When you get the whole "grimoire" book all put together, a suggestion would be an index as first page.
I think it would be really helpful if the biomes were there, so as you enter a biome you can open your grimoire and check what you might find in that location. Would be a good way to "order" them.
So would be like:
<<Grimoire of Gaia>>
< Index >
Desert Biome
Jungle Biome
Plains Biome
In your brilliant writing and graphics of course.
And when you click one, say Desert, It goes to the page and has a little picture at the top of a desert scene.
Nothing fancy just to make it look neat, with DESERT above it, and then the creatures listed like the ones you making.
Just thinking aloud, thought i`d post because I love this mod and know its going a LONG way!
Cheers,
TG
Rollback Post to RevisionRollBack
War doesn't decide who is right, just who is left...
Not sure about those features though. I cannot even think on where I would begin coding . I'll try though, there is nothing wrong with trying.
Honestly, that is the primary problem: the model. I'll look around and see what I can come up with.
Thanks for the input. I'll include a small faq about incompatibilities and other things when I get back.
Neat o' ^w^ one thing you should know is that there is already code in the Minecraft slimes that makes them grow in large bodies of water (though it is dormant, or has been removed some time after pre1.9). And on how they damage thing is already coded into the Magma Cubes (lava slimes) of the Nether...
On Models & Coding, you could always ask the community to help. Alot of the modders would happily help if they like what is in/being added to the mod. ^-^ I may even ask Grim3212 if he would be will to help you with the advance coding when he has some down time from updating mods for people. ^-^
And if you are going to add a FAQ to the OP, I suggest adding the following one: Q. Is the Creeper/Skeleton/Zombie/Spider models based off the pictures from Mob Talkers? A.
When you get the whole "grimoire" book all put together, a suggestion would be an index as first page.
I think it would be really helpful if the biomes were there, so as you enter a biome you can open your grimoire and check what you might find in that location. Would be a good way to "order" them.
So would be like:
<<Grimoire of Gaia>>
< Index >
Desert Biome
Jungle Biome
Plains Biome
In your brilliant writing and graphics of course.
And when you click one, say Desert, It goes to the page and has a little picture at the top of a desert scene.
Nothing fancy just to make it look neat, with DESERT above it, and then the creatures listed like the ones you making.
Just thinking aloud, thought i`d post because I love this mod and know its going a LONG way!
Cheers,
TG
Very nice concept you have there ^-^ Though I may not make any more pages until1.3 (that is when Grim3212 is estimating he will get the add-on for the Statues Modthat allows special statues for mobs added by other mods.)... ^-^"
I found something that happens when you get to close to a Ender Girl spawner o.o
Crash Log:
44 mods loaded
Optifine OptiFine_1.2.5_HD_S_C3
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
mod_CodeChickenCore : Available (minecraft.jar)
mod_ModLoaderMp : Available (minecraft.jar)
mod_MinecraftForge : Available (minecraft.jar)
mod_4096FixForge : Available (minecraft.jar)
mod_NotEnoughItems : Available (minecraft.jar)
mod_SmartMovingMp : Available (minecraft.jar)
mod_Somnia : Available (minecraft.jar)
mod_floatingRuins : Available (minecraft.jar)
mod_InvTweaks : Available (minecraft.jar)
mod_GenTest : Available (minecraft.jar)
mod_PeacefulThaumcraftaddon : Available (minecraft.jar)
mod_AdvancedHud : Available (minecraft.jar)
mod_HealthBars : Available (minecraft.jar)
mod_UpdateManager : Available (minecraft.jar)
mod_RedPowerCore : Available (1 RedPowerCore-2.0pr5b2.zip)
mod_RedPowerLogic : Available (2 RedPowerLogic-2.0pr5b2.zip)
mod_RedPowerWiring : Available (3 RedPowerWiring-2.0pr5b2.zip)
mod_RedPowerLighting : Available (4 RedPowerLighting-2.0pr5b2.zip)
mod_RedPowerWorld : Available (5 RedPowerWorld-2.0pr5b2.zip)
mod_RedPowerMachine : Available (6 RedPowerMachine-2.0pr5b2.zip)
mod_RedPowerControl : Available (7 RedPowerControl-2.0pr5b2.zip)
