When I have installed XtraBlocksEE, there is a message in the Forge log about the conflict, but I am unable to fix it. None of the values in the config file .
Do not be surprised - my English is Google translate. I never play Minecraft without these mods:
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
When I have installed XtraBlocksEE, there is a message in the Forge log about the conflict, but I am unable to fix it. None of the values in the config file .
Fixed the preloaded texture names, so the dissapearing texture problem should be fixed.
Added a wall light that can be place on walls, floors and ceilings.
Also added two experimental blocks.
Glow maker (item) use this item and click on a block to make it glow.
This item could potentialy replace all of the glowblocks. There are two small drawbacks to this though.
The first is that you can't place anything on the side of the block you click with the item.
Secondly, sometimes when you click a block that has a ceiling above it the light source will be applied to the ceiling block instead of the block you clicked.
Decor01 (block) essetially a flat block that can be placed on walls, floors and ceilings
Still very much experimental and unfortunately can not be placed on adjoining walls at the moment.
This block also doesn't seem to like Optifine (causes the block to flicker)
Hopefully I can resolve those issues in the near future but figured I would leave them in this release as a preview.
One more thing, the id conflict reported by ChandlerBingUA is related to the liquids (flowing and stationary)
not sure why the code now causes that message, but it doesn't seem to effect the game in any way.
Requires Forge (use latest recommended build or above)
Install Forge, add XtraBlocks.zip to the mods folder. Do the Same server side for SMP
very nice mode, only thing that is missing is basic texture`s for blocks [im using default texturepack and only what i see is blocks with numbers ]
if you do that i suppose this will be very good addon to many servers and SMP games
The idea is that you texture them yourself, hence the "DIY"
I realize that there is a lot of work involved, now that there are so many blocks.
I will try to add a pre-textured set as an optional download for those who just want to use the mod without the hassel of retexturing.
Also, Colored glass is not transparent again, you forgot something. I amt alking about 1.2.5 version here. I've downloaded the one with barbed wire and hot coals, and glass is not half transparent.
Finally! Thanks!
Also, I hope... I HOPE you will never try and delete glow blocks because of your fricking new glowing tool. Don't understand me wrong, but glowblocks are necesseary to me. And no tool will actually replace them in my eyes.
Also, good work, downloading now.
Yeah, sorry about the wait.
Don't worry, XBEE will not loose it's glow blocks. I mearly added it to this current version in the hopes of getting some feedback.
If I do decide to fully implement the item I would most likely use it in a lite version.
I'm not sure if this has been asked before, but can the output block that is created when liquid comes into contact with lava be changed. Like getting some other kind of block instead of cobble from purple goop coming into contact with lava.
Hmmm, not sure about that glow maker. I think it is an awesome idea. But it is way to close to a cheat. It would have to be much much harder to make. If every body gets a hold of that it will be perpetually day.
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\Catfish_2\AppData\Roaming\.minecraft\crash-reports\crash-2012-09-26_20.20.28-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT c633783c --------
Generated 9/26/12 8:20 PM
cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:641)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:177)
at net.minecraft.client.Minecraft.a(Minecraft.java:450)
at net.minecraft.client.Minecraft.run(Minecraft.java:737)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:371)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:640)
... 4 more
Caused by: java.lang.IllegalArgumentException: Slot 4095 is already occupied by [email protected] when adding [email protected]
at aig.<init>(Block.java:282)
at aig.<init>(Block.java:315)
at age.<init>(SourceFile:10)
at forestry.core.gadgets.BlockStainedGlass.<init>(BlockStainedGlass.java:17)
at forestry.core.config.ConfigureBlocks.initialize(ConfigureBlocks.java:38)
at forestry.core.config.Config.load(Config.java:176)
at forestry.core.ForestryCore.init(ForestryCore.java:62)
at forestry.core.ForestryClient.init(ForestryClient.java:35)
at forestry.Forestry.init(Forestry.java:36)
... 29 more
--- END ERROR REPORT 523a6a54 ----------
If theres anyone here that are good with creating textures that can pm me to help me out with afew textures for these blocks I'd appriciate it greatly. Thank You!
I'm not sure if this has been asked before, but can the output block that is created when liquid comes into contact with lava be changed. Like getting some other kind of block instead of cobble from purple goop coming into contact with lava.
Fantatic mod BTW!
I did look into that when I first made the liquids to no avail.
Just had another look at the code again but still no joy. (I know where the code for it is, just can't override it)
Never say never though
Hmmm, not sure about that glow maker. I think it is an awesome idea. But it is way to close to a cheat. It would have to be much much harder to make. If every body gets a hold of that it will be perpetually day.
