Woot Woot, another great mod, still wonder about most of the scripts all you guys talk about. and the thead for the custom scripts files would be good too. :3
I don't know if it has been posted on here or not, but When I get to talking to Andr (Ender(wo)man) and you get to the first 3-part question, I can only select Option C and continue.. The other two don't work for some odd reason... I have looked in the script and nothing seems wrong. Could anybody help me?
If you want my opinion, I believe the mob's incorrect grammar works well. Simply because the mobs speak in their own language. What we hear is a rough translation.
That aside, Great mod :D!
hello i gotta say that this mod is awesome. but i would really love it if i could use optifine HD with this. i'm sure it's optifine since i am getting the "missing texture" white box every time i talk to one of the mobs.
The author of Optifine said will add those changes in their next update.So there will be officially supported by Optifine.
Can someone help me? I'm making my own scrips for all the other mobs. I'm working on the Slime right now, but she won't say anything besides what's in her folder. (The slime folder, not the one inside the Friendly folder.) I've got two days already finished, but she won't start the day1 conversation. Someone please help.
You can only put Normal.script in normal folder.
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Team July--Programmer ↑Click the link to our facebook page.
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
It seems that if I put (playername) in the text that they say, instead of it coming out.
Hey there, Kulter!
It comes out as
Hey there, (playername)!
Any ideas on fixing that?
It seems that if I put (playername) in the text that they say, instead of it coming out.
Hey there, Kulter!
It comes out as
Hey there, (playername)!
Any ideas on fixing that?
Anyone tried to make recurring options? I mean, as in Option A's third choice leads to Option B and vice-versa.
Rollback Post to RevisionRollBack
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
That aside, Great mod :D!
Check out my epic Request!
mediafire:http://www.mediafire.com/?gxbtvyas18ma2p2
TRADUZIDO PT-BR
mediafire:http://www.mediafire.com/?gxbtvyas18ma2p2
[left]Screenshot: (forum dont support it)
The author of Optifine said will add those changes in their next update.So there will be officially supported by Optifine.
Thanks
Thanks.May I put on the OP?
You can only put Normal.script in normal folder.
↑Click the link to our facebook page.
Sure, go ahead.
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Hey there, Kulter!
It comes out as
Hey there, (playername)!
Any ideas on fixing that?
You have to use the curly braces.
Say hi to 682 for me.
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)