New Overhaul! Mod redone from scratch to give you a bigger, better version than ever before! Now updated to 1.7.10 and soon 1.8!
(Now with new throwable ingots and brick cannons!)
This is my first publicly released mod, so please don't be too harsh. But anyway, this mod allows you to throw bricks!
Mod Features:
- Bricks, Nether Bricks and all kinds of ingots can be thrown with right click
- When bricks break, they drop "Brick Chunks".
- Brick Chunks can then be recrafted into the corresponding brick
- Bricks will break if it is traveling fast enough and depending on the strength of the brick (or ingot)
- Ingots will tend to be stronger and be harder to break when you throw them. This depends on the ingot however, and ingots will drop corresponding nuggets when they break.
- Bricks will deal on average 3 - 5 hearts of damage, depending on how fast the brick is traveling when it hits you!
- Ingots tend to be stronger than bricks so will tend to do more damage. BUT it depends on the ingot!
- Nether Bricks are a lot hotter than normal bricks and will smoke and set fire to mobs and blocks
- Brick chunks (or nuggets) will not drop in creative mode. One to prevent lag but two, to prevent mess.
- Skeletons tend to take more of a beating (damage) when you throw bricks at them compared to normal mobs (I wonder why...)
- Bricks have user friendly lores to help guide players with the mod
- Bricks will break blocks like glass, crops, plants and redstone circuitry
- Bricks can also blow up TNT on impact
- Bricks can be fired from dispensers. Often they can fire it further than players.
- Two new unique items added into the game: Explosive Bricks and Brick Cannons
- Explosive bricks explode on contact with anything solid
- Brick Cannons fire any brick or ingot at super high speeds. They require 1 - 3 gunpowder per shot, which isn't required in creative. They give of smoke and a boom when they fire and will also making ticking noises when there is either no gunpowder or no item to fire. They will tell you in the lore what they are currently firing and if something is wrong. They can also be repaired in an anvil with brick blocks.
- Bricks have their own death messages
- " was bricked to death"
- " was bricked to death by "
- " was bricked to death by using "
- Full mod support: ingots from other mods are throwable (and nuggets drop) as well as blocks other types of mod blocks breakable. E.g. Custom glass, new redstone, etc.
- Different ingots from different mods will have their own unique properties. Some ingots might sparkle (*hint hint Fairy ingots*) while some might give of redstone or purple particles. Some might be harder to break than others, while some might unbreakable at all. See what you can find!
- Full NBT support. Brick damage, explosion size, as well as custom throwable items are all possible through NBT. More info bellow.
- /summon can also summon bricks.
- Highly configurable config file to enable/disable almost any feature in this mod.
In Depth Features:
Bricks
Pretty simple. Bricks can be thrown on right click, smash blocks like glass and plants and will do quite a bit of damage to mobs. Damage is based on the speed the brick is traveling at, so throw off cliffs to let it gain speed so it can deal higher amounts of damage. Bricks will also smash and drop brick chunks that can be used to recraft bricks again.
Nether bricks will also smoke when thrown and will set fire to solid objects on impact. They will also set fire to mobs on contact so are a very good way to cook your porkchops.
Explosive Bricks
Like normal bricks, explosive bricks can be thrown on right click and will explode on contact with any solid surface! Their default explosion size is the same as TNT, although this can be customized with NBT and their terrain damage is configurable in the config file.
Brick Cannon
The brick cannon can fire any throwable item out of it super hyper speeds! It functions the same as any brick or ingot apart from is uses bricks or ingots as ammo and also requires gunpowder to use. Roughly 1 - 3 gunpowder is used per shot, so it may be costly, but it is an amazing weapon! Brick cannons can also be repaired in an anvil with brick blocks.
In creative, the brick cannon doesn't require gunpowder to fire but it still requires at least ONE item to fire. It will also use the item to the far left of your inventory. If you have trouble working this out, it will tell you what it is currently firing.
The cannon will also give off smoke and a loud BOOM when fired, and it will give of a little ticking noise when it is missing something.
