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1.12.2
1.10
1.8.9
1.7.10
Forge
Mobs
IC2
MystCraft
Redpower
Forestry
TrainsMod
EE2
once that happens, AWESOME MOD THEN!
it's in the .jar and most of the mods i have are in the mods folder... O_o
Actually, I've been using Mystcraft and have been noticing no incompatibility issues.
Like I said, it is mainly new mods or ones that change key things that go into the jar...
o ok. and is that a white Umbreon in your pic? he looks ****ing awesome!
err... grey. same thing.
It's a Shiny Umbreon (Yellow Eyes, light Blue rings) with Royal Blue Eyes and rings ;P It's my Fursona, and she is a she
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Curse PremiumLooks complicated, I will check into it with my extra time. There is nothing wrong with a bit exprimenting.
Thanks for notifying me. Will fix it in my next update.
I'm afraid my models are all not based from Mob Talker, only the zombie (Which I am quite suprised it is a trap) and spider. I might release a seperate pack which models are solely based from Mob Talker which replaces the vanilla mobs.
I honestly was going to make Dullahan a huge pile of metal which is accompanied with archers but saw a few pictures with a female Dullahan. I guess my ideas are not really close to the myth they are based on. The head was originally supposed to be in the arm, but I could not see how to fit it in
Probably a rabid squid? Sorry, I guess I got use to aggressive mobs spawning underground. I can see why the centaur should be passive though. Golems? I will play around with the code a bit and see what I can make.
I wonder why I did not think about the green text. Thanks!
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Curse PremiumSorry about that
I would love to see it. It think it would be quite fun watching people play with my mod.
Sorry, I have never encountered such a problem before while testing it. The config file is something I will get done as soon as possible, but will only affect BlockIDs at the moment.
You can simply copy/paste it into the /mods/ folder. I tested it myself. I honestly would not recommend dumping it into the .jar.
how did i not notice that? XD well she's pretty and cute.
what's wrong with dumping it in the .jar? even though i did it already... >.> i have seen no problems. and could you reduce the health of some of the weaker mobs? well... i haven't seen half of them but like the Pristess and stuff. she takes like 10 hits. XD maybe just the same amount of hits as an Enderman with a Diamond Sword? and the Dullahan makes sense... she's a warrior. XD
Was the female pictures from the show "Durarara!!"? Or from the "Living with Monster Girl" comic series?
Centaurs and Valkyrie are not really hostile towards humans unless provoked. Though Centaurs have been know to attack humans that have harmed other mythical beings...
And I would love to be able to craft Golems instead of searching for eggs...
Its supposed to be a mob from another ongoing project(But it does look like it could be a golem).... If its a requested feature... I can hand over the code to Silentine when I learn how to make that Golem AI do something more than just being a golem(I have an idea). I'm pretty much new to learning java myself...so...no promises though.
Otherwise...it would just be a reskin and remodel of a Golem....I think Silentine intends to make the mod "more than just a reskinned or "more ores" mod. So pretty much...the Giga Knight has to do something really cool also for me.
because i do not have block/item ID left....i just want this mobs with configurable spawn system
To this...
And while we're at it...
in comparison to this...
P.S. If it's possible (I have no idea of anything involving coding) you should add spawner eggs, just since there are heaps of mobs.
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Curse PremiumThat's true. I never really took into consideration their stats based on their appearance. Maybe she is using a magical barrier of some sort? Guess that could explain the runes which surround her. I never really had any idea why I included those except to make her look fancy.
Spot on
"I'm afraid my models are all not based from Mob Talker, only the zombie (Which I am quite suprised it is a trap) and spider."
In the title page I give credit to "at2." who was the original designer of Zombie and Spider girl. However, at2. may not be the original designer of Creeper and Ender girl as I based my design on them from the earliest versions/incarnations I could find
Thank you. It's users like you who make me feel motivated to mod
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Curse Premium- Added config file to be able to change BlockIDs.
I hope this fixes the problem with BlockID conflicts. I just hope it does not spawn additional conflicts in code.
Other changes located in changelog.
Great ideas, havent seen these mob entities so detailed.
Just needs a touch up and SMP and it will be a hit!
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Curse PremiumIP to Connect: enatic.my.pebble.host
Equivalent Exchange 2
Thaumcraft 2
RedPower 2
NEI (Not Enough Items)
Buildcraft
Somnia
Flouting Dungeons
Rei's Minimap
Mystcraft
InvTweak (Item Sorting mod)
Hugh Trees
ExtraBiomesXL
And a large list of visual + quick fix mods
Current Goals for this mod:
Make a huge army of Creeper Girls!
And here is a idea. Maybe the Peaceful Creeper Girl can have a passive ability to make Creepers Passive within 10 Blocks of her? owo
Edit:
One thing bothers me... They steal sounds from Vanilla mobs o-o You can probably fix that in a later update, but I have played around in Creative world and I like it. owo