I can't wait for the 1.3 version. I'll download it as soon as it comes out!
How do you make a 4x4 picture? From what I see in the OP, 3x3 is max because that's the size of the crafting table....
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WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
Thanks. =)
But I still can't use it. At least, I can't use it with any of my other mods. (This is why I hate Forge.) Forge and Modloader cannot work at the same time. This is the only Forge mod that I have. I tried to use the Magic Launcher, but unlike Modloader mods, Forge Mods have folders and class files all over the place, and I really don't know how to put them into a zip for Magic to use. I would have a hard time justifying the use of this one small mod in exchange for my others...
Is there anyway you can release a version of this for Modloader? Sorry about this trouble...
(If there's some magic way to make Forge and Modloader work together, I'd love to hear it, but it still might not do it for me. It would make my .minecraft very cluttered. After all, I prefer the magic launcher.)
By the way, why convert to Forge? It seems less used, and on top of that I just can't stand the way it works. =(
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WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
Thanks. =)
But I still can't use it. At least, I can't use it with any of my other mods. (This is why I hate Forge.) Forge and Modloader cannot work at the same time. This is the only Forge mod that I have. I tried to use the Magic Launcher, but unlike Modloader mods, Forge Mods have folders and class files all over the place, and I really don't know how to put them into a zip for Magic to use. I would have a hard time justifying the use of this one small mod in exchange for my others...
Let me explain a few thinks.
First of all, Minecraft Forge is fully compatible with ModLoader. Just don't install ModLoader at all, because Forge has it built in. All ModLoader Mods will work just fine. About the zip File for Magic Launcher:
I haven't used Magic Launcher yet but you should be able to use the normal zip File you can download and that you would normally put in the mods Folder.
Is there anyway you can release a version of this for Modloader? Sorry about this trouble...
The problem with ModLoader is that he more or less completely ignores Multiplayer. Making a multiplayer mod with ModLoader requires two different Mods for Server- and Client side even though the Client is technically a server now. Also you need ModLoaderMP which is a horrible piece of software (takes ages to update and spams the network connection between Client and Server very very much). With Forge all this is much easier, because most of the networking is done for you. Also the guys at Forge realised that the Client is now internally a server, so you only need to write your mod once: For multiplayer. If you use ModLoader instead, you have to write two versions: one for singleplayer and one for multiplayer. That sucks.
(If there's some magic way to make Forge and Modloader work together, I'd love to hear it, but it still might not do it for me. It would make my .minecraft very cluttered. After all, I prefer the magic launcher.)
As I said, don't install ModLoader and you're fine.
By the way, why convert to Forge? It seems less used, and on top of that I just can't stand the way it works. =(
Less used? Hmmm... You can't stand the way it works? What do you mean? Forge works just like ModLoader except that it offers much more features for Modders (and thereby improves compatibility between mods because no Base class edits are required for them anymore.)
Anyhow. I hope I could help you and I'd really like to hear if you decided to use my mod, even with Forge.
Let me explain a few thinks.
First of all, Minecraft Forge is fully compatible with ModLoader. Just don't install ModLoader at all, because Forge has it built in. All ModLoader Mods will work just fine. About the zip File for Magic Launcher:
I haven't used Magic Launcher yet but you should be able to use the normal zip File you can download and that you would normally put in the mods Folder.The problem with ModLoader is that he more or less completely ignores Multiplayer. Making a multiplayer mod with ModLoader requires two different Mods for Server- and Client side even though the Client is technically a server now. Also you need ModLoaderMP which is a horrible piece of software (takes ages to update and spams the network connection between Client and Server very very much). With Forge all this is much easier, because most of the networking is done for you. Also the guys at Forge realised that the Client is now internally a server, so you only need to write your mod once: For multiplayer. If you use ModLoader instead, you have to write two versions: one for singleplayer and one for multiplayer. That sucks.As I said, don't install ModLoader and you're fine.Less used? Hmmm... You can't stand the way it works? What do you mean? Forge works just like ModLoader except that it offers much more features for Modders (and thereby improves compatibility between mods because no Base class edits are required for them anymore.)
