Introducing the Extended Tools mod! This mod adds:
Iron, gold, and obsidian rods!
Sturdy Tools are made with iron rods and get a durability bonus, but an enchantability decrease.
Shiny Tools are made with gold rods and get an enchantability increase, but a durability decrease.
Heavy Tools are made with obsidian rods and get a larger durability increase, larger enchantability decrease, and an efficiency (tools) or damage (weapons) increase.
Includes bows!
Battle axes!
Battle axes do the same damage as swords, but have nearly twice the durability at the cost of a large enchantability decrease.
Chain links!
Chain links are used to create chain armor. Chain armor costs effectively 12 iron ingots, half that of iron armor!
New blocks!
Braziers (iron torches) and royal torches (gold torches) are more blast resistant and slightly brighter than normal torches. They also add aesthetic appeal!
Iron ladders and iron levers add aesthetic appeal to modern or medieval builds.
Iron trap doors which are only activated by redstone!
New crafting recipes!
Rails and iron bars are now crafted with iron rods (or gold rods, for the powered rail).
Didn't you read the post? I have images, they just don't show up in the OP for some reason. The links are there.
I'm not sure if those tags work on the forums. If you just right click on the direct imgur links, "Copy Image", and paste directly into the topic it should work.
Hey, i made a little video showcase on your mod
Hope you like it!
Link to video:
Thanks, that's really neat! It also helped me notice a mistake I made. Battle axes are supposed to use four ingots, not five. I'll make sure to fix that right away!
I'm not sure if those tags work on the forums. If you just right click on the direct imgur links, "Copy Image", and paste directly into the topic it should work.
Thanks for that. The tags worked on another post. I guess something changed between them.
I've tried that, but it doesn't help at all seeing as he doesn't give ANY explanation of how to use that code.
Have that method in your mod_*** file. Call it in the load() method, replacing "ItemStack resultItem" with the exact ItemStack that results from the recipe you want to replace.
Iron, gold, and obsidian rods!
- Sturdy Tools are made with iron rods and get a durability bonus, but an enchantability decrease.
- Shiny Tools are made with gold rods and get an enchantability increase, but a durability decrease.
- Heavy Tools are made with obsidian rods and get a larger durability increase, larger enchantability decrease, and an efficiency (tools) or damage (weapons) increase.
- Includes bows!
Battle axes!- Battle axes do the same damage as swords, but have nearly twice the durability at the cost of a large enchantability decrease.
Chain links!- Chain links are used to create chain armor. Chain armor costs effectively 12 iron ingots, half that of iron armor!
New blocks!New crafting recipes!
- Rails and iron bars are now crafted with iron rods (or gold rods, for the powered rail).
- Iron bars now give two per output, like fences.
DOWNLOAD: https://dl.dropbox.c...d Tools Mod.zipMORE IMAGES:
Boring copyright info
Didn't you read the post? I have images, they just don't show up in the OP for some reason. The links are there.
I'm not sure if those tags work on the forums. If you just right click on the direct imgur links, "Copy Image", and paste directly into the topic it should work.
Hope you like it!
Link to video:
Unfortunately, it probably does. I edit a base class to change the recipes, and I'll see if there's a way around that when 1.3 comes out.
Thanks, that's really neat! It also helped me notice a mistake I made. Battle axes are supposed to use four ingots, not five. I'll make sure to fix that right away!
Thanks for that. The tags worked on another post. I guess something changed between them.
Ah, you can avoid this now if you'd like. I used the tutorial here for my mods (second one down):
http://www.minecraftforum.net/topic/845987-modloader100-pigalots-random-tutorials/
I've tried that, but it doesn't help at all seeing as he doesn't give ANY explanation of how to use that code.
Have that method in your mod_*** file. Call it in the load() method, replacing "ItemStack resultItem" with the exact ItemStack that results from the recipe you want to replace.