I'm currently focusing on another larger mod, so it's doubtful that these mods will be updated. However, if someone specifically requests an update, I'll do it when I have the time.
Just taking my first few steps into modding, but people seem to like what I've produced so far. In an attempt to keep things neat, and not spam threads, I'm just adding everything here.
With any and all of these mods, commends, recommendations, and constructive criticism is welcome, and requested.
With all my mods, both direct links and AdF.Ly links are provided. If you feel like supporting me, use the AdF.Ly link. If not, no pressure, feel free to use the direct link. .
Advanced Mods (New items, mobs, etc) [1.2.5] Teleportation Ring
Change Log:
1.0.0: Initial Release
I'm sure everyone knows the feeling, you're lost in a deep cave system, inventory full of goodies, and enemies closing all around. Until now, you either died and scrambled to find your stuff, or spent the rest of your life lost in those dark caves.
But not anymore! Introducing the teleportation ring!
The way it works is incredibly simple. It simply teleports you back to where you slept, the same thing that happens when you die, but you'll keep your items. Unfortunately, if you haven't set a respawn point by sleeping, the ring will not function.
But don't think this is all for free. Oh no. Underground, up to Y level 64, you'll sometimes find veins of "Teleportation Crystals".
Each time you teleport back home, the ring will consume one of these crystals. Run out? The teleportation function will cease to work until you acquire more.
But dmillerw, you ask. I already have a great world going. I don't wanna start a new one for some silly crystals!
I'm glad you mentioned that, mysterious voice. If you don't want to start a new world in order for these veins to generate, take a look at the config file "config/dmillerw/Teleportation.cfg" In there you'll find a toggle for the Teleportation Crystal crafting recipe. Enabling this will allow you to craft the crystals like so.
1.0.1: Removed "Molten Obsidian". Changed Duskstone recipe to use Obsidian.
1.0.0: Initial Release
Ever been caught in the wilderness as the sun goes down when you're low on food? Anxious to go mob bashing, but don't want to wait through the day? Then this mod is for you! This mod adds two main items to the game. The Dawnstone, and the Duskstone. They simply do what the name implies. One changes it to dawn, and the other to dusk.
Don't think these items come cheap though. They also can only be used once, so craft a few in advance if you think you'll need them.
The Dawnstone is made with Gold ingots surrounding a Diamond. The Duskstone is made similarly, but with Obsidian instead of gold.
A change often requested by users, but usually dismissed due to many thinking it's a bit cheap. This mod adds an item known as a "Wool Card" which, when placed in a crafting table with a block of wool, will produce string. The Wool Card is returned to your inventory after every use.
Requires ModLoader/FML. Uses ID 164 by default, but can be changed in the config found in /config/dmillerw/woolcard.cfg.
Mods made on request [1.2.5] Seed Bread - Suggested by aherentcube
Change Log:
1.0.0: Initial Release
This mod provides a new use for those stacks of excess seeds. Simply craft bread as normal, but put a seed on top. This gives you seed bread, which gives you an extra food boost.
Hey great Mod. I have reviewed the Time Control mod of yours and was wondering if you could showcase it on your page. Just a suggestion. Link: Link Removed
Added the wool card mod, and I advise all of you to keep checking back. Planning on releasing a potential game changer in the next couple days. Just have a final few kinks to work out.
Wow, just wow... Simply amazing. Good to see some quality original mods without crappy art. If you ever need any help let me know this is something worth working for +1.
-Kat
For the RP Coins mod, could you add toggle-able recipes to convert smaller coins into larger ones? For example, craft 4 wooden coins into an iron coin, 4 iron to a gold, 4 gold to a diamond, with recipes to craft them back into smaller coins? I still think they should be spawn-only, but adding recipes to break coins would make using them much easier. Also, would you be willing to name the currency, and make the name configurable? You could have the coins be called "Iron CraftCoin" for example, but let private servers call them whatever they please.
Edit: I would also like to see red, blue and green coins, and tokens, which cannot be converted to or from the other coins. This way challenge map makers could have a normal currency, while having 4 other currencies for things like completing map goals or completing quest lines. Best of luck on your mods!
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Curse PremiumJust taking my first few steps into modding, but people seem to like what I've produced so far. In an attempt to keep things neat, and not spam threads, I'm just adding everything here.
With any and all of these mods, commends, recommendations, and constructive criticism is welcome, and requested.
With all my mods, both direct links and AdF.Ly links are provided. If you feel like supporting me, use the AdF.Ly link. If not, no pressure, feel free to use the direct link.
