It's touchy, but I would want it to basically force people to fully utilize the Core mod they choose, making that world more unique (CORE mods are those huge mods that change lots of stuves). I even suggested that such a system could allow for servers to host modpacks with matching WOLRD and CORE mods even if the other mods don't match ^,^
Thanky you Killiniador, and thanks for making the mod I look forward to your page updating and trying the mod out!
I just thought of something for your mod on servers, only the player who fired any your arrows, may pick them up. A temporary value assigned, so that an arrow could still be traded and function properly.
Thanky you Killiniador, and thanks for making the mod I look forward to your page updating and trying the mod out!
I just thought of something for your mod on servers, only the player who fired any your arrows, may pick them up. A temporary value assigned, so that an arrow could still be traded and function properly.
But isn't it more fun to steal the diamond arrows from another player if they failed to kill you? =p
Edit: actually... they work that way, I had not noticed it before!
But isn't it more fun to steal the diamond arrows from another player if they failed to kill you? =p
Oh, I haven't done much pvp so I wasn't thinging about that much, I would think they'd have enough arrows Check this out
I was thinking about the flint arrow possibility, the sifting block idea I had before really isn't feasible (stupid stupid stupid ). Although you could have 3 gravel make 1 flint arrowhead, this would be consistent, every 3 gravel would make 4 of your flint arrows
Oh, I haven't done much pvp so I wasn't thinging about that much, I would think they'd have enough arrows Check this out
I was thinking about the flint arrow possibility, the sifting block idea I had before really isn't feasible (stupid stupid stupid ). Although you could have 3 gravel make 1 flint arrowhead, this would be consistent, every 3 gravel would make 4 of your flint arrows
Lol that video was funny! I think I could make a small add-on with that recipe to get flints easily, if you wish. I just want to add that nothing about the stock arrows was changed, nothing was touched (item, recipe, entity,etc), I just edited the bow to be able to shoot the new arrows when selected, so... there wont be any flint arrowheads. Ohhh... I just realized I never added the recipes for the new arrows! Lol! Im stupid ...
PD:
Good news! Internet is back at home! I just want to do some SMP testing and give the mod some finishing touches (hopefully only the recipes) and it will be ready to ship!
Lol that video was funny! I think I could make a small add-on with that recipe to get flints easily, if you wish. I just want to add that nothing about the stock arrows was changed, nothing was touched (item, recipe, entity,etc), I just edited the bow to be able to shoot the new arrows when selected, so... there wont be any flint arrowheads. Ohhh... I just realized I never added the recipes for the new arrows! Lol! Im stupid ...
PD:
Good news! Internet is back at home! I just want to do some SMP testing and give the mod some finishing touches (hopefully only the recipes) and it will be ready to ship!
I'm glad you enjoyed the video, I understand changing the stock arrows might irritate people, I wasn't trying to imply that you should do that. Sometimes I may not always give the best explanations. That stuff doesn't have to come right away, I'm excited about what you have now. Put something out there for people to try you mod out, for sure!
You may need to reintroduce the longbow when you get around to the enchantments. Infinity diamond arrows lol. With the long bow, I think you can control what enchantments it can receive.
I'm glad you enjoyed the video, I understand changing the stock arrows might irritate people, I wasn't trying to imply that you should do that. Sometimes I may not always give the best explanations. That stuff doesn't have to come right away, I'm excited about what you have now. Put something out there for people to try you mod out, for sure!
You may need to reintroduce the longbow when you get around to the enchantments. Infinity diamond arrows lol. With the long bow, I think you can control what enchantments it can receive.
lol funny pictures! I hope you win! I think I can control what enchantments do with the original bow. I want to reintroduce other bows in the future, but I think right now they are not needed... and I also cant make textures larger so the "long" bow would be the same size of the original bow... which is ridiculous. Maybe short range fast-shooting bows would be a better idea, or a bow with stronger strings, that would take more time to "charge" but have extended range and archive faster arrow velocities.
lol funny pictures! I hope you win! I think I can control what enchantments do with the original bow. I want to reintroduce other bows in the future, but I think right now they are not needed... and I also cant make textures larger so the "long" bow would be the same size of the original bow... which is ridiculous. Maybe short range fast-shooting bows would be a better idea, or a bow with stronger strings, that would take more time to "charge" but have extended range and archive faster arrow velocities.
