This mod adds minimalist parts for expanding vanilla redstone automation, and many other things.
Command small robots!
Build terracotta armies!
Spinning blades of death!
Twist the very fabric of reality!
Giant killer robots!
Installation
1. Download and run the Minecraft Forge Installer. The version of Forge that I'm using is given by the download link. Anything newer will usually work, and sometimes older versions will work as well.
2. Check that the forge install worked by running the client (or the server). Forge information should be on the title screen (or in the server's logs). Close Minecraft.
3. Put Factorization.jar into the mods folder.
Getting Started
First, you must discover the Lost Treasure Map. It was last seen near diamond ore. Treasure maps are very rare and very fragile, so treat it gently. Right-click the map once, and follow it to find a well-guarded stash somewhere on the surface. This stash will contain a Logic Matrix Programmer, and occasionally a few other useful materials.
The Logic Matrix Programmer can then be used in the recipe below to create the Factorization Manual, which can teach you everything worth knowing!
Please report bugs! But for faster customer service, report them to me in #factorization on irc.esper.net; I don't make a habit of reading this thread.
If something seems like it should be easier than it is, let me know; I tend to have a bit of a heavy hand with these things. Small/simple/tiny feature requests may be welcomed, but Ideas are not.
License
You can use FZ in your modpacks.
Long version:
The MIT License (MIT)
Copyright (c) 2016 neptunepink
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Localizations & Translation
You can contribute localizations at the Factorization Localizations Github Project. Special thanks to Vexatos and crafteverywhere for managing the repository for me! The following people have contributed:
Hammer (or FZDS, for FactoriZation Dimensional Slices) is a WIP engine upgrade for Minecraft that gives it the ability to move and rotate chunks arbitrarily. It is used to implement the Colossi and the Twisting Block, with more things to come. Unfortunately there are some bugs that happen with Optifine & bukkit/spigot/cauldron right now, and I'm not really able to fix them. However there will also be bugs with other mods, so please let me know about them. Hammer can be disabled by editing hammerChannels.cfg.
If you're having problems with a colossus or anything else that uses Hammer, you can use the "/fzds +" select and "/fzds remove" to kill them. Or it can be disabled from hammerChannels.cfg.
Edit: Love it really great work. Don't think the thread has been updated because there is Mech armour and Mech upgrade machine that I'm not sure about how to use. I will familiarise myself with the mod a bit more then do a video for you.
Sweet!
Mecha-armor isn't terribly useful yet. You can put it in the M-slot in the mecha-modder, and drop an appropriate type of vanilla armor in. The mecha-armor'll then pass the damage to that armor. (Multiple armors don't stack, they get used up one-at-a-time.) Armors that take less mecha-chasis to craft have fewer slots. Eventually I'll have tons of upgrades for everything that I can think of.
Before I make a video I have a few more questions. Could you give me an in game application for the Queue and the Router...
Here's an old video: This can no longer be done because changing the inventory in project tables lets you get infinite diamonds. I haven't used queues to use since then. They could be used to make something similar to piston tape, using an item detector.
On one of my legit worlds, I made an IC2 machine processing system. One router is input for a bunch macerators, another for a bunch of furnaces, and a 3rd takes output from those and a few other miscellaneous IC2 machines.
I'm quite pleased with the router texture, except maybe for the top; I might do something more meaningful with it in the future. Crafting machine textures are lookin' pretty good. I made the slag furnace texture in like 2 minutes, and I'll probably change it. The mecha-textures are temporary, and worn mecha-armor in particular looks absolutely awful. I'll probably have to completely redo how wrath-fire renders; particles are too slow. I'm going to make a cheaper recipe for diamond shards.
The router/double chest thing was an easy fix. I'm still looking at the problems with the slag furnace.
Also I've found you can overfill the barrel by accident, if you double right click when there is space for one stack all the stacks in your inventory will enter even though there is not enough space.
Oooh, thanks for reporting that. Fixed in my dev version.
I have done the first version of the spotlight have a watch and let me know what you think....
Excellent video! It's the stamper that would uncraft the iron block, not the packager. Dev version has a config option to keep wrathfire from spreading.
The sentry demon is a chunk loader. I'm not entirely sure it works properly. It does manage to keep them loaded, but it probably shouldn't be used on frames for now as I think it doesn't let chunks unload after it has left. The barrel should *only* blow up when broken with more than 64 stacks in.
