This was my first time making and editing a wikia. I rather enjoyed it to be honest. Any videos linked to this mod will also be linked back there. I also plan to include links from the wiki to any configuration files (concerning cross-mod compatibility) and resource files posted here on the forum.
What is next? I plan to make a separate soundpack for the mod. After that get a GitHub running (if possible) then a break, update, then a longer break.
I have 0 experience when it comes to cross mod compatibility or API.
The way the old Equivalent Exchange rings worked inspired me back then to create these ones.
I really appreciate all the work that has been done.
Also am I allowed to use the mod in my modpack: Magic Maiden?
I ported it from mDiyo's old Magic maiden 1.6.4 version which he used on his youtube series.
I help mDiyo with the magic maiden modpack and pretty much maintain it.
And since 1.6.4 included GoG2 I would love to have permissions for GoG3.
It's what gave the maids some function with protecting you
If you want more information just pm me
-Mrbysco (admirer of GoG)
Rollback Post to RevisionRollBack
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Ah its good to have this mod back in my groups mod play, we have been using this mod since 1.6.4 for the groups massive mod play and i was very worried it wouldn't have made it this time.
I myself have been using this mod since it first came out and when my steam gaming group was founded, i moved it to that massive mod pack lol.
When we decided to start our next, GOG wasn't 1.7.10, and i was sad, was about try and contact silentine for the source since our group has a skilled coder and wanted to see if he could update it. Thankfully Silentine came back and updated this epic mod!
The only problem i have with this mod is the fact that some updates remove mobs that i liked from the mod and wish they would remain at least in game for mods like custom npcs could use them.
Great Work Silentine, Am looking forward to all future updates!
This was my first time making and editing a wikia. I rather enjoyed it to be honest. Any videos linked to this mod will also be linked back there. I also plan to include links from the wiki to any configuration files (concerning cross-mod compatibility) and resource files posted here on the forum.
What is next? I plan to make a separate soundpack for the mod. After that get a GitHub running (if possible) then a break, update, then a longer break.
Entity and block ID's on the wiki please?
"modname:textID"
And then readding the removed mobs? Or perhaps letting the unofficial version be released? So we can have our slime girl back?
The only problem i have with this mod is the fact that some updates remove mobs that i liked from the mod and wish they would remain at least in game for mods like custom npcs could use them.
Great Work Silentine, Am looking forward to all future updates!
I can't leave them in the mod. I feel like they would cause me trouble in the long run. Or it is a habit of mine. I'm leaning on the latter.
And then readding the removed mobs? Or perhaps letting the unofficial version be released? So we can have our slime girl back?
Could you please give me an example of a Entity ID? I do not want to end up adding the wrong information. Blocks do not have IDs anymore though. They seem to be automatically generated for each game.
There will be no unofficial versions coming out. It will complicate my already complicated setup. I will be re-adding the Slime Girl though.
Sidenote:
Does anyone know the biome type for the Thaumcraft Outer Lands. One of them is "TYPE.End" but I do not know the rest.
Could you please give me an example of a Entity ID? I do not want to end up adding the wrong information. Blocks do not have IDs anymore though. They seem to be automatically generated for each game.
I will be re-adding the Slime Girl though.
Blocks do have ID's. For example, Lucky Block's ID is "lucky:lucky_block"
Entity ID is like: MutantCreatures.MutantCreeper
(Some mods have the mod name, some just have the entity name, for example Mothra)
Should be somewhere in your code that you named each mob when creating it.
Also. That last line about the slime girl. Best news I've heard all year. Holstaurus and Ender Girl too?
EDIT: Thank you Black Cat. This will help immensely. I'll get to making the addon for Lucky Block OMEGA now.
Thanks to those who suggested JAS over CMS. It is a bit daunting to look at at first, but the more I go over it the more I understand, and best of all I have all the mobs and creatures spawning (I think).
Seems I've hit a bit of a snag. I use Hardcore Ender Expansion and I am not getting any Eyes of Ender or Ender Dragon Girls spawning in the End. I hate to ask, especially since the isn't the JAS thread, but would someone more knowledgable with JAS care to help put me on the right track?
