that you really can't do much without Osmium.
Mekanism also generates Tin and Copper, both of which can be easily disabled (and I'm assuming many people will since 99% of mods have their own form of tin and copper).
Armor and Tools
Mekanism brings five new sets of armor and tools to the table, as well as the ever-famed Paxel (an all-in-one tool).
However, as Mekanism is a "tech mod," it has to have some cool techy gadgets. The Atomic Disassembler is an expensive, electronic multi-tool that can be set to mine at different speeds. The Walkie Talkie is a super fancy device that allows for SMP-based voice chat. Can't forget the Jetpack and Scuba Mask/Tank combination (which don't need a description).
Here are a few pictures that highlight the Jetpack and the Scuba Mask - note the Walkie Talkie in the second picture.
Robit
A cute little electronic robot that will follow you around and collect item drops for you. He also serves as a portable furnace, workbench, anvil, chest, and spirit lifter.
Here's a screenie.
Mining
Mekanism introduces the "Digital Miner" - an automated mining machine that can sort through terrain and pick out the resources you specify. It uses a filter-based system, and will then go through the range you specify and mine the blocks it needs to. It can be configured with ItemStack-based filters, which will check to match the block ID and metadata of the blocks it mines with the stack you define in the filter, and OreDict filters, which allow you to only mine blocks with certain flags registered in the Ore Dictionary. You can find OreDict keys of items and blocks by using the Dictionary, a handy tool Mekanism provides. Examples of OreDict keys below:
oreDiamond: all blocks registered as Diamond Ore will be mined.
*Gold: all blocks with an OreDict key that ends with "Gold" will be mined.
ore*: all blocks with an OreDict key that starts with "ore" will be mined (note this will mine just about all ores under the surface).
You can also configure the miner to replace the blocks it mines with a block defined in it's interface. I will warn you now, this beast uses a lot of energy.
Here's a screenshot of the Miner itself as well as it's Config interface. Note the ItemStack and OreDict filter in the interface. She's a beaut, eh?
Dynamic Tanks
Dynamic Tanks are the best of both worlds: whatever is in between Multi-Tanks and Iron Tanks. These are multiblock tanks that can be shaped as any rectangular prism (capping at 18x18x18). Use Dynamic Glass, Dynamic Valve, and Dynamic Tank blocks to create a tank fit for you!
Here's a screenshot of a 4x4x4 Dynamic Tank.
Transmitters
Mekanism features ways of transmitting items, fluids, gasses and energy from once place to another, devices we call "transmitters." Transmitters all have some similar characteristics, and these are as follows:
Transmitters (excluding the Logistical Transporter) will not function when powered by a redstone signal.
All transmitters seamless work with Forge Multipart.
Excluding the Logistical Transporter which obviously behaves differently, transmitters hold buffers that are dependent upon how many transmitters are in the network. For example, if you have two Universal Cables connected together, your network will have a capacity of 20 KJ.
All transmitters look really cool.
Here is some information on each individual transmitter:
Universal Cable:
Capable of transferring, well, universal energy from one place to another. These guys are super fancy and can be configured on their sides to behave differently.
Pressurized Tubes:
Capable of transferring gasses from one place to another.
Mechanical Pipes:
Capable of transferring fluids from place to another. These guys are a feat of rendering, they look way cool.
Logistical Transporters:
Capable of transferring items and blocks from one place to another. These function identically to RedPower tubes, and have a fully-implemented color-coded sorting system.
Here's a screenshot of all the current Mekanism transmitters.
Sorting:
Don't lie, you miss RedPower. Everyone does. For me, the biggest hit was the loss of the Pneumatic Tubes, which were the core of my sorting systems until development stopped. Well I did my best to replace them, and with it I've created a system possibly even better than RedPower had. Here are some of the features:
Color-coded transporters without the need of dyes. Just shift-right click with a Configurator.
Sort items based off the same principles implemented in the Digital Miner, but with even more features.
Round-robin sorting to equally distribute your items.
