\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////// ====== Power Through Experience! ====== //////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Do you think this mod is awesome? it would not be half as awesome without the Painterly textures. Want a great texture pack for your own Minecraft copy, with enormous potential for customization? Go to:
This Mod requires Modloader. All Rar contents go in the Minecraft.Jar file.
I can not guarantee that third-party installers work.
[==== Screen Shots====]
[==== So, what is this for mod? ====]
The EXPower mod aims to solve a long-standing annoyance with Minecraft: The XP system. (Even in the upcoming update it's not better, in fact it's probably worse). Along the way of "fixing" this, i found some other annoyances, so this mod features some misc. features.
[====Features]
Recipe Overview:
[=== Resources ===]
== Ignium: ==
Like Steel has superior strength and toughness to Iron, Ignium has better magic-conducting properties than Iron. Crafted from Gold, Glowdust, Iron and quenched in ghast tears, this pink-ish metal is great for harnessing the power of XP.
Crafting:
== Strange Glob ==
After some experimentation, Steve found that mixing Glowdust, Blaze Powder, Redstone Powder, Gold and Slime yielded a strange glowing blob of... something. Globs are used for their energetic properties.(Glowdust and Redstone can be switched)
Crafting:
== Ignis Core: ==
Ignis Cores are a type of "battery" for XP. Bottled at the Energy Orb, Ignis Cores are the heart of Ignis tools and armor. They can be uncharged, to free up XP for those high-level enchantments.
It takes 5 levels of XP to charge an Ignis Core, and upon discharging it releases 69 experience (Precisely the amount of XP needed to reach lvl 5).
Crafting: (can be rotated 90°)
== Marble ==
Marble in this case, is just a fancy word for really refined stone. It can be either crafted from Stone Slab, or smelted from smoothstone in the Blazeforge. It's pure nature makes it an excellent base-material for all sorts of blocks.
Crafting:
== Soul Glass ==
When you smelt sand, you get glass. But what happens when you smelt Soul Sand? Yes, you get Soul Glass. Soul Glass is a more purified form of Soul Sand, and has useful properties for lighting and igniting.
== Jagged Shard ==
[=== Blocks ===]
Now that we have these resources, let's imbue their power in blocks!
== Toggle Light ==
Torches aren't everything, Glowstone costs too much Glowdust, and Redstone Lamps are fancy but cost both a ton of Glowdust AND a ton of Redstone.
Toggle Lights are the most enigmatic lightsource so far: Crafted from SoulGlass, Marble and Glowdust, the Toggle lights only need an external energy source to power up. Once powered, they stay on, and only a second pulse will turn them off. No more need for redstone torches or levers to power your lamps.
Crafting:
== Tesseract (Formerly Power orb) ==
A flimsy wooden crafting table isn't fit to handle the power of XP. In stead, the Tesseract is used. Made from a diamond block, Ignium and Soulglass, the Tesseract is an expensive but totally-worth-it block for Ignis Core charging. A button is used to store 10 levels of XP (225XP). 4 of these "charges" are used to infuse an Ignis Core. The Tesseract can hold a total of 16 Ignis Cores worth of XP. Also, XP can be withdrawn at the click of a button, at 900XP per click.
Crafting:
== Ignis Rock ==
What happens when you wrap a Strange Glob in Marble and Soulglass, add more Redstone and top it off with Netherrack? Yes, you get Ignis Rock. This block emits a rather magical fire when powered. The use? Smelt stuff of course.
Crafting:
== Blaze Forge ==
So how do you smelt stuff then? WIth the Blaze Forge. Made from two types of brick and a block of Ignium, the Blaze Forge can contain 3 stacks for smelting. It's a real grunt: It smelts ores and stone as fast as the Furnace, but can not cook food or produce fuels (IE, charcoal). It doesn't like the taste, that's why. The Blaze Forge is excellent for your large, stone-consuming construction projects. No more large-scale deforesting for your nice smooth stones or stone bricks.
Crafting:
== Blockbreaker ==
You're gonna need Obsidian, or lots of stone (something needs to be smelted in the Blaze Forge...), so you need a convenient way to break blocks. Well, here it is: the Blockbreaker. The Blockbreaker uses energy concentrated and channeled by diamond and ignium, to break the block below it and the piston to deposit it above itself. Note: It destroys blocks the way Steve does. e.g. Water is destroyed but drops no block, Tall Grass has a chance to produce seeds, but Logs drop Logs, Smoothstone drops Cobble, etc.Crafting:
== Double Stone Slab ==
This block is already in the game (and it won't let me assign a proper tooltip to it). It's a double Stone Slab, the kind you get when you put a stone slab on a... you guessed it, stone slab. A "Convenience recipe", these two recipes make producing large stone slab structures a LOT easier.