On a side note, it's been a blast traveling around to different biomes and checking the natural spawns. I feel like the scientist out in the wild (who eventually gets eaten). The world is so much more diverse and interesting with GoG installed.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/2/2011
Posts:
42
Member Details
I would like to report a few possible bugs/features of the mod that may need some tuning. The naga monster (The giant snake man) seems to have a very, VERY large aggro radius, and moves very very fast even while out of water. Starting a new game with these guys about is very hard. Second, Swamperts seem unable to be melee'd without being hit in turn, having a disproportionately sized reach.
...Other than those two things, I am very, very happy and thrilled with the mod! And in regards to disabling ender eyes/enderdragon girls, it's simple enough a thing to disable them while going to the outer lands, then adding them back in with the config file.
Rollback Post to RevisionRollBack
I'm not a lurker...I just stay quiet so the creepers don't find me.
I would like to report a few possible bugs/features of the mod that may need some tuning. The naga monster (The giant snake man) seems to have a very, VERY large aggro radius, and moves very very fast even while out of water. Starting a new game with these guys about is very hard. Second, Swamperts seem unable to be melee'd without being hit in turn, having a disproportionately sized reach.
...Other than those two things, I am very, very happy and thrilled with the mod! And in regards to disabling ender eyes/enderdragon girls, it's simple enough a thing to disable them while going to the outer lands, then adding them back in with the config file.
The Naga aggro range is same as most mobs (40). I usually base their range on the biome they spawn in meaning if they spawn in the plains for example their range would be 40. It is either 40 or the default value.
Thanks for pointing the Swamper size. I could never get the correct value.
It's a hassle though. I could not find the biome types the Outer Lands use but I made the Ender Dragon Girl spawning more specific to that of The End. If it still spawns in the Outer Lands than that mean it and The End are exactly the same.
I released a new update. It adds the Slime Girl and a few other fixes and additions. From now on updates will be mostly focused on tweaking and bug fixes as it seems this is all I can do at this point.
My motivation to mod has run dry. The reason behind this is that I cannot play Minecraft 1.7.10 due to lag. I tried using mods (Optifine, Fastcraft, FPSPlus) but it does not seem to make the cut. I can only assume it is due to the 1.7.x update and my system being old. My main motivation to make a mod for a game is due to the fact I feel something missing in it. If I myself cannot play the game it seems to defeat the purpose.
Maybe I need to... take a break. Yeah, that seems to be it.
Any plans to add Baubles support for the accessories? It's just that... rings. It would make sense to wear them in your ring slots.
Anyway, it's amazing to see that this mod came back to life. Thank you so much.
That would be a great idea!
Silentine I just wanted to thank you so much for getting GG running on 1.7.10
Update:
I have finally made and updated the official wikia:
http://the-grimoire-of-gaia.wikia.com/wiki/
This was my first time making and editing a wikia. I rather enjoyed it to be honest. Any videos linked to this mod will also be linked back there. I also plan to include links from the wiki to any configuration files (concerning cross-mod compatibility) and resource files posted here on the forum.
What is next? I plan to make a separate soundpack for the mod. After that get a GitHub running (if possible) then a break, update, then a longer break.
I have 0 experience when it comes to cross mod compatibility or API.
The way the old Equivalent Exchange rings worked inspired me back then to create these ones.
I really appreciate all the work that has been done.
Also am I allowed to use the mod in my modpack: Magic Maiden?
I ported it from mDiyo's old Magic maiden 1.6.4 version which he used on his youtube series.
I help mDiyo with the magic maiden modpack and pretty much maintain it.
And since 1.6.4 included GoG2 I would love to have permissions for GoG3.
It's what gave the maids some function with protecting you
If you want more information just pm me
-Mrbysco (admirer of GoG)
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
All these wonderful creatures will bring back the sense of overlapping civilizations in my world, thank you so much ^^
Gillymoth Structures for Ruins <<< Folder containing my Structure-sets for Ruins mod.