mod_ReiMinimap : Available ([1.2.5]ReiMinimap_v3.0_06.zip)
mod_Backpack : Available (Backpack_v2.3.5_FML_Client.zip)
mod_BuildCraftCore : Available (buildcraft-client-A-core-3.1.5.zip)
mod_BuildCraftBuilders : Available (buildcraft-client-B-builders-3.1.5.zip)
mod_BuildCraftEnergy : Available (buildcraft-client-B-energy-3.1.5.zip)
mod_BuildCraftFactory : Available (buildcraft-client-B-factory-3.1.5.zip)
mod_BuildCraftTransport : Available (buildcraft-client-B-transport-3.1.5.zip)
mod_BuildCraftSilicon : Available (buildcraft-client-C-silicon-3.1.5.zip)
mod_AdditionalPipes : Available (buildcraft-client-DA-additionalpipes-3.1.0.zip)
mod_Elevator : Available (DynamicElevators_Client(v1.6).zip)
mod_EE : Available (EE2ClientV1.4.6.5.jar)
mod_EnderStorage : Available (EnderStorage-Client 1.1.1.zip)
ExtraBiomes XL : Available (extrabiomes-xl-2.2.6-ssp.zip)
mod_grimoire : Available (GrimoireofGaia1.0.3.zip)
mod_IronChest : Available (Iron Chests-client-3.3.1.21.zip)
mod_PigbearLaser : Available (Laser Mod 1.5.zip)
mod_MAtmos_forModLoader : Available (MAtmos_packaged.zip)
Minema : Available (minema_v1.32_mc1.2.5.zip)
mod_Pamflowers : Available (Pam's Weee! Flowers 2.0 (MC 1.2.4).zip)
mod_Railcraft : Available (Railcraft_Client_5.2.0.zip)
mod_SneakyPipes : Available (SneakyPipes-0.1.1.zip)
mod_CustomRecipes : Available (minecraft.jar)
mod_ThaumCraft : Available (ThaumCraft2.1.6d.zip)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 652977ba --------
Generated 7/19/12 6:55 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4200 version 2.1.8796, ATI Technologies Inc.
java.lang.ArrayIndexOutOfBoundsException: 410
at EntityPhilosiumEnderGirl.e(EntityPhilosiumEnderGirl.java:138)
at acq.J_(EntityLiving.java:673)
at yy.J_(SourceFile:30)
at xd.a(World.java:2132)
at xd.f(World.java:2103)
at xd.n(World.java:1985)
at net.minecraft.client.Minecraft.k(Minecraft.java:1867)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 4ee26445 ----------
Edit:
Sorry for the double post ^-^"
Edit #2:
Seems it not when I get close to a Spawner, but when I get close to a Spider Girl... o.o If I try to attack her, it insta-crashes and gives me the same error report... o.o
Y u hate meh spidy girl ;w;
Edit #3:
Got another error when I finaly got close enough to attack the Spider Girl...
Crash Log #2:
44 mods loaded
Optifine OptiFine_1.2.5_HD_S_C6
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
mod_CodeChickenCore : Available (minecraft.jar)
mod_ModLoaderMp : Available (minecraft.jar)
mod_MinecraftForge : Available (minecraft.jar)
mod_4096FixForge : Available (minecraft.jar)
mod_NotEnoughItems : Available (minecraft.jar)
mod_SmartMovingMp : Available (minecraft.jar)
mod_Somnia : Available (minecraft.jar)
mod_floatingRuins : Available (minecraft.jar)
mod_InvTweaks : Available (minecraft.jar)
mod_GenTest : Available (minecraft.jar)
mod_PeacefulThaumcraftaddon : Available (minecraft.jar)
mod_AdvancedHud : Available (minecraft.jar)
mod_HealthBars : Available (minecraft.jar)
mod_UpdateManager : Available (minecraft.jar)
mod_RedPowerCore : Available (1 RedPowerCore-2.0pr5b2.zip)
mod_RedPowerLogic : Available (2 RedPowerLogic-2.0pr5b2.zip)
mod_RedPowerWiring : Available (3 RedPowerWiring-2.0pr5b2.zip)
mod_RedPowerLighting : Available (4 RedPowerLighting-2.0pr5b2.zip)
mod_RedPowerWorld : Available (5 RedPowerWorld-2.0pr5b2.zip)
mod_RedPowerMachine : Available (6 RedPowerMachine-2.0pr5b2.zip)
mod_RedPowerControl : Available (7 RedPowerControl-2.0pr5b2.zip)
mod_ReiMinimap : Available ([1.2.5]ReiMinimap_v3.0_06.zip)
mod_Backpack : Available (Backpack_v2.3.5_FML_Client.zip)
mod_BuildCraftCore : Available (buildcraft-client-A-core-3.1.5.zip)
mod_BuildCraftBuilders : Available (buildcraft-client-B-builders-3.1.5.zip)
mod_BuildCraftEnergy : Available (buildcraft-client-B-energy-3.1.5.zip)
mod_BuildCraftFactory : Available (buildcraft-client-B-factory-3.1.5.zip)
mod_BuildCraftTransport : Available (buildcraft-client-B-transport-3.1.5.zip)
mod_BuildCraftSilicon : Available (buildcraft-client-C-silicon-3.1.5.zip)
mod_AdditionalPipes : Available (buildcraft-client-DA-additionalpipes-3.1.0.zip)
mod_Elevator : Available (DynamicElevators_Client(v1.6).zip)
mod_EE : Available (EE2ClientV1.4.6.5.jar)
mod_EnderStorage : Available (EnderStorage-Client 1.1.1.zip)