Extra Crafting:
== Netherbrick ==
Compacting 4 Netherrack yield a block of Netherbrick.
Crafting:
== Ornate Stone Bricks ==
To decorate your home, 4 stone bricks in a square produce 4 ornate stone blocks.
Crafting:
== Pavement ==
Smelting gravel yields Pavement. It slightly increases your walking speed.
== Ignium Block ==
== Jagged Block ==
[=== Tools ===]
== Jagged ==
Diamond is awesome but expensive. Iron is nice but finite. Stone is infinite and cheap, but weak. Where are the Grunt tools? Here. With 1800 uses i present to you:
The Jagged Mattock combines the properties of Pickaxes and Shovels. Made from Jagged Shards, it has a harvest level of wood, but the efficiency of Diamond. In short: excellent to dig out your base with.
Recipe
The Jagged Blade combines the properties of axes and swords. One moment it's there to cut your opponent's brains out, the other moment you're cutting a tree down.
Recipe:
== Ignis ==
So, nearly at the bottom of the page is what you were waiting for: Ignis tools.
The Ignis Mattock combines excellent efficiency, the harvest level of Diamond with Infinite (Provided you have the Ignis Cores) durability.
The Ignis Mattock has 600 uses, and consumes 1 Ignis Core upon 600 uses. Out of Ignis Cores? No worry, it'll harmlessly deplete into a Depleted Pickaxe.
Recipe:
The Ignis Blade combines great sharpness with Infinite (Provided you have the Ignis Cores) durability. Like the Ignis Mattock, it has 600 uses and is durable for as long as you have Ignis Cores. It too depletes rather than breaks.
Recipe:
== Ignis Rod ==
The final tool is the Ignis Rod.
The Ignis Rod is a staff which projects the XP energy as a bolt. Great as a "bow" with infinite ammo. (also shoots slightly further)
Crafting:
[=== Armor ===]
As the touch of Ignium to the skin is not particularly nice, Ignium Armor is crafted using Leather armor as a base.
When taken off, Ignis armor automatically re-energizes when it's below 50% charge.
Crafting:
Because auto-recharging the armor is not a particularly nice experience for the wearer, it can only be re-energized when unequipped.
[=== Miscellaneous ===]
== Egg Mash: ==
By mashing eggs in a bowl, you get mashed eggs. They satisfy 1 hunger. This makes an egg farm worth the effort.
Crafting:
== Blood meal: ==
Blood meal is a strange substance. It does satisfy, but increases the amount of hunger. It has the potential to give a rather useful potion effect.
Crafting:
== Reversal Recipes: ==
Minecarts, Buckets and Shears can be smelted back to their base components in the Blazeforge. ( Working on more reversal recipes).
== Zombie Pigmen ==
Zombie Pigmen can now only spawn on Netherrack and Netherbricks, so you don't get your base swarming with these annoying creatures!
(It's also the one original file this mod overrides)
[=== Copyright ===]
This "Mod" falls under Author's rights and therefore can not be reproduced or redistributed without the Author's written consent.
This mod looks AMAZING! I'm gonna try it out and then edit this post. Finally worth gathering XP.
Will you make a video? It's a bit hard to understand how the whole mod works.
Btw, your textures are absolutely amazing and definitely fit the game.
EDIT: Okay, tested it out:
- couldn't make the energy orb to work (btw its icon is strange as it is a block) EDIT2: okay, done it, but the UI is a bit disturbing. I'd prefer to drag and drop the empty ignis core into a slot, etc
- the armor, when equipped, is not displaying properly (just white cubes)
- quite hard to understand how to toggle light works you missed a capital "L" at the beginning of "light"
- the weapons are a bit too big^^ but it's okay
- ignis rod: not so useful
- blood meal: very cool!
- blockbreaker: i don't understand what's so cool about it, it does break only a single block... what's the point in that?
Anyway, this mod is amazing as I figured out at the sight of the wonderful screenshots!
EDIT3: (yes, i'm back) it would be cool to craft ignis tools directly with charged cores.
EDIT4: (the last one) the blaze forge is definitely overpowered. should be powered by ignis cores
This mod looks AMAZING! I'm gonna try it out and then edit this post. Finally worth gathering XP.
Will you make a video? It's a bit hard to understand how the whole mod works.
Btw, your textures are absolutely amazing and definitely fit the game.
EDIT: Okay, tested it out:
- couldn't make the energy orb to work (btw its icon is strange as it is a block) EDIT2: okay, done it, but the UI is a bit disturbing. I'd prefer to drag and drop the empty ignis core into a slot, etc
- the armor, when equipped, is not displaying properly (just white cubes)
- quite hard to understand how to toggle light works you missed a capital "L" at the beginning of "light"
- the weapons are a bit too big^^ but it's okay
- ignis rod: not so useful
- blood meal: very cool!
