thanks,but where is the factorization config,i cant find it in configs,i found buildcraft but i changed it and it said something about it being out of range
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 12/4/12 7:48 PM
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 4093 is already occupied by buildcraft.builders.BlockFiller@1e36143 when adding factorization.common.BlockResource@1068c37
at amj.<init>(Block.java:292)
at factorization.common.BlockResource.<init>(BlockResource.java:16)
at factorization.common.Registry.makeBlocks(Registry.java:104)
at factorization.common.Core.load(Core.java:207)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:480)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:151)
at net.minecraft.client.Minecraft.a(Minecraft.java:424)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
EDIT:oh,there it is,....now how do i open it.......buildcraft was a folder.....this....umm.........
EDIT2:oh,thats the wrong one,sorry,i managed to fix the problem but it went back to slto already occupied,could anyone tell me an UNoccupied slot?
EDIT3:found out,did it,used ALL possible configs,everything is either occupied by another mod(or this one) or is out of bounds exeption,how do i "increase" the "bounds"?(in factorization_config)
EDIT4:soooo many edits..................Sooo little progress..........
FinalEDIT:THANK GOD i finally made it work,dang item ID's
For some reason I can't get the ejector upgrade recipe to work in 0.7.4. I'm using NEI 1.4.3.2, and the recipe for the ejector won't display. I also can't craft the recipe listed on the first post. If I'm reading the recipe correctly it should be:
But I get nothing for this recipe. I also tried deleting the config and using the default configuration, but that didn't help. Any assistance would be greatly appreciated!
Suggestion: let me pump water into the mixer using BC/RP pipes, or at least make it suck up water like the solar turbine. Right now using buckets it's kind of weak.
I've automated them with logistics pipes (the forked version) pretty well. It's not ideal; I have to stick the gravel in, but the pipes, a Thermal Expansion liquid transposer, and a aqueous accumulator keep the buckets moving.
thanks,but where is the factorization config,i cant find it in configs,i found buildcraft but i changed it and it said something about it being out of range
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 12/4/12 7:48 PM
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 4093 is already occupied by buildcraft.builders.BlockFiller@1e36143 when adding factorization.common.BlockResource@1068c37
at amj.<init>(Block.java:292)
at factorization.common.BlockResource.<init>(BlockResource.java:16)
at factorization.common.Registry.makeBlocks(Registry.java:104)
at factorization.common.Core.load(Core.java:207)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:480)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:151)
at net.minecraft.client.Minecraft.a(Minecraft.java:424)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
EDIT:oh,there it is,....now how do i open it.......buildcraft was a folder.....this....umm.........
EDIT2:oh,thats the wrong one,sorry,i managed to fix the problem but it went back to slto already occupied,could anyone tell me an UNoccupied slot?
EDIT3:found out,did it,used ALL possible configs,everything is either occupied by another mod(or this one) or is out of bounds exeption,how do i "increase" the "bounds"?(in factorization_config)
EDIT4:soooo many edits..................Sooo little progress..........
FinalEDIT:THANK GOD i finally made it work,dang item ID's
Just wondering how many mods do you have installed, that you have used up all your Block IDs?There are 4096 of them!
And to find an unoccupied ID, remove the conflicting mod, open the game, open the NEI options (from the inventory menu), and somewhere inside is the option to show all Block IDs. It will show the unoccupied blocks among the occupied ones, with the ID of the empty one.
EDIT: Just noticed this:
If you place forestry item in a barrel, and you right click on the barrel, it shows up as:
item.honeyDrop.name
Don't know if this is a problem with forestry or factorization, but posted this here, as the problem appears only in barrels.
Just wanted to say neptune, my friend and i have been developing a mod for a while.. like since 1.2 and we just recently implamented your mod into a couple of others with ours, since we are using the forge ore dictionary it made all the like "dirty" and the other pieces of worked metal that was in the mod, I just want to tell you what brilliant code you have here, and currently the mod is not released but we are getting close. keep up the work, very, very great mod you have here.
There is some unexpected behavior with routers and barrels.
if you have a large amount of barrels and 1 router feeding these, even though you add a through-upgrade on it, it happens to overgo 1 barrel even though it should fill it up first.
If you read this, I would appreciate it if you would answer and then I can tell you how awesome this addition is. Barrels ftw! =)
I am finding a strange conflict between barrels and the Buildcraft "blue pipe wire". Checked the NEI iten and block dump file and did not see anything obvious. This issue shows itself in 2 ways;
1) NEI does not display the barrel recipe
2) You get blue pipe wire when trying to craft a barrel.