Just realized, if you pump items in with pipes, every internal inventory slot fills with one item, instead one stack, therebefore it can hold just 27 items, i don't know if intended...
Huh, that's not supposed to happen. It's supposed to save the items exactly how they are put in. It's looking pretty useless at the moment, so I don't care to fix it. I'm going to cut it out. (Speaking of cutting things out, there used to be a 'stack cutter' that did exactly that. It would have been glorious. And so pointless. (If for some reason you're desperate for some queue-cuttin' action, you could cheat yourself a factory block with a damage value of 4, or 1. I don't remove the code, but the textures go away.))
-----
Fixing that barrel/Logistics pipes bug took forever. >_>
Only feature for next release that I can think of right now is router upgrades. There'll be a "machine filter" upgrade (which will work exactly like the top button on the router UI), the "item filter", and a "througput upgrade" (which will cause the router to deliver by entire stacks instead of single items).
The release after that'll prolly be electricity, and will use lots of lead: coal-powered generators, wiring, batteries, heaters. And then maybe mechasuit upgrades and more ways to increase ore yields?
Is this mod fine to use on Bukkit servers do you know.
I have no idea; I've never seen any explanation of that mcportcentral thing. "cpw feels like porting --> he does something magical with his magical unicorn horn --> bukkits"?
It seems that when I try to make a new world, as soon as I press the 'c' key on my keyboard, Minecraft crashes....
That's a lot of mods. I only tested with EE, as I know it uses the C key. Using the latest version, I haven't found any bugs.
Oh, the latest version. I just released that. Here's the changelog:
0.3.2 -- Upgraded!
In brief: Mecha-upgrades, and Router upgrades.
Doesn't work with the old ModLoader. Do not install ModLoader, install the recommended Forge version instead.
The pistonless recipe for makers has been removed, 'cause it didn't make sense, 'cause the recipe for pistons doesn't make sense.
Redstone ore, Tin, and Copper are now slaggable.
Bound demons are now mostly harmless, and unbound demons more dangerous.
Internal workings of barrels changed so that they should now work with Logistics Pipes, and should be more likely to work with other item-moving systems by default.
Since I found like 4 silver veins right next eachother in my playtest world, silver is now guaranteed to not spawn in every 3rd chunk.
Routers:
might work sensibly with frames now
now have an upgrade system! And the GUI has been re-made. I'm hoping that an GUI w/o upgrades will be easier to understand.
Router upgrades:
Machine Filter (This was in the previous version. You will have to craft an upgrade & reset it if you were using it.)
Item Filter (Diabolus in machina! You get 9 slots.)
Speed Boost (Will be faster at removing items from a mostly empty network, or for networks that are large/complex)
Thoroughness (Will attempt to completely finish handling a machine before going to the next one.)
Bandwidth (Will move up to 1 stack of items at a time)
Did I mention that you can turn off a router by giving it a redstone signal? That's not actually a new thing.
Additional fun router-related/factorization-GUI fact: Many buttons can be right-clicked.
Mecha upgrades:
buoyancy barrel: This makes you rise quickly through the water. I hope you haven't forgotten your water elevators!
cobblestone drive: a cobblegen in your back-pocket. The cobble will quickly disappear.
shoulder-mounted piston: This lets you push blocks.
wool: pretty colors. Others might not see it in SMP?
A very small taste of things to come; these are mere toys. Most upgrades'll require an energy source and/or very, very exotic materials.
Now using the cooler texture for dark iron. It looks so much cooler now.
Buildcraft API no longer used
2012-07-29 21:41:05 [SEVERE] A critical error has occurred.
