This is a very nice modification. You should hire a designer to make a neater thread design, though. It'd be nice to have a "cheat sheet" with all of the details of the mobs and stuff on it.
In fact, you can do it yourself and crop out the branding watermark of Piktochart which appears at the bottom-right corner of the infographic here: http://piktochart.com/
-Kelvin
Looks complicated, I will check into it with my extra time. There is nothing wrong with a bit exprimenting.
*Looks at Creeper Girl*
That looks suspiciously like Cupa...
*looks at Ender Girl*
That looks suspiciously like Andr...
*Looks at Spider Girl*
... Okay... I love how you made the Mob Talker mobs in the game, and I gotta say, it's a REALLY CUTE idea!
But I gotta tell you two things.
First, the Zombie, Yaebi, is a guy. Might wish to change to reflect that.
And second, Cupa the Creeper, is flat-chested. Your model does not reflect this.
Aside from that...
I'm afraid my models are all not based from Mob Talker, only the zombie (Which I am quite suprised it is a trap) and spider. I might release a seperate pack which models are solely based from Mob Talker which replaces the vanilla mobs.
I did notice one thing that bothers me... The Dullahan is a Irish folklure of headless Knight that stand 6 foot minimal and carries it's head underneath it's arm, so I think it would stand at least 2 Blocks high. And Dullahans have been 'recorded' to carries a Whip made from human spines, and rarely swords or Scythes. But, the Dullahan is frightened at the tiniest bit of Gold.
On the Squid Girl, why is she Auto Aggro? Squids are completely Peaceful...
On the Centaur & Valkyrie, I think they should be Passive...
And I think you should be able to make the Golems... Like the Iron Golem, the Cobble would be with Cobblestone, Stone with Smooth Stone, and the Regular Golem with Clay blocks or Clay Bricks (blocks). and be completely player friendly if player made...
Also, on the OP, made change the color of Peaceful green?
I honestly was going to make Dullahan a huge pile of metal which is accompanied with archers but saw a few pictures with a female Dullahan. I guess my ideas are not really close to the myth they are based on. The head was originally supposed to be in the arm, but I could not see how to fit it in .
Probably a rabid squid? Sorry, I guess I got use to aggressive mobs spawning underground. I can see why the centaur should be passive though. Golems? I will play around with the code a bit and see what I can make.
I wonder why I did not think about the green text. Thanks!
Well now, your mod has done what no other mod has, which is made me rage quit.
>Start new hardcore world
>Spawn near a cave
>See mineshaft
>Walking around mineshaft
>Get blindsided by one of those feral catgirls
>Freaking out
>Kill her
>Half a heart left
>Dig into wall
>Recover
>Start walking back through
>See catgirl
>Turn around
>Start running
>Broke the main rule of horror films and turned around
>Right in my face
>Clicking at the speed of light
>Another catgirl flys around the corner and kills me
>Game Over
I didnt even play that world for ten minutes.
Sorry about that . I guess some biomes are harder that others. The game gets quite tame when you get Iron armor. A bit. I think.
hey i hope its alright but i did a mod spotlight of this i reallt liked the mod and might use it in a lets play of somekind! one im done editing the video ill put the link here.
I would love to see it. It think it would be quite fun watching people play with my mod.
Very interesting mod. Unfortunately I've been running into a few crashes. Here's what the error message says:
2012-07-16 01:44:42 [SEVERE] A critical error has occurred.
java.lang.ArrayIndexOutOfBoundsException: 514
at EntityPhilosiumEnderGirl.e(EntityPhilosiumEnderGirl.java:138)
at acq.J_(EntityLiving.java:671)
at yy.J_(SourceFile:30)
at xd.a(World.java:2196)
at xd.f(World.java:2167)
at xd.n(World.java:2049)
at net.minecraft.client.Minecraft.k(Minecraft.java:1867)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
I have a bunch of mods installed but they shouldn't affect mobs at all. The crashes happen in a pitch dark cave and I'm guessing something is wrong with the endergirl mob. Setting the difficulty to peaceful is a temporary solution to this. I've tried recreating the bug by disabling all other mods but I haven't been able to find a single endergirl. It might be related to my mods but I'd still be happy if you could atleast take a look at the code and confirm if it's working properly.