Anyhow. I hope I could help you and I'd really like to hear if you decided to use my mod, even with Forge.
Hm... Ok, let me play with that. Maybe I can make it work...
When I load Forge 4.0 in to Magic Launcher for 1.3.2, it says that there are 4 errors? I tried it and it worked fine, though... I'll do some experimenting at let you know how I fare. Thanks for your assistance. =)
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WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
installed! =) it'sreally awesome! anyway, pressing the "take a photo" key doesn't actually take a photo =( i've put the film/sd card in the proper camera, but, it takes no photo =(
installed! =) it'sreally awesome! anyway, pressing the "take a photo" key doesn't actually take a photo =( i've put the film/sd card in the proper camera, but, it takes no photo =(
Hm. It works for me. You know that you have to print the photo first in order to get it?
Hm... Ok, let me play with that. Maybe I can make it work...
When I load Forge 4.0 in to Magic Launcher for 1.3.2, it says that there are 4 errors? I tried it and it worked fine, though... I'll do some experimenting at let you know how I fare. Thanks for your assistance. =)
Creating the zip from the two folders didn't work in Magic Launcher. It said no mods were found. I don't think it's possible to use Forge mods with magic launcher, and that's why I hate it. I tried to load Elemental Arrows with only Forge installed, and the game couldn't make it past the Mojang screen. Without the mod, it launched fine. I don't have another Forge mod to try it with. Overall, this mod has given me far more trouble than it is worth. Sorry.
I'll try some other things to make the mod work, but I just don't think it work with any of my other ones, and especially not magic launcher.
--EDIT--
Yup, it's a no-go. Modloader Mods are incompatible with Forge. I abandoned Magic Launcher entirely, got myself a fresh minecraft jar, and installed Forge. Deleted META-INF and everything went smoothly. Forge and MC loaded. I threw Elemental Arrows into the mods folder, and I got a black screen. I could login, but I couldn't get the main MC menu. I take Arrows out and load CameraCraft, and it works perfectly. There can be no doubt that Modloader Mods do not work with forge, and this is simply too big of an inconvenience. I'm quite sad.
--EDIT--
On top of that, the mod doesn't even work. I can craft all the stuff, but my camera simply won't take pictures. My memory card still says zero, and the regular camera won't give me anything I can put into the developer....
Creating the zip from the two folders didn't work in Magic Launcher. It said no mods were found. I don't think it's possible to use Forge mods with magic launcher, and that's why I hate it. I tried to load Elemental Arrows with only Forge installed, and the game couldn't make it past the Mojang screen. Without the mod, it launched fine. I don't have another Forge mod to try it with. Overall, this mod has given me far more trouble than it is worth. Sorry.
I'll try some other things to make the mod work, but I just don't think it work with any of my other ones, and especially not magic launcher.
I don't know what you are doing, but you are doing something wrong. Here's what worked perfectly for me:
Force update minecraft
Download Magic Launcher
Download Forge
Download CameraCraft
Select both zip-Files on the "Setup" Screen from Magic Launcher
Yup, it's a no-go. Modloader Mods are incompatible with Forge. I abandoned Magic Launcher entirely, got myself a fresh minecraft jar, and installed Forge. Deleted META-INF and everything went smoothly. Forge and MC loaded. I threw Elemental Arrows into the mods folder, and I got a black screen. I could login, but I couldn't get the main MC menu. I take Arrows out and load CameraCraft, and it works perfectly. There can be no doubt that Modloader Mods do not work with forge, and this is simply too big of an inconvenience. I'm quite sad.
Again: It works perfectly for me. I selected Elemental Arrows in Magic Launcher along with Forge and there you go.
On top of that, the mod doesn't even work. I can craft all the stuff, but my camera simply won't take pictures. My memory card still says zero, and the regular camera won't give me anything I can put into the developer....