You could rename the original bow as the longbow, then it's the only one . I would keep it the same stats as vanilla bow until built into other longbows, maybe have one branch of bows directed at more velocity = more drawback, another low velocity = less drawback and one that stays the same. Where velocity should affect the damage calculation already right? That could be three branches, each branch could go a few bows deep adding durability and enchantability. So if you do a velocity enchantment you may want a drawback enchantment as well. Each bow should be able get either velocity or drawback enchantment, but not both? 3 branches... low velocity, surviving arrows always bounce off, medium velocity, some surviving arrows bounce some penetrate, high velocity, all surviving arrows penetrate. I would drop power enchant, infinity enchant. Natural knockback can be adjusted by drawback %. Maybe have the bow type affect the specific enchantment, fast = low velocity, medium = half of both, slow = high velocity. Regular bow = wood then 4 deep on the rest? Like with stone, gold, iron, diamond just have to match durability and enchantability?
velocity/drawback in relation to velocity
stone 25% gold 50%
iron 75%
diamond 100% half/double velocity/drawback and maybe durability too, people will only use high velocity otherwise.
enchant 125% or 11.18% for the medium.
You could rename the original bow as the longbow, then it's the only one . I would keep it the same stats as vanilla bow until built into other longbows, maybe have one branch of bows directed at more velocity = more drawback, another low velocity = less drawback and one that stays the same. Where velocity should affect the damage calculation already right? That could be three branches, each branch could go a few bows deep adding durability and enchantability. So if you do a velocity enchantment you may want a drawback enchantment as well. Each bow should be able get either velocity or drawback enchantment, but not both? 3 branches... low velocity, surviving arrows always bounce off, medium velocity, some surviving arrows bounce some penetrate, high velocity, all surviving arrows penetrate. I would drop power enchant, infinity enchant. Natural knockback can be adjusted by drawback %. Maybe have the bow type affect the specific enchantment, fast = low velocity, medium = half of both, slow = high velocity. Regular bow = wood then 4 deep on the rest? Like with stone, gold, iron, diamond just have to match durability and enchantability?
velocity/drawback in relation to velocity
stone 25%
gold 50%
iron 75%
diamond 100% half/double velocity/drawback and maybe durability too, people will only use high velocity otherwise.
enchant 125% or 11.18% for the medium.
I like the idea! 3 different bows "more velocity = more drawback, another low velocity = less drawback and one that stays the same" The enchantments look also really thought and solid. I will have to learn how to do the enchantment things ASAP! Also this: "low velocity, surviving arrows always bounce off, medium velocity, some surviving arrows bounce some penetrate, high velocity, all surviving arrows penetrate" I like it! Simple, but effective! It's good to have pros and cons on the different items, since crafting will not be much more expensive for those two new bows; I think the velocity/drawback ratio could be a nice feature.
PD: The mod is almost finished! There where lots of tiny bugs that were found and fixed! I have also been working on the add-on system of the mod, which let me include optional arrows with ease. All seems to be working right now but I want to run some more tests. Expect the mod and the first add-on soon!
I like the idea! 3 different bows "more velocity = more drawback, another low velocity = less drawback and one that stays the same" The enchantments look also really thought and solid. I will have to learn how to do the enchantment things ASAP! Also this: "low velocity, surviving arrows always bounce off, medium velocity, some surviving arrows bounce some penetrate, high velocity, all surviving arrows penetrate" I like it! Simple, but effective! It's good to have pros and cons on the different items, since crafting will not be much more expensive for those two new bows; I think the velocity/drawback ratio could be a nice feature.
PD: The mod is almost finished! There where lots of tiny bugs that were found and fixed! I have also been working on the add-on system of the mod, which let me include optional arrows with ease. All seems to be working right now but I want to run some more tests. Expect the mod and the first add-on soon!
I would also decrease the default durability for the high velocity by half, and double the low velocity, otherwise people will only use high velocity. well at stage 4, other wise make it % of drawback of the bow, not including enchantment.