I also have a suggestion since you mentioned adding a config file: Perhaps you could add the option to choose where and if each mob should spawn? For example: Letting the banshee spawn in forest biomes aswell or disabling the butler completely.
Sorry, I have never encountered such a problem before while testing it. The config file is something I will get done as soon as possible, but will only affect BlockIDs at the moment.
Sorry about that . I guess some biomes are harder that others. The game gets quite tame when you get Iron armor. A bit. I think.
I would love to see it. It think it would be quite fun watching people play with my mod.
Sorry, I have never encountered such a problem before while testing it. The config file is something I will get done as soon as possible, but will only affect BlockIDs at the moment.
You can simply copy/paste it into the /mods/ folder. I tested it myself. I honestly would not recommend dumping it into the .jar.
what's wrong with dumping it in the .jar? even though i did it already... >.> i have seen no problems. and could you reduce the health of some of the weaker mobs? well... i haven't seen half of them but like the Pristess and stuff. she takes like 10 hits. XD maybe just the same amount of hits as an Enderman with a Diamond Sword? and the Dullahan makes sense... she's a warrior. XD
I honestly was going to make Dullahan a huge pile of metal which is accompanied with archers but saw a few pictures with a female Dullahan. I guess my ideas are not really close to the myth they are based on. The head was originally supposed to be in the arm, but I could not see how to fit it in .
Probably a rabid squid? Sorry, I guess I got use to aggressive mobs spawning underground. I can see why the centaur should be passive though. Golems? I will play around with the code a bit and see what I can make.
I wonder why I did not think about the green text. Thanks!
Was the female pictures from the show "Durarara!!"? Or from the "Living with Monster Girl" comic series?
Centaurs and Valkyrie are not really hostile towards humans unless provoked. Though Centaurs have been know to attack humans that have harmed other mythical beings...
And I would love to be able to craft Golems instead of searching for eggs...
Looks great - if you plan on making new content, letting us craft a friendly version of the Giga Knight (similar to how the Iron Golem is constructed, maybe using diamond blocks or something?) would be amazing! I'll add this to my world and edit my post with thoughts when I have time.
Its supposed to be a mob from another ongoing project(But it does look like it could be a golem).... If its a requested feature... I can hand over the code to Silentine when I learn how to make that Golem AI do something more than just being a golem(I have an idea). I'm pretty much new to learning java myself...so...no promises though.
Otherwise...it would just be a reskin and remodel of a Golem....I think Silentine intends to make the mod "more than just a reskinned or "more ores" mod. So pretty much...the Giga Knight has to do something really cool also for me.
i like these mobs...can you make it separated to download?
because i do not have block/item ID left....i just want this mobs with configurable spawn system
I'm afraid my models are all not based from Mob Talker, only the zombie (Which I am quite suprised it is a trap) and spider. I might release a seperate pack which models are solely based from Mob Talker which replaces the vanilla mobs.
I hate to be overinsistent, but compare this...
To this...
And while we're at it...
in comparison to this...
Kinda hard to believe that they weren't inspired, or perhaps the artist you got this from was either the same guy or had inspiration from the same guy. Not to say anything negative, but you're shoving my otaku side aside by saying they weren't inspired...
It's modders like you that minecraft what it is today......AWESOME!!!!!!!Don't get me wrong the base game is ok but minecraft would not be what it is without you guys.Sorry Notch it's just the truth....
how did i not notice that? XD well she's pretty and cute.
what's wrong with dumping it in the .jar? even though i did it already... >.> i have seen no problems. and could you reduce the health of some of the weaker mobs? well... i haven't seen half of them but like the Pristess and stuff. she takes like 10 hits. XD maybe just the same amount of hits as an Enderman with a Diamond Sword? and the Dullahan makes sense... she's a warrior. XD
That's true. I never really took into consideration their stats based on their appearance. Maybe she is using a magical barrier of some sort? Guess that could explain the runes which surround her. I never really had any idea why I included those except to make her look fancy.