- blockbreaker: i don't understand what's so cool about it, it does break only a single block... what's the point in that?
Anyway, this mod is amazing as I figured out at the sight of the wonderful screenshots!
EDIT3: (yes, i'm back) it would be cool to craft ignis tools directly with charged cores.
EDIT4: (the last one) the blaze forge is definitely overpowered. should be powered by ignis cores
Thank you for your reply.
1: Dragging and dropping might work. I felt buttons would be more understandable. Only charging or only discharging works fine, but making it work both ways might be quite difficult. Will look into this.
2: that's weird.... Uhm.... The EXpower folder contains a folder called Armor. In this folder are two files, IgnisArmor_1 and IgnisArmor_2.
Those go into the Armor folder inside the minecraft.jar. (yea, forgot that part).
3: Put a button om the togglelight, and click the button.
4: The fire enchantment makes it produce light-emitting blocks, which is ideal for exploring caves (the blocks stick around for about 5 minutes). But can you give me advice to make it more useful?
5: The blockbreaker is useful in that it allows future automation. You can use it right now for auto-cobble makers, and easy Obsidian harvesting. I plan to add a block that puts a dropped item into a chest, and detection blocks.
I'll fix the download soon
thanks again for the reply
EDIT:
Download is now fixed. Copying the folder contents into the jar should now properly allocate the files.
I'll return the Blazeforge speed to it's original value next release
EDIT2: I plan to "overcharge" the block breaker with an Ignis Core, creating a kind of shaped charge.
Also, the Charged Ignis Core has a container item. This means that upon crafting, it will return an "empty" version of itself. This is used by buckets of water and lava (returning an empty bucket), and i use it for the Core as a "charge". Crafting tools directly from Charged Core would not consume any cores.
Okay, now I understand what is the blockbreaker's use!
However the armor seems not fixed... I tried installing on a clean jar, doesn't work.
The forge recipe is a bit strange too...
@sancarn: one month till 1.3, Jeb said... check his twitter!
EDIT: Okaaay! Finally figured out the Ignis Rod main use. Nice!
Also, what is the Energy Orb's bar at the bottom for?
EDIT2: Charging stuff via the inventory crafting grid (2x2) is a bit buggy
EDIT 3: Changed the download, applied the fix. It REALLY should work now.
You know what... IT WORKS! These little errors happen. But please, don't shoot yourself
Will you provide support for the Faithful texture pack?
Also when I said that the Blaze Forge was overpowered, I did not mean that it was smelting things too fast. In fact, i think it's overpowered because you just need to power a block to make fuel = infinite amo
EDIT: Okay, I'm sorry if I bother you, but I don't really like the way the armor recharge because you don't spend xp on it. Why not making a depleted version for the armor?
You know what... IT WORKS! These little errors happen. But please, don't shoot yourself
Will you provide support for the Faithful texture pack?
Also when I said that the Blaze Forge was overpowered, I did not mean that it was smelting things too fast. In fact, i think it's overpowered because you just need to power a block to make fuel = infinite amo
EDIT: Okay, I'm sorry if I bother you, but I don't really like the way the armor recharge because you don't spend xp on it. Why not making a depleted version for the armor?
Yeah, I agree. Maybe make it so the block overheats once in a while?Got teh textures working. Psst, what is the ignis rod's use?
Yeah, I agree. Maybe make it so the block overheats once in a while?
Got teh textures working. Psst, what is the ignis rod's use?
It works like a bow, except you don't use arrows. Also, if you get the Fire enchantment, it produces light-emitting blocks.(which is ideal for cave-exploring).
You know what... IT WORKS! These little errors happen. But please, don't shoot yourself
Will you provide support for the Faithful texture pack?
Also when I said that the Blaze Forge was overpowered, I did not mean that it was smelting things too fast. In fact, i think it's overpowered because you just need to power a block to make fuel = infinite amo
EDIT: Okay, I'm sorry if I bother you, but I don't really like the way the armor recharge because you don't spend xp on it. Why not making a depleted version for the armor?
Personally, the reason it's fuelless is because i hate melting stone in regular furnaces. It's goddamn slow, and goddamn inefficient. I don't want to spend my precious fuel on removing the cracks from stone.
EDIT:
what do you mean by "faithful texture pack support"?
Do you need a list of what texture is used for what? or?
EDIT 2:
What do you mean with "you don't spend XP on recharging armor"?
EDIT:
what do you mean by "faithful texture pack support"?
Do you need a list of what texture is used for what? or?