ExtraBiomes XL : Available (extrabiomes-xl-2.2.6-ssp.zip)
mod_grimoire : Available (GrimoireofGaia1.0.3.zip)
mod_IronChest : Available (Iron Chests-client-3.3.1.21.zip)
mod_PigbearLaser : Available (Laser Mod 1.5.zip)
mod_MAtmos_forModLoader : Available (MAtmos_packaged.zip)
Minema : Available (minema_v1.32_mc1.2.5.zip)
mod_Pamflowers : Available (Pam's Weee! Flowers 2.0 (MC 1.2.4).zip)
mod_Railcraft : Available (Railcraft_Client_5.2.0.zip)
mod_SneakyPipes : Available (SneakyPipes-0.1.1.zip)
mod_CustomRecipes : Available (minecraft.jar)
mod_ThaumCraft : Available (ThaumCraft2.1.6d.zip)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT e593363d --------
Generated 7/19/12 7:27 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4200 version 2.1.8796, ATI Technologies Inc.
java.lang.ClassCastException: java.lang.Boolean cannot be cast to java.lang.Integer
at Reflector.callInt(Reflector.java:199)
at acq.c(EntityLiving.java:972)
at acq.a(EntityLiving.java:835)
at yy.a(SourceFile:42)
at yw.k(EntityPlayer.java:1153)
at vq.k(vq.java:89)
at ki.b(PlayerController.java:134)
at net.minecraft.client.Minecraft.c(Minecraft.java:1334)
at net.minecraft.client.Minecraft.k(Minecraft.java:1795)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 23d14275 ----------
The Meaning of Life, the Universe, and Everything.
Join Date:
7/18/2012
Posts:
51
Minecraft:
Kakujo
Member Details
I'm gonna go ahead and echo what a few other people have suggested: Maybe make an option or separate download for the mod with JUST the monster girls? I LOVE the entire idea of this mod, and as I've said before, I'd like to replace Mo' Creatures with it in Yogbox, but the items GoG brings only seem to cause problems with all the IndexOutofBounds errors and such. Or get in on Forge.
Also, yes, the new difficulty is killer. Luckily, I installed GoG alongside Little Maid Mob and I've equipped 6 or so maids with swords. I'll just let them fight while I hide in my house. (; ._.)
Rollback Post to RevisionRollBack
Hello, Everyone! I make webcomics, let's plays and babies (just one, sorry ladies).
I'm gonna go ahead and echo what a few other people have suggested: Maybe make an option or separate download for the mod with JUST the monster girls? I LOVE the entire idea of this mod, and as I've said before, I'd like to replace Mo' Creatures with it in Yogbox, but the items GoG brings only seem to cause problems with all the IndexOutofBounds errors and such. Or get in on Forge.
Also, yes, the new difficulty is killer. Luckily, I installed GoG alongside Little Maid Mob and I've equipped 6 or so maids with swords. I'll just let them fight while I hide in my house. (; ._.)
Never heard of the little maid mod o.o
And i found out what was wrong, it was the latest install for Optifine, C3 works fine, but C6 does not like the new mobs o.o
And on the model for the slime girl, if you are going to go with a Monster Girl version, you only need to worry about the 'puddle' that is their base... Most of the time they are kneeling and move in a crawling position (except for a few). I think you should make the Blue Slime first though... ^-^ Also making her semi-translucent would be very nice!
And honestly, when I play this mod, sometimes I get dirty thoughts =w= Maybe you could make a 18+ only version! XD (jk)
It's a neat little mod that adds recruitable maids to the world (give them cake and they'll loyally follow you around forever). Giving them different tools grants them different titles. It's adorable.
When you get the whole "grimoire" book all put together, a suggestion would be an index as first page.
I think it would be really helpful if the biomes were there, so as you enter a biome you can open your grimoire and check what you might find in that location. Would be a good way to "order" them.
So would be like:
<<Grimoire of Gaia>>
< Index >
Desert Biome
Jungle Biome
Plains Biome
In your brilliant writing and graphics of course.
And when you click one, say Desert, It goes to the page and has a little picture at the top of a desert scene.
Nothing fancy just to make it look neat, with DESERT above it, and then the creatures listed like the ones you making.
Just thinking aloud, thought i`d post because I love this mod and know its going a LONG way!