Recipes:
Brick Chunks to Brick Recipe
Explosive Brick Recipe
(Recipe is shapeless)
Brick Cannon Recipe
Block to Bricks Recipe
(Can be disabled in config file)
Custom Bricks/NBT Usage:
Through NBT, you can customize your bricks to do anything you like! Currently, it possible to:
- Customize damage
- Customize the explosion radius
- Customize if it shows lores or not
- Customize if it drops or not (creative or not)
- Make any item throwable
The following command will give you 5 diamonds (normally not throwable) with a custom damage of 20 (10 hearts), like shown:
For other things, here is a list of all current tags and what they do:
Throwable - (0 or 1) If 1, the item becomes throwable no matter what it is Damage - How much damage it does (in half hearts) ExplosionRadius - How big the explosion of the item should be. No matter the ite, if this is present, it will explode on impact ShouldDrop - (0 or 1) If the item will drop or not. This doesn't count towards it smashing/breaking. This overrides creative mode's feature to not drop bricks, too ShowLore - (0 or 1) If 0 (false), no lore will be shown on the item at all.
Coming soon will also be a Scale tag. This will allow for custom sized bricks. PM me if you want any more help with this.
Configuration File:
Most features from this mod are configurable. This includes:
- The entity ID of brick entities
- If Brick Cannons are allowed
- If Explosive Bricks are allowed
- If Explosive Bricks do terrain damage or not
- If throwable ingots is allowed
- If Brick Cannons require gunpowder
- If Brick Cannons can fire ingots
- If the "Right Click to Throw" lore is enabled on throwable items
- If nether bricks set fire to the ground on impact
- If brick blocks drop brick items on break (default to false, experimental)
Config file can be found at config/ThrowableBricks.cfg
All config settings have comments to help you know what they do.
Changelog:
v3.0 (1.7.10)
+Added support for throwable ingots. This adds support for mod-added ingots, so any mod added ingot is now throwable PLUS they have their own properties used for calculating damage and strength (how easily it can break)
+Ingots will now drop corresponding nuggets (1 - 5) IF the nuggets are present in game. E.g. gold will drop gold nuggets in vanilla yet iron won't drop anything, yet with a mod like Thaumcraft or Thermal Expansion, iron nuggets will drop.
+Added Brick Cannon. Will fire ANY throwable item, including custom made ones. Uses 1 - 3 gunpowder per shot, isn't needed in creative. The cannon will also damage depending on the strength of the fired item. They can also be repaired on an anvil with brick blocks.
+Added support for /summon Brick
+Added support for customizable bricks, including custom throwable items of any kind through NBT.
+Added lores. Bricks (and ingots) will say "Right click to throw!" and will state other properties like if it explodes or not. Lores can also be hidden via NBT. Brick Cannons also have user friendly lores.
+Added mod support for breakable blocks (Finally!)
*Renamed TNT Bricks to Explosive Bricks
*Merged the 3 brick entities into just 1 entity.
*Bricks now use Forge events to problems updating to 1.7.
*Updated to 1.7.10
*Rewrote entire code
-Remove shaped recipe for explosive bricks (The one that was like crafting TNT but with a brick in the middle)
v2.6.4 (1.6.4)
*Fixed crash bug on startup
v2.6.3 (1.6.4)
*Updated Mod to 1.6.4
*Fixed skeletons not taking right amount of damage
*Fixed block particle effects (when bricks break glass, etc)
*Lots of both major and minor bug fixes
+Changed the way bricks damage mobs. Now, the further a brick falls, the more damage it does. Bricks can also get critical hits when the player sprints.
+Drink a strength potion to cause even more damage via bricks
+Added mod information on the mod list, found on the title screen.
v2.6.2 (1.6.2)
*Major Bug Fix
v2.6 (1.6.2)
*Updated to 1.6.2
*Bricks now break lilypads, as it was requested
v2.3.5.2 (1.5.2)
*Updated to 1.5.2
*Fixed bug where TNT Bricks would drop after exploding
*Fixed bug where the game would crash if any player were to give themselves/others brick chunks with damage values above 1
*To Fix this, "Hacked Brick Chunks" have been added.
v2.2.5.2 (1.5.1)
+Added Throwable Nether Bricks:
*Nether Bricks can set fire to blocks and mobs (including players) on impact.
*Nether Bricks are weaker in rain and won't set fire to anything.