java.lang.NoSuchMethodError: codechicken.nei.PositionedStack.<init>(Laan;II)V
at ic2.neiIntegration11x.platform.MachineRecipeHandler$CachedIORecipe.<init>(MachineRecipeHandler.java:24)
at ic2.neiIntegration11x.platform.MachineRecipeHandler$CachedIORecipe.<init>(MachineRecipeHandler.java:30)
at ic2.neiIntegration11x.platform.MachineRecipeHandler.loadCraftingRecipes(MachineRecipeHandler.java:84)
at codechicken.nei.TemplateRecipeHandler.loadCraftingRecipes(TemplateRecipeHandler.java:270)
at codechicken.nei.TemplateRecipeHandler.getRecipeHandler(TemplateRecipeHandler.java:416)
at codechicken.nei.GuiCraftingRecipe.openRecipeGui(GuiCraftingRecipe.java:37)
at codechicken.nei.RecipeItemInputHandler.keyTyped(RecipeItemInputHandler.java:25)
at codechicken.nei.LayoutManager.keyPress(LayoutManager.java:99)
at gb.a(GuiContainer.java:322)
at factorization.client.gui.GuiPocketTable.a(GuiPocketTable.java:69)
at vp.j(SourceFile:136)
at vp.i(SourceFile:114)
at gb.i(GuiContainer.java:368)
at net.minecraft.client.Minecraft.k(Minecraft.java:1567)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
2012-07-29 21:41:05 [SEVERE] 51 mods loaded
Optifine OptiFine_1.2.5_HD_MT_C6
Minecraft Forge 3.3.8.152
FML v2.2.78.153
Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
got this error when closing my inventory after using the 2x2 grid while holding a portable inventory.
Those look like stovetop burners in block form. Do they get hotter the closer to the power source they get?
They get hotter as they accumulate energy. The ones further away are more likely to not have any energy left for them. I don't think this'll be too much of a problem now, as they're less greedy.
This Mod is really cool, could you might add a Feature to the Router that it emites a Redstone Signal if it have Items in it? Then you could automatically pull them out.
It would be even better if you could use one Router to put Items in the Network and to Pull them out.
Ohh and i don't know whether that is a bug or not but with the Machine Filter Upgrade the Router not just show the machines that are somehow connected to it but rather all machines that are in a big range around it.
THANKS for this awesome Mod.
I could add in an auto-ejector, which could be used with a RedPower relay to put items into a tube network.
2012-07-29 21:41:05 [SEVERE] A critical error has occurred.
java.lang.NoSuchMethodError: codechicken.nei.PositionedStack.<init>(Laan;II)V
at ic2.neiIntegration11x.platform.MachineRecipeHandler$CachedIORecipe.<init>(MachineRecipeHandler.java:24)
at ic2.neiIntegration11x.platform.MachineRecipeHandler$CachedIORecipe.<init>(MachineRecipeHandler.java:30)
at ic2.neiIntegration11x.platform.MachineRecipeHandler.loadCraftingRecipes(MachineRecipeHandler.java:84)
at codechicken.nei.TemplateRecipeHandler.loadCraftingRecipes(TemplateRecipeHandler.java:270)
at codechicken.nei.TemplateRecipeHandler.getRecipeHandler(TemplateRecipeHandler.java:416)
at codechicken.nei.GuiCraftingRecipe.openRecipeGui(GuiCraftingRecipe.java:37)
at codechicken.nei.RecipeItemInputHandler.keyTyped(RecipeItemInputHandler.java:25)
at codechicken.nei.LayoutManager.keyPress(LayoutManager.java:99)
at gb.a(GuiContainer.java:322)
at factorization.client.gui.GuiPocketTable.a(GuiPocketTable.java:69)
at vp.j(SourceFile:136)
at vp.i(SourceFile:114)
at gb.i(GuiContainer.java:368)
at net.minecraft.client.Minecraft.k(Minecraft.java:1567)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
2012-07-29 21:41:05 [SEVERE] 51 mods loaded
Optifine OptiFine_1.2.5_HD_MT_C6
Minecraft Forge 3.3.8.152
FML v2.2.78.153
Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
got this error when closing my inventory after using the 2x2 grid while holding a portable inventory.
insufficient details could not reproduce might be IC2's/your fault anyways. Factorization is not actually doing anything in that stacktrace. Maybe you installed NEI wrong?
Factorization
This mod adds minimalist parts for expanding vanilla redstone automation, and many other things.
Command small robots!
Build terracotta armies!
Spinning blades of death!
Twist the very fabric of reality!
Giant killer robots!
Installation
1. Download and run the Minecraft Forge Installer. The version of Forge that I'm using is given by the download link. Anything newer will usually work, and sometimes older versions will work as well.
2. Check that the forge install worked by running the client (or the server). Forge information should be on the title screen (or in the server's logs). Close Minecraft.
