Is there any way to have the salination plant make brine at night?
short from sticking it in a dimension where its always daylight (like a mystcraft world) no, your best bet fro brine production is multiple salination plans in a hot biome as big as they can be made feeding into a tank so overflow is stored.
Does anyone know if the Digital Miner chunkloads the area it's working in?
Looked around a bunch last night and couldn't find a definitive answer one way or another. Figured i'd ask here before finding the code given that while I can read Java I don't know what's going on with Forge and MC half the time.
Mekanism v7 Over two million downloads! Introduction
Mekanism is an independent tech mod that brings low, mid, and high tier machinery to Minecraft. The mod doesn't have an actual goal, and you'll understand this when you see all the random content Mekanism contains, from jetpacks to balloons. However, I can assure you that you'll notice all the content blend together as you get to know the mod better!
Mekanism uses a tier-based system when organizing several of its core features, including Energy Cubes and Factories. There are four tiers: basic, the simplest tier, advanced, the second-most basic tier, elite, the second-most complex tier, and ultimate, the most complex tier. You can upgrade tiers by placing the component in a crafting grid and surrounding it with the necessary resources for the next upgrade (I recommend NotEnoughItems!).
By the time you've been using Mekanism for a while, you'll have a near-instructible suit of Obsidian Armor, be obtaining four ingots for each ore you mine, have the ability to fly wherever you want with the hydrogen-powered jetpacks, and have a cute robotic friend following you around while you mine.
Features
Compatibility
Compatibility comes first. While Mekanism will run just fine alone, I have spent so very long adding in integration to make Mekanism seem like it blends in perfectly when you have other mods installed. Whether you are powering my machinery with EU, RF, MJ or whatever it is, they will work. IC2 and TE recipes are implemented in my respective machines, and just about everything else will work as well. I like to think of this as one of Mekanism's best features.
Ore Processing
Mekanism features an extremely advanced, extensive ore processing system. From simple machines used to process ores into ingots electronically, to complex chemical-based ore injection used to gain four ingots for every ore mined, Mekanism covers basic smelting, as well as 2x, 3x, and 4x duplication. All machines have configurable input and eject sides, allowing you to have complete control over how you want to manage your machinery. Mekanism also features the Combiner, which allows you to recreate the ores you've already processed.
Here's a cool picture of an automated ore processor I set up (using purely Mekanism) that can create four ingots for every ore.
Factories
Although this really belongs in the "Ore Processing" section, Factories are just too cool to be mixed together with other content. Mekanism introduces the concept of "factories," which are multi-operation machines that can process multiple stacks of ores simultaneously. In a single machine, you can be smelting several stacks of ore into ingots, enriching several stacks of ores into dusts, or crushing several stacks of cobblestone into gravel. The Factories follow base Mekanism tiers, with the Basic Factories processing three stacks at once, the Advanced Factories processing five stacks at once, and the Elite Factories processing seven stacks at once. In other words, the Factory can be seen as seven machines in one in it's elite tier.
Here's a screenshot of an Elite Factory interface; it's too awesome to not show off.
Ores
All Mekanism ores have configurable spawn rates and disable options in the config (Mekanism.config). It's pretty self-explanatory.
Mekanism is founded off the resource "Osmium" which generates pretty commonly at any Y level below 60. Osmium can be used to create tools and armor, but it is primarily used in the makings of machinery. If you have NEI, you'll see that you really can't do much without Osmium.
Mekanism also generates Tin and Copper, both of which can be easily disabled (and I'm assuming many people will since 99% of mods have their own form of tin and copper).
Armor and Tools
Mekanism brings five new sets of armor and tools to the table, as well as the ever-famed Paxel (an all-in-one tool).
However, as Mekanism is a "tech mod," it has to have some cool techy gadgets. The Atomic Disassembler is an expensive, electronic multi-tool that can be set to mine at different speeds. The Walkie Talkie is a super fancy device that allows for SMP-based voice chat. Can't forget the Jetpack and Scuba Mask/Tank combination (which don't need a description).
Here are a few pictures that highlight the Jetpack and the Scuba Mask - note the Walkie Talkie in the second picture.
Robit
A cute little electronic robot that will follow you around and collect item drops for you. He also serves as a portable furnace, workbench, anvil, chest, and spirit lifter.
Here's a screenie.
Mining
Mekanism introduces the "Digital Miner" - an automated mining machine that can sort through terrain and pick out the resources you specify. It uses a filter-based system, and will then go through the range you specify and mine the blocks it needs to. It can be configured with ItemStack-based filters, which will check to match the block ID and metadata of the blocks it mines with the stack you define in the filter, and OreDict filters, which allow you to only mine blocks with certain flags registered in the Ore Dictionary. You can find OreDict keys of items and blocks by using the Dictionary, a handy tool Mekanism provides. Examples of OreDict keys below:
oreDiamond: all blocks registered as Diamond Ore will be mined.
*Gold: all blocks with an OreDict key that ends with "Gold" will be mined.
ore*: all blocks with an OreDict key that starts with "ore" will be mined (note this will mine just about all ores under the surface).
You can also configure the miner to replace the blocks it mines with a block defined in it's interface. I will warn you now, this beast uses a lot of energy.
Here's a screenshot of the Miner itself as well as it's Config interface. Note the ItemStack and OreDict filter in the interface. She's a beaut, eh?