Advanced Mods (New items, mobs, etc)
[1.2.5] Teleportation Ring
I'm sure everyone knows the feeling, you're lost in a deep cave system, inventory full of goodies, and enemies closing all around. Until now, you either died and scrambled to find your stuff, or spent the rest of your life lost in those dark caves.
But not anymore! Introducing the teleportation ring!
The way it works is incredibly simple. It simply teleports you back to where you slept, the same thing that happens when you die, but you'll keep your items. Unfortunately, if you haven't set a respawn point by sleeping, the ring will not function.
But don't think this is all for free. Oh no. Underground, up to Y level 64, you'll sometimes find veins of "Teleportation Crystals".
Each time you teleport back home, the ring will consume one of these crystals. Run out? The teleportation function will cease to work until you acquire more.
But dmillerw, you ask. I already have a great world going. I don't wanna start a new one for some silly crystals!
I'm glad you mentioned that, mysterious voice. If you don't want to start a new world in order for these veins to generate, take a look at the config file "config/dmillerw/Teleportation.cfg" In there you'll find a toggle for the Teleportation Crystal crafting recipe. Enabling this will allow you to craft the crystals like so.
Not exactly cheap, but that's the point.
Client
Client
[1.2.5] Time control - Dawnstone/Duskstone
1.0.0: Initial Release
Ever been caught in the wilderness as the sun goes down when you're low on food? Anxious to go mob bashing, but don't want to wait through the day? Then this mod is for you! This mod adds two main items to the game. The Dawnstone, and the Duskstone. They simply do what the name implies. One changes it to dawn, and the other to dusk.
Don't think these items come cheap though. They also can only be used once, so craft a few in advance if you think you'll need them.
The Dawnstone is made with Gold ingots surrounding a Diamond. The Duskstone is made similarly, but with Obsidian instead of gold.
Uses Modloader/FML. Item IDs: 503, 504.
Client
Client
Simple Mods (Blocks, items, recipes, changes, etc)
[1.2.5] Turn Rotten Flesh into Leather
1.0.0: Initial Release
Not a simple cheat mod, or an overpowered one. While this enables you to turn zombie flesh into leather, it's still easier to kill cows.
It's simple though. Stick the rotten flesh in a furnace...
...then take four leather strips and combine them like so...
Feedback, recommendations, ideas, all appreciated.
Uses ModLoader/FML. Item IDs: 500.
Mod Spotlight - drdoom30
Download(Adf.Ly):
Client
[1.2.5] Wool Card - Turn wool back into string
A change often requested by users, but usually dismissed due to many thinking it's a bit cheap. This mod adds an item known as a "Wool Card" which, when placed in a crafting table with a block of wool, will produce string. The Wool Card is returned to your inventory after every use.
Requires ModLoader/FML. Uses ID 164 by default, but can be changed in the config found in /config/dmillerw/woolcard.cfg.
Client
Client
Other
[1.2.5] Coins for RP usage
My first real mod, and the intent is simple. A set of four coins, for RP usage.
Since these are meant for RP purposes, they don't have crafting recipes, and can only be obtained through NEI/TMI or Creative.
From left to right, we have Copper, Silver, Gold, and Crystal coins.
Comments and recommendations are appreciated.
Textures done by FlakTheMighty.
Uses Modloader/FML and Forge. Item IDs: 27595, 27596, 27597, 27598.
Client
Server
Client
Server
Mods made on request
[1.2.5] Seed Bread - Suggested by aherentcube
This mod provides a new use for those stacks of excess seeds. Simply craft bread as normal, but put a seed on top. This gives you seed bread, which gives you an extra food boost.
Download(AdF.Ly):
Client
[1.2.5] Permanent Twilight - Suggested by Dark_Surf
This mod by default permanently sets the Minecraft time to twilight, but that time can be modified in config/dmillerw/setTime.cgf.
Client
Client
Thanks
Thank you making this mod it's really simple and easy
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Curse PremiumAdded the wool card mod, and I advise all of you to keep checking back. Planning on releasing a potential game changer in the next couple days. Just have a final few kinks to work out.
You'll usually find me in the General Off Topic section. Also quote when you reply so I can see!
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Curse Premium-
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Curse PremiumComments and Mod Reviews are appreciated. It keeps me going.
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Curse PremiumVery much appreciated.
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Curse PremiumThis something people would like to see?
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Curse PremiumAlso working on a bigger project, hopefully.
-Kat
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Curse PremiumEdit: I would also like to see red, blue and green coins, and tokens, which cannot be converted to or from the other coins. This way challenge map makers could have a normal currency, while having 4 other currencies for things like completing map goals or completing quest lines. Best of luck on your mods!