I recommend making a seperate XtraBlock mod in which you can have up to 64 ores and the rest are whatever you wish to do with them.
Also includes pickaxes, tools, armors (Not sure if possible) and other stuff.
I recommend making a seperate XtraBlock mod in which you can have up to 64 ores and the rest are whatever you wish to do with them.
Also includes pickaxes, tools, armors (Not sure if possible) and other stuff.
That's not what this mod is about.It's about adding extrabuilding blocks and such to the game not tools and armor.There are ton of those on the forum such as metallurgy...
Not sure where the config is, so I can't check if this is in it, but would it be possible to make custom recipes (overriding the default) for the DYI blocks?
EDIT: Just thought of something you might think about adding, blocks based on Bedrock. Map makers and server admins could skin them to use for areas that they don't want players breaking blocks...
I was wondering if it might be possible to change the first DIY recipe from ink to something more farmable like cactus green or something much easier to get. Since this block is used to get the other DIY blocks you have to have a lot of ink and that is not the easiest to farm.
That's not what this mod is about.It's about adding extrabuilding blocks and such to the game not tools and armor.There are ton of those on the forum such as metallurgy...
No, I realise this, I'm saying making a separate mod in which you can make your own ores and such.
EDIT: Just thought of something you might think about adding, blocks based on Bedrock. Map makers and server admins could skin them to use for areas that they don't want players breaking blocks...
Not a Bad idea, i'm sure they would come in handy.
I will add a set of 16 DIYBedrock Blocks
I was also thinking of re-adding the keylock doors. This time with no recipe for the keys, so map makers can hide them in chests.
Combined with the bedrock blocks, you could make rooms that would only be accessible with the correct key.
I was wondering if it might be possible to change the first DIY recipe from ink to something more farmable like cactus green or something much easier to get. Since this block is used to get the other DIY blocks you have to have a lot of ink and that is not the easiest to farm.
Each of the diy blocks already use each of the dyes,.
So,
diy block 01 will return the 01 block of the set you are crafting,
diy block 02 will return the 02 block of the set you are crafting and so on.
In the next release, I have changed it so that you recieve 16 of each DIYBlock (first set only).
That should help with the other crafting recipes.
First of all, here is my feedback about adding meat melon, items and leaf block to ExtremeEdition 1.3.2: You should really add them, maybe leaf block is not so usefull, although items and meat melon might find use, especially on really nice adventure maps.
Also, Colored glass is not transparent again, you forgot something. I amt alking about 1.2.5 version here. I've downloaded the one with barbed wire and hot coals, and glass is not half transparent.
Also, If you really want to delete leaf block and meat block, then don't delete the items. I really need them, as many as possible.
Done, they will be in 1.3.2
I will check the glass blocks and fix them shortly
In other news, I have just got all the doors working in 1.3.2.
Hoping to figure out the trapdoors tonight and that will just leave the stairs.
Hmm... bedrock blocks are amazing idea, I should've found it out earlier.
Keylock doors... Another amazing feature, although it would be nice if the key would disappear after opening a door.
And good work on updating to 1.3.2. I hope that the update to 1.4 will not force you to change the entire code again.
The code that I'm using for the keylock door requires that the key is in your inventory and it will be consumed upon use.
Just got the trapdoors working too!
EDIT:
Stairs are now working, placement works just just like 1.3.2 stairs
Config file now works.(now fixed properly)
Fixed SMP play
Got Doors, Trapdoors & Stairs working again
Stairs will now place inverted when clicking on top half of block.
Due to the new stairs code, the stairs textures are shared with the fence textures
Added 16 x DIYBedrock Blocks
row 1 = wood door icon & wood door tops
row 2 = iron door icon & iron door bottoms
row 3 = panes
row 4 = chocolate cake, apple pie, buckets, hot coal, timer pad & hidden timer pad
row 5 = lamps (torch style), Xlamps (cross style)
row 6 = Switchable light blocks
row 7 = ladders, trap doors, B/wire,Mud, Leaf,MeatMelon & buttons 1m,20s,10s,5s
row 8 = torches, xtorches
row 9 = DIY Multi1 & DIY Multi2
row 10 = DIY Multi3 & DIY Multi4
row 11 = DIY Multi5 & DIY Multi6
row 12 = DIY Multi7 & DIY Multi8
row 13 = DIY Multi9 & DIY Multi10 (these 2 also glow)
row 14 = DIY Items (Still to be re-implemented)
Pic & list of Blocks
48 x Glow Blocks
32 x DIY Blocks(stone properties)
16 x DIY Wood Blocks(wood properties)
16 x DIY Bedrock Blocks(Bedrock properties)
16 x Colored/Stained Glass Blocks
16 x DIY Glass Blocks
16 x DIY stairs
16 x DIY Fences
16 x DIY Gates
16 x DIY Slabs (Stack together to form a slab block)
8 x Glow Blocks with MultiTexture: Bookshelf, Sandstone/smooth/fancy, Birch, Jungle, Oak and Pine logs.