3. Put Factorization.jar into the mods folder.
Getting Started
First, you must discover the Lost Treasure Map. It was last seen near diamond ore. Treasure maps are very rare and very fragile, so treat it gently. Right-click the map once, and follow it to find a well-guarded stash somewhere on the surface. This stash will contain a Logic Matrix Programmer, and occasionally a few other useful materials.
The Logic Matrix Programmer can then be used in the recipe below to create the Factorization Manual, which can teach you everything worth knowing!
Or here's an outside-of-Minecraft copy of the manual.
Download
The license is now MIT. Feel free to use it in ALL the modpacks.
Dropbox broke.
Here's FZ for 1.7.10 (err, I think?)
And for 1.8 (I do not recommend using it. The port was incomplete.)
Here's a big fat list of every version ever.
DropBox
Built on 2016-06-01 against Minecraft Forge unknown
Changelog
Factorization 1.7.10-0.8.100
DropBox
Built on 2015-12-01 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
MediaFire, or
DropBox
Built on 2015-11-06 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
Factorization 1.7.10-0.8.99b
MediaFire, or
DropBox
Built on 2015-11-01 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
Factorization 1.7.10-0.8.99a
MediaFire, or
DropBox
Built on 2015-10-29 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
Factorization 1.7.10-0.8.99
MediaFire, or
DropBox
Built on 2015-10-27 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
Factorization 1.7.10-0.8.98
MediaFire, or
DropBox
Built on 2015-09-05 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
Factorization 1.7.10-0.8.97
MediaFire, or
DropBox
Built on 2015-09-03 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
Factorization 1.7.10-0.8.95
MediaFire, or
DropBox
Built on 2015-06-23 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
Factorization 1.7.10-0.8.94
adfly + MediaFire, or
adfly + DropBox
Built on 2015-06-04 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
Factorization 1.7.10-0.8.93
adfly + MediaFire, or
adfly + DropBox
Built on 2015-06-01 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
Factorization 1.7.10-0.8.92
adfly + MediaFire, or
adfly + DropBox
Built on 2015-05-03 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
Factorization 1.7.10-0.8.91
adfly + MediaFire, or
adfly + DropBox
Built on 2015-05-02 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
Factorization 1.7.10-0.8.90
adfly + MediaFire, or
adfly + DropBox
Built on 2015-05-01 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
Factorization 1.7.10-0.8.89
adfly + MediaFire, or
adfly + DropBox
Built on 2015-03-27 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
Factorization 1.7.10-0.8.88.8.8888h
adfly + MediaFire, or
adfly + DropBox
Built on 2015-03-04 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
Factorization 1.7.10-0.8.88.8.8888g
adfly + MediaFire, or
adfly + DropBox
Built on 2015-02-23 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
Factorization 1.7.10-0.8.88.8.8888f
adfly + MediaFire, or
adfly + DropBox
Built on 2015-02-20 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
Factorization 1.7.10-0.8.88.8.8888e
adfly + MediaFire, or
adfly + DropBox
Built on 2015-02-18 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
Factorization 1.7.10-0.8.88.8.8888d
adfly + MediaFire, or
adfly + DropBox
Built on 2015-02-18 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
Factorization 1.7.10-0.8.88.8.8888c
adfly + MediaFire, or
adfly + DropBox
Built on 2015-02-16 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
Factorization 1.7.10-0.8.88.8.8888b
adfly + MediaFire, or
adfly + DropBox
Built on 2015-02-16 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
Factorization 1.7.10-0.8.88.8.8888a
adfly + MediaFire, or
adfly + DropBox
Built on 2015-02-16 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
Factorization 1.7.10-0.8.88.8.8888
adfly + MediaFire, or
adfly + DropBox
Built on 2015-02-15 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
Factorization 1.7.10-0.8.88.7
adfly + MediaFire, or
adfly + DropBox
Built on 2014-11-16 against Minecraft Forge 1.7.10-10.13.2.1230
Changelog
Deobf for Mod Authors
Go here for very old versions.
Bugs & Other Problems
Please report bugs! But for faster customer service, report them to me in #factorization on irc.esper.net; I don't make a habit of reading this thread.
If something seems like it should be easier than it is, let me know; I tend to have a bit of a heavy hand with these things. Small/simple/tiny feature requests may be welcomed, but Ideas are not.
License
You can use FZ in your modpacks.