There's a bug in Wrath Lamps that causes the "light-producing-air" to not be cleaned up. This seems to happen very often, and has been observed when using various tools to remove the wrath lamps, as well as when destroying them in creative mode. I used the "debugLightAir" setting to confirm this.
Take Nether Bricks. Place them in a 3X3X3 cube pattern (in the world). Now break the centre block of one face, and the centre block of the whole cube. Light the centre block with a Wrath Igniter, and the flame will not burn out, or spread out. You can use it to make Dark Iron. You can also look for it in Direwolf's server play. There was one episode which showed how to make it.
Take Nether Bricks. Place them in a 3X3X3 cube pattern (in the world). Now break the centre block of one face, and the centre block of the whole cube. Light the centre block with a Wrath Igniter, and the flame will not burn out, or spread out. You can use it to make Dark Iron. You can also look for it in Direwolf's server play. There was one episode which showed how to make it.
Hi I am using the FTB 1.4.2 beta pack and the router machine upgrade cannot see a induction furnace. Any advice or how can I tell it NOT to extract from something specific like a diamond chest.
Could somebody please explain what the 'splice dimension id' in the config is for? Does this mod add another dimension or something?
Anyway when did .7.4 come out? I've been waiting for this update, since .7.3 wouldn't work for me, but I never checked the download version because the thread title said (and still says) .7.3. This version is working like a charm so far! Thanks for the hard work dev team neptunepink!
Could somebody please explain what the 'splice dimension id' in the config is for? Does this mod add another dimension or something?
Anyway when did .7.4 come out? I've been waiting for this update, since .7.3 wouldn't work for me, but I never checked the download version because the thread title said (and still says) .7.3. This version is working like a charm so far! Thanks for the hard work dev team!
Don't know. never even noticed it actually.
0.7.4 came out quite a while back. He made a post that it was updated, though he didn't edit the title (probably forgot). It was posted soon after he released the version as well, that the title wasn't updated.
And, just so you know, only neptunepink is working on the mod.
Thanks for the reply Nisheeth. Yeah when I check my mods for updates I just tend to go by the version shown in the title, unless the title has no version # at all. I use a *lot* of mods and checking all those threads for updates takes too long. Oh, and I fixed my original post to give thanks where it is due
It increases storage stack size from 64 to I think it's 1024 stacks haven't actually made one myself but I do recall reading that somewhere.
Yup. That is what they do. Originally they didn't need the upgrade, they had the 1024 stack capacity. But if they were broken at above 64 stacks, the result was a large explosion. It was nerfed in the update for 1.3 (If I remember correctly).
I'm having an issue with packagers and buildcraft pipes. When I feed in items that should be packaged from a buildcraft pipe, the packager doesn't realize that it has enough to craft them. Placing the items in by hand, however, works just fine.
So if I route 11 copper ingots to the packager with a buildcraft pipe, it will place them in the input slot, but will not convert the first 9 into a copper block. Then, if I take those ingots out and place them back in via the UI, it successfully packages 9 of them into a copper block. I'm using buildcraft 3.2.1, and factorization 0.7.4. I've tested this with only those mods plus forge and NEI installed, but I first noticed the problem using insertion pipes from advanced buildcraft objects.
There is no output in the log files, as far as I can see.
// Hey, that tickles! Hehehe!
Time: 12/4/12 7:48 PM
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 4093 is already occupied by buildcraft.builders.BlockFiller@1e36143 when adding factorization.common.BlockResource@1068c37
at amj.<init>(Block.java:292)
at factorization.common.BlockResource.<init>(BlockResource.java:16)
at factorization.common.Registry.makeBlocks(Registry.java:104)
at factorization.common.Core.load(Core.java:207)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:480)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:151)
at net.minecraft.client.Minecraft.a(Minecraft.java:424)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 362957016 bytes (346 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.1.404 13 mods loaded, 13 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
SAP_Man [SanAndreasPs Managers] (0_SAPManPack_v11_01.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.1.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.1.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.1.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.1.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.1.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.1.jar) Unloaded->Constructed->Pre-initialized
ClaySoldiersMod [Clay Soldiers Mod] (CSM_v9_04.jar) Unloaded->Constructed->Pre-initialized
factorization [Factorization] (Factorization-0.7.4.jar) Unloaded->Constructed->Errored
Millenaire [Millénaire] (millenaire3.2.6.zip) Unloaded->Constructed->Pre-initialized
LWJGL: 2.4.2
OpenGL: RADEON X300 x86/SSE2 GL version 2.0.5279 WinXP Release, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
EDIT2:oh,thats the wrong one,sorry,i managed to fix the problem but it went back to slto already occupied,could anyone tell me an UNoccupied slot?
