no I do not use the magic launcher. Is that required?
And I just tried putting the files in my jar, basically, got the same error that mutatcreautres.Mutantcreatures was not found... =(
Now its not required but it said launcher error, when ever I get that is when I use magic launcher, so I just thought you may have had the same problem.
Hey guys. Still working on the mutant zombie. I'm pretty much done, but I just want to fix some minor bugs and create a drop for the mutant zombie. Any ideas?
And for drops maybe a material to make chemical x I do understand that will be added later but its an idea or a place holder. Or something that's similar to the mutant zombies roar, a huge knock back sort of thing.
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\DragonSlayer983\AppData\Roaming\.minecraft\crash-reports\crash-2012-10-18_03.48.31-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 743ea6e4 --------
Generated 18/10/12 3:48 AM
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mutantcreatures.MutantCreatures
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:467)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:146)
at net.minecraft.client.Minecraft.a(Minecraft.java:416)
at net.minecraft.client.Minecraft.run(Minecraft.java:748)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: mutantcreatures.MutantCreatures
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:407)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:466)
... 4 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:27)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:162)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:118)
... 31 more
--- END ERROR REPORT a01de60 ----------
I understand that you probably haven't even touched other mobs, but I didn't want to forget the idea, It would be amazing if the mutant endermen gave the nausea debuff.
Thanks for the ideas so far everyone. I'm still deciding, so keep shooting!
@Failboat
Hmm, I could do something like that, although i was trying to think of an item more creative. I don't know. We'll see
@Highwayman
The reason I'd prefer not to have it drop armor is because they don't actaully wear armor (apart from 1.4 zombies). Although, it's a nice idea
@timwolverine and ultimatekevin
Try putting the zip file in the mods folder instead? I'm still not exactly sure how forge mods should be properly installed
@hyper
It should be quicker, as long as mojang doesnt make any crazy changes (like server-sp merge)
@Zeklo
It would, although there isn't a real potion for that, and I wouldn't really like to copy the slenderman mod. It's still an option, because it IS pretty nice
EDIT: Zeklo: I stand corrected! Sorry, I hadn't gotten my facts straight. In that case, YES, I can add nausea!
Thanks for the ideas so far everyone. I'm still deciding, so keep shooting!
@Failboat
Hmm, I could do something like that, although i was trying to think of an item more creative. I don't know. We'll see
@Highwayman
The reason I'd prefer not to have it drop armor is because they don't actaully wear armor (apart from 1.4 zombies). Although, it's a nice idea
@timwolverine and ultimatekevin
Try putting the zip file in the mods folder instead? I'm still not exactly sure how forge mods should be properly installed
@hyper
It should be quicker, as long as mojang doesnt make any crazy changes (like server-sp merge)
@Zeklo
It would, although there isn't a real potion for that, and I wouldn't really like to copy the slenderman mod. It's still an option, because it IS pretty nice
EDIT: Zeklo: I stand corrected! Sorry, I hadn't gotten my facts straight. In that case, YES, I can add nausea!
Thanks! Works now
Also remember when I asked if you would change the baby creeper model and you said you would put up an alternate version? I cant find it
I don't want to see the outcomes of this mod...Its like fighting badasses from Borderlands, only 10 times hard...I wonder if he's insane enough to do a mutant Ender Dragon...rofl
Its not that hard, the muntant creeper is a very easy gun powder resource late game. Try intalling other mods like mine and blade or swords+ to help you a little if you wish.
If you wonder what to do early at the game just evade them, they are big enough to be seen 60blocks away and they don't see you until you are about 20 from them.
@Recon
Also, sorry about earlier. I had a rough day. Highwayman is right about that. Also, I just want to add that the mutant creatures are more like bosses than normal overpowered mobs. although they don't have a health bar at the top of the screen, they are still bosses, and i'd hope they are funner to fight with friends. I probably wouldn't add a mutant ender dragon because it is already a boss, and I think it serves its purpose well.
Hmmm, drops... Maybe a hammer that does the ground pound attack? An epic sword that makes you able to do a charge attack? Maybe a chest plate that makes you take no knockback and high durability? That's all I got for now, I'll try to think of more ideas out of weapons and armor.
Mod looks awesome and I'm glad you got the time to update it, but unfortunately 1.4 comes out in 4 days so I hope you can update this mod again quicker than it took you to update it to 1.3.2.
Do you sketch these guys out hippo? or do you make it up as you go a long? =D
Also, the mutant enderman would be awesome. For a mutant enderman I would make it have tentacles going everywhere on his back whilst being slightly bigger so as not to make tentacles unrealistic. Also, something should happen if you look at it for too long, and yes... save the block throwing for enderman, zombie already seems like one tough dude if your unarmored, maybe zombie should throw up poison as an attack?