Dynamic Tanks
Dynamic Tanks are the best of both worlds: whatever is in between Multi-Tanks and Iron Tanks. These are multiblock tanks that can be shaped as any rectangular prism (capping at 18x18x18). Use Dynamic Glass, Dynamic Valve, and Dynamic Tank blocks to create a tank fit for you!
Here's a screenshot of a 4x4x4 Dynamic Tank.
Transmitters
Mekanism features ways of transmitting items, fluids, gasses and energy from once place to another, devices we call "transmitters." Transmitters all have some similar characteristics, and these are as follows:
Transmitters (excluding the Logistical Transporter) will not function when powered by a redstone signal.
All transmitters seamless work with Forge Multipart.
Excluding the Logistical Transporter which obviously behaves differently, transmitters hold buffers that are dependent upon how many transmitters are in the network. For example, if you have two Universal Cables connected together, your network will have a capacity of 20 KJ.
All transmitters look really cool.
Here is some information on each individual transmitter:
Universal Cable:
Capable of transferring, well, universal energy from one place to another. These guys are super fancy and can be configured on their sides to behave differently.
Pressurized Tubes:
Capable of transferring gasses from one place to another.
Mechanical Pipes:
Capable of transferring fluids from place to another. These guys are a feat of rendering, they look way cool.
Logistical Transporters:
Capable of transferring items and blocks from one place to another. These function identically to RedPower tubes, and have a fully-implemented color-coded sorting system.
Here's a screenshot of all the current Mekanism transmitters.
Sorting:
Don't lie, you miss RedPower. Everyone does. For me, the biggest hit was the loss of the Pneumatic Tubes, which were the core of my sorting systems until development stopped. Well I did my best to replace them, and with it I've created a system possibly even better than RedPower had. Here are some of the features:
Color-coded transporters without the need of dyes. Just shift-right click with a Configurator.
Sort items based off the same principles implemented in the Digital Miner, but with even more features.
Round-robin sorting to equally distribute your items.
Configure Mekanism-based machines to only input items with specific color tags, and output items with other color tags.
Designed efficiently using an advanced A* pathfinding algorithm.
Use the Restrictive Transporter to create path restrictions, and the Diversion Transporter to set up your sorting networks with redstone logic.
Configure Logistical Transporters to automatically take items out of connected inventories without using an ejector of some kind.
Watch beautifully-rendered items and color tags flow through your transporters.
Below is a screenshot demonstrating the tip of the iceberg of what Mekanism's sorting can do. Like the storage things? They're Bins, come with Mekanism free of charge
Other things I wanted to put here
Mekanism's Bins, also known as "complete ripoffs of Factorization Barrels" by some, are actually really cool (and in my opinion unique) devices. Not only do they serve as barrels do, but they work as portable storage units. Upon breaking them, they maintain their contents, and you can retrieve them as items by simply placing them in your crafting grid. You can then take individual stacks of items out of the Bins, and put them back in by combining a Bin and another stack in your crafting grid.
Energy Cubes are also cool. Aside from just looking awesome, they serve as universal power converters in their block form. Even cooler, they keep their energy when broken, and work as batteries.I'm done writing here, but this barely touches what Mekanism can do. Trust me, you'll find Mekanism satisfactory. You're gonna like the way your Digital Miner looks, I guarantee it.
Wiki
Mekanism has its very own wiki! Please contribute if you know anything at all about the mod.
Mekanism is under the MIT license, giving you, as a user or developer, near-absolute rights to my mod. This means you can go through my source code and learn from it yourself, even take some of its code and use it in your own public works. This means that I encourage modpack owners to use Mekanism in their packwithout asking me. It's annoying to approve every single owner's modpack request, and I honestly may just say no if you send me a PM asking. If you need proof, just link this page.
Please submit pull requests if you have any ideas for my mod. This is the easiest way for me to add new features. 99% of the time I will put your code into my mod!
Download
Mekanism now has its own website, hosted by GoDaddy and based in WordPress. Kudos to Tyrantelf (IonGaming) for hosting my build server at a great price.
Also, due to popular demand, I have included a donate button below. I pay about $20/month for website and server hosting, as well as an additional yearly fee to keep my domain name. All donations are greatly appreciated, and if you include a message with your username on any donation over $5, you'll get your very own MekaCape™
Was wondering if there is anyway to add like flippers i use this mod alone, i love the scuba stuff but flippers are missing and i am building my base under water cause i love the scuba gear..... So flippers of something like that to help with swimming speed would be GREAT!!!!!!!
The function is planned but most likely not in yet.
Darn, looks like i'll have to make some kind of mobile structure to move the chunk loaders around.
Though I can't exactly move the miner, that makes things go *BOOM* rather badly, like corrupt the world badly. (whoops, there goes yet another test world) Not really expecting a fix there, just pointing it out in case anyone else gets ideas. (I used Remain in Motion, the 1.7.10 continuation of Redstone in Motion)
Quote from Senioo»
2. Turrets. We need turrets in MC (ICBM ? ;( ). Balanced turrets though, expensive requiring a lot of power, different "intelligent" computer components like a targeting system/ mob identifier/ etc. and most importantly - AMMO. (No infinity upgrade unless only for creative). At least an arrow one, though a bullet/laser/explosive higher versions would be really useful.