"Faithful" is the name of a texture pack which I really like, and I was asking if you planned to make textures for this pack, or any other pack (I saw you talked about the painterly pack)
EDIT 2:
What do you mean with "you don't spend XP on recharging armor"?
I'm not sure i've understood the way the armor repairs itself. It repairs when not-equipped, right? If so, what is the interrest of using ignis cores? But don't worry, that's not a problem at all, I just thought it was strange.
Anyway, English is not my primary language, I'm sorry that you haven't understood me!
Your mod is awesome, I just want to help you making it better with some ideas/remarks, I hope it doesnt annoy you! Keep up the good work
EDIT: Ok, I understand now for the Forge. Smelting can be frustrating, moreover when you're back from exploring a cave with a handful of iron stacks to smelt
"Faithful" is the name of a texture pack which I really like, and I was asking if you planned to make textures for this pack, or any other pack (I saw you talked about the painterly pack)
I'm not sure i've understood the way the armor repairs itself. It repairs when not-equipped, right? If so, what is the interrest of using ignis cores? But don't worry, that's not a problem at all, I just thought it was strange.
Anyway, English is not my primary language, I'm sorry that you haven't understood me!
Your mod is awesome, I just want to help you making it better with some ideas/remarks, I hope it doesnt annoy you! Keep up the good work
EDIT: Ok, I understand now for the Forge. Smelting can be frustrating, moreover when you're back from exploring a cave with a handful of iron stacks to smelt
Ah well.... yea the textures are all taken from Painterly. However, quite a few textures have been edited. You won't be able to find the Jagged Blade in the texture pack, it's a heavily modified pickaxe combined with a spade. Also, the color of Obsidian tools is something not in the pack.
It's the same with quite a few textures, like for the BlockBreaker.
I might spend some time to get Faithful textures.
I'm not sure i've understood the way the armor repairs itself. It repairs when not-equipped, right? If so, what is the interrest of using ignis cores? But don't worry, that's not a problem at all, I just thought it was strange.
oh, now i underrstand!
no, it does require Ignis Cores to repair the Armor. however, just like tools, the Items will deplete cores in your inventory. SO if you were to take 4 stacks of Ignis Cores in your inventory, you can mine 64 * 300 blocks with the pickaxe. You don't need to manually recharge every time.
The same with armor. However, the method i use to make the tools recharge themselves, is not useable in the Armor Slots. So you have to take off the armor and put it in the inventory for the armor to recharge itself with Ignis Cores.
Your mod is awesome, I just want to help you making it better with some ideas/remarks, I hope it doesnt annoy you! Keep up the good work
Ha ha. I've been in hundreds of discussions. You're doing nicely.
The mod as it is right now, is built entirely on my own experiences while Minecrafting. The blazeforge was something that grew out of a frustration for smelting cobblestone. The Ignis Rod came out of a frustration for bows and running out of torches while exploring. and the Block breaker came out of a frustration when i was mining Obsidian for my pickaxe and it took forever.
Maybe you should do a video on the mod. To promote it a bit.
Or maybe you should edit the title and put a short description between brackets... like "Experience-powered tools and armor, better furnaces, new aesthetic block..." etc.
This mod deserves more diamonds
I suck at making videos. If anyone wants to make a video, I'm willing to give my full cooperation. (explain the stuff, why it's added, give my thoughts, etc). Then i'll put it on the OP and be eternally grateful
The Meaning of Life, the Universe, and Everything.
Join Date:
4/9/2012
Posts:
2,498
Member Details
Hmmm... This seems familiar for some reason.
I think that you should attempt to balance things some more, as some of the resources are really easy to get, but are also extremely useful. Challenge the user, even if it is just a bit more difficult the experience is more rewarding.
Balancing things so that mob grinders don't completely overpower is probably a smart idea as well. (5 levels of experience is nothing.)
The obsidian tools should be replaced by something that it's only possible to make if you have access to the higher tier stuff. Obsidian is nothing, particularly with the block breaker that the mod adds. On the note of the block breaker, maybe it should only be able to break/drop blocks that Steve can do so with his hand?
An over-all tech tree might be nice to think about in the future - as of now it's a collection of mid to end game materials that basically give you stuff that completely devalues vanilla (Although the blaze furnace not being able to cook food and make charcoal is a nice touch) - instead of a "better vanilla" approach, introduce new aspects such as new crops to farm, more reasons to farm normally pointless vanilla blocks, or a good reason to make the useful armors that this mod presents. Vanilla mobs don't currently present much of a threat, even on hard, with good armor like this mod adds.
On the note of the block breaker, maybe it should only be able to break/drop blocks that Steve can do so with his hand?