8 x DIY MultiTexture Blocks + 2 x DIY MultiTexture Glow Blocks
8 x Glass Panes
8 x Torches, regular torch render, placeable on cielings
8 x Torches, cross style (x) render, placeable on cielings
8 x Switchable light blocks
4 x Switchable lamps, regular torch render, placeable on cielings
4 x Switchable lamps, cross style (x) render, placeable on cielings
4 x Timer Buttons
4 x Trapdoors (1 is blastproof)
2 x Ladders
2 x Timer Pressure Plates (player activated)
5 x Wooden doors: birch, jungle, pine, screen & redwood
5 x Iron type doors: glass, steel, gold, obsdan & diamond
5 x Liquids with buckets
1 x Glow Ore (spawns in the overworld and drops glow dust)
1 x Glow Grass (acts like normal grass and will colorize with biome, side effect is the side dirt texture also colorizes)
1 x Chocolate cake
1 x Apple pie
1 x Blastproof Glass Block
1 x Barbed Wire Block
1 x Mud Block
1 x Hot coals Block
1 x Meat Melon Block
1 x Leaf Block
THX MineCrafter for the new Update with working Config-File
But the Config-file is stored for me at a ugly place.
I'm using different folders with different versions/installations for Minecraft and each of them has a batch-file inside to start the requred version. (Windows)
THX MineCrafter for the new Update with working Config-File
But the Config-file is stored for me at a ugly place.
I'm using different folders with different versions/installations for Minecraft and each of them has a batch-file inside to start the requred version. (Windows)
@echo off
Set APPDATA=%CD%
java -Xmx1024M -Xms1024M -jar "Minecraft.exe"
pause
now your mod creates inside ../MC_1_3_x/ a folder config and inside this the config-file instead of
../MC_1_3_x/.minecraft/config/
Walti
Damn!
It generates in the correct place in MCP, but not outside of it.
I know exactly which bit of code is the problem, but I am not sure of a workaround.
Looks like I will have to find a whole new way of generating the config.
Thanks for pointing that out. I wouldn't have spotted it as I have no need to change ID's
Edit:
I just tried rewriting the whole thing as per a tutorial that I found, but that method breaks SMP.
I will keep trying
After checking things out, on my install, the config files generates right in the config folder in my .minecraft folder, as the majority of other mods that have configs do. Also, pretty much everything works brilliantly so far, except that whole glass-doors-break-into-iron-doors thing. Other than that, though, everything seems to work for now.
After checking things out, on my install, the config files generates right in the config folder in my .minecraft folder, as the majority of other mods that have configs do. Also, pretty much everything works brilliantly so far, except that whole glass-doors-break-into-iron-doors thing. Other than that, though, everything seems to work for now.
Now just get on those DIY Slopes for 1.3.2!
Unfortunately, all of the wood type doors drop regular wood doors and all of the iron type doors drop regular iron doors.
This happens because the door code calls for the ID dropped by the method of material.
ie. If the door material is iron = drop item iron door or if the material is not iron, then drop item wood door.
Attempting to overide this method causes minecraft to crash if you break the top half of the door.
I will continue to try and find a way around this, but for now there is not much I can do. I did however fix the problem where breaking the top half of a door would return 2 doors
Are you sure that wasn't just an older config file left over from 1.2.5? Because no config file would generate for me.
Either way, I have fixed the config file once and for all (famous last words )
Edit: Had to fix doors, so they would respond to redstone power.
As for slopes, I have tried updating but there are still many problems.
I have even tried using the new 1.3.2 source files upladed by Malivil over on the slopes thread.
But when I add that code into MCP, half of the blocks do not show up. Something to do with the inversion code, I think.
But they are totally blank (I haven't made resized texture sheets)
What I prefer to do is make a copy of the texture sheets that come with the mod and then resize that to the appropriate size.
16x16 = 256x256,
32x32 = 512x512
64x64 = 1028x1028
128x128 = 2056x2056
When I fix up the mess that the OP has become, I will add ready made png's for all the sizes
Are you sure that wasn't just an older config file left over from 1.2.5? Because no config file would generate for me.
As for slopes, I have tried updating but there are still many problems.
I have even tried using the new 1.3.2 source files upladed by Malivil over on the slopes thread.