I can really see these things being awesome in Mekanism.
darn you, making me miss ICBM and darn calclavia stopping development of it for what will most likely be another useless total conversion mod continuation.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
First Mek 1.7.10 build: why am I getting sodium from the electrolytic separator instead of hydrogen? Am I missing a step to make hydrogen chloride? Did something change?
I do not know most English I'm sorry, I'm using a translator.
I opened the Gass-Burning Generator by connecting to the Tube Gas-Burning Generator.
To open without any problems when the single player, but was stopped by issuing the crash report when the multiplayer.
This Would a bug of Mekanism?
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
java.lang.ArithmeticException: / by zero
at mekanism.client.gui.GuiGasGauge.getScaledLevel(GuiGasGauge.java:36)
at mekanism.client.gui.GuiGauge.renderScale(GuiGauge.java:58)
at mekanism.client.gui.GuiGauge.renderBackground(GuiGauge.java:50)
at mekanism.client.gui.GuiMekanism.func_146976_a(GuiMekanism.java:117)
at mekanism.generators.client.gui.GuiGasGenerator.func_146976_a(GuiGasGenerator.java:79)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:78)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1352)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at mekanism.client.gui.GuiGasGauge.getScaledLevel(GuiGasGauge.java:36)
at mekanism.client.gui.GuiGauge.renderScale(GuiGauge.java:58)
at mekanism.client.gui.GuiGauge.renderBackground(GuiGauge.java:50)
at mekanism.client.gui.GuiMekanism.func_146976_a(GuiMekanism.java:117)
at mekanism.generators.client.gui.GuiGasGenerator.func_146976_a(GuiGasGenerator.java:79)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:78)
java.lang.NullPointerException: Exception in server tick loop
at mekanism.common.FluidNetwork.onUpdate(FluidNetwork.java:257)
at mekanism.api.transmitters.DynamicNetwork.tick(DynamicNetwork.java:267)
at mekanism.api.transmitters.TransmitterNetworkRegistry.tickEnd(TransmitterNetworkRegistry.java:85)
at mekanism.api.transmitters.TransmitterNetworkRegistry.onTick(TransmitterNetworkRegistry.java:73)
The Meaning of Life, the Universe, and Everything.
Join Date:
2/20/2014
Posts:
54
Member Details
I would like to recommend adding a digital miner blacklist config. Certain blocks, when mined with the digital miner, could cause issues. For example, using the digital miner to collect a certain new block from a certain mod (won't reveal specifics here) causes duping. It's not a very common block, but it is also a very unusual block. Basically lets the player mine the block, place it back down, mine it again, rinse and repeat for infinite of that item. (The output from the miner is greater than what it's actually taking in.)
I have some issues with the logistical transport or the logistical sorter connecting to forestry machines. They fill every inventory slot of the machine even output slots. With makanism machines they behave properly, so there seems to be some incompatibility with forestry. Since enderio item conduits do not have this problem, it is not forestry's problem alone.
I do not know most English I'm sorry, I'm using a translator.
I opened the Gass-Burning Generator by connecting to the Tube Gas-Burning Generator.
To open without any problems when the single player, but was stopped by issuing the crash report when the multiplayer.
This Would a bug of Mekanism?
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
java.lang.ArithmeticException: / by zero
at mekanism.client.gui.GuiGasGauge.getScaledLevel(GuiGasGauge.java:36)
at mekanism.client.gui.GuiGauge.renderScale(GuiGauge.java:58)
at mekanism.client.gui.GuiGauge.renderBackground(GuiGauge.java:50)
at mekanism.client.gui.GuiMekanism.func_146976_a(GuiMekanism.java:117)
at mekanism.generators.client.gui.GuiGasGenerator.func_146976_a(GuiGasGenerator.java:79)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:78)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1352)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at mekanism.client.gui.GuiGasGauge.getScaledLevel(GuiGasGauge.java:36)
at mekanism.client.gui.GuiGauge.renderScale(GuiGauge.java:58)
at mekanism.client.gui.GuiGauge.renderBackground(GuiGauge.java:50)
at mekanism.client.gui.GuiMekanism.func_146976_a(GuiMekanism.java:117)
at mekanism.generators.client.gui.GuiGasGenerator.func_146976_a(GuiGasGenerator.java:79)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:78)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I think you were trying to say the game works good in single player, but crashes in multiplayer when you try to connect the tube to the gas-burning generator. Try connecting the generator directly next to the electrolytic separator without the tube. It should work.
Sorry for the double post, but the editor is a PIECE
Are there any hardcore veterans of Mekanism that can help me with an age old problem? I have four factories set up to blaze through my ores, but the crusher is the slow link in the chain. Is there a catalyst I missed (like oxygen for the purifier) that needs to be input into the crusher? I know this is top secret type stuff, but I have been searching...
Sorry for the double post, but the editor is a PIECE
Are there any hardcore veterans of Mekanism that can help me with an age old problem? I have four factories set up to blaze through my ores, but the crusher is the slow link in the chain. Is there a catalyst I missed (like oxygen for the purifier) that needs to be input into the crusher? I know this is top secret type stuff, but I have been searching...
reading stuff like that tempts me to test whether auto-sort enabled or disabled is faster, i always have a feeling that auto-sort disabled should be faster when mekanism factories are processing the vast majority of your ore types, just since it should lessen how much one machine waits for free slots in another to be able to work.
basically, like, if your ores you are inputting get mixed to where your furnace is smelting, gold and copper, for instance, auto-sort on and one has to fully process before the other can even start, making it potentially more costly energy wise as well as slower overall throughput.
sorry i can't really answer your question though, but you did get me wondering, i doubt i'll wind up doing a scientific test of the above, as well.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
short from sticking it in a dimension where its always daylight (like a mystcraft world) no, your best bet fro brine production is multiple salination plans in a hot biome as big as they can be made feeding into a tank so overflow is stored.