Cheers,
TG
Sadly, I honestly suck at coding. That's my limit to this mod, the coding. Basically all I can do is make mobs/models based on vanilla Minecraft mobs and add a thing to two features. And I will be honest, I have no plans to study how to code . I am relatively busy. I simply hope someone comes and offers code/help to me, but that is most unlikely in my opinion.
Neat o' ^w^ one thing you should know is that there is already code in the Minecraft slimes that makes them grow in large bodies of water (though it is dormant, or has been removed some time after pre1.9). And on how they damage thing is already coded into the Magma Cubes (lava slimes) of the Nether...
On Models & Coding, you could always ask the community to help. Alot of the modders would happily help if they like what is in/being added to the mod. ^-^ I may even ask Grim3212 if he would be will to help you with the advance coding when he has some down time from updating mods for people. ^-^
I never knew that. I will check it out.
As I have stated I am rather new to the Minecraft Forums (or even any forum in fact). I would not mind extra help with the coding, but on models/textures I am afraid that is a task I must do myself .
I found something that happens when you get to close to a Ender Girl spawner o.o
Crash Log:
44 mods loaded
Optifine OptiFine_1.2.5_HD_S_C3
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
mod_CodeChickenCore : Available (minecraft.jar)
mod_ModLoaderMp : Available (minecraft.jar)
mod_MinecraftForge : Available (minecraft.jar)
mod_4096FixForge : Available (minecraft.jar)
mod_NotEnoughItems : Available (minecraft.jar)
mod_SmartMovingMp : Available (minecraft.jar)
mod_Somnia : Available (minecraft.jar)
mod_floatingRuins : Available (minecraft.jar)
mod_InvTweaks : Available (minecraft.jar)
mod_GenTest : Available (minecraft.jar)
mod_PeacefulThaumcraftaddon : Available (minecraft.jar)
mod_AdvancedHud : Available (minecraft.jar)
mod_HealthBars : Available (minecraft.jar)
mod_UpdateManager : Available (minecraft.jar)
mod_RedPowerCore : Available (1 RedPowerCore-2.0pr5b2.zip)
mod_RedPowerLogic : Available (2 RedPowerLogic-2.0pr5b2.zip)
mod_RedPowerWiring : Available (3 RedPowerWiring-2.0pr5b2.zip)
mod_RedPowerLighting : Available (4 RedPowerLighting-2.0pr5b2.zip)
mod_RedPowerWorld : Available (5 RedPowerWorld-2.0pr5b2.zip)
mod_RedPowerMachine : Available (6 RedPowerMachine-2.0pr5b2.zip)
mod_RedPowerControl : Available (7 RedPowerControl-2.0pr5b2.zip)
mod_ReiMinimap : Available ([1.2.5]ReiMinimap_v3.0_06.zip)
mod_Backpack : Available (Backpack_v2.3.5_FML_Client.zip)
mod_BuildCraftCore : Available (buildcraft-client-A-core-3.1.5.zip)
mod_BuildCraftBuilders : Available (buildcraft-client-B-builders-3.1.5.zip)
mod_BuildCraftEnergy : Available (buildcraft-client-B-energy-3.1.5.zip)
mod_BuildCraftFactory : Available (buildcraft-client-B-factory-3.1.5.zip)
mod_BuildCraftTransport : Available (buildcraft-client-B-transport-3.1.5.zip)
mod_BuildCraftSilicon : Available (buildcraft-client-C-silicon-3.1.5.zip)
mod_AdditionalPipes : Available (buildcraft-client-DA-additionalpipes-3.1.0.zip)
mod_Elevator : Available (DynamicElevators_Client(v1.6).zip)
mod_EE : Available (EE2ClientV1.4.6.5.jar)
mod_EnderStorage : Available (EnderStorage-Client 1.1.1.zip)
ExtraBiomes XL : Available (extrabiomes-xl-2.2.6-ssp.zip)
mod_grimoire : Available (GrimoireofGaia1.0.3.zip)
mod_IronChest : Available (Iron Chests-client-3.3.1.21.zip)
mod_PigbearLaser : Available (Laser Mod 1.5.zip)
mod_MAtmos_forModLoader : Available (MAtmos_packaged.zip)
Minema : Available (minema_v1.32_mc1.2.5.zip)
mod_Pamflowers : Available (Pam's Weee! Flowers 2.0 (MC 1.2.4).zip)
mod_Railcraft : Available (Railcraft_Client_5.2.0.zip)
mod_SneakyPipes : Available (SneakyPipes-0.1.1.zip)
mod_CustomRecipes : Available (minecraft.jar)
mod_ThaumCraft : Available (ThaumCraft2.1.6d.zip)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 652977ba --------
Generated 7/19/12 6:55 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4200 version 2.1.8796, ATI Technologies Inc.