If you are talking about a 1.3 version: Its not yet finished. Give me one or two days.
How do you make a 4x4 picture? From what I see in the OP, 3x3 is max because that's the size of the crafting table....
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
Thanks. =)
But I still can't use it. At least, I can't use it with any of my other mods. (This is why I hate Forge.) Forge and Modloader cannot work at the same time. This is the only Forge mod that I have. I tried to use the Magic Launcher, but unlike Modloader mods, Forge Mods have folders and class files all over the place, and I really don't know how to put them into a zip for Magic to use. I would have a hard time justifying the use of this one small mod in exchange for my others...
Is there anyway you can release a version of this for Modloader? Sorry about this trouble...
(If there's some magic way to make Forge and Modloader work together, I'd love to hear it, but it still might not do it for me. It would make my .minecraft very cluttered. After all, I prefer the magic launcher.)
By the way, why convert to Forge? It seems less used, and on top of that I just can't stand the way it works. =(
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
Let me explain a few thinks.
First of all, Minecraft Forge is fully compatible with ModLoader. Just don't install ModLoader at all, because Forge has it built in. All ModLoader Mods will work just fine. About the zip File for Magic Launcher:
I haven't used Magic Launcher yet but you should be able to use the normal zip File you can download and that you would normally put in the mods Folder. The problem with ModLoader is that he more or less completely ignores Multiplayer. Making a multiplayer mod with ModLoader requires two different Mods for Server- and Client side even though the Client is technically a server now. Also you need ModLoaderMP which is a horrible piece of software (takes ages to update and spams the network connection between Client and Server very very much). With Forge all this is much easier, because most of the networking is done for you. Also the guys at Forge realised that the Client is now internally a server, so you only need to write your mod once: For multiplayer. If you use ModLoader instead, you have to write two versions: one for singleplayer and one for multiplayer. That sucks. As I said, don't install ModLoader and you're fine. Less used? Hmmm... You can't stand the way it works? What do you mean? Forge works just like ModLoader except that it offers much more features for Modders (and thereby improves compatibility between mods because no Base class edits are required for them anymore.)
Anyhow. I hope I could help you and I'd really like to hear if you decided to use my mod, even with Forge.
Hm... Ok, let me play with that. Maybe I can make it work...
When I load Forge 4.0 in to Magic Launcher for 1.3.2, it says that there are 4 errors? I tried it and it worked fine, though... I'll do some experimenting at let you know how I fare. Thanks for your assistance. =)
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
First post.
Creating the zip from the two folders didn't work in Magic Launcher. It said no mods were found. I don't think it's possible to use Forge mods with magic launcher, and that's why I hate it. I tried to load Elemental Arrows with only Forge installed, and the game couldn't make it past the Mojang screen. Without the mod, it launched fine. I don't have another Forge mod to try it with. Overall, this mod has given me far more trouble than it is worth. Sorry.
I'll try some other things to make the mod work, but I just don't think it work with any of my other ones, and especially not magic launcher.
--EDIT--
Yup, it's a no-go. Modloader Mods are incompatible with Forge. I abandoned Magic Launcher entirely, got myself a fresh minecraft jar, and installed Forge. Deleted META-INF and everything went smoothly. Forge and MC loaded. I threw Elemental Arrows into the mods folder, and I got a black screen. I could login, but I couldn't get the main MC menu. I take Arrows out and load CameraCraft, and it works perfectly. There can be no doubt that Modloader Mods do not work with forge, and this is simply too big of an inconvenience. I'm quite sad.
--EDIT--
On top of that, the mod doesn't even work. I can craft all the stuff, but my camera simply won't take pictures. My memory card still says zero, and the regular camera won't give me anything I can put into the developer....
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
Nope, no recipe for memory card
Hm. The "P"-Key works for me. But since there are a few people that reported it, I'll have a look.
Sorry. I forgot the crafting recipe in the main post. That happens if you only test in creative I edited the first post.