But when I add that code into MCP, half of the blocks do not show up. Something to do with the inversion code, I think.
I'll keep trying!
I haven't had any other version of ExtraBlocks installed, and the config file starts with this:
# Configuration file
# Generated on 9/24/12 4:09 AM
Also, it's titled "XtraBlocksEE v2.5.cfg". Soooo... I think, for whatever reason, it was generating right on my computer. Eh, not complaining here.
As for the slopes, just keep it up, man. You're doing a fine job. I'm sure you'll figure it out soon enough, as you have with the rest of this stuff.
Glow logs now place like regular 1.3.2 logs
Light blocks with smaller block bounds (placed by direction on walls, floor and ceiling)
still working out the actual bounds I will use, maybe something like the size of a cake.
Also, someone did ask about curtains and such. They may now also be possible.
Also includes pickaxes, tools, armors (Not sure if possible) and other stuff.
That's not what this mod is about.It's about adding extrabuilding blocks and such to the game not tools and armor.There are ton of those on the forum such as metallurgy...
EDIT: Just thought of something you might think about adding, blocks based on Bedrock. Map makers and server admins could skin them to use for areas that they don't want players breaking blocks...
A W.H.A.T.T. Member
No, I realise this, I'm saying making a separate mod in which you can make your own ores and such.
Not a Bad idea, i'm sure they would come in handy.
I will add a set of 16 DIYBedrock Blocks
I was also thinking of re-adding the keylock doors. This time with no recipe for the keys, so map makers can hide them in chests.
Combined with the bedrock blocks, you could make rooms that would only be accessible with the correct key.
Each of the diy blocks already use each of the dyes,.
So,
diy block 01 will return the 01 block of the set you are crafting,
diy block 02 will return the 02 block of the set you are crafting and so on.
In the next release, I have changed it so that you recieve 16 of each DIYBlock (first set only).
That should help with the other crafting recipes.
Done, they will be in 1.3.2
I will check the glass blocks and fix them shortly
In other news, I have just got all the doors working in 1.3.2.
Hoping to figure out the trapdoors tonight and that will just leave the stairs.
The code that I'm using for the keylock door requires that the key is in your inventory and it will be consumed upon use.
Just got the trapdoors working too!
EDIT:
Stairs are now working, placement works just just like 1.3.2 stairs
Config file now works.(now fixed properly)
Fixed SMP play
Got Doors, Trapdoors & Stairs working again
Stairs will now place inverted when clicking on top half of block.
Due to the new stairs code, the stairs textures are shared with the fence textures
Added 16 x DIYBedrock Blocks
Requires Forge (use latest build v4.1.2.265) direct link here: http://jenkins.minec...orge/lastBuild/
Install Forge, add XtraBlocks.zip to the mods folder. Do the Same server side for SMP
Edit: Had to fix doors, so they would respond to redstone power.
[1.3.2] XtraBlocksEE v2.5c
http://www.mediafire.com/?eoh3zhggkffdrp6
Texture Sheet Breakdown
row 1 = DIY blocks (stone properties)
row 2 = DIY1 blocks (stone properties)
row 3 = DIYWoodblocks (wood properties)
row 4 = DIY Glass blocks
row 5 = Stained Glass blocks
row 6 = Glow blocks
row 7 = Glow2 blocks
row 8 = Glow3 blocks
row 9 = Slab blocks
row 10 = Full Slab blocks
row 11 = X blocks (for flowers etc)
row 12 = DIYBedrockblocks (Bedrock properties)
row 13 = Fence blocks/Stair blocks(shared texture)
row 14 = Fence Gate blocks
row 15 = Glow: bookshelf & logs
row 16 = Glow: Sandstone blocks, grass and Glow Ore
row 1 = wood door icon & wood door tops
row 2 = iron door icon & iron door bottoms
row 3 = panes
row 4 = chocolate cake, apple pie, buckets, hot coal, timer pad & hidden timer pad
row 5 = lamps (torch style), Xlamps (cross style)
row 6 = Switchable light blocks
row 7 = ladders, trap doors, B/wire,Mud, Leaf,MeatMelon & buttons 1m,20s,10s,5s
row 8 = torches, xtorches
row 9 = DIY Multi1 & DIY Multi2
row 10 = DIY Multi3 & DIY Multi4
row 11 = DIY Multi5 & DIY Multi6
row 12 = DIY Multi7 & DIY Multi8
row 13 = DIY Multi9 & DIY Multi10 (these 2 also glow)
row 14 = DIY Items (Still to be re-implemented)
Pic & list of Blocks
48 x Glow Blocks
32 x DIY Blocks(stone properties)
16 x DIY Wood Blocks(wood properties)
16 x DIY Bedrock Blocks(Bedrock properties)
16 x Colored/Stained Glass Blocks
16 x DIY Glass Blocks
16 x DIY stairs
16 x DIY Fences
16 x DIY Gates
16 x DIY Slabs (Stack together to form a slab block)
8 x Glow Blocks with MultiTexture: Bookshelf, Sandstone/smooth/fancy, Birch, Jungle, Oak and Pine logs.