java.lang.ArrayIndexOutOfBoundsException: 410
at EntityPhilosiumEnderGirl.e(EntityPhilosiumEnderGirl.java:138)
at acq.J_(EntityLiving.java:673)
at yy.J_(SourceFile:30)
at xd.a(World.java:2132)
at xd.f(World.java:2103)
at xd.n(World.java:1985)
at net.minecraft.client.Minecraft.k(Minecraft.java:1867)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 4ee26445 ----------
Edit:
Sorry for the double post ^-^"
Edit #2:
Seems it not when I get close to a Spawner, but when I get close to a Spider Girl... o.o If I try to attack her, it insta-crashes and gives me the same error report... o.o
Y u hate meh spidy girl ;w;
Edit #3:
Got another error when I finaly got close enough to attack the Spider Girl...
Crash Log #2:
44 mods loaded
Optifine OptiFine_1.2.5_HD_S_C6
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
mod_CodeChickenCore : Available (minecraft.jar)
mod_ModLoaderMp : Available (minecraft.jar)
mod_MinecraftForge : Available (minecraft.jar)
mod_4096FixForge : Available (minecraft.jar)
mod_NotEnoughItems : Available (minecraft.jar)
mod_SmartMovingMp : Available (minecraft.jar)
mod_Somnia : Available (minecraft.jar)
mod_floatingRuins : Available (minecraft.jar)
mod_InvTweaks : Available (minecraft.jar)
mod_GenTest : Available (minecraft.jar)
mod_PeacefulThaumcraftaddon : Available (minecraft.jar)
mod_AdvancedHud : Available (minecraft.jar)
mod_HealthBars : Available (minecraft.jar)
mod_UpdateManager : Available (minecraft.jar)
mod_RedPowerCore : Available (1 RedPowerCore-2.0pr5b2.zip)
mod_RedPowerLogic : Available (2 RedPowerLogic-2.0pr5b2.zip)
mod_RedPowerWiring : Available (3 RedPowerWiring-2.0pr5b2.zip)
mod_RedPowerLighting : Available (4 RedPowerLighting-2.0pr5b2.zip)
mod_RedPowerWorld : Available (5 RedPowerWorld-2.0pr5b2.zip)
mod_RedPowerMachine : Available (6 RedPowerMachine-2.0pr5b2.zip)
mod_RedPowerControl : Available (7 RedPowerControl-2.0pr5b2.zip)
mod_ReiMinimap : Available ([1.2.5]ReiMinimap_v3.0_06.zip)
mod_Backpack : Available (Backpack_v2.3.5_FML_Client.zip)
mod_BuildCraftCore : Available (buildcraft-client-A-core-3.1.5.zip)
mod_BuildCraftBuilders : Available (buildcraft-client-B-builders-3.1.5.zip)
mod_BuildCraftEnergy : Available (buildcraft-client-B-energy-3.1.5.zip)
mod_BuildCraftFactory : Available (buildcraft-client-B-factory-3.1.5.zip)
mod_BuildCraftTransport : Available (buildcraft-client-B-transport-3.1.5.zip)
mod_BuildCraftSilicon : Available (buildcraft-client-C-silicon-3.1.5.zip)
mod_AdditionalPipes : Available (buildcraft-client-DA-additionalpipes-3.1.0.zip)
mod_Elevator : Available (DynamicElevators_Client(v1.6).zip)
mod_EE : Available (EE2ClientV1.4.6.5.jar)
mod_EnderStorage : Available (EnderStorage-Client 1.1.1.zip)
ExtraBiomes XL : Available (extrabiomes-xl-2.2.6-ssp.zip)
mod_grimoire : Available (GrimoireofGaia1.0.3.zip)
mod_IronChest : Available (Iron Chests-client-3.3.1.21.zip)
mod_PigbearLaser : Available (Laser Mod 1.5.zip)
mod_MAtmos_forModLoader : Available (MAtmos_packaged.zip)
Minema : Available (minema_v1.32_mc1.2.5.zip)
mod_Pamflowers : Available (Pam's Weee! Flowers 2.0 (MC 1.2.4).zip)
mod_Railcraft : Available (Railcraft_Client_5.2.0.zip)
mod_SneakyPipes : Available (SneakyPipes-0.1.1.zip)
mod_CustomRecipes : Available (minecraft.jar)
mod_ThaumCraft : Available (ThaumCraft2.1.6d.zip)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT e593363d --------
Generated 7/19/12 7:27 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4200 version 2.1.8796, ATI Technologies Inc.
java.lang.ClassCastException: java.lang.Boolean cannot be cast to java.lang.Integer
at Reflector.callInt(Reflector.java:199)
at acq.c(EntityLiving.java:972)
at acq.a(EntityLiving.java:835)
at yy.a(SourceFile:42)
at yw.k(EntityPlayer.java:1153)
at vq.k(vq.java:89)
at ki.b(PlayerController.java:134)
at net.minecraft.client.Minecraft.c(Minecraft.java:1334)
at net.minecraft.client.Minecraft.k(Minecraft.java:1795)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 23d14275 ----------
Okay, I have no idea why or how that happened. I will play around with the code and see what I can do. I am trying to aim for the code to be made more compact/simpler.