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\Catfish_2\AppData\Roaming\.minecraft\crash-reports\crash-2012-09-26_20.20.28-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT c633783c --------
Generated 9/26/12 8:20 PM
cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:641)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:177)
at net.minecraft.client.Minecraft.a(Minecraft.java:450)
at net.minecraft.client.Minecraft.run(Minecraft.java:737)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:371)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:640)
... 4 more
Caused by: java.lang.IllegalArgumentException: Slot 4095 is already occupied by [email protected] when adding [email protected]
at aig.<init>(Block.java:282)
at aig.<init>(Block.java:315)
at age.<init>(SourceFile:10)
at forestry.core.gadgets.BlockStainedGlass.<init>(BlockStainedGlass.java:17)
at forestry.core.config.ConfigureBlocks.initialize(ConfigureBlocks.java:38)
at forestry.core.config.Config.load(Config.java:176)
at forestry.core.ForestryCore.init(ForestryCore.java:62)
at forestry.core.ForestryClient.init(ForestryClient.java:35)
at forestry.Forestry.init(Forestry.java:36)
... 29 more
--- END ERROR REPORT 523a6a54 ----------
My fault as some of the doors were assigned an incorrect id, fixed in v2.7
or you can change the id's in the config.(look for the doors with id's 4094 & 4095)
[1.3.2] XtraBlocksEE v2.7
Fixed ladder recipes and a few incorrect block id's (Doors).
Removed the experimental blocks.
Added the 16 blank items back in.
Added ability for glow logs to rotate
Added in a new rail block (request)
Sprint rail: works like a detector rail with an extended on time. Remains powered for 10 seconds, allowing for extended rail tracks without the need to use any redstone.
(crafting returns 16x) gold bar = gold bar stone = stone pressure plate mushroom = redstone
Requires Forge (use latest recommended build or above)
Install Forge, add XtraBlocks.zip to the mods folder. Do the Same server side for SMP
Download [1.3.2] XtraBlocksEE v2.7
Edit: made a quick swap of the 2.7 file (no name change) Added the rotating glow logs.
My fault as some of the doors were assigned an incorrect id, fixed in v2.7
or you can change the id's in the config.(look for the doors with id's 4094 & 4095)
You need to open the XtraBlocks mod .zip and then open the .png's contained inside "xtrablocktextures" with the image editing software of your choice (there are plenty of free one's available if you don't have one. Gimp, springs to mind)
Now simply draw your own textures or add your favorite texure pack images to the sheet.
Check the spoiler under "texture sheet breakdown" on the OP to see where all of the blocks are.
Then just save the image (make sure it remains a .png) back to the mods .zip.
Well crap. After starting work on textures and stuff for my project, I've come to the conclusion that, to properly do everything I want to do, I'd need about... 5-10 of ExtraBlocksEEs running concurrently. Probably at least one for each individual area. Either that, or some way to dynamically change texture packs when you cross a certain threshold or something.
I read the OP and first few pages of replies and I just don't quite understand how it works. Could someone fill me in or point me to where I can find an explanation?
Would it be possible to make the multiside blocks rotatable or maybe just have a way of being able to select the skin being rendered by right clicking the block with a tool or a diy block in hand?
2012-09-25 11:24:24 [INFO] [STDOUT] CONFLICT @ 662 item slot already occupied by [email protected] while adding [email protected]
2012-09-25 11:24:24 [INFO] [STDOUT] CONFLICT @ 726 item slot already occupied by [email protected] while adding [email protected]
In the configuration file does not have the settings for that slot. And also sometimes disappear texture from blocks of mod.
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
Thanks for the feedback.
Troubleshooting that ID conflict now, though I haven't noticed any adverse effects from it in game.
Dissapearing textures was my fault, I forgot to rename the preload texture string.
I should have a new release with the bug fixes and several new blocks within the next 24 hours.
Added a wall light that can be place on walls, floors and ceilings.
Also added two experimental blocks.
Glow maker (item) use this item and click on a block to make it glow.
This item could potentialy replace all of the glowblocks. There are two small drawbacks to this though.
The first is that you can't place anything on the side of the block you click with the item.
Secondly, sometimes when you click a block that has a ceiling above it the light source will be applied to the ceiling block instead of the block you clicked.
Decor01 (block) essetially a flat block that can be placed on walls, floors and ceilings
Still very much experimental and unfortunately can not be placed on adjoining walls at the moment.
This block also doesn't seem to like Optifine (causes the block to flicker)
Hopefully I can resolve those issues in the near future but figured I would leave them in this release as a preview.
One more thing, the id conflict reported by ChandlerBingUA is related to the liquids (flowing and stationary)
not sure why the code now causes that message, but it doesn't seem to effect the game in any way.
Requires Forge (use latest recommended build or above)
Install Forge, add XtraBlocks.zip to the mods folder. Do the Same server side for SMP
[1.3.2] XtraBlocksEE v2.6
Download
[1.3.2] XtraBlocksEE v2.6
Hoping to get the OP finished up tonight, with all the new recipes.
Taking my sweet time about it, I know
The idea is that you texture them yourself, hence the "DIY"
I realize that there is a lot of work involved, now that there are so many blocks.