Ah its good to have this mod back in my groups mod play, we have been using this mod since 1.6.4 for the groups massive mod play and i was very worried it wouldn't have made it this time.
I myself have been using this mod since it first came out and when my steam gaming group was founded, i moved it to that massive mod pack lol.
When we decided to start our next, GOG wasn't 1.7.10, and i was sad, was about try and contact silentine for the source since our group has a skilled coder and wanted to see if he could update it. Thankfully Silentine came back and updated this epic mod!
The only problem i have with this mod is the fact that some updates remove mobs that i liked from the mod and wish they would remain at least in game for mods like custom npcs could use them.
Great Work Silentine, Am looking forward to all future updates!
Entity and block ID's on the wiki please?
"modname:textID"
And then readding the removed mobs? Or perhaps letting the unofficial version be released? So we can have our slime girl back?
Go ahead. I have no problem with modpacks. Please read the first post about mod packs.
I can't leave them in the mod. I feel like they would cause me trouble in the long run. Or it is a habit of mine. I'm leaning on the latter.
Could you please give me an example of a Entity ID? I do not want to end up adding the wrong information. Blocks do not have IDs anymore though. They seem to be automatically generated for each game.
There will be no unofficial versions coming out. It will complicate my already complicated setup. I will be re-adding the Slime Girl though.
Sidenote:
Does anyone know the biome type for the Thaumcraft Outer Lands. One of them is "TYPE.End" but I do not know the rest.
The biome is named Eldritch. I have no idea if that helps.
"entityName": "GrimoireOfGaia.Mimic",
"entityName": "GrimoireOfGaia.Satyr",
"entityName": "GrimoireOfGaia.Valkyrie",
"entityName": "GrimoireOfGaia.Trader",
"entityName": "GrimoireOfGaia.Centaur",
"entityName": "GrimoireOfGaia.Siren",
"entityName": "GrimoireOfGaia.Cyan Flower",
"entityName": "GrimoireOfGaia.Butler",
"entityName": "GrimoireOfGaia.Harpy",
"entityName": "GrimoireOfGaia.Yuki-Onna",
"entityName": "GrimoireOfGaia.Witch",
"entityName": "GrimoireOfGaia.Sludge Girl",
"entityName": "GrimoireOfGaia.Selkie",
"entityName": "GrimoireOfGaia.Werecat",
"entityName": "GrimoireOfGaia.Sharko",
"entityName": "GrimoireOfGaia.Dryad",
"entityName": "GrimoireOfGaia.Minotaur",
"entityName": "GrimoireOfGaia.Shaman",
"entityName": "GrimoireOfGaia.Dhampir",
"entityName": "GrimoireOfGaia.FutakuchiOnna",
"entityName": "GrimoireOfGaia.Baphomet",
"entityName": "GrimoireOfGaia.Dullahan",
"entityName": "GrimoireOfGaia.Yeti",
"entityName": "GrimoireOfGaia.Mermaid",
"entityName": "GrimoireOfGaia.Wither Cow",
"entityName": "GrimoireOfGaia.Vampire",
"entityName": "GrimoireOfGaia.Flesh Lich",
"entityName": "GrimoireOfGaia.Succubus",
"entityName": "GrimoireOfGaia.Hunter",
"entityName": "GrimoireOfGaia.Ender Dragon Girl",
"entityName": "GrimoireOfGaia.Anubis",
"entityName": "GrimoireOfGaia.Gryphon",
"entityName": "GrimoireOfGaia.Sahuagin",
"entityName": "GrimoireOfGaia.Ender Eye",
"entityName": "GrimoireOfGaia.Creeper Girl",
"entityName": "GrimoireOfGaia.Creep",
"entityName": "GrimoireOfGaia.Mandragora",
"entityName": "GrimoireOfGaia.Cyclops",