That example I gave you would have max retrieve set at 95% for low velocity, 97.5% for med velocity, and 100% for high velocity, but only with obsidian arrows and only on a kill. My idea for switching potential values for flint and obsidian arrows was mostly based on this. High velocity with with velocity/drawback enchant would be at 150% velocity and diamond arrow 2.0 is about 3.0 damage. A low velocity bow with velocity/drawback enchant would be at 75% so if we set obsidian arrows at 1.0 is about .75 damage. This would make 4 shots with low velocity obsidan arrow = 1 shot high velocity diamond arrow. If you take .75 * .75 = .5625 that would mean 6 shots to basically kill something, no one would like that. There would also be nothing wrong with making flint and obsidian both damage values of 1.0 either. Then maybe wooden arrows could improve to .33, and stone arrows to .66. For anyone who is lost, he is thinking about implementing low, med and high velocity bows, the low velocity would shoot faster.
Well normal arrows and obsidian could both have 1.0 damage. But I have been thinking about the fast and slow bows and I dont think they should not affect the overall damage of the arrows. I think damages should stay the same and only velocity, drawback and retrievability should be affected. That is why I think 0.75 damage for the obsidian arrows is ok. A bow that has +damage, +retrievability and +arrow velocity would become an easy pick for everyone. Btw, you are right, wooden arrows are too UP. I think they could use a buff. I think 0.33 could be ok.
But then you have .75x drawback vs 1.5x drawback doing the same damage, nobody will use the 1.5x at all. 2x the drawback should = twice the damage, the fast bow can shoot 2 arrows in that same amount of time.
Maybe the infinity enchantment should grant only a constant bonus of 5% for low velocity, and only a kill bonus of 10% for high velocity, and med velocity gets half of each.
Current "kill bonus" could become a boost for only diamond bows, as an incentive, it could be adjusted per bow type 2.5% constant bonus only on low velocity, and 5% kill bonus only on high velocity, med velocity could have both of these.
Maybe the bows need to be adjusted. 33%/4 = 8.25%
At diamond bow stage 1562 durability,
Low = 67% velocity/drawback/knockback/2077 durability
High = 133% velocity/drawback/knockback/1047 durability.
The velocity/drawback enchantment, doesn't have to modify damage/durability, but could go 7% deeper.
Do you think these changes would balance it out? I think these changes could keep 3 diamond at 32 arrows and 3 obsidian at 16 arrows. The ideal balance will have people using both bows situationally.
But then you have .75x drawback vs 1.5x drawback doing the same damage, nobody will use the 1.5x at all. 2x the drawback should = twice the damage, the fast bow can shoot 2 arrows in that same amount of time.
Maybe the infinity enchantment should grant only a constant bonus 5% for low velocity, and only a kill bonus of 10% for high velocity, and med velocity gets half of each.
Kill bonus (also, maybe only a boost for diamond bows) could be adjusted per bow type 2.5% constant bonus only on low velocity, and 5% kill bonus only on high velocity, med velocity could have both of these.
Maybe the bows need to be adjusted. 33%/4 = 8.25%
67% and 133% at diamond bow stage. The velocity enchantment, doesn't have to modify damage, could go 7% further.
Do you think these changes would balance it out? I think these changes could keep 3 diamond at 32 arrows and 3 obsidian at 16 arrows.
Maybe 2x damage is too much... you would 1 shot kill anything even with the iron arrows! (I think you need about 2.5x damage to 1 shot creepers).. So maybe the slow bow should be reduced to 1.20x drawback and damage * 1.20, (diamond) damage = 2 * 1.20 = 2.4 (right below the 1 shot kill mark, but because of critical hits you will sometimes perform 1-shot kills) but the effects on speed and retrievability should increase. You can't make diamond (iron) arrows that powerful because you will need half the arrows to kill a mob and those arrows will have more speed and more retrievability. That does not seem very balanced. I like the idea, it just needs some changes.
Oh and another thing, I think the power enchantment is too powerful right now... I think it needs to be toned down for retrievable arrows. Or do you think it's meant to be a really powerful enchantment? Here are the damage multipliers from the stock power enchantment I=150%, II=175%, III=200%, IV=225%, V=250% (taken from: http://www.minecraftwiki.net/wiki/Enchanting)
I agree, I think the power enchant can be replaced by Drawback enchantment. 2x the damage of the low velocity bow, not regular bow, it's only a 33% increase over the regular bow.
I believe a 33% damage increase will barely make diamond arrows 1 shot targets, and iron arrows 2 shot targets but I could be wrong. I think you should allow for the one shot kill if a player has a high velocity diamond bow and diamond arrows. Vanilla MineCraft potentially allows for 1 shot kills with the power enchant 5 and infinite arrows. Iron arrow is 1.66 x 1.33 = 2.20, Diamond arrow is 2.0 x 1.33 = 2.66, 2.5 would be = to the power 5 enchant on a 1.0 arrow. If we reduce drawback adjustments anymore the low velocity bows will become slower.