I partially agree with you. Maybe the block breaker needs to be nerfed, but Steve cannot break a lot of blocks with his hands. However, the block breaker shouldn't have an immediate effect, meaning that if it were to break some obsidian, it would mine at the speed Steve does with the lower appropriate tool (diamond pickaxe in that case, stone pickaxe speed for iron ore... Etc)
I think that you should attempt to balance things some more, as some of the resources are really easy to get, but are also extremely useful. Challenge the user, even if it is just a bit more difficult the experience is more rewarding.
Balancing things so that mob grinders don't completely overpower is probably a smart idea as well. (5 levels of experience is nothing.)
The obsidian tools should be replaced by something that it's only possible to make if you have access to the higher tier stuff. Obsidian is nothing, particularly with the block breaker that the mod adds. On the note of the block breaker, maybe it should only be able to break/drop blocks that Steve can do so with his hand?
An over-all tech tree might be nice to think about in the future - as of now it's a collection of mid to end game materials that basically give you stuff that completely devalues vanilla (Although the blaze furnace not being able to cook food and make charcoal is a nice touch) - instead of a "better vanilla" approach, introduce new aspects such as new crops to farm, more reasons to farm normally pointless vanilla blocks, or a good reason to make the useful armors that this mod presents. Vanilla mobs don't currently present much of a threat, even on hard, with good armor like this mod adds.
Thanks for the great feedback.
My Question is: How would you do it? I mean, how much XP an Ignis Core requires is just some value i can change in 10 seconds. are we talking 10 levels per core? 20 ?
Obsidian tools are there because i feel there's little reason to be using Iron tools all the time (too high a cost for too little value), stone tools get real boring, etc. I could lower the Harvesting level of obsidian. However, what option would you suggest?
Currently, i'm thinking of having to refine obsidian somehow, maybe using the Blazeforge.
On the note of the block breaker, maybe it should only be able to break/drop blocks that Steve can do so with his hand?
I could look into this. the Blockbreaker is as far as i'm aware, practically at it's limit for what it can do without Tile Entities. I'll see what i can do. The easiest solution would definitely be increasing the cooldown.
Anyway, i have a very important test tuesday, so untill then i'll not be doing a whole lot of work.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/9/2012
Posts:
2,498
Member Details
For enfusing Ignis cores, I would say 30. This is convenient because it's a max level enchantment in the current snapshot and leveling is linear in that, so yeah.
I'm not really sure what you should do with Obsidian tools :/
They shouldn't be Enchantable, for one. If this isn't already the case.
In Minecraft, Obsidian seems like it would be really hard to work with, as it needs diamonds to break it. Maybe you could process it with a diamond pick and then refine it with the blaze forge?
Oh and maybe the blaze forge should only be able to smelt things at 1.5x the amount of time it takes for a vanilla furnace?
====== Power Through Experience! ======
//////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Grab the latest version(2.0.1) here:
EXPower version 2.0.1
Do you think this mod is awesome? it would not be half as awesome without the Painterly textures. Want a great texture pack for your own Minecraft copy, with enormous potential for customization? Go to:
http://painterlypack.net/
[==== Install ====]
This Mod requires Modloader. All Rar contents go in the Minecraft.Jar file.
I can not guarantee that third-party installers work.
[==== So, what is this for mod? ====]
The EXPower mod aims to solve a long-standing annoyance with Minecraft: The XP system. (Even in the upcoming update it's not better, in fact it's probably worse). Along the way of "fixing" this, i found some other annoyances, so this mod features some misc. features.
[====Features]
Recipe Overview:
[=== Resources ===]
== Ignium: ==
Like Steel has superior strength and toughness to Iron, Ignium has better magic-conducting properties than Iron. Crafted from Gold, Glowdust, Iron and quenched in ghast tears, this pink-ish metal is great for harnessing the power of XP.
Crafting:
== Ignis Core: ==
Ignis Cores are a type of "battery" for XP. Bottled at the Energy Orb, Ignis Cores are the heart of Ignis tools and armor. They can be uncharged, to free up XP for those high-level enchantments.
It takes 5 levels of XP to charge an Ignis Core, and upon discharging it releases 69 experience (Precisely the amount of XP needed to reach lvl 5).
Crafting: (can be rotated 90°)
== Marble ==
Marble in this case, is just a fancy word for really refined stone. It can be either crafted from Stone Slab, or smelted from smoothstone in the Blazeforge. It's pure nature makes it an excellent base-material for all sorts of blocks.
Crafting:
== Soul Glass ==
When you smelt sand, you get glass. But what happens when you smelt Soul Sand? Yes, you get Soul Glass. Soul Glass is a more purified form of Soul Sand, and has useful properties for lighting and igniting.