Looked around a bunch last night and couldn't find a definitive answer one way or another. Figured i'd ask here before finding the code given that while I can read Java I don't know what's going on with Forge and MC half the time.
Was wondering if there is anyway to add like flippers i use this mod alone, i love the scuba stuff but flippers are missing and i am building my base under water cause i love the scuba gear..... So flippers of something like that to help with swimming speed would be GREAT!!!!!!!
Darn, looks like i'll have to make some kind of mobile structure to move the chunk loaders around.
Though I can't exactly move the miner, that makes things go *BOOM* rather badly, like corrupt the world badly. (whoops, there goes yet another test world) Not really expecting a fix there, just pointing it out in case anyone else gets ideas. (I used Remain in Motion, the 1.7.10 continuation of Redstone in Motion)
darn you, making me miss ICBM and darn calclavia stopping development of it for what will most likely be another useless total conversion mod continuation.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
I don't have WALIA installed. Any other suggestions?
Mekanism-1.7.10-7.1.0.92
nvm, found the version you're talking about
I opened the Gass-Burning Generator by connecting to the Tube Gas-Burning Generator.
To open without any problems when the single player, but was stopped by issuing the crash report when the multiplayer.
This Would a bug of Mekanism?
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
Time: 10/3/14 9:20 PM
Description: Rendering screen
java.lang.ArithmeticException: / by zero
at mekanism.client.gui.GuiGasGauge.getScaledLevel(GuiGasGauge.java:36)
at mekanism.client.gui.GuiGauge.renderScale(GuiGauge.java:58)
at mekanism.client.gui.GuiGauge.renderBackground(GuiGauge.java:50)
at mekanism.client.gui.GuiMekanism.func_146976_a(GuiMekanism.java:117)
at mekanism.generators.client.gui.GuiGasGenerator.func_146976_a(GuiGasGenerator.java:79)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:78)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1352)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at mekanism.client.gui.GuiGasGauge.getScaledLevel(GuiGasGauge.java:36)
at mekanism.client.gui.GuiGauge.renderScale(GuiGauge.java:58)
at mekanism.client.gui.GuiGauge.renderBackground(GuiGauge.java:50)
at mekanism.client.gui.GuiMekanism.func_146976_a(GuiMekanism.java:117)
at mekanism.generators.client.gui.GuiGasGenerator.func_146976_a(GuiGasGenerator.java:79)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:78)
-- Screen render details --
Details:
Screen name: mekanism.generators.client.gui.GuiGasGenerator
Mouse location: Scaled: (267, 149). Absolute: (800, 450)
Screen size: Scaled: (534, 300). Absolute: (1600, 900). Scale factor of 3
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [GCEntityClientPlayerMP['bassknoppix'/223009, l='MpServer', x=-168.11, y=64.62, z=219.01]]
Chunk stats: MultiplayerChunkCache: 361, 361
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-64,64,252), Chunk: (at 0,4,12 in -4,15; contains blocks -64,0,240 to -49,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 18988133 game time, 10410585 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 85 total; [EntityBlock['unknown'/13353, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/13352, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/13355, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityPig['Pig'/3, l='MpServer', x=-186.88, y=63.00, z=203.94], EntityBlock['unknown'/13354, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/13357, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/13356, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntitySkeleton['Skeleton'/221678, l='MpServer', x=-98.72, y=19.00, z=284.41], EntityBlock['unknown'/13359, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityZombie['Zombie'/221679, l='MpServer', x=-94.97, y=21.00, z=282.53], EntityBlock['unknown'/13358, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/13345, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityWitch['Witch'/224095, l='MpServer', x=-99.50, y=69.00, z=149.50], EntityBlock['unknown'/13344, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/13347, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/13346, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/13349, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/13348, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityTier1Rocket['Tier 1 Rocket'/14, l='MpServer', x=-151.50, y=64.80, z=229.50], EntityBlock['unknown'/13351, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/13350, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntitySpider['Spider'/224070, l='MpServer', x=-89.56, y=66.00, z=157.72], EntityBlock['unknown'/13360, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityCreeper['Creeper'/224078, l='MpServer', x=-183.53, y=46.00, z=250.06], EntityBlock['unknown'/13361, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/13362, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/13363, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/13364, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/13365, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/13366, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/13367, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityZombie['Zombie'/224117, l='MpServer', x=-132.50, y=84.00, z=271.91], GCEntityClientPlayerMP['bassknoppix'/223009, l='MpServer', x=-168.11, y=64.62, z=219.01], EntitySkeleton['Skeleton'/224261, l='MpServer', x=-152.50, y=39.00, z=284.50], EntityCreeper['Creeper'/224260, l='MpServer', x=-148.50, y=39.00, z=284.50], EntityCreeper['Creeper'/224259, l='MpServer', x=-150.50, y=39.00, z=