Rollback Post to RevisionRollBack
Oh no a creepers coming! What do I do???? *creeper gets closer and begins to hiss* AAAAGGGHHH!!!!! *grabs waffles out of toaster* Take the waffle! TAKE IT!!!!!!! ;_; *throws waffle* ---------> [: :] lives to fight and toast waffles another day...
Do you sketch these guys out hippo? or do you make it up as you go a long? =D
Also, the mutant enderman would be awesome. For a mutant enderman I would make it have tentacles going everywhere on his back whilst being slightly bigger so as not to make tentacles unrealistic. Also, something should happen if you look at it for too long, and yes... save the block throwing for enderman, zombie already seems like one tough dude if your unarmored, maybe zombie should throw up poison as an attack?
Like slenderman....
And well, he could drop leather, rotten flesh, with a small chance of dropping something like rotten mutant flesh
It could heal about 2 hunger, make you burn in sunlight for some time, and give you slowness 2 but could give you strength 5 and regeneration 2.
Also, if given to a villager it would turn him into a zombie.
Now its not required but it said launcher error, when ever I get that is when I use magic launcher, so I just thought you may have had the same problem.
And for drops maybe a material to make chemical x I do understand that will be added later but its an idea or a place holder. Or something that's similar to the mutant zombies roar, a huge knock back sort of thing.
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\DragonSlayer983\AppData\Roaming\.minecraft\crash-reports\crash-2012-10-18_03.48.31-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 743ea6e4 --------
Generated 18/10/12 3:48 AM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 382630528 bytes (364 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.1.35.394 Minecraft Forge 4.2.5.303 4 mods loaded, 4 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
MutantCreatures [Mutant Creatures] (minecraft.jar) Unloaded->Errored
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Errored
- LWJGL: 2.4.2
- OpenGL: GeForce GT 540M/PCI/SSE2 GL version 4.1.0, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mutantcreatures.MutantCreatures
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:467)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:146)
at net.minecraft.client.Minecraft.a(Minecraft.java:416)
at net.minecraft.client.Minecraft.run(Minecraft.java:748)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: mutantcreatures.MutantCreatures
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:407)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:466)
... 4 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:27)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:162)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:118)
... 31 more
--- END ERROR REPORT a01de60 ----------
Also when is the mutant zombie being released?
@Failboat
Hmm, I could do something like that, although i was trying to think of an item more creative. I don't know. We'll see
@Highwayman
The reason I'd prefer not to have it drop armor is because they don't actaully wear armor (apart from 1.4 zombies). Although, it's a nice idea
@timwolverine and ultimatekevin
Try putting the zip file in the mods folder instead? I'm still not exactly sure how forge mods should be properly installed
@hyper
It should be quicker, as long as mojang doesnt make any crazy changes (like server-sp merge)
@Zeklo
It would, although there isn't a real potion for that, and I wouldn't really like to copy the slenderman mod. It's still an option, because it IS pretty nice
EDIT: Zeklo: I stand corrected! Sorry, I hadn't gotten my facts straight. In that case, YES, I can add nausea!
Thanks! Works now
Also remember when I asked if you would change the baby creeper model and you said you would put up an alternate version? I cant find it
16 votes for Mutant Enderman....
You know Enderman only pick up blocks.
Yes i do remember. It's been pretty busy lately, sorry. I'll see if I can put it up by the end of the weekends.
@Recon
If you don't like the mod, you don't need to comment and no, i wasn't serious about a mutant ender dragon
Its not that hard, the muntant creeper is a very easy gun powder resource late game. Try intalling other mods like mine and blade or swords+ to help you a little if you wish.
If you wonder what to do early at the game just evade them, they are big enough to be seen 60blocks away and they don't see you until you are about 20 from them.
I guess that's true. hmm,
@Recon
Also, sorry about earlier. I had a rough day. Highwayman is right about that. Also, I just want to add that the mutant creatures are more like bosses than normal overpowered mobs. although they don't have a health bar at the top of the screen, they are still bosses, and i'd hope they are funner to fight with friends. I probably wouldn't add a mutant ender dragon because it is already a boss, and I think it serves its purpose well.
@GFHIK
thanks
@ultimatekevin
yeah, I'm already working on it, but I'd love to see yours.
@jra
thanks
He hasn't added them yet, he still needs something for a drop.
Also, the mutant enderman would be awesome. For a mutant enderman I would make it have tentacles going everywhere on his back whilst being slightly bigger so as not to make tentacles unrealistic. Also, something should happen if you look at it for too long, and yes... save the block throwing for enderman, zombie already seems like one tough dude if your unarmored, maybe zombie should throw up poison as an attack?
Like slenderman....
And well, he could drop leather, rotten flesh, with a small chance of dropping something like rotten mutant flesh
It could heal about 2 hunger, make you burn in sunlight for some time, and give you slowness 2 but could give you strength 5 and regeneration 2.
Also, if given to a villager it would turn him into a zombie.