*Also make TNT explosions bigger if they hit it on impact.
*Nether Bricks also drop "Nether Brick Chunks"
+Added TNT Bricks:
*TNT Bricks Will blow up if they hit anything solid.
*TNT Bricks have 2 crafting recipes. Can be crafted (shapelessly) with 1 TNT and 1 Brick (can be a Nether Brick, too) or the normal TNT recipe but have a brick in the middle instead.
+Added the ability for bricks to be fired out of dispensers.
*Can throw bricks a lot better than players
+Added custom death messages when players are killed by bricks.
*Bricks now have their own particles when they hit the ground. Adds a lot of "realism" to them.
*Minor improvements
v2.1.47 (1.4.7)
+Bricks can now go through leaves and delay the fall a bit
*Fixed Brick Recipe (Brick chunks wouldn't craft bricks)
*Fixed the ghost items bug.
*Minor improvements
v2.0.47 (First Forge Version, major core update, 1.4.7)
+Bricks no longer drop on creative (includes brick chunks)
+Added more breakable blocks for bricks
*New Brick Chunk Texture (tell me what you guys think of it )
*Brick collisions fixed slightly
*Fixed the buggy TNT. Instead, bricks just make them explode.
*Fixed bug where tall grass didn't drop seeds.
v1.1.4 Full (1.3.2)
+Bricks now break glass and glass panes, as well as a lot of other blocks.
+Bricks have more gravity now, and act a lot more heavily.
+Bricks have a chance to activate TNT.
+Bricks do more damage to Skeletons and smaller mobs
+Bricks have a chance to break, even when thrown a small distance.
*Breakable blocks: Tall grass, sugercane, vines, dead shrubs, crops, redstone wire, redstone torches, torches
*Bricks can turn tilled dirt into dirt again
v1.1.3 Beta 4 (1.3.2)
+Support for 1.3.2
*Bricks now have more gravity
*Activating TNT is a lot rarer
v1.1.2 Beta 3 (1.3.1, but should work for 1.3.2)
+Bricks now can activate TNT
+Bricks break more blocks, like redstone wire, crops, etc
*Bug fix: Ferns sometimes dropping seeds
*Bug fix: Snowballs making no sound when thrown
v1.1.1 Beta 2 (1.3.1)
*Bug fix: Bricks and Brick Chunks not appearing in the creative inventory
*Bug fix: Bricks invisible when thrown (currently now look like snowballs)
v1.1 Beta 1 (1.3.1)
+Bricks break glass and glass panes
+Bricks break other blocks like tall grass and sugercane
+Bricks do more damage to skeletons
+Bricks give you experience when taken from furnace
*Bricks now have a random chance to break, even if thrown a short distance
Feel free to use this mod in your modpack, but please credit me in the pack or give a link back to here.
Installation
1) Download the latest version of Forge and install it.
2) Put this mod in the "mods" folder, located in your ".minecraft" folder.
3) Run minecraft
4) Enjoy having throwable bricks!
Donations:
I put a lot of time and effort into my mods. So if you are feeling a little kind, please feel free to drop in whatever you want Plus it gives me support for my modding and allows me to continue doing what I do even better
Thanks to STooNeD, NikolaiTheEpicGenuis and everyone else who helped me with this mod! And special thanks to GoblinFTW, for this awesome mod idea!
I'd also like to thank TechGuy for teaching me how to mod. I would have never made this without him
And before you go, I'd also like to point out that I did NOT copy the mini mod series' idea. I had never even heard of the series when I released the mod, and as I said, I made this mod as a request from a friend. I also started from scratch and created it with my own code, not theirs. If you want proof, I keep my mod open source at https://github.com/StrangeOne101/MC-Throwable-Bricks-Mod
And I know it's not completely original but he also wanted me to make the mod for him. I do plan on adding more features later, like throwing slimeballs and stuff.
This requires no api's and works with 1.2.5, not 1.0, so better to me.
Also, you are my hero as I have been searching for an up to date throwables mod, thank you sir!
Just a thought, what about slimeballs that could cast blind??
This requires no api's and works with 1.2.5, not 1.0, so better to me.