"entityName": "GrimoireOfGaia.NineTails",
"entityName": "GrimoireOfGaia.Cockatrice",
"entityName": "GrimoireOfGaia.Swamper",
"entityName": "GrimoireOfGaia.Bone Knight",
"entityName": "GrimoireOfGaia.Sphinx",
"entityName": "GrimoireOfGaia.Spriggan",
"entityName": "GrimoireOfGaia.Banshee",
"entityName": "GrimoireOfGaia.Jorogumo",
"entityName": "GrimoireOfGaia.Naga",
"entityName": "GrimoireOfGaia.Cobblestone Golem",
"entityName": "GrimoireOfGaia.Minotaurus",
Blocks
GrimoireOfGaia:Ender Girl Doll
GrimoireOfGaia:Maid Doll
GrimoireOfGaia:Slime Girl Doll
GrimoireOfGaia:The Sphinx
GrimoireOfGaia:The Valkyrie
GrimoireOfGaia:The Vampire
Items
GrimoireOfGaia:Ender Girl Doll
GrimoireOfGaia:Maid Doll
GrimoireOfGaia:Slime Girl Doll
GrimoireOfGaia:The Sphinx
GrimoireOfGaia:The Valkyrie
GrimoireOfGaia:The Vampire
GrimoireOfGaia:item.GrimoireOfGaia.AccessoryDollCursed
GrimoireOfGaia:item.GrimoireOfGaia.AccessoryRingHaste
GrimoireOfGaia:item.GrimoireOfGaia.AccessoryRingJump
GrimoireOfGaia:item.GrimoireOfGaia.AccessoryRingNight
GrimoireOfGaia:item.GrimoireOfGaia.AccessoryRingSpeed
GrimoireOfGaia:item.GrimoireOfGaia.BagBook
GrimoireOfGaia:item.GrimoireOfGaia.BagOre
GrimoireOfGaia:item.GrimoireOfGaia.BagRecord
GrimoireOfGaia:item.GrimoireOfGaia.BoxDiamond
GrimoireOfGaia:item.GrimoireOfGaia.BoxGold
GrimoireOfGaia:item.GrimoireOfGaia.BoxIron
GrimoireOfGaia:item.GrimoireOfGaia.BoxOld
GrimoireOfGaia:item.GrimoireOfGaia.FoodBerryCure
GrimoireOfGaia:item.GrimoireOfGaia.FoodBerryFire
GrimoireOfGaia:item.GrimoireOfGaia.FoodBerryHealth
GrimoireOfGaia:item.GrimoireOfGaia.FoodBerryIce
GrimoireOfGaia:item.GrimoireOfGaia.FoodMandrake
GrimoireOfGaia:item.GrimoireOfGaia.FoodMandrakeStew
GrimoireOfGaia:item.GrimoireOfGaia.FoodMeat
GrimoireOfGaia:item.GrimoireOfGaia.FoodMeatMorsel
GrimoireOfGaia:item.GrimoireOfGaia.FoodSmallAppleGold
GrimoireOfGaia:item.GrimoireOfGaia.FoodWitherMeat
GrimoireOfGaia:item.GrimoireOfGaia.MiscBook
GrimoireOfGaia:item.GrimoireOfGaia.MiscCurrency
GrimoireOfGaia:item.GrimoireOfGaia.MiscFurnaceFuel
GrimoireOfGaia:item.GrimoireOfGaia.MiscGigaGear
GrimoireOfGaia:item.GrimoireOfGaia.MiscPage
GrimoireOfGaia:item.GrimoireOfGaia.MiscRing
GrimoireOfGaia:item.GrimoireOfGaia.MiscSoulFiery
GrimoireOfGaia:item.GrimoireOfGaia.MiscSoulFire
GrimoireOfGaia:item.GrimoireOfGaia.MiscWeaponEnchanted
GrimoireOfGaia:item.GrimoireOfGaia.MonsterPlacer
GrimoireOfGaia:item.GrimoireOfGaia.Shard
GrimoireOfGaia:item.GrimoireOfGaia.SpawnCard
GrimoireOfGaia:item.GrimoireOfGaia.SpawnCardCreeperGirl
GrimoireOfGaia:item.GrimoireOfGaia.SpawnCardTrader
GrimoireOfGaia:item.GrimoireOfGaia.WeaponBookBane
GrimoireOfGaia:item.GrimoireOfGaia.WeaponBookBattle
GrimoireOfGaia:item.GrimoireOfGaia.WeaponBookBlazing
GrimoireOfGaia:item.GrimoireOfGaia.WeaponBookBuff
GrimoireOfGaia:item.GrimoireOfGaia.WeaponBookEnder
GrimoireOfGaia:item.GrimoireOfGaia.WeaponBookFortune
GrimoireOfGaia:item.GrimoireOfGaia.WeaponBookFreezing
GrimoireOfGaia:item.GrimoireOfGaia.WeaponBookMetal
GrimoireOfGaia:item.GrimoireOfGaia.WeaponBookNature
GrimoireOfGaia:item.GrimoireOfGaia.WeaponBookNightmare
GrimoireOfGaia:item.GrimoireOfGaia.WeaponFanFire
GrimoireOfGaia:item.GrimoireOfGaia.WeaponFanIce
GrimoireOfGaia:item.GrimoireOfGaia.WeaponProp
Blocks do have ID's. For example, Lucky Block's ID is "lucky:lucky_block"
Entity ID is like: MutantCreatures.MutantCreeper