I'm gonna go ahead and echo what a few other people have suggested: Maybe make an option or separate download for the mod with JUST the monster girls? I LOVE the entire idea of this mod, and as I've said before, I'd like to replace Mo' Creatures with it in Yogbox, but the items GoG brings only seem to cause problems with all the IndexOutofBounds errors and such. Or get in on Forge.
Also, yes, the new difficulty is killer. Luckily, I installed GoG alongside Little Maid Mob and I've equipped 6 or so maids with swords. I'll just let them fight while I hide in my house. (; ._.)
In my news section, I plan to do as such. Making a seperate mod_file for ores.
I love the Little Maid Mod. Sadly I only tried it for a small while.
In my news section, I plan to do as such. Making a seperate mod_file for ores.
I love the Little Maid Mod. Sadly I only tried it for a small while.
Really? That's awesome! Now that I think of it, maybe enabling the recruiting of monster girls might be a decent way to balance this mod out (maybe not all of them; I could see that being extremely exploitable).
Rollback Post to RevisionRollBack
Hello, Everyone! I make webcomics, let's plays and babies (just one, sorry ladies).
And i found out what was wrong, it was the latest install for Optifine, C3 works fine, but C6 does not like the new mobs o.o
And on the model for the slime girl, if you are going to go with a Monster Girl version, you only need to worry about the 'puddle' that is their base... Most of the time they are kneeling and move in a crawling position (except for a few). I think you should make the Blue Slime first though... ^-^ Also making her semi-translucent would be very nice!
I might make some kind of human hybrid. I'll mix up a few references and ideas and see what I can make which looks like a slime and is easy to model. Sadly the Slime Girl is not quite my in objectives yet. I am planning to overhaul the High Hills with a few new mobs "Such as Dwarves, a dwarven tank/robot(?)", and remodel the Shaman and Succubus.
It's a neat little mod that adds recruitable maids to the world (give them cake and they'll loyally follow you around forever). Giving them different tools grants them different titles. It's adorable.
You should try the Ghost Maid mod as well. I have not tried it myself but the maid looks very flexible.
Once you get the hang of high level code i can tell this mod will go far. You say you know little on coding yet with so little youv done so much :D. Maybe also try making this a group mod and see if any others want to help join in. Theres some great modders out there that know alot of code and are whiling to help if its a mod they like.
Also i guess ill throw a Few mob ideas or things id love to see in the future.
1.Lamia - idk what it is but theres somthing about them that alot of ppl like.
2.Slime Girl - Ik its already been recomened, but i for one would also like to see one.
3. Some Sort Corrupted Mobs - After playing MKF W9 Warts Nightmare, Iv had the interest in Infected Versions of Mobs that are alot tougher than normal.
4. A Ryu from MGE, It and the Dragon Girl Were always my fav. If you add them, Plz tameable versions xD.
5. Bizare and Strange Mobs - Your Own Thoughts go for this one lol.
6. Maybe Some Other Creatures doesnt have to be MG, but either way im happy with it. The models you make for them are great and not just a simple Human retex.
Neat looking mod, definitely keeping my eyes on this!
You mentioned above making a separate mod file for ores and I wasn't quite sure what you meant, but I do want to let you know that you can make it so that ores do/don't spawn in the config file, usually with a some sort of "ores don't spawn=true" type of code language. I have no idea how it works, but the impression I've gotten from modders that use it is that it's not complicated. There are a lot of modders on the forums that are happy to help out others, so you could ask around if you care to.
Most of the items look neat, so it'd be nice to get the items but not have the ores spawn, since it seems that at least one mob drops all the rare stuff (I think azurite was the only one I wasn't sure about, but it did seem one of the rare chests could have it).
Good luck learning more about coding and working on this mod!
The link above it to Pixiv a huge japanese Picture hosting site, Basicly a Deviant art of japan and with better art lol.Iv already set the search in the link to "Creeper".
The Girl versions of mobs are a Popular thing in japan. and both mob talker and this mod are based on that style and not copying each other.
Really? That's awesome! Now that I think of it, maybe enabling the recruiting of monster girls might be a decent way to balance this mod out (maybe not all of them; I could see that being extremely exploitable).
i love thw Little Maid mod. KAWAII! i used to have it... until i got a bit bored with it...
