any way too conrol a hinge, like, automatically opening it or closing them without hitting the hinge itself? i thought there was once a way with sockets and motors and something called a winch, maybe? but idk, and now i dont know. any help?
hey i have something being spammed in the forge logs, FZDS failed to render is being spammed when i walk on a collosus and i breaked 2 of the fractured blocks on the collosus and it still isnt doing anything, any help?
It got to the point that I was going 'ugh' every time I opened intellij & getting very little work done. I started porting in December. Is it still December? Boy if it sure *isn't* December. I kind of did it to myself since I had refactored/rewrote two systems and introduced a new one. I'd probably be in better shape if I had done that in 1.7 land.
Maybe I'll jump back in in a few months. I can't really predict that though.
The Meaning of Life, the Universe, and Everything.
I'm trying to replace true/false values with 1/0 values (because we can't write true/false for some reason). Thus, I'm trying to create an if-then-else construct.
Here's the setup: eight color scanners in a row next to wheat, a call to the subroutine below, a write command, blank spaces, then an execute immediately command. The idea is that one servo will scan for wheat that's ready to harvest, a second will harvest the wheat, and a third will replant. The second two need to be able to read the output from the first servo to do this, though, and I can't write true/false for some reason. Each servo would be on their own rails, only sharing the I/O rail.
The main subroutine just contains eight of the replacement subroutine.
The replacement subroutine contains:
Yellow comparison subroutine
The Yellow comparison subroutine contains:
The Zero subroutine contains:
The problem I'm getting is that the unconditional skip doesn't seem to be working. For every 0 value, I end up with a 1 and a zero.
If two of the wheat are immature, I end up with ten values instead of eight.
Any idea how to accomplish this? I'm not a Forthy kind of guy. I'm a LISPy kind of guy, and not being able to write instructions in addition to values is making my brain hurt.
BTW, any reason why true/false can't be written? It seems odd.
There is no copper in this mod. It works with copper, tin and lead ores, (possibly only with help from AOBD) but those materials are not generated or used as crafting components in any of this mod's recipes.
The 1.8.9 port that recently came out replaces lead and silver with copper. Unfortunately it seems that the port is too incomplete to do anything technical in it. The new wires don't work, the servos have been renamed "iterators" and they don't work, and as far as I can tell there's no way to even make most machines in survival because copper won't spawn.
Most of the documentation in the Factorization Manual is outdated and broken as well...
You mean the version on that Gihub that NeptunePink linked almost 2 months ago, that is barely connected to this forum thread?
But fair enough. I've been away from the forums for a while, so I don't know every update I guess. Does copper from other mods generate correctly in your world though? Maybe you could use that instead for now.
When I play modded minecraft, I like to play with very few mods. The only mods I was playing with were NEI (which was a massive pain to install for 1.8.9 and I didn't know about JEI at the time), Computercraft, Factorization, and Extra Utilities 2. So the only non-vanilla ore that was spawning was dark iron ore. Either way, I've moved back to 1.7.10 because it actually works. :/