Configure Mekanism-based machines to only input items with specific color tags, and output items with other color tags.
Designed efficiently using an advanced A* pathfinding algorithm.
Use the Restrictive Transporter to create path restrictions, and the Diversion Transporter to set up your sorting networks with redstone logic.
Configure Logistical Transporters to automatically take items out of connected inventories without using an ejector of some kind.
Watch beautifully-rendered items and color tags flow through your transporters.
Below is a screenshot demonstrating the tip of the iceberg of what Mekanism's sorting can do. Like the storage things? They're Bins, come with Mekanism free of charge
Other things I wanted to put here
Mekanism's Bins, also known as "complete ripoffs of Factorization Barrels" by some, are actually really cool (and in my opinion unique) devices. Not only do they serve as barrels do, but they work as portable storage units. Upon breaking them, they maintain their contents, and you can retrieve them as items by simply placing them in your crafting grid. You can then take individual stacks of items out of the Bins, and put them back in by combining a Bin and another stack in your crafting grid.
Energy Cubes are also cool. Aside from just looking awesome, they serve as universal power converters in their block form. Even cooler, they keep their energy when broken, and work as batteries.I'm done writing here, but this barely touches what Mekanism can do. Trust me, you'll find Mekanism satisfactory. You're gonna like the way your Digital Miner looks, I guarantee it.
Wiki
Mekanism has its very own wiki! Please contribute if you know anything at all about the mod.
Mekanism is under the MIT license, giving you, as a user or developer, near-absolute rights to my mod. This means you can go through my source code and learn from it yourself, even take some of its code and use it in your own public works. This means that I encourage modpack owners to use Mekanism in their packwithout asking me. It's annoying to approve every single owner's modpack request, and I honestly may just say no if you send me a PM asking. If you need proof, just link this page.
Please submit pull requests if you have any ideas for my mod. This is the easiest way for me to add new features. 99% of the time I will put your code into my mod!
Download
Mekanism now has its own website, hosted by GoDaddy and based in WordPress. Kudos to Tyrantelf (IonGaming) for hosting my build server at a great price.
Also, due to popular demand, I have included a donate button below. I pay about $20/month for website and server hosting, as well as an additional yearly fee to keep my domain name. All donations are greatly appreciated, and if you include a message with your username on any donation over $5, you'll get your very own MekaCape™
java.lang.NoClassDefFoundError: mekanism/common/multipart/PartLogisticalTransporter$TransporterPipeProxy
at mekanism.common.multipart.PartLogisticalTransporter.<init>(PartLogisticalTransporter.java:65)
at mekanism.common.multipart.PartDiversionTransporter.<init>(PartDiversionTransporter.java:21)
at mekanism.common.multipart.PartSidedPipe.getPartType(PartSidedPipe.java:120)
at mekanism.common.multipart.ItemPartTransmitter.newPart(ItemPartTransmitter.java:77)
at codechicken.multipart.TItemMultiPart$class.place$1(ItemMultiPart.scala:32)
at codechicken.multipart.TItemMultiPart$class.onItemUse(ItemMultiPart.scala:47)
at codechicken.multipart.JItemMultiPart.func_77648_a(ItemMultiPart.scala:14)
at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:127)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78760_a(PlayerControllerMP.java:353)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1435)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1941)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: mekanism.common.multipart.PartLogisticalTransporter$TransporterPipeProxy
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 20 more
Caused by: java.lang.NoClassDefFoundError: buildcraft/api/transport/IPipe
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
... 22 more
Caused by: java.lang.ClassNotFoundException: buildcraft.api.transport.IPipe
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 26 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
... 28 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at mekanism.common.multipart.PartLogisticalTransporter.<init>(PartLogisticalTransporter.java:65)
at mekanism.common.multipart.PartDiversionTransporter.<init>(PartDiversionTransporter.java:21)
at mekanism.common.multipart.PartSidedPipe.getPartType(PartSidedPipe.java:120)
at mekanism.common.multipart.ItemPartTransmitter.newPart(ItemPartTransmitter.java:77)
at codechicken.multipart.TItemMultiPart$class.place$1(ItemMultiPart.scala:32)
at codechicken.multipart.TItemMultiPart$class.onItemUse(ItemMultiPart.scala:47)
at codechicken.multipart.JItemMultiPart.func_77648_a(ItemMultiPart.scala:14)
at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:127)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78760_a(PlayerControllerMP.java:353)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1435)
The Meaning of Life, the Universe, and Everything.