I thought you wanted the diamond arrows to get about 250-350 kills. The arrows still have to be retrieved, and can be lost in lava/nether, oceans, ravines, the end. If the high velocity arrows always penetrate they will be harder to find. If your getting swarmed by cave spiders the high velocity bow is not a good choice
If a player uses obsidian arrows (85%) on a low velocity diamond bow with infinity bonus and take 4 shots to kill a target (if obsidian = 1.0 damage) with the new bonuses 7.5% x4 = 30% vs. A diamond arrow (75%) with high velocity diamond bow getting a single 15% kill bonus, without a 1 shot kill the bonus is at least halved (iron arrow). With a longer drawback, and a kill only bonus, you will naturally want to 1 shot targets.
hmmm true... but we will have to see how those settings affect gameplay. I will try to find the find an exact damage value that does both 1-shot kills and 2-shot kills. (were the damage variation decides the number of shots required to kill the entity) I think that and 90% constant retrievability would be balanced. Should this bow's recipe include expensive items (diamonds)?
Sounds like a good idea to me!
I just thought of something for your mod on servers, only the player who fired any your arrows, may pick them up. A temporary value assigned, so that an arrow could still be traded and function properly.
But isn't it more fun to steal the diamond arrows from another player if they failed to kill you? =p
Edit: actually... they work that way, I had not noticed it before!
Oh, I haven't done much pvp so I wasn't thinging about that much, I would think they'd have enough arrows Check this out
I was thinking about the flint arrow possibility, the sifting block idea I had before really isn't feasible (stupid stupid stupid ). Although you could have 3 gravel make 1 flint arrowhead, this would be consistent, every 3 gravel would make 4 of your flint arrows
Lol that video was funny! I think I could make a small add-on with that recipe to get flints easily, if you wish. I just want to add that nothing about the stock arrows was changed, nothing was touched (item, recipe, entity,etc), I just edited the bow to be able to shoot the new arrows when selected, so... there wont be any flint arrowheads. Ohhh... I just realized I never added the recipes for the new arrows! Lol! Im stupid ...
PD:
Good news! Internet is back at home! I just want to do some SMP testing and give the mod some finishing touches (hopefully only the recipes) and it will be ready to ship!
I'm glad you enjoyed the video, I understand changing the stock arrows might irritate people, I wasn't trying to imply that you should do that. Sometimes I may not always give the best explanations. That stuff doesn't have to come right away, I'm excited about what you have now. Put something out there for people to try you mod out, for sure!
You may need to reintroduce the longbow when you get around to the enchantments. Infinity diamond arrows lol. With the long bow, I think you can control what enchantments it can receive.
You will love this... I entered a few MineCraft photos into a few photobucket contests, I think it would be hilarious to win them. Here are the links check them out!
http://photobucket.c...u#entry/2020434
http://photobucket.c...u?entry=2020427
lol funny pictures! I hope you win! I think I can control what enchantments do with the original bow. I want to reintroduce other bows in the future, but I think right now they are not needed... and I also cant make textures larger so the "long" bow would be the same size of the original bow... which is ridiculous. Maybe short range fast-shooting bows would be a better idea, or a bow with stronger strings, that would take more time to "charge" but have extended range and archive faster arrow velocities.
You could rename the original bow as the longbow, then it's the only one . I would keep it the same stats as vanilla bow until built into other longbows, maybe have one branch of bows directed at more velocity = more drawback, another low velocity = less drawback and one that stays the same. Where velocity should affect the damage calculation already right? That could be three branches, each branch could go a few bows deep adding durability and enchantability. So if you do a velocity enchantment you may want a drawback enchantment as well. Each bow should be able get either velocity or drawback enchantment, but not both? 3 branches... low velocity, surviving arrows always bounce off, medium velocity, some surviving arrows bounce some penetrate, high velocity, all surviving arrows penetrate. I would drop power enchant, infinity enchant. Natural knockback can be adjusted by drawback %. Maybe have the bow type affect the specific enchantment, fast = low velocity, medium = half of both, slow = high velocity. Regular bow = wood then 4 deep on the rest? Like with stone, gold, iron, diamond just have to match durability and enchantability?
velocity/drawback in relation to velocity
stone 25%
gold 50%
iron 75%
diamond 100% half/double velocity/drawback and maybe durability too, people will only use high velocity otherwise.
enchant 125% or 11.18% for the medium.
