So apparantly the charge meter isn't working. search reveals that I'm the only one with this problem. I'm using the FTB pack. I can provide an error log after I sleep for an hour.
Suggestion: let me pump water into the mixer using BC/RP pipes, or at least make it suck up water like the solar turbine. Right now using buckets it's kind of weak.
Since TC3 is released it would be cool to see fact machines interact with golems. I don't mind doing things by hand but just think how cool it would be.
Suggestion: let me pump water into the mixer using BC/RP pipes, or at least make it suck up water like the solar turbine. Right now using buckets it's kind of weak.
He said he won't be doing it before, as he considers it a bit OP.
You can automate using buckets using Thermal Exapnsion, and probably the Routers and a dispenser (probably, not tried it myself).
The black pipe is from ABO ( round robin pipe ), another router with machine filter [Filter] could be better but I like to watch how items move through pipes
Five slots - five routers with defined slot numbers [1,2,4,5] plus machine filter [Crystalizer]
plus one more router as extractor with [top/bottom] and machine filter
He said he won't be doing it before, as he considers it a bit OP.
You can automate using buckets using Thermal Exapnsion, and probably the Routers and a dispenser (probably, not tried it myself).
Herpity derp, I forgot about dispensers and TE. Of course. (I'm using FTB and it doesn't have deployers yet.)
Is there a changelog for 1.4.2 to 1.4.5?
Cause I have a problem with the Thoroughness Upgrade of the Router in the 1.4.2 version (cause of feed the beast).
As it is descripted it should fill _all_ containers first in row and then the ones behind,
but for me on rare occasions it wont do it.
Is this a bug or just cause of the dimension (about 100 barrels in use with 60 additional chests.) If its not a bug, is there a work around?
Is there a changelog for 1.4.2 to 1.4.5?
Cause I have a problem with the Thoroughness Upgrade of the Router in the 1.4.2 version (cause of feed the beast).
As it is descripted it should fill _all_ containers first in row and then the ones behind,
but for me on rare occasions it wont do it.
Is this a bug or just cause of the dimension (about 100 barrels in use with 60 additional chests.) If its not a bug, is there a work around?
The change log is inside the ZIP/RAR file of the mod.
Otherwise, you will have to look through the thread. It was posted by neptunepink when he updated.
First, thanks for the win mod. I'm in the group (if it exists) that at first look said "oh, ,awesome, barrels and pocket crafting - screw that huge amount of processing time though I'll just use macerators." And then, curiousity got the bettter of me, and I started messing with the processing line. I won't do without it for iron/ore/gold now, and in fact I think it is one of the first things I go for in a new game, even before IC2 (which still has other uses). Copper/tin I run through Thermal Expansion once i have that up, as I like maximizing my gold/iron output...
Anyway. To my bigger issue/request/point/whatever: Router with machine upgrade won't let me distribute items to other routers. I have a fairly complex setup in a test world with a furnace heater, 4 crystallizers, and 6 routers, 5 of them to distribute items through the crystallizer available slots, 1 of them to distribute to the other 5 routers...but that doesn't work. I worked around it using BC hoppers but I'm very much not a big fan of those especially in automation; is it possible to get the router able to send items to other routers? Just seems logical it should since they're the same mod and all ;).
You can send items from one router to the other via the "Ejector" Upgrade
@Nisheeth: thanks for pointing out where changelog was, but apparently its either intended or not discovered yet. I almost think its the problem using the Speed Upgrade is so fast, that Barrels cannot accept items in time.
I guess I left it out, I was trying to use the Machine Filter upgrade on one router to put items in the other 5 routers, and that is where it won't let me specifically choose routers as a target. I'll play with the ejector upgrade when I get home see if I can get that working, thanks!
I put it here because apparently factorization is the one that errored
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 12/4/12 7:19 PM
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 4095 is already occupied by buildcraft.builders.BlockMarker@49b16e when adding factorization.common.BlockFactorization@1fc68d
at amj.<init>(Block.java:292)
at aju.<init>(BlockContainer.java:7)
at factorization.common.BlockFactorization.<init>(BlockFactorization.java:27)
at factorization.common.Registry.makeBlocks(Registry.java:99)
at factorization.common.Core.load(Core.java:207)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:480)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:151)
at net.minecraft.client.Minecraft.a(Minecraft.java:424)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I put it here because apparently factorization is the one that errored
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 12/4/12 7:19 PM
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 4095 is already occupied by buildcraft.builders.BlockMarker@49b16e when adding factorization.common.BlockFactorization@1fc68d
at amj.<init>(Block.java:292)
at aju.<init>(BlockContainer.java:7)
at factorization.common.BlockFactorization.<init>(BlockFactorization.java:27)
at factorization.common.Registry.makeBlocks(Registry.java:99)
at factorization.common.Core.load(Core.java:207)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:480)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:151)
at net.minecraft.client.Minecraft.a(Minecraft.java:424)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
EDIT:whoops,i submitted the minecraft crash,not the saved file,fixed
Simple ID conflict edit the config of factorization or BC to shift one of the the block IDs to a free one.