Location:
Las Vegas, Nevada
Join Date:
7/26/2014
Posts:
115
Minecraft:
Drako Alcarus
Member Details
I have a problem, and need help fixing it. When I try to place a new machine into the factory to change its function, the item gets deleted. If it goes through, and the other item is bumped out, it appears fine. When I try to place the changed block in the world, it deletes it. I need to know what to do. I really want to get into automation.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/21/2011
Posts:
64
Minecraft:
thr33p10
Member Details
I have seen upgrades get deleted occasionally myself but I figured that one out. If you have NEI in cheat mode the upgrade slot in the machine's GUI overhangs the NEI area and CAN (not always) delete the upgrade you are attempting to install. Simple fix: don't be in NEI's cheat mode! Use recipe mode for NEI and the upgrades always install fine.
I have seen upgrades get deleted occasionally myself but I figured that one out. If you have NEI in cheat mode the upgrade slot in the machine's GUI overhangs the NEI area and CAN (not always) delete the upgrade you are attempting to install. Simple fix: don't be in NEI's cheat mode! Use recipe mode for NEI and the upgrades always install fine.
Makes sense. I was making a test factory in creative, and I was having trouble with that.
On another note, I was trying it in survival, and doing so just drops the item on the ground and exits the GUI for the factory.
Somebody please help. I have been searching the internet for hours looking for a solution to my problem. So I downloaded Mekanism because it looks like a ton of fun. I am running on Forge 1.7.10 and i also have a bunch of other mods installed. I also have the SPHAX texture packs for these mods and everything works fine. But after i downloaded Mekanism and ran Minecraft all my textures had been set back to the base mod and Minecraft textures. I downloaded Mekanism from a couple different places and through a couple different methods with the same results. I went to the Resource packs tab many times and kept trying to get the textures to work but they just won't as long as Mekanism is installed. I can't find any information on this or anyone who has had the same problem everywhere and I've searched all over the place. Please help.
I don't know if I'm the only one having this issue, but I had to download the "main" Mekanism jar multiple times for it to work.
I use the 7.1.2.160 version, the latest currently available but I got this problem with a few other versions I tried as well.
The file's size was not the same everytime I tried, and it worked once I got a file of approximately 13.330Kb.
I don't think the problem was on my side since I've got a good internet connection and other files I downloaded before and after this one didn't have any problem.
Anyway now I can play with Mekanism again, it was just an annoying issue so I wanted to post this since it might be usefull to other people as well
Rollback Post to RevisionRollBack
"‘Checkmate’ doesn’t mean you’ve simply cornered the enemy king. It's a declaration that the enemy king is yours."
"Hate me, you can't escape me!"
The Meaning of Life, the Universe, and Everything.
Join Date:
8/11/2014
Posts:
45
Minecraft:
oComfy
Member Details
Anyone else having issues with their Digital Miner? Mine seem's to like to shut down on it's own. I have it Very Sufficiently powered and it's got a Chunk Loader sitting right next to it set to 9 Chunks :S
Hey just a quick question about the robit it seems to keep dropping as an item once I get a little bit far away from my charge pad is this a bug because when I pick it up it is still fully charged and I cant replace him unless at the charge pad so its rather annoying just wondering why its happening?
I haven't been to this thread for awhile, but I have always used Mekanism. I'm curious if the issue of not being able to mine Gregtech ores with the miner has been addressed? Thank you, and thank you Aidan for this cool mod!
