This mod randomly imbues spawning Living Things in the World with Diablo-style random Enchantments, making them much harder and much more rewarding to kill.
They also drop the quadruple amount of xp and a random enchanted item.
More footage
List of mods and what they do, as of 1.1.9
1UP - Mob heals fully, once, upon getting low
Alchimist - throws Potions at you
Berserk - Mob deals double damage, but hurts itself on attacking
Blastoff - Tosses Players into the air
Bulwark - Mob has 50% damage resistance
Choke - Drown on land, hit Mob to breathe for a moment
Cloaking - Invisibility Potion effect on Mob
Darkness - Blindness Potion effect on Player
Ender - can teleport dodge attacks, reflecting damage on the Player
Exhaust - Exhaust Potion effect on Player
Fiery - sets Player on Fire
Ghastly - shoots Fireballs
Gravity - knocks back or pulls Players
Lifesteal - heals from attacking
Ninja - can teleport dodge attacks, reflecting damage on the Player
Poisonous - poisons Player
Quicksand - Slow Potion effect on Player
Regen - heals Health back
Rust - causes high amounts of wear on weapons and armour when fought
Sapper - Hunger Potion effect on Player
Sprint - high movement speed bursts
Sticky - can snatch Items the Player attacks them with
Storm - calls down Lightning
Vengeance - reflects a portion of all damage done
Weakness - Weakness Potion effect on Player
Webber - spawns Webs at the Players legs
Wither - Wither effect
Configuration info:
Config values are for consecutive difficulties, and they depend on each other
elite -> ultra -> infernal
Only an elite will be considered for ultra rolls, only an ultra will be considered for infernal rolls
config values are "one in x".
Math example:
elite: 10, ultra: 5, infernal: 3
One in 10 mobs gets elite = 10% total chance
One in 5 elites gets ultra; 0.1 * 0.2 = 2% total chance
One in 3 ultras gets infernal; 0.02 * 0.33 = 0.66% total chance
Difficulty determines total amount of modifiers on mob, health buff on mob, and drop quality
Download from curse, changelog is included in every download.
Apart from the fact Diablo introduced this kind of random Modifier (unless someone comes up with an obscure older game that did it before), this mod does not actually have anything to do with Diablo
Because all major mods use Forge? I don't get it. Doing this without forge would require extensive base class changes, making it incompatible to everything. Like this, it's compatible with everything forge works with.
Because all major mods use Forge? I don't get it. Doing this without forge would require extensive base class changes, making it incompatible to everything. Like this, it's compatible with everything forge works with.
yes and having a universal modding API which forge comes close to is awesome i agree. but if you have 1 really sweet mod that conflicts with forge then all forge only mods become useless;its either forge all the way or no forge at all. until jeb makes the modding API or every single mod out there switches to forge i will continue to hate it for that reason.
and by 'major' mods most people really mean the 'big' extensive overhaul mods. there are lots of really good non-forge mods. and i really don't like ic2 bc or any of those 'major' mods very much anyway. i think powercraft does a better job(luckily it is optionally forge compatible ).
Okay, I have now forge 152, but I get an weird error:
cpw.mods.fml.common.LoaderException: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: infernalmobs/mod_InfernalMobs (wrong name: atomicstryker/infernalmobs/mod_InfernalMobs)
at cpw.mods.fml.common.Loader.load(Loader.java:436)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:592)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
at net.minecraft.client.Minecraft.a(Minecraft.java:383)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Thread.java:722)
Caused by: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: infernalmobs/mod_InfernalMobs (wrong name: atomicstryker/infernalmobs/mod_InfernalMobs)
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:527)
at cpw.mods.fml.common.Loader.attemptFileLoad(Loader.java:561)
at cpw.mods.fml.common.Loader.load(Loader.java:419)
... 5 more
Caused by: java.lang.NoClassDefFoundError: infernalmobs/mod_InfernalMobs (wrong name: atomicstryker/infernalmobs/mod_InfernalMobs)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:791)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
at java.lang.ClassLoader.loadClass(ClassLoader.java:410)
at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:264)
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:494)
... 7 more
Okay, I have now forge 152, but I get an weird error:
cpw.mods.fml.common.LoaderException: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: infernalmobs/mod_InfernalMobs (wrong name: atomicstryker/infernalmobs/mod_InfernalMobs)
at cpw.mods.fml.common.Loader.load(Loader.java:436)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:592)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
at net.minecraft.client.Minecraft.a(Minecraft.java:383)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Thread.java:722)
Caused by: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: infernalmobs/mod_InfernalMobs (wrong name: atomicstryker/infernalmobs/mod_InfernalMobs)
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:527)
at cpw.mods.fml.common.Loader.attemptFileLoad(Loader.java:561)
at cpw.mods.fml.common.Loader.load(Loader.java:419)
... 5 more
Caused by: java.lang.NoClassDefFoundError: infernalmobs/mod_InfernalMobs (wrong name: atomicstryker/infernalmobs/mod_InfernalMobs)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:791)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
at java.lang.ClassLoader.loadClass(ClassLoader.java:410)
at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:264)
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:494)
... 7 more
Yet another brilliant mod from AtomicStryker. I love the idea for this, there needed to be 1 or 2 mobs you either needed a lot of gear to battle or needed to flee from in Minecraft.