(Some mods have the mod name, some just have the entity name, for example Mothra)
Should be somewhere in your code that you named each mob when creating it.
Also. That last line about the slime girl. Best news I've heard all year. Holstaurus and Ender Girl too?
EDIT: Thank you Black Cat. This will help immensely. I'll get to making the addon for Lucky Block OMEGA now.
First one that spawned was a shiny. Lol.
Now I need to scan NBT structure on all the mobs to see what it is that gets them their diferent colors.
Seems I've hit a bit of a snag. I use Hardcore Ender Expansion and I am not getting any Eyes of Ender or Ender Dragon Girls spawning in the End. I hate to ask, especially since the isn't the JAS thread, but would someone more knowledgable with JAS care to help put me on the right track?
On a side note, it's been a blast traveling around to different biomes and checking the natural spawns. I feel like the scientist out in the wild (who eventually gets eaten). The world is so much more diverse and interesting with GoG installed.
I would like to report a few possible bugs/features of the mod that may need some tuning. The naga monster (The giant snake man) seems to have a very, VERY large aggro radius, and moves very very fast even while out of water. Starting a new game with these guys about is very hard. Second, Swamperts seem unable to be melee'd without being hit in turn, having a disproportionately sized reach.
...Other than those two things, I am very, very happy and thrilled with the mod! And in regards to disabling ender eyes/enderdragon girls, it's simple enough a thing to disable them while going to the outer lands, then adding them back in with the config file.
I'm not a lurker...I just stay quiet so the creepers don't find me.
As far as I know, Lucky Block OMEGA is the first Lucky Block addon to officially support Grimoire of Gaia 3!
Sneak Peek:
The Naga aggro range is same as most mobs (40). I usually base their range on the biome they spawn in meaning if they spawn in the plains for example their range would be 40. It is either 40 or the default value.
Thanks for pointing the Swamper size. I could never get the correct value.
It's a hassle though. I could not find the biome types the Outer Lands use but I made the Ender Dragon Girl spawning more specific to that of The End. If it still spawns in the Outer Lands than that mean it and The End are exactly the same.
That is great news. When I get to making a page about compatible mods I will make sure to include yours.
^^ Cool,thanks.
Can't wait for the other mobs to make it back in, definitely adding them to the drop table.
Update:
I released a new update. It adds the Slime Girl and a few other fixes and additions. From now on updates will be mostly focused on tweaking and bug fixes as it seems this is all I can do at this point.
My motivation to mod has run dry. The reason behind this is that I cannot play Minecraft 1.7.10 due to lag. I tried using mods (Optifine, Fastcraft, FPSPlus) but it does not seem to make the cut. I can only assume it is due to the 1.7.x update and my system being old. My main motivation to make a mod for a game is due to the fact I feel something missing in it. If I myself cannot play the game it seems to defeat the purpose.
Maybe I need to... take a break. Yeah, that seems to be it.