EDIT3:found out,did it,used ALL possible configs,everything is either occupied by another mod(or this one) or is out of bounds exeption,how do i "increase" the "bounds"?(in factorization_config)
EDIT4:soooo many edits..................Sooo little progress..........
FinalEDIT:THANK GOD i finally made it work,dang item ID's
[Dark Iron] [Wooden Planks] [Dark Iron]
[Cobble] [Wood Pressure Plate] [Cobble]
[Dark Iron] [Piston] [Dark Iron]
But I get nothing for this recipe. I also tried deleting the config and using the default configuration, but that didn't help. Any assistance would be greatly appreciated!
Mods being used:
Forge 6.4.1.409
CodeChickenCore 0.6.11
NotEnoughItems 1.4.3.2
Factorization 0.7.4
I've automated them with logistics pipes (the forked version) pretty well. It's not ideal; I have to stick the gravel in, but the pipes, a Thermal Expansion liquid transposer, and a aqueous accumulator keep the buckets moving.
Just wondering how many mods do you have installed, that you have used up all your Block IDs?There are 4096 of them!
And to find an unoccupied ID, remove the conflicting mod, open the game, open the NEI options (from the inventory menu), and somewhere inside is the option to show all Block IDs. It will show the unoccupied blocks among the occupied ones, with the ID of the empty one.
EDIT: Just noticed this:
If you place forestry item in a barrel, and you right click on the barrel, it shows up as:
item.honeyDrop.name
Don't know if this is a problem with forestry or factorization, but posted this here, as the problem appears only in barrels.
There is some unexpected behavior with routers and barrels.
if you have a large amount of barrels and 1 router feeding these, even though you add a through-upgrade on it, it happens to overgo 1 barrel even though it should fill it up first.
If you read this, I would appreciate it if you would answer and then I can tell you how awesome this addition is. Barrels ftw! =)
Applied Energistics 2 Developer
AE2:Intelligent Energistics Developer
I am finding a strange conflict between barrels and the Buildcraft "blue pipe wire". Checked the NEI iten and block dump file and did not see anything obvious. This issue shows itself in 2 ways;
1) NEI does not display the barrel recipe
2) You get blue pipe wire when trying to craft a barrel.
(Image Snapshot)
http://imgur.com/ThFT6
Using MultiMC...
MC 1.4.5
Forge 1.4.5-6.4.1.426 (had issue with earlier versions as well)
Let me know if you want any more info on mods used, version etc..
[UPDATE] *sigh* I missed the previous posting.. looking into the conflict in the ForgeModLoader-client-0.log
[CLOSED] - changed blockID for Factory Items to 4007 and fixed the issue..
- Eddy_D
Take Nether Bricks. Place them in a 3X3X3 cube pattern (in the world). Now break the centre block of one face, and the centre block of the whole cube. Light the centre block with a Wrath Igniter, and the flame will not burn out, or spread out. You can use it to make Dark Iron. You can also look for it in Direwolf's server play. There was one episode which showed how to make it.
Ah ok, thanks
Anyway when did .7.4 come out? I've been waiting for this update, since .7.3 wouldn't work for me, but I never checked the download version because the thread title said (and still says) .7.3. This version is working like a charm so far! Thanks for the hard work
dev teamneptunepink!Don't know. never even noticed it actually.
0.7.4 came out quite a while back. He made a post that it was updated, though he didn't edit the title (probably forgot). It was posted soon after he released the version as well, that the title wasn't updated.
And, just so you know, only neptunepink is working on the mod.
It increases storage stack size from 64 to I think it's 1024 stacks haven't actually made one myself but I do recall reading that somewhere.
Yup. That is what they do. Originally they didn't need the upgrade, they had the 1024 stack capacity. But if they were broken at above 64 stacks, the result was a large explosion. It was nerfed in the update for 1.3 (If I remember correctly).
So if I route 11 copper ingots to the packager with a buildcraft pipe, it will place them in the input slot, but will not convert the first 9 into a copper block. Then, if I take those ingots out and place them back in via the UI, it successfully packages 9 of them into a copper block. I'm using buildcraft 3.2.1, and factorization 0.7.4. I've tested this with only those mods plus forge and NEI installed, but I first noticed the problem using insertion pipes from advanced buildcraft objects.
There is no output in the log files, as far as I can see.