286.50], EntityBlock['unknown'/13338, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/13339, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/13336, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/13337, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntitySpider['Spider'/223858, l='MpServer', x=-169.50, y=70.00, z=282.50], EntityBlock['unknown'/13342, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/13343, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityZombie['Zombie'/224099, l='MpServer', x=-95.50, y=20.00, z=207.50], EntityBlock['unknown'/13340, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/13341, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntitySkeleton['Skeleton'/221926, l='MpServer', x=-139.56, y=15.00, z=256.56], EntitySkeleton['Skeleton'/221927, l='MpServer', x=-138.31, y=15.00, z=256.69], EntityBlock['unknown'/13334, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityCreeper['Creeper'/221922, l='MpServer', x=-141.50, y=15.00, z=256.50], EntityBlock['unknown'/13335, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityCreeper['Creeper'/221923, l='MpServer', x=-138.69, y=15.00, z=255.72], EntityBlock['unknown'/13332, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityBlock['unknown'/13333, l='MpServer', x=2147483647.00, y=2147483647.00, z=2147483647.00], EntityZombie['Zombie'/223744, l='MpServer', x=-157.50, y=69.00, z=285.50], EntityCreeper['Creeper'/223524, l='MpServer', x=-186.50, y=31.00, z=282.50], EntitySpider['Spider'/223535, l='MpServer', x=-161.50, y=1.00, z=143.50], EntitySpider['Spider'/223534, l='MpServer', x=-158.97, y=1.00, z=144.56], EntitySquid['Squid'/222125, l='MpServer', x=-134.09, y=58.00, z=248.66], EntityCreeper['Creeper'/224588, l='MpServer', x=-123.50, y=48.00, z=287.50], EntityZombie['Zombie'/223488, l='MpServer', x=-95.61, y=28.00, z=151.27], EntityBlock['unknown'/13401, l='MpServer', x=-106.75, y=52.00, z=243.25], EntityCreeper['Creeper'/223803, l='MpServer', x=-89.41, y=74.00, z=298.28], EntitySpider['Spider'/223737, l='MpServer', x=-207.50, y=1.00, z=262.50], EntityBat['Bat'/224220, l='MpServer', x=-86.25, y=51.81, z=197.84], EntityZombie['Zombie'/223461, l='MpServer', x=-103.50, y=68.00, z=147.50], EntityBat['Bat'/223957, l='MpServer', x=-145.75, y=38.92, z=290.03], EntityXPOrb['Experience Orb'/223019, l='MpServer', x=-97.31, y=39.25, z=97.69], EntityBat['Bat'/224391, l='MpServer', x=-101.25, y=19.00, z=292.75], EntitySquid['Squid'/223436, l='MpServer', x=-109.31, y=57.00, z=233.09], EntitySquid['Squid'/223437, l='MpServer', x=-105.47, y=57.00, z=231.50], EntitySquid['Squid'/223438, l='MpServer', x=-109.22, y=57.00, z=227.56], EntitySquid['Squid'/223439, l='MpServer', x=-110.75, y=57.00, z=235.75], EntityBat['Bat'/224392, l='MpServer', x=-104.55, y=19.00, z=292.65], EntityBat['Bat'/224395, l='MpServer', x=-102.75, y=17.67, z=297.46], EntityBat['Bat'/224242, l='MpServer', x=-173.97, y=26.01, z=236.56], EntitySkeleton['Skeleton'/223990, l='MpServer', x=-173.50, y=68.00, z=290.50], EntitySlime['Slime'/175222, l='MpServer', x=-100.69, y=16.00, z=295.31], EntityZombie['Zombie'/224158, l='MpServer', x=-118.50, y=85.00, z=267.50], EntityCreeper['Creeper'/223885, l='MpServer', x=-185.69, y=69.00, z=268.91], EntityCreeper['Creeper'/223886, l='MpServer', x=-188.50, y=69.00, z=274.50], EntitySpider['Spider'/223664, l='MpServer', x=-189.50, y=70.00, z=252.50], EntityZombie['Zombie'/223662, l='MpServer', x=-188.50, y=70.00, z=247.50], EntityCreeper['Creeper'/223888, l='MpServer', x=-179.70, y=67.13, z=277.44], EntitySpider['Spider'/223923, l='MpServer', x=-179.50, y=69.00, z=279.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2433)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:908)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_65, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 995768768 bytes (949 MB) / 2623012864 bytes (2501 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 5 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:-OmitStackTraceInFastThrow -Xms2048M -Xmx4096M -XX:PermSize=256M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95
FML: MCP v9.05 FML v7.10.25.1208 Minecraft Forge 10.13.0.1208 Optifine OptiFine_1.7.10_HD_U_A4 142 mods loaded, 141 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
FML{7.10.25.1208} [Forge Mod Loader] (forge-1.7.10-10.13.0.1208-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Forge{10.13.0.1208} [Minecraft Forge] (forge-1.7.10-10.13.0.1208-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
appliedenergistics2-core{rv1-stable-1} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Aroma1997Core{1.0.2.9} [Aroma1997Core] (Aroma1997Core-1.7.10-1.0.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
CodeChickenCore{1.0.3.26} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
<CoFH ASM>{000} [CoFH ASM Data Initialization] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
intelliinput{2.2.0} [IntelliInput for 1.7.10] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MobiusCore{1.2.3} [MobiusCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
NotEnoughItems{1.0.3.56} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.56-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
simplyjetpackscore{1.0} [Simply Jetpacks Coremod] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
OpenModsCore{@VERSION@} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
SansyunoJingiMod{1.8.3} [SansyunoJingiMod] (%5B1.7.x%5D三種の神器MOD ver1.8.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
RedStoneActivationWeaponMod{3.7.1} [RedStoneActivationWeaponMod] (%5B1.7.x%5D赤石解放武器MOD ver3.7.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