Also, you are my hero as I have been searching for an up to date throwables mod, thank you sir!
Just a thought, what about slimeballs that could cast blind??
Hey, that could work! I'm planning on making slimeballs create a kind of slime goo (as in a block) if they hit the ground and that they cause slowness if mobs or players are hit. Though blindness for maybe two seconds would also go quite well. Thanks
Awsome idea but maby make the particles red and some kind of silly sound and maby add the idea that when you throw one at glass it will break
Still, awsome mod dude
Awsome idea but maby make the particles red and some kind of silly sound and maby add the idea that when you throw one at glass it will break
Still, awsome mod dude
Yeah, I too noticed the particles when I uploaded the image. I'll definitely look into it.
And yep, also looking into that as well. Thanks for the reply
Thanks to STooNeD, NikolaiTheEpicGenuis and everyone else who helped me with this mod! And special thanks to "Hugh" at school for this awesome mod idea!
I'd also like to thank TechGuy for teaching me how to mod. I would have never made this without him
Mod Features:
- Bricks, Nether Bricks and all kinds of ingots can be thrown with right click
- When bricks break, they drop "Brick Chunks".
- Brick Chunks can then be recrafted into the corresponding brick
- Bricks will break if it is traveling fast enough and depending on the strength of the brick (or ingot)
- Ingots will tend to be stronger and be harder to break when you throw them. This depends on the ingot however, and ingots will drop corresponding nuggets when they break.
- Ingots tend to be stronger than bricks so will tend to do more damage. BUT it depends on the ingot!
- Highly configurable config file to enable/disable almost any feature in this mod.
In Depth Features:
Pretty simple. Bricks can be thrown on right click, smash blocks like glass and plants and will do quite a bit of damage to mobs. Damage is based on the speed the brick is traveling at, so throw off cliffs to let it gain speed so it can deal higher amounts of damage. Bricks will also smash and drop brick chunks that can be used to recraft bricks again.
Nether bricks will also smoke when thrown and will set fire to solid objects on impact. They will also set fire to mobs on contact so are a very good way to cook your porkchops.
Explosive Bricks
Like normal bricks, explosive bricks can be thrown on right click and will explode on contact with any solid surface! Their default explosion size is the same as TNT, although this can be customized with NBT and their terrain damage is configurable in the config file.
Brick Cannon
The brick cannon can fire any throwable item out of it super hyper speeds! It functions the same as any brick or ingot apart from is uses bricks or ingots as ammo and also requires gunpowder to use. Roughly 1 - 3 gunpowder is used per shot, so it may be costly, but it is an amazing weapon! Brick cannons can also be repaired in an anvil with brick blocks.
In creative, the brick cannon doesn't require gunpowder to fire but it still requires at least ONE item to fire. It will also use the item to the far left of your inventory. If you have trouble working this out, it will tell you what it is currently firing.
The cannon will also give off smoke and a loud BOOM when fired, and it will give of a little ticking noise when it is missing something.
Recipes:
Explosive Brick Recipe
(Recipe is shapeless)
Brick Cannon Recipe
Block to Bricks Recipe
(Can be disabled in config file)
Custom Bricks/NBT Usage:
- Customize damage
- Customize the explosion radius
- Customize if it shows lores or not
- Customize if it drops or not (creative or not)
- Make any item throwable
The following command will give you 5 diamonds (normally not throwable) with a custom damage of 20 (10 hearts), like shown:
/give YOURNAME diamond 5 0 {Throwable:1,Damage:20}
That will produce something like this:
For other things, here is a list of all current tags and what they do:
Throwable - (0 or 1) If 1, the item becomes throwable no matter what it is
Damage - How much damage it does (in half hearts)
ExplosionRadius - How big the explosion of the item should be. No matter the ite, if this is present, it will explode on impact
ShouldDrop - (0 or 1) If the item will drop or not. This doesn't count towards it smashing/breaking. This overrides creative mode's feature to not drop bricks, too
ShowLore - (0 or 1) If 0 (false), no lore will be shown on the item at all.
Coming soon will also be a Scale tag. This will allow for custom sized bricks. PM me if you want any more help with this.