Was the female pictures from the show "Durarara!!"? Or from the "Living with Monster Girl" comic series?
Centaurs and Valkyrie are not really hostile towards humans unless provoked. Though Centaurs have been know to attack humans that have harmed other mythical beings...
And I would love to be able to craft Golems instead of searching for eggs...
Spot on . It was based on "Living with Monster Girl" and possibly the "Monster Girl Encyclopedia". I'll take into consideration making the Centaur passive, but I might not do so with the Valkyrie. I always felt boss-like mobs always needed to be aggressive.
Kinda hard to believe that they weren't inspired, or perhaps the artist you got this from was either the same guy or had inspiration from the same guy. Not to say anything negative, but you're shoving my otaku side aside by saying they weren't inspired...
"I'm afraid my models are all not based from Mob Talker, only the zombie (Which I am quite suprised it is a trap) and spider."
In the title page I give credit to "at2." who was the original designer of Zombie and Spider girl. However, at2. may not be the original designer of Creeper and Ender girl as I based my design on them from the earliest versions/incarnations I could find . That is the reason Ender and Creeper girl is credited to the unknown Japanese artist(s) who made them, as even I do not know who initially had the idea in mind.
It's modders like you that minecraft what it is today......AWESOME!!!!!!!Don't get me wrong the base game is ok but minecraft would not be what it is without you guys.Sorry Notch it's just the truth....
Thank you. It's users like you who make me feel motivated to mod
Wow man great mod. Cant wait for multiplayer to be realeased
Great ideas, havent seen these mob entities so detailed.
Just needs a touch up and SMP and it will be a hit!
Just tried it, and it works with these mods:
Equivalent Exchange 2
Thaumcraft 2
RedPower 2
NEI (Not Enough Items)
Buildcraft
Somnia
Flouting Dungeons
Rei's Minimap
Mystcraft
InvTweak (Item Sorting mod)
Hugh Trees
ExtraBiomesXL
And a large list of visual + quick fix mods
Current Goals for this mod:
Make a huge army of Creeper Girls!
And here is a idea. Maybe the Peaceful Creeper Girl can have a passive ability to make Creepers Passive within 10 Blocks of her? owo
Edit:
One thing bothers me... They steal sounds from Vanilla mobs o-o You can probably fix that in a later update, but I have played around in Creative world and I like it. owo
IC2
MystCraft
Redpower
Forestry
TrainsMod
EE2
once that happens, AWESOME MOD THEN!
it's in the .jar and most of the mods i have are in the mods folder... O_o
Actually, I've been using Mystcraft and have been noticing no incompatibility issues.
Like I said, it is mainly new mods or ones that change key things that go into the jar...
o ok. and is that a white Umbreon in your pic? he looks ****ing awesome!
err... grey. same thing.
It's a Shiny Umbreon (Yellow Eyes, light Blue rings) with Royal Blue Eyes and rings ;P It's my Fursona, and she is a she
Looks complicated, I will check into it with my extra time. There is nothing wrong with a bit exprimenting.
Thanks for notifying me. Will fix it in my next update.
I'm afraid my models are all not based from Mob Talker, only the zombie (Which I am quite suprised it is a trap) and spider. I might release a seperate pack which models are solely based from Mob Talker which replaces the vanilla mobs.
I honestly was going to make Dullahan a huge pile of metal which is accompanied with archers but saw a few pictures with a female Dullahan. I guess my ideas are not really close to the myth they are based on. The head was originally supposed to be in the arm, but I could not see how to fit it in .
