HELP!! i started my minecraft after doing what it said and this is what happend when i started minecraft.
Bad video card drivers!
Minecraft was unable to start because it failed to find an accelerated OpenGL mode.
This can usually be fixed by updating the video card drivers.
--- BEGIN ERROR REPORT 7fe0271 --------
Generated 4/29/13 9:54 AM
-- System Details --
Minecraft Version: 1.5.1
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 424053064 bytes (404 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
OpenGL: ~~ERROR~~ NullPointerException: null
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null[failed to get system properties (java.lang.NullPointerException)]
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at java.lang.Thread.run(Unknown Source)
I'm not sure if this has been asked before, but if it has i'm sorry.
1- Is there a way to disable "Chemical X" from being able to change certain mobs? 2- Is there a way to change the HP of the mutants? 3- If 1 and/or 2 are not possible, is this something that has been considered to be added in the future?
This mod is to this day one of the best I've ever seen. I'd love to see more more mutants, because the ones you've completed so far are anazing! The animations are very smooth, and they are considerably more challenging to fight than a normal mob. They spice up survival mod quite a bit, adding a more dangerous element to the game.
This mod will go far if you continue to work on it, because it is simply brilliant!
Heals 1/2 <3 every second in Light levels 5 or below
-> Shadow Aura
Turns all Light sources into drops
Does 1/2 <3 dmg
Spawns up to 5 Shadow Spiders (Dark Black Projections of normal spiders)
5 <3 hp each
does 1 <3 dmg per hit
Does 3 <3 damage
-> Jettison Webbing Sling
Shoots at player to cause 1.5 <3 damage
Spawns Cobwebs to subdue player
Spawns 3~5 Shadow Spiders which drop Shadow Shards
When placed in a Y shape, It creates an Item called Spider Fang
When used to right-click a mob, it catches it and flings it upwards to 7 blocks high, causing it to fall, and spawns Cobwebs under the mob, trapping it for 5 seconds, after which the Web despawns. Does 1 <3 of damage when used as Melee.
You know what would be a good idea? Mutant smurfs. They'd just be blue villagers in white clothes (except for the priests, who wear red) and live in houses made of both kinds of giant mushroom. And yes, I am joking.
Love this mod to death but the spawn rates are at 1 ( mo' creatures GUI) and they are... EVERYWHERE!! this a bug or a irritating feature? my dad is bothered by it when we play our modded world. also after that mutant skeleton is finished what about a non-hostile mob instead of a spider. LIKE A MUTANT (pig maybe?) BULL!What about mutant steve? Now THAT would be cool. (maybe not as cool as mutant smurfs mentioned above! )
I saw the sneak-peak and thought it might be fun if the mutant skeleton drop bones when you try to kill it, and that bones get hostile at you as a kind of skeleton minions. I think that the skeleton bow can be enchanted to by some rare spawns...
Dude to add to that idea , what if the bones flew at you and were spinning because of this guys incredible animating skills of minecraft!
He plans to make a mutant for every mob in the game, except for boss mobs.
Honestly , with the creator of this mods skills he could probably make mutant bosses.What about mutant mutant mutant mutant steves? throw enought CX and fwamooph! JkAlso , I apolagize for making this the longest post in minecraftforum history...
Rollback Post to RevisionRollBack
Hatch your own dragon!new breeds added.I ADVERTISE TOO MUCH I KNOW I KNOW!!
I have an Idea for the Mutant Skeleton:
Roar Attack: When it is bUrning Daylight the Mutant Skeleton Roars making it Night Time And Deals 2-4 Hearts of Damage.
Minion Clash: When The Mutant Skeleton Is Badly Hurt Or Gradually ed,He Smashes The Ground Summoning Skeletons That Are Immune to Daylight(And when Close enough It deals 4 Hearts Of Damage).
Arrow Rain: The Mutant Skeleton Stops For 5 Seconds and Suddenly Summons Arrow Rain with Each Arrow Dealing 2 Hearts of Damage.
Heal: The Mutant Skeleton Heals When Shot By an Arrow (Excluding Flaming Arrows) by 5 Hearts
Tri-Arrow Attack: The Mutant Skeleton Shoots Out 3 Arrows,with each arrow dealing 3 Hearts(it has a 5% Chance of Shooting Out Flame Arrows)
On Death: The Mutant Skeleton Scatters its Bones Like the Mutant Ender Man's Death Animation,The Bones Deal 3 Hearts of Damage and Drops the Mega Bow which Shoots 3 arrows,Sticks,or Bones dealing 3 Hearts Each,Its Ammo Requires Either Sticks,Arrows or Bones
(sorry if this took To long)
The Meaning of Life, the Universe, and Everything.
Probably on YouTube.
When you kill the skeleton it could drop a crossbow and a bunch of crossbow bolts.
The crossbow could be the same as a bow, except it requires bolts instead of arrows, it could have 2 types of bolts, it isn't craftable, and it could deal slightly more damage than a normal bow.
The bolts should be Iron and Obsidian. The obsidian arrows could do more damage than the iron.
for people posting ideas, I do read them, I just don't have time to reply every single message.
thanks I don't know yet. so far, I've finished the typical melee attack. making the ranged attacks now
I thought about creating an attack where the skeleton uses its bones to constrict the player, but I think it would look a bit awkward, so maybe not
I look at the ideas. I just don't have time to reply them all
Thanks I thought of that too! hehe
I can't seem to view pastebin right now. maybe you could copy it in a spoiler?
cool! thanks for making it
yeah, the mod has some conflicts with mo' creature's custom spawner. I'm trying to fix that