== Jagged Shard ==
[=== Blocks ===]
Now that we have these resources, let's imbue their power in blocks!
== Toggle Light ==
Torches aren't everything, Glowstone costs too much Glowdust, and Redstone Lamps are fancy but cost both a ton of Glowdust AND a ton of Redstone.
Toggle Lights are the most enigmatic lightsource so far: Crafted from SoulGlass, Marble and Glowdust, the Toggle lights only need an external energy source to power up. Once powered, they stay on, and only a second pulse will turn them off. No more need for redstone torches or levers to power your lamps.
Crafting:
== Tesseract (Formerly Power orb) ==
A flimsy wooden crafting table isn't fit to handle the power of XP. In stead, the Tesseract is used. Made from a diamond block, Ignium and Soulglass, the Tesseract is an expensive but totally-worth-it block for Ignis Core charging. A button is used to store 10 levels of XP (225XP). 4 of these "charges" are used to infuse an Ignis Core. The Tesseract can hold a total of 16 Ignis Cores worth of XP. Also, XP can be withdrawn at the click of a button, at 900XP per click.
Crafting:
== Ignis Rock ==
What happens when you wrap a Strange Glob in Marble and Soulglass, add more Redstone and top it off with Netherrack? Yes, you get Ignis Rock. This block emits a rather magical fire when powered. The use? Smelt stuff of course.
Crafting:
== Blaze Forge ==
So how do you smelt stuff then? WIth the Blaze Forge. Made from two types of brick and a block of Ignium, the Blaze Forge can contain 3 stacks for smelting. It's a real grunt: It smelts ores and stone as fast as the Furnace, but can not cook food or produce fuels (IE, charcoal). It doesn't like the taste, that's why. The Blaze Forge is excellent for your large, stone-consuming construction projects. No more large-scale deforesting for your nice smooth stones or stone bricks.
Crafting:
== Blockbreaker ==
== Double Stone Slab ==
This block is already in the game (and it won't let me assign a proper tooltip to it). It's a double Stone Slab, the kind you get when you put a stone slab on a... you guessed it, stone slab. A "Convenience recipe", these two recipes make producing large stone slab structures a LOT easier.
Extra Crafting:
== Netherbrick ==
Compacting 4 Netherrack yield a block of Netherbrick.
Crafting:
== Ornate Stone Bricks ==
To decorate your home, 4 stone bricks in a square produce 4 ornate stone blocks.
Crafting:
[=== Tools ===]
== Jagged ==
Diamond is awesome but expensive. Iron is nice but finite. Stone is infinite and cheap, but weak. Where are the Grunt tools? Here. With 1800 uses i present to you:
The Jagged Mattock combines the properties of Pickaxes and Shovels. Made from Jagged Shards, it has a harvest level of wood, but the efficiency of Diamond. In short: excellent to dig out your base with.
Recipe
The Jagged Blade combines the properties of axes and swords. One moment it's there to cut your opponent's brains out, the other moment you're cutting a tree down.
Recipe:
== Ignis ==
So, nearly at the bottom of the page is what you were waiting for: Ignis tools.
The Ignis Mattock combines excellent efficiency, the harvest level of Diamond with Infinite (Provided you have the Ignis Cores) durability.
The Ignis Mattock has 600 uses, and consumes 1 Ignis Core upon 600 uses. Out of Ignis Cores? No worry, it'll harmlessly deplete into a Depleted Pickaxe.
Recipe:
The Ignis Blade combines great sharpness with Infinite (Provided you have the Ignis Cores) durability. Like the Ignis Mattock, it has 600 uses and is durable for as long as you have Ignis Cores. It too depletes rather than breaks.
Recipe:
== Ignis Rod ==
The final tool is the Ignis Rod.
The Ignis Rod is a staff which projects the XP energy as a bolt. Great as a "bow" with infinite ammo. (also shoots slightly further)
Crafting:
[=== Armor ===]
As the touch of Ignium to the skin is not particularly nice, Ignium Armor is crafted using Leather armor as a base.
When taken off, Ignis armor automatically re-energizes when it's below 50% charge.
Crafting:
Because auto-recharging the armor is not a particularly nice experience for the wearer, it can only be re-energized when unequipped.
[=== Miscellaneous ===]
== Egg Mash: ==
By mashing eggs in a bowl, you get mashed eggs. They satisfy 1 hunger. This makes an egg farm worth the effort.
Crafting:
== Blood meal: ==
Blood meal is a strange substance. It does satisfy, but increases the amount of hunger. It has the potential to give a rather useful potion effect.
Crafting:
== Reversal Recipes: ==
Minecarts, Buckets and Shears can be smelted back to their base components in the Blazeforge. ( Working on more reversal recipes).
