I'm loving how Mekanism is progressing. It is quickly becoming my favorite power/ore processing mod.
No crashes, but is anyone else getting a visual white flash around wind mills and advanced solar panels? it seems to come along with a significant drop in FPS.
Hi, I just downloaded and installed the latest Mek mod and I'm still having an issue with the chemical washer. in the GUI the input tab is on the right side not the left and consequently I can't put anything into it. A pic is attached. Even when directly attached to the dissolution chamber nothing is getting passed to it. I am able to store the slurry in tanks for now. I have Railcraft, Tinker's construct, Thermal Expansion, Universal elec, Buildcraft and NEI mods installed. Anybody got any ideas as to why it's like this? is it a bug? I'm using 1.7.10. Kids got it for me for a birthday present.
Not sure why the gui shows your input tabs on the right, but if the washer is producing slury as in it's working but just not ejecting have you checked the crystalizer to see if it's backed up? I ask because this section of ore production tends to work faster than the next step. If the machines down the line are still processing it may not be accepting anything because of that. Just a guess.
I posted earlier that Mekanism was crashing on start and I ended up rebuilding my pack an uploaded Mekanism with in the first 5 mods. Railcraft was a mod that kept causing Mekanism to crash the game before and I installed it right after Mekanism. No crash.
The mod that caused Mekanism to crash this time around was Infinitubes by Immibis. I wasn't really attached to InfiniTubes so I just left it out and no crashes from Mekanism now.
Oh, and I checked my mod list and didn't see any that were using the IC2 API and I don't use IC2 in my mods. (in case anyone was wondering)
Disconnected the turbines from the rest of my power network, and they all still sat at zero. Cycled my cables from basic to elite universals, same thing. Switched over to leadstone conduits from thermal expansion, and then things started to work how they used to. Not really sure what's going on though :\
As soon as I connect two turbines to the same stretch of universal cable now, I start to see both of them drain their batteries...very strange
edit: Took my digital miner down, and everything is back to normal...That being said, I've never encountered this when running a miner before
edit2: Went to swap back all the basic cables I had laid down thinking I had solved it, once my advanced were set back down it all started draining again. Off to bed for now
Hi, I love this mod but I've run into an issue with crafting the paxel. I can make all the tools with the Mekanism ingots, like obsidian, but when I go to make a paxel with them, there's nothing in the crafting table output slot. Same problem if I use vanilla tools.
I'm using Forge for 1.6.4 with Mek version 6.0.4.42. I'm using the Life in the Woods modpack with NEI, TC, TE3, AE and Factorization added to it, plus a few others, but not IC, Buildcraft or MFR.
I installed this on Tekkitmain and i don't have the pipes:Universal Cable, Pressurized Tubes, Mechanical Pipes and Logistical Transporters. Can anybody tell me what's going on?
Hey Aidancbrady, I've just see a bug with your universal energy pipe. The bug itself i that when I put pipe in the aroma dimensional world, they are also place in the overworld. Don't know if it is Aroma or Mekanism "fault" but just wanna tell you:p
I currently have 50 mods installed but every time i have mekanism installed the game crashes >:(
There is nothing in your post that would actually help anyone to assist you. Please post the error log in spoilers or provide a link to a pastebin (or equivalent) page.
There is nothing in your post that would actually help anyone to assist you. Please post the error log in spoilers or provide a link to a pastebin (or equivalent) page.
Just tried #97 and logistical transporters still do not connect to buildcraft transport pipes, nor do mechanical pipes connect to fluid pipes.
also, do logistical pipes need some kind of interface to react to redstone signals, I could not get them to turn off even after using the configurator
I'm sorry, I did not read your post carefully enough. Regarding connecting BC pipe to Mek pipe... no. Not gonna happen. Put some sort of buffer between the two systems, like a chest. Even if it DID connect, I'd still recommend a buffer between the two.
Regarding the redstone signalling, It looks like there was some work to fix that in build97. If you're still seeing the issue, post a pic in the github so that they can reproduce the problem then fix it.
I'd like to report a bug with the atomic disassembler
When i have it selected on my hotbar and open my inventory everything is there, but when i select something else on my hotbar and open my inventory, everything goes invisible
I had tried that with .91 but found it to not work. Thank you for letting it be known.
92 also still crashes with redstone arsenal, but grimallq's advice fixes that issue as well.
No crashes, but is anyone else getting a visual white flash around wind mills and advanced solar panels? it seems to come along with a significant drop in FPS.
I posted earlier that Mekanism was crashing on start and I ended up rebuilding my pack an uploaded Mekanism with in the first 5 mods. Railcraft was a mod that kept causing Mekanism to crash the game before and I installed it right after Mekanism. No crash.
The mod that caused Mekanism to crash this time around was Infinitubes by Immibis. I wasn't really attached to InfiniTubes so I just left it out and no crashes from Mekanism now.
Oh, and I checked my mod list and didn't see any that were using the IC2 API and I don't use IC2 in my mods. (in case anyone was wondering)
Disconnected the turbines from the rest of my power network, and they all still sat at zero. Cycled my cables from basic to elite universals, same thing. Switched over to leadstone conduits from thermal expansion, and then things started to work how they used to. Not really sure what's going on though :\
As soon as I connect two turbines to the same stretch of universal cable now, I start to see both of them drain their batteries...very strange
edit: Took my digital miner down, and everything is back to normal...That being said, I've never encountered this when running a miner before
edit2: Went to swap back all the basic cables I had laid down thinking I had solved it, once my advanced were set back down it all started draining again. Off to bed for now
I'm using Forge for 1.6.4 with Mek version 6.0.4.42. I'm using the Life in the Woods modpack with NEI, TC, TE3, AE and Factorization added to it, plus a few others, but not IC, Buildcraft or MFR.
Formerly known as ORabbit around these parts.
Thank you, the workaround you linked worked for me as well.
There is nothing in your post that would actually help anyone to assist you. Please post the error log in spoilers or provide a link to a pastebin (or equivalent) page.
Try build 96+
"Oops. Missed a loop with direct emission to BC."
http://aidancbrady.com/mekanism/download/
how about extraction from thermal expansion machines? things go in just fine but taking them out again....
Just tried #97 and logistical transporters still do not connect to buildcraft transport pipes, nor do mechanical pipes connect to fluid pipes.
also, do logistical pipes need some kind of interface to react to redstone signals, I could not get them to turn off even after using the configurator
I'm sorry, I did not read your post carefully enough. Regarding connecting BC pipe to Mek pipe... no. Not gonna happen. Put some sort of buffer between the two systems, like a chest. Even if it DID connect, I'd still recommend a buffer between the two.
Regarding the redstone signalling, It looks like there was some work to fix that in build97. If you're still seeing the issue, post a pic in the github so that they can reproduce the problem then fix it.
When i have it selected on my hotbar and open my inventory everything is there, but when i select something else on my hotbar and open my inventory, everything goes invisible