Long version:
Localizations & Translation
You can contribute localizations at the Factorization Localizations Github Project. Special thanks to Vexatos and crafteverywhere for managing the repository for me! The following people have contributed:
Credits
FZ includes uses Creative Commons sound assets, including:
Hammer
Hammer (or FZDS, for FactoriZation Dimensional Slices) is a WIP engine upgrade for Minecraft that gives it the ability to move and rotate chunks arbitrarily. It is used to implement the Colossi and the Twisting Block, with more things to come. Unfortunately there are some bugs that happen with Optifine & bukkit/spigot/cauldron right now, and I'm not really able to fix them. However there will also be bugs with other mods, so please let me know about them. Hammer can be disabled by editing hammerChannels.cfg.
If you're having problems with a colossus or anything else that uses Hammer, you can use the "/fzds +" select and "/fzds remove" to kill them. Or it can be disabled from hammerChannels.cfg.
The things without documentation aren't completely finished. Feel free to not use them.
I already use ore dictionary, and there is a config option to disable silver ore gen. Not that I've yet tested that either of them actually work.
Sweet!
Mecha-armor isn't terribly useful yet. You can put it in the M-slot in the mecha-modder, and drop an appropriate type of vanilla armor in. The mecha-armor'll then pass the damage to that armor. (Multiple armors don't stack, they get used up one-at-a-time.) Armors that take less mecha-chasis to craft have fewer slots. Eventually I'll have tons of upgrades for everything that I can think of.
Right now their textures are quite terrible.
If you want to say something to me, make sure you quote my post because I don't usually check back on topics.
Here's an old video: This can no longer be done because changing the inventory in project tables lets you get infinite diamonds. I haven't used queues to use since then. They could be used to make something similar to piston tape, using an item detector.
On one of my legit worlds, I made an IC2 machine processing system. One router is input for a bunch macerators, another for a bunch of furnaces, and a 3rd takes output from those and a few other miscellaneous IC2 machines.
I'm quite pleased with the router texture, except maybe for the top; I might do something more meaningful with it in the future. Crafting machine textures are lookin' pretty good. I made the slag furnace texture in like 2 minutes, and I'll probably change it. The mecha-textures are temporary, and worn mecha-armor in particular looks absolutely awful. I'll probably have to completely redo how wrath-fire renders; particles are too slow. I'm going to make a cheaper recipe for diamond shards.
The router/double chest thing was an easy fix. I'm still looking at the problems with the slag furnace.
Nope, it's a good thing to use with redpower, not extending the mod. So, in no way is it a Content Pack.
Yes. It shouldn't happen in a single click unless you're in creative mode or using some super-tool tho. I'll make the danger a bit more obvious.
Oooh, thanks for reporting that. Fixed in my dev version.
Excellent video! It's the stamper that would uncraft the iron block, not the packager. Dev version has a config option to keep wrathfire from spreading.
The sentry demon is a chunk loader. I'm not entirely sure it works properly. It does manage to keep them loaded, but it probably shouldn't be used on frames for now as I think it doesn't let chunks unload after it has left. The barrel should *only* blow up when broken with more than 64 stacks in.
Doskan: :| I guess I'll have to play with BC/Logistics Pipes then. Router upgrades'll be a thing next version.
No.
If you can't use the adfly links that like 80% of the mods use or something,
You're gonna have a bad time.
Huh, that's not supposed to happen. It's supposed to save the items exactly how they are put in. It's looking pretty useless at the moment, so I don't care to fix it. I'm going to cut it out. (Speaking of cutting things out, there used to be a 'stack cutter' that did exactly that. It would have been glorious. And so pointless. (If for some reason you're desperate for some queue-cuttin' action, you could cheat yourself a factory block with a damage value of 4, or 1. I don't remove the code, but the textures go away.))
-----
Fixing that barrel/Logistics pipes bug took forever. >_>
Only feature for next release that I can think of right now is router upgrades. There'll be a "machine filter" upgrade (which will work exactly like the top button on the router UI), the "item filter", and a "througput upgrade" (which will cause the router to deliver by entire stacks instead of single items).
The release after that'll prolly be electricity, and will use lots of lead: coal-powered generators, wiring, batteries, heaters. And then maybe mechasuit upgrades and more ways to increase ore yields?
I have no idea; I've never seen any explanation of that mcportcentral thing. "cpw feels like porting --> he does something magical with his magical unicorn horn --> bukkits"?