I might make some kind of human hybrid. I'll mix up a few references and ideas and see what I can make which looks like a slime and is easy to model. Sadly the Slime Girl is not quite my in objectives yet. I am planning to overhaul the High Hills with a few new mobs "Such as Dwarves, a dwarven tank/robot(?)", and remodel the Shaman and Succubus.
You should try the Ghost Maid mod as well. I have not tried it myself but the maid looks very flexible.
if a slime girl was made it would have to be a very dynamic model. because of the puddle and things like that. BTW Slime girls walk like humans but they try to seduce you. that's why in the MGE she's kneeling like that. it would be cool to have that MGE to be real... but then the world would be in midevil times and we would all be scared as hell of the girls that want to eat your souls. ._.
Once you get the hang of high level code i can tell this mod will go far. You say you know little on coding yet with so little youv done so much . Maybe also try making this a group mod and see if any others want to help join in. Theres some great modders out there that know alot of code and are whiling to help if its a mod they like.
Also i guess ill throw a Few mob ideas or things id love to see in the future.
1.Lamia - idk what it is but theres somthing about them that alot of ppl like.
2.Slime Girl - Ik its already been recomened, but i for one would also like to see one.
3. Some Sort Corrupted Mobs - After playing MKF W9 Warts Nightmare, Iv had the interest in Infected Versions of Mobs that are alot tougher than normal.
4. A Ryu from MGE, It and the Dragon Girl Were always my fav. If you add them, Plz tameable versions xD.
5. Bizare and Strange Mobs - Your Own Thoughts go for this one lol.
6. Maybe Some Other Creatures doesnt have to be MG, but either way im happy with it. The models you make for them are great and not just a simple Human retex.
for the Lamia he could animate the tail. but it will take him a while since he's still new to coding as you know.
if a slime girl was made it would have to be a very dynamic model. because of the puddle and things like that. BTW Slime girls walk like humans but they try to seduce you. that's why in the MGE she's kneeling like that. it would be cool to have that MGE to be real... but then the world would be in midevil times and we would all be scared as hell of the girls that want to eat your souls. ._.
Actual... Monster Girl is based in current times, but follow the traditional Japanese style...
When you get the whole "grimoire" book all put together, a suggestion would be an index as first page.
I think it would be really helpful if the biomes were there, so as you enter a biome you can open your grimoire and check what you might find in that location. Would be a good way to "order" them.
So would be like:
<<Grimoire of Gaia>>
< Index >
Desert Biome
Jungle Biome
Plains Biome
In your brilliant writing and graphics of course.
And when you click one, say Desert, It goes to the page and has a little picture at the top of a desert scene.
Nothing fancy just to make it look neat, with DESERT above it, and then the creatures listed like the ones you making.
Just thinking aloud, thought i`d post because I love this mod and know its going a LONG way!
Cheers,
TG
War doesn't decide who is right, just who is left...
Neat o' ^w^ one thing you should know is that there is already code in the Minecraft slimes that makes them grow in large bodies of water (though it is dormant, or has been removed some time after pre1.9). And on how they damage thing is already coded into the Magma Cubes (lava slimes) of the Nether...
On Models & Coding, you could always ask the community to help. Alot of the modders would happily help if they like what is in/being added to the mod. ^-^ I may even ask Grim3212 if he would be will to help you with the advance coding when he has some down time from updating mods for people. ^-^
And if you are going to add a FAQ to the OP, I suggest adding the following one:
Q. Is the Creeper/Skeleton/Zombie/Spider models based off the pictures from Mob Talkers?
A.
Very nice concept you have there ^-^ Though I may not make any more pages until1.3 (that is when Grim3212 is estimating he will get the add-on for the Statues Modthat allows special statues for mobs added by other mods.)... ^-^"
Crash Log:
Edit:
Sorry for the double post ^-^"
Edit #2:
Seems it not when I get close to a Spawner, but when I get close to a Spider Girl... o.o If I try to attack her, it insta-crashes and gives me the same error report... o.o
Y u hate meh spidy girl ;w;
Edit #3:
Got another error when I finaly got close enough to attack the Spider Girl...
Crash Log #2:
Also, yes, the new difficulty is killer. Luckily, I installed GoG alongside Little Maid Mob and I've equipped 6 or so maids with swords. I'll just let them fight while I hide in my house. (; ._.)
Hello, Everyone! I make webcomics, let's plays and babies (just one, sorry ladies).