Configuration File:
- The entity ID of brick entities
- If Brick Cannons are allowed
- If Explosive Bricks are allowed
- If Explosive Bricks do terrain damage or not
- If throwable ingots is allowed
- If Brick Cannons require gunpowder
- If Brick Cannons can fire ingots
- If the "Right Click to Throw" lore is enabled on throwable items
- If nether bricks set fire to the ground on impact
- If brick blocks drop brick items on break (default to false, experimental)
Config file can be found at config/ThrowableBricks.cfg
All config settings have comments to help you know what they do.
Changelog:
+Added support for throwable ingots. This adds support for mod-added ingots, so any mod added ingot is now throwable PLUS they have their own properties used for calculating damage and strength (how easily it can break)
+Ingots will now drop corresponding nuggets (1 - 5) IF the nuggets are present in game. E.g. gold will drop gold nuggets in vanilla yet iron won't drop anything, yet with a mod like Thaumcraft or Thermal Expansion, iron nuggets will drop.
+Added Brick Cannon. Will fire ANY throwable item, including custom made ones. Uses 1 - 3 gunpowder per shot, isn't needed in creative. The cannon will also damage depending on the strength of the fired item. They can also be repaired on an anvil with brick blocks.
+Added support for /summon Brick
+Added support for customizable bricks, including custom throwable items of any kind through NBT.
+Added lores. Bricks (and ingots) will say "Right click to throw!" and will state other properties like if it explodes or not. Lores can also be hidden via NBT. Brick Cannons also have user friendly lores.
+Added mod support for breakable blocks (Finally!)
*Renamed TNT Bricks to Explosive Bricks
*Merged the 3 brick entities into just 1 entity.
*Bricks now use Forge events to problems updating to 1.7.
*Updated to 1.7.10
*Rewrote entire code
-Remove shaped recipe for explosive bricks (The one that was like crafting TNT but with a brick in the middle)
v2.6.4 (1.6.4)
*Fixed crash bug on startup
v2.6.3 (1.6.4)
*Updated Mod to 1.6.4
*Fixed skeletons not taking right amount of damage
*Fixed block particle effects (when bricks break glass, etc)
*Lots of both major and minor bug fixes
+Changed the way bricks damage mobs. Now, the further a brick falls, the more damage it does. Bricks can also get critical hits when the player sprints.
+Drink a strength potion to cause even more damage via bricks
+Added mod information on the mod list, found on the title screen.
v2.6.2 (1.6.2)
*Major Bug Fix
v2.6 (1.6.2)
*Updated to 1.6.2
*Bricks now break lilypads, as it was requested
v2.3.5.2 (1.5.2)
*Updated to 1.5.2
*Fixed bug where TNT Bricks would drop after exploding
*Fixed bug where the game would crash if any player were to give themselves/others brick chunks with damage values above 1
*To Fix this, "Hacked Brick Chunks" have been added.
v2.2.5.2 (1.5.1)
+Added Throwable Nether Bricks:
*Nether Bricks can set fire to blocks and mobs (including players) on impact.
*Nether Bricks are weaker in rain and won't set fire to anything.
*Also make TNT explosions bigger if they hit it on impact.
*Nether Bricks also drop "Nether Brick Chunks"
+Added TNT Bricks:
*TNT Bricks Will blow up if they hit anything solid.
*TNT Bricks have 2 crafting recipes. Can be crafted (shapelessly) with 1 TNT and 1 Brick (can be a Nether Brick, too) or the normal TNT recipe but have a brick in the middle instead.
+Added the ability for bricks to be fired out of dispensers.
*Can throw bricks a lot better than players
+Added custom death messages when players are killed by bricks.
*Bricks now have their own particles when they hit the ground. Adds a lot of "realism" to them.
*Minor improvements
v2.1.47 (1.4.7)
+Bricks can now go through leaves and delay the fall a bit
*Fixed Brick Recipe (Brick chunks wouldn't craft bricks)
*Fixed the ghost items bug.
*Minor improvements
v2.0.47 (First Forge Version, major core update, 1.4.7)
+Bricks no longer drop on creative (includes brick chunks)
+Added more breakable blocks for bricks
*New Brick Chunk Texture (tell me what you guys think of it
*Brick collisions fixed slightly
*Fixed the buggy TNT. Instead, bricks just make them explode.