java.lang.IllegalArgumentException: Slot 4095 is already occupied by buildcraft.builders.BlockMarker@49b16e when adding factorization.common.BlockFactorization@1fc68d
I'm getting a message every once in a while on my SMP server console:
2012-11-30 19:56:11 [INFO] [STDERR] java.lang.Exception
2012-11-30 19:56:11 [INFO] [STDERR] at factorization.common.TileEntitySolarT
urbine.addReflector(TileEntitySolarTurbine.java:50)
2012-11-30 19:56:11 [INFO] [STDERR] at factorization.common.TileEntityMirror
.g(TileEntityMirror.java:191)
2012-11-30 19:56:11 [INFO] [STDERR] at xv.h(World.java:2120)
2012-11-30 19:56:11 [INFO] [STDERR] at in.h(WorldServer.java:473)
2012-11-30 19:56:11 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.
r(MinecraftServer.java:668)
2012-11-30 19:56:11 [INFO] [STDERR] at ho.r(DedicatedServer.java:252)
2012-11-30 19:56:11 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.
q(MinecraftServer.java:587)
2012-11-30 19:56:11 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.
run(MinecraftServer.java:494)
2012-11-30 19:56:11 [INFO] [STDERR] at fy.run(SourceFile:856)
It doesn't crash the server, but it does seem to be slowing everything down.
Pastebin of the full FML log: http://pastebin.com/5sVZLJqp
Any suggestions?
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Emtpy them, then use an axe.
He said he won't be doing it before, as he considers it a bit OP.
You can automate using buckets using Thermal Exapnsion, and probably the Routers and a dispenser (probably, not tried it myself).
Hope you can find what is what
The black pipe is from ABO ( round robin pipe ), another router with machine filter [Filter] could be better but I like to watch how items move through pipes
Five slots - five routers with defined slot numbers [1,2,4,5] plus machine filter [Crystalizer]
plus one more router as extractor with [top/bottom] and machine filter
Herpity derp, I forgot about dispensers and TE. Of course. (I'm using FTB and it doesn't have deployers yet.)
Look at the configs. You probably have an Item ID conflict.
yeah.. if you check ForgeModLoader-client-0.log and look for CONFLICT it should tell you what the conflict is.
Cause I have a problem with the Thoroughness Upgrade of the Router in the 1.4.2 version (cause of feed the beast).
As it is descripted it should fill _all_ containers first in row and then the ones behind,
but for me on rare occasions it wont do it.
Is this a bug or just cause of the dimension (about 100 barrels in use with 60 additional chests.) If its not a bug, is there a work around?
Applied Energistics 2 Developer
AE2:Intelligent Energistics Developer
The change log is inside the ZIP/RAR file of the mod.
Otherwise, you will have to look through the thread. It was posted by neptunepink when he updated.
Anyway. To my bigger issue/request/point/whatever: Router with machine upgrade won't let me distribute items to other routers. I have a fairly complex setup in a test world with a furnace heater, 4 crystallizers, and 6 routers, 5 of them to distribute items through the crystallizer available slots, 1 of them to distribute to the other 5 routers...but that doesn't work. I worked around it using BC hoppers but I'm very much not a big fan of those especially in automation; is it possible to get the router able to send items to other routers? Just seems logical it should since they're the same mod and all ;).
Thanks again for the epic mod!
@Nisheeth: thanks for pointing out where changelog was, but apparently its either intended or not discovered yet. I almost think its the problem using the Speed Upgrade is so fast, that Barrels cannot accept items in time.
Applied Energistics 2 Developer
AE2:Intelligent Energistics Developer
// On the bright side, I bought you a teddy bear!
Time: 12/4/12 7:19 PM
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 4095 is already occupied by buildcraft.builders.BlockMarker@49b16e when adding factorization.common.BlockFactorization@1fc68d
at amj.<init>(Block.java:292)
at aju.<init>(BlockContainer.java:7)
at factorization.common.BlockFactorization.<init>(BlockFactorization.java:27)
at factorization.common.Registry.makeBlocks(Registry.java:99)
at factorization.common.Core.load(Core.java:207)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:480)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:151)
at net.minecraft.client.Minecraft.a(Minecraft.java:424)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 359518608 bytes (342 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.1.404 13 mods loaded, 13 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
SAP_Man [SanAndreasPs Managers] (0_SAPManPack_v11_01.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.1.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.1.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.1.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.1.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.1.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.1.jar) Unloaded->Constructed->Pre-initialized
ClaySoldiersMod [Clay Soldiers Mod] (CSM_v9_04.jar) Unloaded->Constructed->Pre-initialized
factorization [Factorization] (Factorization-0.7.4.jar) Unloaded->Constructed->Errored
Millenaire [Millénaire] (millenaire3.2.6.zip) Unloaded->Constructed->Pre-initialized
LWJGL: 2.4.2
OpenGL: RADEON X300 x86/SSE2 GL version 2.0.5279 WinXP Release, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
EDIT:whoops,i submitted the minecraft crash,not the saved file,fixed
Simple ID conflict edit the config of factorization or BC to shift one of the the block IDs to a free one.
java.lang.IllegalArgumentException: Slot 4095 is already occupied by buildcraft.builders.BlockMarker@49b16e when adding factorization.common.BlockFactorization@1fc68d