bspkrsCore{6.14} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ArmorStatusHUD{1.27} [ArmorStatusHUD] ([1.7.10]ArmorStatusHUD-client-1.27.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
StatusEffectHUD{1.26} [StatusEffectHUD] ([1.7.10]StatusEffectHUD-client-1.26.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
AdditionalEnchantments{1.2d} [AdditionalEnchantments] (AdditionalEnchantments-1.2d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
IC2{2.2.646-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.646-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
AdvancedMachines{1.1.2} [IC2 Advanced Machines Addon] (AdvancedMachines-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
appliedenergistics2{rv1-stable-1} [Applied Energistics 2] (appliedenergistics2-rv1-stable-1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Aroma1997CoreHelper{1.0.2.9} [Aroma1997Core|Helper] (Aroma1997Core-1.7.10-1.0.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Aroma1997sDimension{1.0} [Aroma1997's Dimensional World] (Aroma1997s-Dimensional-World-1.7.2-1.0.2.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
CoFHCore{1.7.10R3.0.0B6} [CoFH Core] (CoFHCore-[1.7.10]3.0.0B6-32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
asielib{0.3.1} [asielib] (AsieLib-1.7.10-0.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Backpack{2.0.0} [Backpack] (backpack-2.0.0-1.7.x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BambooMod{Minecraft1.7.10 var2.6.7} [BambooMod] (Bamboo-2.6.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
bdlib{1.4.3.14} [BD Lib] (bdlib-mc1710-1.4.3.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ThermalFoundation{1.7.10R1.0.0B3} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.0.0B3-8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ThermalExpansion{1.7.10R4.0.0B5} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.0B5-13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BigReactors{0.4.0rc8} [Big Reactors] (BigReactors-0.4.0rc8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Core{6.0.18} [BuildCraft] (buildcraft-6.0.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Builders{6.0.18} [BC Builders] (buildcraft-6.0.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Energy{6.0.18} [BC Energy] (buildcraft-6.0.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Factory{6.0.18} [BC Factory] (buildcraft-6.0.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Transport{6.0.18} [BC Transport] (buildcraft-6.0.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Silicon{6.0.18} [BC Silicon] (buildcraft-6.0.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
CompactSolars{4.4.39.315} [Compact Solar Arrays] (CompactSolars-1.7.10-4.4.39.315-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ComputerCraft{1.64pr4} [ComputerCraft] (ComputerCraft1.64pr4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MineFactoryReloaded{1.7.10R2.8.0RC3} [MineFactory Reloaded] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ForgeMultipart{1.1.0.307} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.0.307-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ProjRed|Core{4.4.9.49} [ProjectRed] (ProjectRed-Base-1.7.10-4.4.9.49.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ProjRed|Transmission{4.4.9.49} [ProjectRed-Transmission] (ProjectRed-Integration-1.7.10-4.4.9.49.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (OpenComputers-MC1.7.10-1.3.4.63-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
OpenComputers{1.3.4.63} [OpenComputers] (OpenComputers-MC1.7.10-1.3.4.63-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Forestry{3.0.0.174} [Forestry for Minecraft] (forestry_1.7.10-3.0.0.174.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Railcraft{9.3.1.0} [Railcraft] (Railcraft_1.7.10-9.3.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
computronics{1.0.5} [Computronics] (Computronics-1.7.10-1.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ImmibisCore{59.0.3} [Immibis Core] (immibis-core-59.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
DimensionalAnchors{59.0.2} [Dimensional Anchors] (dimensional-anchor-59.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
eplus{1.7.2-2.0.4} [Enchanting Plus] (EnchantingPlus-1.7.2-2.0.4 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
EnderIO{1.7.10-2.0.8.221} [Ender IO] (EnderIO-1.7.10-2.0.8.221.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
EnderStorage{1.4.5.24} [EnderStorage] (EnderStorage-1.7.10-1.4.5.24-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
enhancedportals{3.0.6} [EnhancedPortals] (EnhancedPortals_1.7.10-universal-3.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Waila{1.5.3a} [Waila] (Waila-1.5.3a_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
extracells{2.1.12} [ExtraCells] (ExtraCells-1.7.10-2.1.12b8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
flammpfeil.extratanks{mc1.7.2-r2} [ExtraTanks] (ExtraTanks-mc1.7.2-r2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ExtraUtilities{1.1.0k} [Extra Utilities] (extrautilities-1.1.0k.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
factorization.notify{1.0} [Factorization Notification System] (Factorization-1.7.10-0.8.88.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
factorization{1.7.10-0.8.88.1} [Factorization] (Factorization-1.7.10-0.8.88.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
factorization.misc{1.7.10-0.8.88.1} [Factorization Miscellaneous Nonsense] (Factorization-1.7.10-0.8.88.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Steamcraft{0.26.2} [Flaxbeard's Steam Power] (FlaxbeardsSteamPower-1.7.10-0.26.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
GalacticraftCore{3.0.2} [Galacticraft Core] (GalacticraftCore-BETA-1.7-3.0.2.198.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