*Fixed bug where tall grass didn't drop seeds.
v1.1.4 Full (1.3.2)
+Bricks now break glass and glass panes, as well as a lot of other blocks.
+Bricks have more gravity now, and act a lot more heavily.
+Bricks have a chance to activate TNT.
+Bricks do more damage to Skeletons and smaller mobs
+Bricks have a chance to break, even when thrown a small distance.
*Breakable blocks: Tall grass, sugercane, vines, dead shrubs, crops, redstone wire, redstone torches, torches
*Bricks can turn tilled dirt into dirt again
v1.1.3 Beta 4 (1.3.2)
+Support for 1.3.2
*Bricks now have more gravity
*Activating TNT is a lot rarer
v1.1.2 Beta 3 (1.3.1, but should work for 1.3.2)
+Bricks now can activate TNT
+Bricks break more blocks, like redstone wire, crops, etc
*Bug fix: Ferns sometimes dropping seeds
*Bug fix: Snowballs making no sound when thrown
v1.1.1 Beta 2 (1.3.1)
*Bug fix: Bricks and Brick Chunks not appearing in the creative inventory
*Bug fix: Bricks invisible when thrown (currently now look like snowballs)
v1.1 Beta 1 (1.3.1)
+Bricks break glass and glass panes
+Bricks break other blocks like tall grass and sugercane
+Bricks do more damage to skeletons
+Bricks give you experience when taken from furnace
*Bricks now have a random chance to break, even if thrown a short distance
v1.0.2
*Bug Fixes
v1.0 Initial release
More Images will be put up soon
Some Brick combat with a group of zombies
Universal v3.0 (1.7.10) (NEW!!!)
Download Here
Universal v2.6.4 (1.6.4)
Download Here
Old Downloads:
Download Here
Universal v2.6.2 (1.6.2)
Download Here
Universal v2.6 (1.6.2)
Download Here
Universal v2.3.5.2 (1.5.2)
Download Here
Universal v2.2.5.2 (1.5.1)
Download Here
Universal v2.1.47 (1.4.7)
Download Here
Universal v2.0.47 (1.4.7)
Download Here
PM me if you would like a previous version.
Support
If you'd like to support this mod, you can put the following banner in your signature
I'd also like to thank TechGuy for teaching me how to mod. I would have never made this without him
And before you go, I'd also like to point out that I did NOT copy the mini mod series' idea. I had never even heard of the series when I released the mod, and as I said, I made this mod as a request from a friend. I also started from scratch and created it with my own code, not theirs. If you want proof, I keep my mod open source at https://github.com/StrangeOne101/MC-Throwable-Bricks-Mod
Thanks
And I know it's not completely original but he also wanted me to make the mod for him. I do plan on adding more features later, like throwing slimeballs and stuff.
More info later
Also pretty good mod even if your not gonna be working on it that much...
The pig just happened to be the first mob I saw. So I threw a brick at it and screenshotted it. XD
I'll make a grave for the pig later
Also, you are my hero as I have been searching for an up to date throwables mod, thank you sir!
Just a thought, what about slimeballs that could cast blind??
Praise be to Spode.
Hey, that could work! I'm planning on making slimeballs create a kind of slime goo (as in a block) if they hit the ground and that they cause slowness if mobs or players are hit. Though blindness for maybe two seconds would also go quite well. Thanks
If you want help with slowness or blindness, PM me
Could you possibly make it so that windows break when you throw bricks at them? That sounds like it would be difficult but oh god amazing.
Check us out on YouTube!
Awesome!
And I thought of that, but I haven't managed to get the code to work yet
Thanks, I too love this mod myself
Still, awsome mod dude
Check us out on YouTube!
And yep, also looking into that as well. Thanks for the reply
Awesome, I'll update the main post with the video. Thanks heaps!
Thanks a ton man! And quick tip: if you put the link to the video between youtube tags like the following:
it'll embed the video instead of just making a link, which looks nicer IMO.
Check us out on YouTube!
OK, I've done that but it still seems to be a link for me. It may be my slow internet, IDK.Sweet, got it working.
But thanks a ton for the video!
Ipodmail made a video