This mod randomly imbues spawning Living Things in the World with Diablo-style random Enchantments, making them much harder and much more rewarding to kill.
They also drop the quadruple amount of xp and a random enchanted item.
More footage
List of mods and what they do, as of 1.1.9
1UP - Mob heals fully, once, upon getting low
Alchimist - throws Potions at you
Berserk - Mob deals double damage, but hurts itself on attacking
Blastoff - Tosses Players into the air
Bulwark - Mob has 50% damage resistance
Choke - Drown on land, hit Mob to breathe for a moment
Cloaking - Invisibility Potion effect on Mob
Darkness - Blindness Potion effect on Player
Ender - can teleport dodge attacks, reflecting damage on the Player
Exhaust - Exhaust Potion effect on Player
Fiery - sets Player on Fire
Ghastly - shoots Fireballs
Gravity - knocks back or pulls Players
Lifesteal - heals from attacking
Ninja - can teleport dodge attacks, reflecting damage on the Player
Poisonous - poisons Player
Quicksand - Slow Potion effect on Player
Regen - heals Health back
Rust - causes high amounts of wear on weapons and armour when fought
Sapper - Hunger Potion effect on Player
Sprint - high movement speed bursts
Sticky - can snatch Items the Player attacks them with
Storm - calls down Lightning
Vengeance - reflects a portion of all damage done
Weakness - Weakness Potion effect on Player
Webber - spawns Webs at the Players legs
Wither - Wither effect
Configuration info:
Config values are for consecutive difficulties, and they depend on each other
elite -> ultra -> infernal
Only an elite will be considered for ultra rolls, only an ultra will be considered for infernal rolls
config values are "one in x".
Math example:
elite: 10, ultra: 5, infernal: 3
One in 10 mobs gets elite = 10% total chance
One in 5 elites gets ultra; 0.1 * 0.2 = 2% total chance
One in 3 ultras gets infernal; 0.02 * 0.33 = 0.66% total chance
Difficulty determines total amount of modifiers on mob, health buff on mob, and drop quality
Download from curse, changelog is included in every download.
https://www.curseforge.com/minecraft/mc-mods/atomicstrykers-infernal-mobs/files
My other stuff is on there aswell, if you want a look.
Just wondering if you might maybe add some more diablo-themed stuff into this mod and combine the aspects of diablo and minecraft
Wanted to get things straight before I went to work on a mod review
-Uber
FHAST FHOD FOHR DEH EMPRAH!
oh but it requires forge. nooooooooo.
Dude, that's awsome! Forge includes FML, which is technically Modloader. All Modloader mods should work fine with FML (correct me if i'm wrong)
yes and having a universal modding API which forge comes close to is awesome i agree. but if you have 1 really sweet mod that conflicts with forge then all forge only mods become useless;its either forge all the way or no forge at all. until jeb makes the modding API or every single mod out there switches to forge i will continue to hate it for that reason.
and by 'major' mods most people really mean the 'big' extensive overhaul mods. there are lots of really good non-forge mods. and i really don't like ic2 bc or any of those 'major' mods very much anyway. i think powercraft does a better job(luckily it is optionally forge compatible ).
at cpw.mods.fml.common.Loader.load(Loader.java:436)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:592)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
at net.minecraft.client.Minecraft.a(Minecraft.java:383)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Thread.java:722)
Caused by: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: infernalmobs/mod_InfernalMobs (wrong name: atomicstryker/infernalmobs/mod_InfernalMobs)
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:527)
at cpw.mods.fml.common.Loader.attemptFileLoad(Loader.java:561)
at cpw.mods.fml.common.Loader.load(Loader.java:419)
... 5 more
Caused by: java.lang.NoClassDefFoundError: infernalmobs/mod_InfernalMobs (wrong name: atomicstryker/infernalmobs/mod_InfernalMobs)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:791)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
at java.lang.ClassLoader.loadClass(ClassLoader.java:410)
at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:264)
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:494)
... 7 more
I AM SO SORRY, of course when packaging the tested mod i messed it up.
Ninja fix, DEPLOY!!!
Apologies to the 8 or 9 people who got the derped package
Nice job AtomicStryker!
No they don't (Well in my belive they do not)
But oh yes they do.
As of now, Infernal Mobs has virtually no limit, any and all kinds of mod Entity (that extends EntityLiving) can and will become rare.