gendustry{1.3.2.18} [GenDustry] (gendustry-mc1710-1.3.2.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
GraviSuite{1.7.10-2.0.1} [Graviation Suite] (GraviSuite-1.7.10-2.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
IC2NuclearControl{1.7.10.06} [Nuclear Control] (ic2nc-1.7.10-1.7.10.06.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
inpure|core{1.7.10R1.0.0B1} [INpureCore] (INpureCore-[1.7.10]1.0.0B2-4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
IronChest{6.0.43.730} [Iron Chest] (ironchest-1.7.10-6.0.43.730-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
JABBA{1.1.4} [JABBA] (Jabba-1.1.4_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
journeymap{4.0.4} [JourneyMap] (JourneyMap4.0.4_Unlimited_MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
LogisticsPipes{0.8.0.58} [Logistics Pipes] (logisticspipes-0.8.0.58.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Mantle{1.7.10-0.3.1.jenkins180} [Mantle] (Mantle-mc1.7.10-0.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
RedstoneArsenal{1.7.10R1.1.0B4} [Redstone Arsenal] (RedstoneArsenal-[1.7.10]1.1.0B4-10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Mekanism{7.1.1} [Mekanism] (Mekanism-1.7.10-7.1.1.105.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MekanismGenerators{7.1.1} [MekanismGenerators] (MekanismGenerators-1.7.10-7.1.1.105.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MekanismTools{7.1.1} [MekanismTools] (MekanismTools-1.7.10-7.1.1.105.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatAppliedEnergistics{1.7.10R2.8.0RC3} [MFR Compat: Applied Energistics] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatAtum{1.7.10R2.8.0RC2} [MFR Compat: Atum] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatBackTools{1.7.10R2.8.0RC3} [MFR Compat: BackTools] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatBuildCraft{1.7.10R2.8.0RC3} [MFR Compat: BuildCraft] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatChococraft{1.7.10R2.8.0RC2} [MFR Compat: Chococraft] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatExtraBiomes{1.7.10R2.8.0RC2} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatForestry{1.7.10R2.8.0RC3} [MFR Compat: Forestry] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatForgeMicroblock{1.7.10R2.8.0RC3} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatIC2{1.7.10R2.8.0RC3} [MFR Compat: IC2] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatMystcraft{1.7.10R2.8.0RC2} [MFR Compat: Mystcraft] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatPams{1.7.10R2.8.0RC2} [MFR Compat: Pam's Mods] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatProjRed{1.7.10R2.8.0RC2} [MFR Compat ProjectRed] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatRailcraft{1.7.10R2.8.0RC3} [MFR Compat: Railcraft] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatRP2{1.7.10R2.8.0RC2} [MFR Compat: RP2] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatSufficientBiomes{1.7.10R2.8.0RC2} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatThaumcraft{1.7.10R2.8.0RC3} [MFR Compat: Thaumcraft] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatThermalExpansion{1.7.10R2.8.0RC3} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatTwilightForest{1.7.10R2.8.0RC3} [MFR Compat: TwilightForest] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatVanilla{1.7.10R2.8.0RC3} [MFR Compat: Vanilla] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MineMenu{1.1.8} [MineMenu] (MineMenu-1.7.10-1.1.8.B40-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MineTweaker3{${version}} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.8B.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
net.minecraft.scalar.cutall.mod_CutAllSMP{2.4.9} [CutAllSMP] (mod_CutAllSMP_v2.4.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
net.minecraft.scalar.digall.mod_DigAllSMP{2.2.9} [DigAllSMP] (mod_DigAllSMP_v2.2.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
net.minecraft.scalar.lookupid.mod_LookupID{1.2} [LookupID] (mod_LookupID.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
net.minecraft.scalar.mineall.mod_MineAllSMP{2.6.0} [MineAllSMP] (mod_MineAllSMP_v2.6.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
net.minecraft.storagebox.mod_StorageBox{3.0.4} [StorageBox] (mod_StorageBox_v3.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ModTweaker{0.6} [ModTweaker] (ModTweaker-1.7.X-0.6-16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Morpheus{1.7.10-1.5.18} [Morpheus] (Morpheus-1.7.10-1.5.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0-b1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
NEIAddons{1.12.2.9} [NEI Addons] (neiaddons-mc1710-1.12.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
NEIAddons|Botany{1.12.2.9} [NEI Addons: Botany] (neiaddons-mc1710-1.12.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
NEIAddons|Forestry{1.12.2.9} [NEI Addons: Forestry] (neiaddons-mc1710-1.12.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
NEIAddons|CraftingTables{1.12.2.9} [NEI Addons: Crafting Tables] (neiaddons-mc1710-1.12.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
NEIAddons|ExNihilo{1.12.2.9} [NEI Addons: Ex Nihilo] (neiaddons-mc1710-1.12.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
NEIPlugins{1.1.0.9-unofficial} [NEI Plugins Unofficial] (NEIPlugins-MC1.7.10-1.1.0.9-unofficial.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ObsidiPlates{3.0.0.18} [ObsidiPlates] (ObsidiPlates-1.7.10-universal-3.0.0.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
OpenMods{0.6} [OpenMods] (OpenModsLib-1.7.10-0.6-snapshot-224.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
OpenBlocks{1.3} [OpenBlocks] (OpenBlocks-1.7.10-1.3-snapshot-432.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