== Zombie Pigmen ==
Zombie Pigmen can now only spawn on Netherrack and Netherbricks, so you don't get your base swarming with these annoying creatures!
(It's also the one original file this mod overrides)
[=== Copyright ===]
This "Mod" falls under Author's rights and therefore can not be reproduced or redistributed without the Author's written consent.
Will you make a video? It's a bit hard to understand how the whole mod works.
Btw, your textures are absolutely amazing and definitely fit the game.
EDIT: Okay, tested it out:
- couldn't make the energy orb to work (btw its icon is strange as it is a block) EDIT2: okay, done it, but the UI is a bit disturbing. I'd prefer to drag and drop the empty ignis core into a slot, etc
- the armor, when equipped, is not displaying properly (just white cubes)
- quite hard to understand how to toggle light works you missed a capital "L" at the beginning of "light"
- the weapons are a bit too big^^ but it's okay
- ignis rod: not so useful
- blood meal: very cool!
- blockbreaker: i don't understand what's so cool about it, it does break only a single block... what's the point in that?
Anyway, this mod is amazing as I figured out at the sight of the wonderful screenshots!
EDIT3: (yes, i'm back) it would be cool to craft ignis tools directly with charged cores.
EDIT4: (the last one) the blaze forge is definitely overpowered. should be powered by ignis cores
Thank you for your reply.
1: Dragging and dropping might work. I felt buttons would be more understandable. Only charging or only discharging works fine, but making it work both ways might be quite difficult. Will look into this.
2: that's weird.... Uhm.... The EXpower folder contains a folder called Armor. In this folder are two files, IgnisArmor_1 and IgnisArmor_2.
Those go into the Armor folder inside the minecraft.jar. (yea, forgot that part).
3: Put a button om the togglelight, and click the button.
4: The fire enchantment makes it produce light-emitting blocks, which is ideal for exploring caves (the blocks stick around for about 5 minutes). But can you give me advice to make it more useful?
5: The blockbreaker is useful in that it allows future automation. You can use it right now for auto-cobble makers, and easy Obsidian harvesting. I plan to add a block that puts a dropped item into a chest, and detection blocks.
I'll fix the download soon
thanks again for the reply
EDIT:
Download is now fixed. Copying the folder contents into the jar should now properly allocate the files.
I'll return the Blazeforge speed to it's original value next release
EDIT2: I plan to "overcharge" the block breaker with an Ignis Core, creating a kind of shaped charge.
Also, the Charged Ignis Core has a container item. This means that upon crafting, it will return an "empty" version of itself. This is used by buckets of water and lava (returning an empty bucket), and i use it for the Core as a "charge". Crafting tools directly from Charged Core would not consume any cores.
However the armor seems not fixed... I tried installing on a clean jar, doesn't work.
The forge recipe is a bit strange too...
@sancarn: one month till 1.3, Jeb said...
EDIT: Okaaay! Finally figured out the Ignis Rod main use. Nice!
Also, what is the Energy Orb's bar at the bottom for?
EDIT2: Charging stuff via the inventory crafting grid (2x2) is a bit buggy
gah! i hate you, armor!. it took me a ton of trouble just to get the textures working, and now it seems like it's all frakked up again.
EDIT: Tested it, it works for me. so now i gotta figure out why it doesn't for you....
EDIT 2: if this is the problem, i'm gonna shoot myself. Could you rename the armor files from IgnisArmor_1 and IgnisArmor_2 to ignis_1 and ignis_2?
(no upper case for ignis?)
EDIT 3: Changed the download, applied the fix. It REALLY should work now.
because i uploaded it this morning
You know what... IT WORKS! These little errors happen. But please, don't shoot yourself
Will you provide support for the Faithful texture pack?
Also when I said that the Blaze Forge was overpowered, I did not mean that it was smelting things too fast. In fact, i think it's overpowered because you just need to power a block to make fuel = infinite amo
EDIT: Okay, I'm sorry if I bother you, but I don't really like the way the armor recharge because you don't spend xp on it. Why not making a depleted version for the armor?
Yeah, I agree. Maybe make it so the block overheats once in a while?Got teh textures working. Psst, what is the ignis rod's use?
It works like a bow, except you don't use arrows. Also, if you get the Fire enchantment, it produces light-emitting blocks.(which is ideal for cave-exploring).
Personally, the reason it's fuelless is because i hate melting stone in regular furnaces. It's goddamn slow, and goddamn inefficient. I don't want to spend my precious fuel on removing the cracks from stone.
EDIT:
what do you mean by "faithful texture pack support"?
Do you need a list of what texture is used for what? or?
EDIT 2:
What do you mean with "you don't spend XP on recharging armor"?