Anyone else having issues with their Digital Miner? Mine seem's to like to shut down on it's own. I have it Very Sufficiently powered and it's got a Chunk Loader sitting right next to it set to 9 Chunks :S
Did you add anything to the Digital Miner's Config?
I crashed and it looks like Mekanism was the problem but I'm not sure .-.
Hero's Destiny! A WIP mod coming soon!
SciTech! An amazing WIP technology mod that lets you tamper with RADIOACTIVE substances!
Gunpowder is easy to farm if you have a "dark room" mob spawner (you know, those large cobblestone monstrosities in the sky where mobs fall to their death). My solution to the problem is to install Ender IO. You can build your own spawners (powered, of course) with any hostile/neutral mob (villagers don't work) by using a broken spawner. Goes like this:
If you mine your diamonds with the digital miner in silk touch mode, you'll
get Diamond Ore Blocks, which can be processed for a larger diamond yield.
I don't know how much, though, you'll have to experiment
---- Minecraft Crash Report ----
// I'm sorry, Dave.
Time: 06/02/15 6:00 PM
Description: Unexpected error
java.lang.NoClassDefFoundError: mekanism/common/multipart/PartLogisticalTransporter$TransporterPipeProxy
at mekanism.common.multipart.PartLogisticalTransporter.<init>(PartLogisticalTransporter.java:65)
at mekanism.common.multipart.PartDiversionTransporter.<init>(PartDiversionTransporter.java:21)
at mekanism.common.multipart.PartSidedPipe.getPartType(PartSidedPipe.java:120)
at mekanism.common.multipart.ItemPartTransmitter.newPart(ItemPartTransmitter.java:77)
at codechicken.multipart.TItemMultiPart$class.place$1(ItemMultiPart.scala:32)
at codechicken.multipart.TItemMultiPart$class.onItemUse(ItemMultiPart.scala:47)
at codechicken.multipart.JItemMultiPart.func_77648_a(ItemMultiPart.scala:14)
at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:127)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78760_a(PlayerControllerMP.java:353)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1435)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1941)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: mekanism.common.multipart.PartLogisticalTransporter$TransporterPipeProxy
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 20 more
Caused by: java.lang.NoClassDefFoundError: buildcraft/api/transport/IPipe
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
... 22 more
Caused by: java.lang.ClassNotFoundException: buildcraft.api.transport.IPipe
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 26 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
... 28 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at mekanism.common.multipart.PartLogisticalTransporter.<init>(PartLogisticalTransporter.java:65)
at mekanism.common.multipart.PartDiversionTransporter.<init>(PartDiversionTransporter.java:21)
at mekanism.common.multipart.PartSidedPipe.getPartType(PartSidedPipe.java:120)
at mekanism.common.multipart.ItemPartTransmitter.newPart(ItemPartTransmitter.java:77)
at codechicken.multipart.TItemMultiPart$class.place$1(ItemMultiPart.scala:32)
at codechicken.multipart.TItemMultiPart$class.onItemUse(ItemMultiPart.scala:47)
at codechicken.multipart.JItemMultiPart.func_77648_a(ItemMultiPart.scala:14)
at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:127)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78760_a(PlayerControllerMP.java:353)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1435)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Zeus153'/231, l='MpServer', x=708.28, y=78.62, z=-245.17]]
Chunk stats: MultiplayerChunkCache: 285, 285