Probably a rabid squid? Sorry, I guess I got use to aggressive mobs spawning underground. I can see why the centaur should be passive though. Golems? I will play around with the code a bit and see what I can make.
I wonder why I did not think about the green text. Thanks!
Sorry about that . I guess some biomes are harder that others. The game gets quite tame when you get Iron armor. A bit. I think.
I would love to see it. It think it would be quite fun watching people play with my mod.
Sorry, I have never encountered such a problem before while testing it. The config file is something I will get done as soon as possible, but will only affect BlockIDs at the moment.
You can simply copy/paste it into the /mods/ folder. I tested it myself. I honestly would not recommend dumping it into the .jar.
how did i not notice that? XD well she's pretty and cute.
what's wrong with dumping it in the .jar? even though i did it already... >.> i have seen no problems. and could you reduce the health of some of the weaker mobs? well... i haven't seen half of them but like the Pristess and stuff. she takes like 10 hits. XD maybe just the same amount of hits as an Enderman with a Diamond Sword? and the Dullahan makes sense... she's a warrior. XD
Was the female pictures from the show "Durarara!!"? Or from the "Living with Monster Girl" comic series?
Centaurs and Valkyrie are not really hostile towards humans unless provoked. Though Centaurs have been know to attack humans that have harmed other mythical beings...
And I would love to be able to craft Golems instead of searching for eggs...
Its supposed to be a mob from another ongoing project(But it does look like it could be a golem).... If its a requested feature... I can hand over the code to Silentine when I learn how to make that Golem AI do something more than just being a golem(I have an idea). I'm pretty much new to learning java myself...so...no promises though.
Otherwise...it would just be a reskin and remodel of a Golem....I think Silentine intends to make the mod "more than just a reskinned or "more ores" mod. So pretty much...the Giga Knight has to do something really cool also for me.
because i do not have block/item ID left....i just want this mobs with configurable spawn system
To this...
And while we're at it...
in comparison to this...
P.S. If it's possible (I have no idea of anything involving coding) you should add spawner eggs, just since there are heaps of mobs.
That's true. I never really took into consideration their stats based on their appearance. Maybe she is using a magical barrier of some sort? Guess that could explain the runes which surround her. I never really had any idea why I included those except to make her look fancy.
Spot on . It was based on "Living with Monster Girl" and possibly the "Monster Girl Encyclopedia". I'll take into consideration making the Centaur passive, but I might not do so with the Valkyrie. I always felt boss-like mobs always needed to be aggressive.
"I'm afraid my models are all not based from Mob Talker, only the zombie (Which I am quite suprised it is a trap) and spider."
In the title page I give credit to "at2." who was the original designer of Zombie and Spider girl. However, at2. may not be the original designer of Creeper and Ender girl as I based my design on them from the earliest versions/incarnations I could find . That is the reason Ender and Creeper girl is credited to the unknown Japanese artist(s) who made them, as even I do not know who initially had the idea in mind.
Thank you. It's users like you who make me feel motivated to mod
- Added config file to be able to change BlockIDs.
I hope this fixes the problem with BlockID conflicts. I just hope it does not spawn additional conflicts in code.
Other changes located in changelog.
Great ideas, havent seen these mob entities so detailed.
Just needs a touch up and SMP and it will be a hit!
IP to Connect: enatic.my.pebble.host
Equivalent Exchange 2
Thaumcraft 2
RedPower 2
NEI (Not Enough Items)
Buildcraft
Somnia
Flouting Dungeons
Rei's Minimap
Mystcraft
InvTweak (Item Sorting mod)
Hugh Trees
ExtraBiomesXL
And a large list of visual + quick fix mods
Current Goals for this mod:
Make a huge army of Creeper Girls!
And here is a idea. Maybe the Peaceful Creeper Girl can have a passive ability to make Creepers Passive within 10 Blocks of her? owo
Edit:
One thing bothers me... They steal sounds from Vanilla mobs o-o You can probably fix that in a later update, but I have played around in Creative world and I like it. owo