That's a lot of mods. I only tested with EE, as I know it uses the C key. Using the latest version, I haven't found any bugs.
Oh, the latest version. I just released that. Here's the changelog:
0.3.2 -- Upgraded!
In brief: Mecha-upgrades, and Router upgrades.
Doesn't work with the old ModLoader. Do not install ModLoader, install the recommended Forge version instead.
The pistonless recipe for makers has been removed, 'cause it didn't make sense, 'cause the recipe for pistons doesn't make sense.
Redstone ore, Tin, and Copper are now slaggable.
Bound demons are now mostly harmless, and unbound demons more dangerous.
Internal workings of barrels changed so that they should now work with Logistics Pipes, and should be more likely to work with other item-moving systems by default.
Since I found like 4 silver veins right next eachother in my playtest world, silver is now guaranteed to not spawn in every 3rd chunk.
Routers:
might work sensibly with frames now
now have an upgrade system! And the GUI has been re-made. I'm hoping that an GUI w/o upgrades will be easier to understand.
Router upgrades:
Machine Filter (This was in the previous version. You will have to craft an upgrade & reset it if you were using it.)
Item Filter (Diabolus in machina! You get 9 slots.)
Speed Boost (Will be faster at removing items from a mostly empty network, or for networks that are large/complex)
Thoroughness (Will attempt to completely finish handling a machine before going to the next one.)
Bandwidth (Will move up to 1 stack of items at a time)
Did I mention that you can turn off a router by giving it a redstone signal? That's not actually a new thing.
Additional fun router-related/factorization-GUI fact: Many buttons can be right-clicked.
Mecha upgrades:
buoyancy barrel: This makes you rise quickly through the water. I hope you haven't forgotten your water elevators!
cobblestone drive: a cobblegen in your back-pocket. The cobble will quickly disappear.
shoulder-mounted piston: This lets you push blocks.
wool: pretty colors. Others might not see it in SMP?
A very small taste of things to come; these are mere toys. Most upgrades'll require an energy source and/or very, very exotic materials.
Now using the cooler texture for dark iron. It looks so much cooler now.
Buildcraft API no longer used
So hot.
Those look like stovetop burners in block form. Do they get hotter the closer to the power source they get?
2012-07-29 21:41:05 [SEVERE] A critical error has occurred.
java.lang.NoSuchMethodError: codechicken.nei.PositionedStack.<init>(Laan;II)V
at ic2.neiIntegration11x.platform.MachineRecipeHandler$CachedIORecipe.<init>(MachineRecipeHandler.java:24)
at ic2.neiIntegration11x.platform.MachineRecipeHandler$CachedIORecipe.<init>(MachineRecipeHandler.java:30)
at ic2.neiIntegration11x.platform.MachineRecipeHandler.loadCraftingRecipes(MachineRecipeHandler.java:84)
at codechicken.nei.TemplateRecipeHandler.loadCraftingRecipes(TemplateRecipeHandler.java:270)
at codechicken.nei.TemplateRecipeHandler.getRecipeHandler(TemplateRecipeHandler.java:416)
at codechicken.nei.GuiCraftingRecipe.openRecipeGui(GuiCraftingRecipe.java:37)
at codechicken.nei.RecipeItemInputHandler.keyTyped(RecipeItemInputHandler.java:25)
at codechicken.nei.LayoutManager.keyPress(LayoutManager.java:99)
at gb.a(GuiContainer.java:322)
at factorization.client.gui.GuiPocketTable.a(GuiPocketTable.java:69)
at vp.j(SourceFile:136)
at vp.i(SourceFile:114)
at gb.i(GuiContainer.java:368)
at net.minecraft.client.Minecraft.k(Minecraft.java:1567)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
2012-07-29 21:41:05 [SEVERE] 51 mods loaded
Optifine OptiFine_1.2.5_HD_MT_C6
Minecraft Forge 3.3.8.152
FML v2.2.78.153
Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
If by 'that' you mean the Solar Turbine (the glass box), then yes.
They get hotter as they accumulate energy. The ones further away are more likely to not have any energy left for them. I don't think this'll be too much of a problem now, as they're less greedy.
I could add in an auto-ejector, which could be used with a RedPower relay to put items into a tube network.
insufficient details could not reproduce might be IC2's/your fault anyways. Factorization is not actually doing anything in that stacktrace. Maybe you installed NEI wrong?