I will try to add a pre-textured set as an optional download for those who just want to use the mod without the hassel of retexturing.
Woops! nearly forgot about this.
The glass is fixed again.
XtraBlocksExtremeEdition v2.4b (client)
http://www.mediafire...pbb5cr5nycsz9h7
XtraBlocksExtremeEdition v2.4b (server)
http://www.mediafire...mgz56ppqekbxnw2
Please dont drop the regular version.
Yeah, sorry about the wait.
Don't worry, XBEE will not loose it's glow blocks. I mearly added it to this current version in the hopes of getting some feedback.
If I do decide to fully implement the item I would most likely use it in a lite version.
No, I won't be dropping the original version. It's just every time I try to update the OP, something seems to come up and it doesn't get done.
So I am updating the entire OP 1 step at a time (as I get a chance)
The renaming of the actual thread, was more down to the fact that the extreme edition is by far the most downloaded and commented on.
Hope that clears things up
Fantatic mod BTW!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\Catfish_2\AppData\Roaming\.minecraft\crash-reports\crash-2012-09-26_20.20.28-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT c633783c --------
Generated 9/26/12 8:20 PM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 342003328 bytes (326 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.0.196.366 Minecraft Forge 4.1.1.251 Optifine OptiFine_1.3.2_HD_U_B3 14 mods loaded, 14 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
MindKrafter_XtraBlocksEE [XtraBlocksEE] ([1.3.2] XtraBlocksEE v2.6 (1).zip) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre7 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre7 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre7 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre7 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre7 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre7 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized
Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2 (2).jar) Unloaded->Constructed->Pre-initialized->Errored
IC2 [IndustrialCraft 2] (industrialcraft-2_1.106 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized
Railcraft [Railcraft] (Railcraft_6.2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
- LWJGL: 2.4.2
- OpenGL: Intel(R) HD Graphics Family GL version 3.0.0 - Build 8.15.10.2353, Intel
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:641)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:177)
at net.minecraft.client.Minecraft.a(Minecraft.java:450)
at net.minecraft.client.Minecraft.run(Minecraft.java:737)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:371)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:640)
... 4 more
Caused by: java.lang.IllegalArgumentException: Slot 4095 is already occupied by [email protected] when adding [email protected]
at aig.<init>(Block.java:282)
at aig.<init>(Block.java:315)
at age.<init>(SourceFile:10)
at forestry.core.gadgets.BlockStainedGlass.<init>(BlockStainedGlass.java:17)
at forestry.core.config.ConfigureBlocks.initialize(ConfigureBlocks.java:38)
at forestry.core.config.Config.load(Config.java:176)
at forestry.core.ForestryCore.init(ForestryCore.java:62)
at forestry.core.ForestryClient.init(ForestryClient.java:35)
at forestry.Forestry.init(Forestry.java:36)
... 29 more
--- END ERROR REPORT 523a6a54 ----------
I did look into that when I first made the liquids to no avail.
Just had another look at the code again but still no joy. (I know where the code for it is, just can't override it)
Never say never though
Thanks for the feedback
Caused by an id coflict.
My fault as some of the doors were assigned an incorrect id, fixed in v2.7
or you can change the id's in the config.(look for the doors with id's 4094 & 4095)
[1.3.2] XtraBlocksEE v2.7
Fixed ladder recipes and a few incorrect block id's (Doors).
Removed the experimental blocks.
Added the 16 blank items back in.
Added ability for glow logs to rotate
Added in a new rail block (request)
Sprint rail: works like a detector rail with an extended on time. Remains powered for 10 seconds, allowing for extended rail tracks without the need to use any redstone.
(crafting returns 16x)
Requires Forge (use latest recommended build or above)
Install Forge, add XtraBlocks.zip to the mods folder. Do the Same server side for SMP
Download
[1.3.2] XtraBlocksEE v2.7
Edit: made a quick swap of the 2.7 file (no name change) Added the rotating glow logs.
No worries
Also, this:
Requires Forge (use latest recommended build or above)
Install Forge, add XtraBlocks.zip to the mods folder. Do the Same server side for SMP
Download
[1.3.2] XtraBlocksEE v2.7
Edit: made a quick swap of the 2.7 file (no name change) Added the rotating glow logs.
You need to open the XtraBlocks mod .zip and then open the .png's contained inside "xtrablocktextures" with the image editing software of your choice (there are plenty of free one's available if you don't have one. Gimp, springs to mind)
Now simply draw your own textures or add your favorite texure pack images to the sheet.
Check the spoiler under "texture sheet breakdown" on the OP to see where all of the blocks are.
Then just save the image (make sure it remains a .png) back to the mods .zip.
Hope that helps
Damn. D:
Thanks
Another thing if you are going to put back the decor block, the recipe was "nothing" in the box, guess that was a bug
It would be awesome an invisible presure plate but with the normal timer.