This is being used in a non-public modpack that may become public in the future. Any mods in the modpack that require credit in a .txt file are given credit. Yours is given credit in the file. The modpack's name is Minecraft ++ If you need more information on the modpack send me a message.
Why invent yet again another electric system when you could openly & freely use Universal Electricity ?
Now we have Blutricity, IndustrialCraft, BuildCraft, Universal Electricity, and god know what else of form electricity we have in Minecraft....
Why did you choose not use an existing free and open standard such as Universal Electricity ?
I dont want to offend or sound like a troll its a genuine question because i dont understand how this benefits gameplay if players must constantly find new ways to generate a current for each and every different mod... The API's are available why refuse to use them ?
I was thinking about this myself. I think it's because it forces the player to make multiple kinds of energy collection. If all the mods you listed used universal power, then the player would just find the easiest most efficient way of generating power and stick to that.
The multiple types of power forces variance of game play.
Is it possible to play FZ with NEI?
I have noticed there was something said about the plugin being broken.
Here is my stacktrace:
Generated 25.11.12 11:08
-- Head --
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
The Meaning of Life, the Universe, and Everything.
Hi Neptune, I asked you for permission to include factorization in my modpack the other day in direwolf's irc. So, i would like to ask you again here. Can i have permission to include your mod in my modpack? This is the thread to my modpack.
Question about how craftpacket makers work with regards to buildcraft pipes. I've been playing around and have noticed that I can pipe paper in on the bottom to load the paper slot, and items in on the top to load the items slot, and I can also pump items out via the side to remove completed craftpackets. How do I get partially completed craftpackets to load into the appropriate slot? If I put the craftpackets in using the side it seems to be trying to put them into the slot for completed craftpackets.
Is there a good way to construct a wrath furnace so that the block of dark iron doesn't get burned? I built the furnace like a coke furnace with the opening at the front center. I put the block of iron in the front hole and get my block of dark iron. The first one I broken popped out towards me. The next three popped backwards into the wrath fire and disappeared.
can you keep the mixer full of water without using buckets? like with BC water pipes because without redpower filters and deployers im having a hard time getting auto bucket filling to work.
No. The only way is buckets. You can use Thermal Expansion to do that, though. Buckets can be filled by the deployer, so you can use pipes(diamond pipe is needed), to make it work with the help of a redstone timer (look in MC wiki).
Any idea why this mod conflicts with EssentialCraft? EC was running fine in my setup, and after installing Factorization I get a error line stating "Comparison method violates its general contract!" Odd....