8 x DIY MultiTexture Blocks + 2 x DIY MultiTexture Glow Blocks
8 x Glass Panes
8 x Torches, regular torch render, placeable on cielings
8 x Torches, cross style (x) render, placeable on cielings
8 x Switchable light blocks
4 x Switchable lamps, regular torch render, placeable on cielings
4 x Switchable lamps, cross style (x) render, placeable on cielings
4 x Timer Buttons
4 x Trapdoors (1 is blastproof)
2 x Ladders
2 x Timer Pressure Plates (player activated)
5 x Wooden doors: birch, jungle, pine, screen & redwood
5 x Iron type doors: glass, steel, gold, obsdan & diamond
5 x Liquids with buckets
1 x Glow Ore (spawns in the overworld and drops glow dust)
1 x Glow Grass (acts like normal grass and will colorize with biome, side effect is the side dirt texture also colorizes)
1 x Chocolate cake
1 x Apple pie
1 x Blastproof Glass Block
1 x Barbed Wire Block
1 x Mud Block
1 x Hot coals Block
1 x Meat Melon Block
1 x Leaf Block
But the Config-file is stored for me at a ugly place.
I'm using different folders with different versions/installations for Minecraft and each of them has a batch-file inside to start the requred version. (Windows)
eg:
../MC_1_3_x/
.minecraft
minecraft.bat
Minecraft.exe
the batch-file is always this:
now your mod creates inside ../MC_1_3_x/ a folder config and inside this the config-file instead of
../MC_1_3_x/.minecraft/config/
Walti
Damn!
It generates in the correct place in MCP, but not outside of it.
I know exactly which bit of code is the problem, but I am not sure of a workaround.
Looks like I will have to find a whole new way of generating the config.
Thanks for pointing that out. I wouldn't have spotted it as I have no need to change ID's
Edit:
I just tried rewriting the whole thing as per a tutorial that I found, but that method breaks SMP.
I will keep trying
Now just get on those DIY Slopes for 1.3.2!
Unfortunately, all of the wood type doors drop regular wood doors and all of the iron type doors drop regular iron doors.
This happens because the door code calls for the ID dropped by the method of material.
ie. If the door material is iron = drop item iron door or if the material is not iron, then drop item wood door.
Attempting to overide this method causes minecraft to crash if you break the top half of the door.
I will continue to try and find a way around this, but for now there is not much I can do. I did however fix the problem where breaking the top half of a door would return 2 doors
Are you sure that wasn't just an older config file left over from 1.2.5? Because no config file would generate for me.
Either way, I have fixed the config file once and for all (famous last words
Edit: Had to fix doors, so they would respond to redstone power.
[1.3.2] XtraBlocksEE v2.5c
http://www.mediafire.com/?eoh3zhggkffdrp6
As for slopes, I have tried updating but there are still many problems.
I have even tried using the new 1.3.2 source files upladed by Malivil over on the slopes thread.
But when I add that code into MCP, half of the blocks do not show up. Something to do with the inversion code, I think.
I'll keep trying!
The Download for the blank sheets is at the top, when you open the spoiler.
But they are totally blank (I haven't made resized texture sheets)
What I prefer to do is make a copy of the texture sheets that come with the mod and then resize that to the appropriate size.
16x16 = 256x256,
32x32 = 512x512
64x64 = 1028x1028
128x128 = 2056x2056
When I fix up the mess that the OP has become, I will add ready made png's for all the sizes
THX MindKrafter, i can confirm that the config-file now for me is created at the right place.
I haven't had any other version of ExtraBlocks installed, and the config file starts with this:
Also, it's titled "XtraBlocksEE v2.5.cfg". Soooo... I think, for whatever reason, it was generating right on my computer. Eh, not complaining here.
As for the slopes, just keep it up, man. You're doing a fine job. I'm sure you'll figure it out soon enough, as you have with the rest of this stuff.
@Walti. Cool, thanks for the confirmation
@betasword. I guess you just got lucky
Glow logs now place like regular 1.3.2 logs
Light blocks with smaller block bounds (placed by direction on walls, floor and ceiling)
still working out the actual bounds I will use, maybe something like the size of a cake.
Also, someone did ask about curtains and such. They may now also be possible.