"Faithful" is the name of a texture pack which I really like, and I was asking if you planned to make textures for this pack, or any other pack (I saw you talked about the painterly pack)
I'm not sure i've understood the way the armor repairs itself. It repairs when not-equipped, right? If so, what is the interrest of using ignis cores? But don't worry, that's not a problem at all, I just thought it was strange.
Anyway, English is not my primary language, I'm sorry that you haven't understood me!
Your mod is awesome, I just want to help you making it better with some ideas/remarks, I hope it doesnt annoy you! Keep up the good work
EDIT: Ok, I understand now for the Forge. Smelting can be frustrating, moreover when you're back from exploring a cave with a handful of iron stacks to smelt
Ah well.... yea the textures are all taken from Painterly. However, quite a few textures have been edited. You won't be able to find the Jagged Blade in the texture pack, it's a heavily modified pickaxe combined with a spade. Also, the color of Obsidian tools is something not in the pack.
It's the same with quite a few textures, like for the BlockBreaker.
I might spend some time to get Faithful textures.
oh, now i underrstand!
no, it does require Ignis Cores to repair the Armor. however, just like tools, the Items will deplete cores in your inventory. SO if you were to take 4 stacks of Ignis Cores in your inventory, you can mine 64 * 300 blocks with the pickaxe. You don't need to manually recharge every time.
The same with armor. However, the method i use to make the tools recharge themselves, is not useable in the Armor Slots. So you have to take off the armor and put it in the inventory for the armor to recharge itself with Ignis Cores.
Ha ha. I've been in hundreds of discussions. You're doing nicely.
The mod as it is right now, is built entirely on my own experiences while Minecrafting. The blazeforge was something that grew out of a frustration for smelting cobblestone. The Ignis Rod came out of a frustration for bows and running out of torches while exploring. and the Block breaker came out of a frustration when i was mining Obsidian for my pickaxe and it took forever.
Or maybe you should edit the title and put a short description between brackets... like "Experience-powered tools and armor, better furnaces, new aesthetic block..." etc.
This mod deserves more diamonds
I think that you should attempt to balance things some more, as some of the resources are really easy to get, but are also extremely useful. Challenge the user, even if it is just a bit more difficult the experience is more rewarding.
Balancing things so that mob grinders don't completely overpower is probably a smart idea as well. (5 levels of experience is nothing.)
The obsidian tools should be replaced by something that it's only possible to make if you have access to the higher tier stuff. Obsidian is nothing, particularly with the block breaker that the mod adds. On the note of the block breaker, maybe it should only be able to break/drop blocks that Steve can do so with his hand?
An over-all tech tree might be nice to think about in the future - as of now it's a collection of mid to end game materials that basically give you stuff that completely devalues vanilla (Although the blaze furnace not being able to cook food and make charcoal is a nice touch) - instead of a "better vanilla" approach, introduce new aspects such as new crops to farm, more reasons to farm normally pointless vanilla blocks, or a good reason to make the useful armors that this mod presents. Vanilla mobs don't currently present much of a threat, even on hard, with good armor like this mod adds.
Profile pic by Cheshirette c:
I partially agree with you. Maybe the block breaker needs to be nerfed, but Steve cannot break a lot of blocks with his hands. However, the block breaker shouldn't have an immediate effect, meaning that if it were to break some obsidian, it would mine at the speed Steve does with the lower appropriate tool (diamond pickaxe in that case, stone pickaxe speed for iron ore... Etc)
Thanks for the great feedback.
My Question is: How would you do it? I mean, how much XP an Ignis Core requires is just some value i can change in 10 seconds. are we talking 10 levels per core? 20 ?
Obsidian tools are there because i feel there's little reason to be using Iron tools all the time (too high a cost for too little value), stone tools get real boring, etc. I could lower the Harvesting level of obsidian. However, what option would you suggest?
Currently, i'm thinking of having to refine obsidian somehow, maybe using the Blazeforge.
I could look into this. the Blockbreaker is as far as i'm aware, practically at it's limit for what it can do without Tile Entities. I'll see what i can do. The easiest solution would definitely be increasing the cooldown.
Anyway, i have a very important test tuesday, so untill then i'll not be doing a whole lot of work.
I'm not really sure what you should do with Obsidian tools :/
They shouldn't be Enchantable, for one. If this isn't already the case.
In Minecraft, Obsidian seems like it would be really hard to work with, as it needs diamonds to break it. Maybe you could process it with a diamond pick and then refine it with the blaze forge?
Oh and maybe the blaze forge should only be able to smelt things at 1.5x the amount of time it takes for a vanilla furnace?
Profile pic by Cheshirette c:
Can we expect Forge Compatibility soon?