Never heard of the little maid mod o.o
And i found out what was wrong, it was the latest install for Optifine, C3 works fine, but C6 does not like the new mobs o.o
And on the model for the slime girl, if you are going to go with a Monster Girl version, you only need to worry about the 'puddle' that is their base... Most of the time they are kneeling and move in a crawling position (except for a few). I think you should make the Blue Slime first though... ^-^ Also making her semi-translucent would be very nice!
And honestly, when I play this mod, sometimes I get dirty thoughts =w= Maybe you could make a 18+ only version! XD (jk)
It's a neat little mod that adds recruitable maids to the world (give them cake and they'll loyally follow you around forever). Giving them different tools grants them different titles. It's adorable.
Y-Yeah, I'm totally JKing, too.
<.<
>.>
Hello, Everyone! I make webcomics, let's plays and babies (just one, sorry ladies).
Sadly, I honestly suck at coding. That's my limit to this mod, the coding. Basically all I can do is make mobs/models based on vanilla Minecraft mobs and add a thing to two features. And I will be honest, I have no plans to study how to code . I am relatively busy. I simply hope someone comes and offers code/help to me, but that is most unlikely in my opinion.
I never knew that. I will check it out.
As I have stated I am rather new to the Minecraft Forums (or even any forum in fact). I would not mind extra help with the coding, but on models/textures I am afraid that is a task I must do myself .
Okay, I have no idea why or how that happened. I will play around with the code and see what I can do. I am trying to aim for the code to be made more compact/simpler.
In my news section, I plan to do as such. Making a seperate mod_file for ores.
I love the Little Maid Mod. Sadly I only tried it for a small while.
Really? That's awesome! Now that I think of it, maybe enabling the recruiting of monster girls might be a decent way to balance this mod out (maybe not all of them; I could see that being extremely exploitable).
Hello, Everyone! I make webcomics, let's plays and babies (just one, sorry ladies).
I might make some kind of human hybrid. I'll mix up a few references and ideas and see what I can make which looks like a slime and is easy to model. Sadly the Slime Girl is not quite my in objectives yet. I am planning to overhaul the High Hills with a few new mobs "Such as Dwarves, a dwarven tank/robot(?)", and remodel the Shaman and Succubus.
You should try the Ghost Maid mod as well. I have not tried it myself but the maid looks very flexible.
Also i guess ill throw a Few mob ideas or things id love to see in the future.
1.Lamia - idk what it is but theres somthing about them that alot of ppl like.
2.Slime Girl - Ik its already been recomened, but i for one would also like to see one.
3. Some Sort Corrupted Mobs - After playing MKF W9 Warts Nightmare, Iv had the interest in Infected Versions of Mobs that are alot tougher than normal.
4. A Ryu from MGE, It and the Dragon Girl Were always my fav. If you add them, Plz tameable versions xD.
5. Bizare and Strange Mobs - Your Own Thoughts go for this one lol.
6. Maybe Some Other Creatures doesnt have to be MG, but either way im happy with it. The models you make for them are great and not just a simple Human retex.
http://www.minecraft...talker-beta-91/
Look at original posted dates.
To avoid conflict and such.
great job man
You mentioned above making a separate mod file for ores and I wasn't quite sure what you meant, but I do want to let you know that you can make it so that ores do/don't spawn in the config file, usually with a some sort of "ores don't spawn=true" type of code language. I have no idea how it works, but the impression I've gotten from modders that use it is that it's not complicated. There are a lot of modders on the forums that are happy to help out others, so you could ask around if you care to.
Most of the items look neat, so it'd be nice to get the items but not have the ores spawn, since it seems that at least one mob drops all the rare stuff (I think azurite was the only one I wasn't sure about, but it did seem one of the rare chests could have it).
Good luck learning more about coding and working on this mod!
Actually, your the one that should look things up.
http://www.pixiv.net..._tag&word=クリーパー
The link above it to Pixiv a huge japanese Picture hosting site, Basicly a Deviant art of japan and with better art lol.Iv already set the search in the link to "Creeper".
The Girl versions of mobs are a Popular thing in japan. and both mob talker and this mod are based on that style and not copying each other.
i love thw Little Maid mod. KAWAII! i used to have it... until i got a bit bored with it...
if a slime girl was made it would have to be a very dynamic model. because of the puddle and things like that. BTW Slime girls walk like humans but they try to seduce you. that's why in the MGE she's kneeling like that. it would be cool to have that MGE to be real... but then the world would be in midevil times and we would all be scared as hell of the girls that want to eat your souls. ._.
you did something wrong. DO EET AGEN!
for the Lamia he could animate the tail. but it will take him a while since he's still new to coding as you know.
dont we all? preistess... :3 and if he adds a Slime Girl my area is going to explode. ME NO WANT! i know im creepy and weird... shut up. XD
Actual... Monster Girl is based in current times, but follow the traditional Japanese style...