I like the idea! 3 different bows "more velocity = more drawback, another low velocity = less drawback and one that stays the same" The enchantments look also really thought and solid. I will have to learn how to do the enchantment things ASAP! Also this: "low velocity, surviving arrows always bounce off, medium velocity, some surviving arrows bounce some penetrate, high velocity, all surviving arrows penetrate" I like it! Simple, but effective! It's good to have pros and cons on the different items, since crafting will not be much more expensive for those two new bows; I think the velocity/drawback ratio could be a nice feature.
PD: The mod is almost finished! There where lots of tiny bugs that were found and fixed! I have also been working on the add-on system of the mod, which let me include optional arrows with ease. All seems to be working right now but I want to run some more tests. Expect the mod and the first add-on soon!
I would also decrease the default durability for the high velocity by half, and double the low velocity, otherwise people will only use high velocity. well at stage 4, other wise make it % of drawback of the bow, not including enchantment.
Maybe the infinity enchantment should grant only a constant bonus of 5% for low velocity, and only a kill bonus of 10% for high velocity, and med velocity gets half of each.
Current "kill bonus" could become a boost for only diamond bows, as an incentive, it could be adjusted per bow type 2.5% constant bonus only on low velocity, and 5% kill bonus only on high velocity, med velocity could have both of these.
Maybe the bows need to be adjusted. 33%/4 = 8.25%
At diamond bow stage 1562 durability,
Low = 67% velocity/drawback/knockback/2077 durability
High = 133% velocity/drawback/knockback/1047 durability.
The velocity/drawback enchantment, doesn't have to modify damage/durability, but could go 7% deeper.
Do you think these changes would balance it out? I think these changes could keep 3 diamond at 32 arrows and 3 obsidian at 16 arrows. The ideal balance will have people using both bows situationally.
Maybe 2x damage is too much... you would 1 shot kill anything even with the iron arrows! (I think you need about 2.5x damage to 1 shot creepers).. So maybe the slow bow should be reduced to 1.20x drawback and damage * 1.20, (diamond) damage = 2 * 1.20 = 2.4 (right below the 1 shot kill mark, but because of critical hits you will sometimes perform 1-shot kills) but the effects on speed and retrievability should increase. You can't make diamond (iron) arrows that powerful because you will need half the arrows to kill a mob and those arrows will have more speed and more retrievability. That does not seem very balanced. I like the idea, it just needs some changes.
Oh and another thing, I think the power enchantment is too powerful right now... I think it needs to be toned down for retrievable arrows. Or do you think it's meant to be a really powerful enchantment? Here are the damage multipliers from the stock power enchantment I=150%, II=175%, III=200%, IV=225%, V=250% (taken from: http://www.minecraftwiki.net/wiki/Enchanting)
I believe a 33% damage increase will barely make diamond arrows 1 shot targets, and iron arrows 2 shot targets but I could be wrong. I think you should allow for the one shot kill if a player has a high velocity diamond bow and diamond arrows. Vanilla MineCraft potentially allows for 1 shot kills with the power enchant 5 and infinite arrows. Iron arrow is 1.66 x 1.33 = 2.20, Diamond arrow is 2.0 x 1.33 = 2.66, 2.5 would be = to the power 5 enchant on a 1.0 arrow. If we reduce drawback adjustments anymore the low velocity bows will become slower.
I thought you wanted the diamond arrows to get about 250-350 kills. The arrows still have to be retrieved, and can be lost in lava/nether, oceans, ravines, the end. If the high velocity arrows always penetrate they will be harder to find. If your getting swarmed by cave spiders the high velocity bow is not a good choice
If a player uses obsidian arrows (85%) on a low velocity diamond bow with infinity bonus and take 4 shots to kill a target (if obsidian = 1.0 damage) with the new bonuses 7.5% x4 = 30% vs. A diamond arrow (75%) with high velocity diamond bow getting a single 15% kill bonus, without a 1 shot kill the bonus is at least halved (iron arrow). With a longer drawback, and a kill only bonus, you will naturally want to 1 shot targets.
diamond blank string
stick string blank
ohh ok, hmmmm... I can not imagine how the bow will look like.... Are you good at drawing???