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (64,64,256), Chunk: (at 0,4,0 in 4,16; contains blocks 64,0,256 to 79,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 217091 game time, 225709 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 65 total; [EntitySlime['Slime'/275, l='MpServer', x=647.31, y=62.00, z=-194.69], EntityCow['Cow'/274, l='MpServer', x=670.03, y=71.00, z=-186.97], EntitySlime['Slime'/273, l='MpServer', x=656.69, y=60.02, z=-179.31], EntityCow['Cow'/272, l='MpServer', x=777.78, y=77.00, z=-211.75], EntitySlime['Slime'/276, l='MpServer', x=651.31, y=66.69, z=-193.31], EntityCow['Cow'/282, l='MpServer', x=685.19, y=73.00, z=-175.19], EntitySlime['Slime'/281, l='MpServer', x=719.72, y=16.11, z=-175.38], EntityCow['Cow'/280, l='MpServer', x=776.69, y=77.00, z=-201.25], EntityCreeper['Creeper'/1227, l='MpServer', x=708.50, y=16.00, z=-166.50], EntityCow['Cow'/258, l='MpServer', x=773.97, y=84.00, z=-241.09], EntityCow['Cow'/259, l='MpServer', x=772.66, y=89.00, z=-247.72], EntityCow['Cow'/256, l='MpServer', x=753.50, y=81.00, z=-210.63], EntityCow['Cow'/257, l='MpServer', x=765.03, y=80.00, z=-215.13], EntityCow['Cow'/262, l='MpServer', x=694.34, y=77.00, z=-180.72], EntityCow['Cow'/263, l='MpServer', x=695.19, y=84.00, z=-187.06], EntityCow['Cow'/260, l='MpServer', x=717.88, y=85.00, z=-189.09], EntityBat['Bat'/1244, l='MpServer', x=680.50, y=19.52, z=-174.31], EntityCreeper['Creeper'/1109, l='MpServer', x=686.50, y=23.00, z=-219.50], EntitySheep['Sheep'/266, l='MpServer', x=776.47, y=84.00, z=-246.63], EntitySlime['Slime'/267, l='MpServer', x=656.38, y=66.00, z=-192.31], EntityPig['Pig'/264, l='MpServer', x=782.91, y=69.00, z=-259.13], EntitySkeleton['Skeleton'/1110, l='MpServer', x=686.50, y=23.00, z=-217.50], EntityCow['Cow'/265, l='MpServer', x=776.41, y=83.00, z=-237.63], EntityCow['Cow'/391, l='MpServer', x=636.75, y=77.00, z=-185.44], EntityCreeper['Creeper'/270, l='MpServer', x=758.50, y=57.00, z=-204.50], EntityCow['Cow'/390, l='MpServer', x=631.03, y=77.00, z=-185.13], EntityCow['Cow'/268, l='MpServer', x=662.47, y=85.00, z=-204.34], EntityCow['Cow'/269, l='MpServer', x=670.78, y=79.00, z=-294.13], EntityXPOrb['Experience Orb'/443, l='MpServer', x=588.84, y=10.25, z=-289.25], EntityXPOrb['Experience Orb'/444, l='MpServer', x=588.63, y=10.25, z=-289.25], EntityZombie['Zombie'/923, l='MpServer', x=735.53, y=47.00, z=-276.03], EntityXPOrb['Experience Orb'/445, l='MpServer', x=589.13, y=10.25, z=-289.25], EntityCow['Cow'/311, l='MpServer', x=639.91, y=77.00, z=-195.75], EntityCreeper['Creeper'/921, l='MpServer', x=729.50, y=49.00, z=-274.50], EntityCreeper['Creeper'/911, l='MpServer', x=670.50, y=23.00, z=-174.50], EntityCreeper['Creeper'/1278, l='MpServer', x=777.50, y=75.00, z=-317.50], EntityCow['Cow'/298, l='MpServer', x=662.94, y=75.00, z=-167.88], EntityCow['Cow'/337, l='MpServer', x=654.19, y=77.00, z=-164.22], EntityZombie['Zombie'/1012, l='MpServer', x=764.50, y=19.00, z=-171.50], EntitySkeleton['Skeleton'/1410, l='MpServer', x=704.50, y=18.00, z=-293.50], EntityZombie['Zombie'/1408, l='MpServer', x=735.03, y=29.00, z=-191.50], EntityCow['Cow'/239, l='MpServer', x=729.69, y=84.00, z=-211.50], EntityBat['Bat'/1336, l='MpServer', x=696.61, y=49.63, z=-296.64], EntityCow['Cow'/238, l='MpServer', x=742.38, y=76.00, z=-263.63], EntityCow['Cow'/236, l='MpServer', x=699.41, y=86.00, z=-208.75], EntitySkeleton['Skeleton'/990, l='MpServer', x=697.50, y=25.00, z=-289.50], EntityCow['Cow'/235, l='MpServer', x=744.50, y=73.00, z=-245.72], EntityCow['Cow'/234, l='MpServer', x=711.81, y=91.00, z=-284.78], EntityCow['Cow'/233, l='MpServer', x=719.72, y=84.00, z=-282.53], EntityClientPlayerMP['Zeus153'/231, l='MpServer', x=708.28, y=78.62, z=-245.17], EntityBat['Bat'/1330, l='MpServer', x=636.81, y=17.99, z=-172.86], EntityEnderman['Enderman'/862, l='MpServer', x=773.03, y=43.00, z=-198.75], EntityCow['Cow'/254, l='MpServer', x=664.47, y=76.00, z=-277.72], EntityCow['Cow'/255, l='MpServer', x=753.59, y=82.00, z=-213.63], EntityCow['Cow'/252, l='MpServer', x=679.59, y=74.00, z=-207.63], EntityCow['Cow'/253, l='MpServer', x=672.28, y=74.00, z=-204.31], EntitySheep['Sheep'/250, l='MpServer', x=765.91, y=85.00, z=-229.13], EntityCow['Cow'/251, l='MpServer', x=762.78, y=84.00, z=-225.50], EntitySheep['Sheep'/248, l='MpServer', x=764.50, y=84.00, z=-226.50], EntitySheep['Sheep'/249, l='MpServer', x=762.94, y=86.00, z=-226.97], EntityCow['Cow'/244, l='MpServer', x=709.88, y=86.00, z=-191.94], EntityCow['Cow'/245, l='MpServer', x=709.41, y=85.00, z=-206.75], EntityCow['Cow'/242, l='MpServer', x=748.84, y=85.00, z=-215.19], EntityCow['Cow'/361, l='MpServer', x=786.22, y=90.00, z=-315.78], EntityCow['Cow'/240, l='MpServer', x=729.22, y=84.00, z=-208.84]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 223607024 bytes (213 MB) / 457359360 bytes (436 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 9 mods loaded, 9 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMultipart{1.1.0.314} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mekanism{7.1.1} [Mekanism] (Mekanism-1.7.10-7.1.1.127.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MekanismGenerators{7.1.1} [MekanismGenerators] (MekanismGenerators-1.7.10-7.1.1.127.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MekanismTools{7.1.1} [MekanismTools] (MekanismTools-1.7.10-7.1.1.127.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
McMultipart{1.1.0.314} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMicroblock{1.1.0.314} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.7.10-Forge10.13.0.1180
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics Family GL version 3.1.0 - Build 8.15.10.2538, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: Canadian English (Canada)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I figured if this is a bug it would help u develop the mod but also I need help.
Sometimes it does it with upgrades, too.
thr33p10
http://www.artifactovol.ca
Makes sense. I was making a test factory in creative, and I was having trouble with that.
On another note, I was trying it in survival, and doing so just drops the item on the ground and exits the GUI for the factory.
I use the 7.1.2.160 version, the latest currently available but I got this problem with a few other versions I tried as well.
The file's size was not the same everytime I tried, and it worked once I got a file of approximately 13.330Kb.
I don't think the problem was on my side since I've got a good internet connection and other files I downloaded before and after this one didn't have any problem.
Anyway now I can play with Mekanism again, it was just an annoying issue so I wanted to post this since it might be usefull to other people as well
"‘Checkmate’ doesn’t mean you’ve simply cornered the enemy king. It's a declaration that the enemy king is yours."
"Hate me, you can't escape me!"
SAO UI mod, now maintained by me and an awesome team of artists
If my comment helped you, don't hesitate to hit that green UP arrow
Did you add anything to the Digital Miner's Config?
http://pastebin.com/B6s5rA3g
^^crash report
Nope. The only part of the config I touched was Ore Generation :/