OpenComponents{0.2.0.15} [OpenComponents] (OpenComponents-MC1.7.10-0.2.0.15-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MapWriter{2.1.1} [MapWriter] (Opis-1.2.3_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Opis{1.2.3} [Opis] (Opis-1.2.3_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
PneumaticCraft{1.2.6} [PneumaticCraft] (PneumaticCraft-1.2.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
pressure{0.9.2.12} [Pressure Piping] (pressure-mc1710-0.9.2.12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
progressiveautomation{1.4.12} [Progressive Automation] (ProgressiveAutomation-1.7.10-1.4.12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
TConstruct{1.7.10-1.6.0.build611} [Tinkers' Construct] (TConstruct_mc1.7.10_1.6.0d40.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ProjRed|Compatibility{4.4.9.49} [ProjectRed-Compatibility] (ProjectRed-Compat-1.7.10-4.4.9.49.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ProjRed|Integration{4.4.9.49} [ProjectRed-Integration] (ProjectRed-Integration-1.7.10-4.4.9.49.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
QuarryPlus{1.7.10-1.5.7.7} [QuarryPlus] (QuarryPlus-1.7.10-1.5.7.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
simplyjetpacks{1.1.0} [Simply Jetpacks] (SimplyJetpacks-MC1.7.10-1.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
spawnchecker{2.1-SNAPSHOT} [SpawnChecker] (SpawnChecker-2.1-SNAPSHOT.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
spawnchecker.presetmode{2.1-SNAPSHOT} [SpawnChecker preset mode] (SpawnChecker-2.1-SNAPSHOT.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
StevesCarts{2.0.0.b18} [Steve's Carts 2] (StevesCarts2.0.0.b18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
StevesFactoryManager{A92} [Steve's Factory Manager] (StevesFactoryManagerA92.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
StevesWorkshop{0.5.1} [Steve's Workshop] (StevesWorkshop-0.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_ecru_SunToGlowstone_Forge{1.0.1} [SunToGlowstone] (SunToGlowstone_Forge v1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
TiCTooltips{1.1.11b} [TiC Tooltips] (TiCTooltips-mc1.7.10-1.1.11b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
TMechworks{1.7.10-67.34d1d9b} [Tinkers' Mechworks] (TMechworks_mc1.7.10_0.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Translocator{1.1.1.12} [Translocator] (Translocator-1.7.10-1.1.1.12-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
TravelDokodemoDoor{2.1.5-MC1.7.2} [遠征どこでもドア (Anywhere Travel Door)] (TravelDokodemoDoor-2.1.5-MC1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
warpbook{2.0.34} [Warp Book] (warpbook-2.0.34.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
wtp{1.0} [WTP] (whatsthispack-1.7.2-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
McMultipart{1.1.0.307} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.0.307-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ForgeMicroblock{1.1.0.307} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.0.307-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
asielibcore{} [AsieLib CoreMod] (minecraft.jar) Unloaded->Disabled
AE2 Version: stable rv1-stable-1 for Forge 10.13.0.1187
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.
Forestry : [Forestry] Warning: You have mods that change the behavior of Minecraft, ForgeModLoader, and/or Minecraft Forge to your client:
Optifine
These may have caused this error, and may not be supported. Try reproducing the crash WITHOUT these mods, and report it then.
AE2 Integration: IC2:ON, RotaryCraft:OFF, RC:ON, BC:ON, MJ6:ON, MJ5:ON, RF:ON, RFItem:ON, MFR:ON, DSU:ON, FZ:ON, FMP:ON, RB:OFF, CLApi:OFF, Waila:ON, InvTweaks:ON, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 680/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
http://pastebin.com/dLxfN1dp
These lines are the reason I'm posting it here:
java.lang.NullPointerException: Exception in server tick loop
at mekanism.common.FluidNetwork.onUpdate(FluidNetwork.java:257)
at mekanism.api.transmitters.DynamicNetwork.tick(DynamicNetwork.java:267)
at mekanism.api.transmitters.TransmitterNetworkRegistry.tickEnd(TransmitterNetworkRegistry.java:85)
at mekanism.api.transmitters.TransmitterNetworkRegistry.onTick(TransmitterNetworkRegistry.java:73)
anyone that can help here?
I think you were trying to say the game works good in single player, but crashes in multiplayer when you try to connect the tube to the gas-burning generator. Try connecting the generator directly next to the electrolytic separator without the tube. It should work.
Are there any hardcore veterans of Mekanism that can help me with an age old problem? I have four factories set up to blaze through my ores, but the crusher is the slow link in the chain. Is there a catalyst I missed (like oxygen for the purifier) that needs to be input into the crusher? I know this is top secret type stuff, but I have been searching...
reading stuff like that tempts me to test whether auto-sort enabled or disabled is faster, i always have a feeling that auto-sort disabled should be faster when mekanism factories are processing the vast majority of your ore types, just since it should lessen how much one machine waits for free slots in another to be able to work.
basically, like, if your ores you are inputting get mixed to where your furnace is smelting, gold and copper, for instance, auto-sort on and one has to fully process before the other can even start, making it potentially more costly energy wise as well as slower overall throughput.
sorry i can't really answer your question though, but you did get me wondering, i doubt i'll wind up doing a scientific test of the above, as well.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.