Still don't see the Forge versions of the VWS mods, is there an ETA?
BTW have you considered releasing a VWS complete package? I usually rezip FF, US, RK, MR & BBI into one zip file in my mods directory to avoid clutter...
I really love your mods, but can't wait on Rotation Key to get finished up. I use it in almost all of my house builds to replace my standard meter thick walls by windows with the half-meter variety. Lets me get some really nice looking thin windows that really match what they SHOULD look like for looking outside(I.E. not covering half of the bottom side of my view with wood texture when it could be the actual view)
I like your Fancy Fences mod, but I've been trying to find something for stair railings.
With current fences if you put them on blocks going up a ramp, the fences don't connect like a stair railing would. Is this something you think is possible? Maybe only when fences are placed on stair blocks or something like that.
Still don't see the Forge versions of the VWS mods, is there an ETA?
BTW have you considered releasing a VWS complete package? I usually rezip FF, US, RK, MR & BBI into one zip file in my mods directory to avoid clutter...
-Llywylln
Forge updates will be out with Rotation Key, which should be tonight if everything goes well (4:15PM as I'm typing this, though I'm finishing up some homework/studying at the moment). I'm planning on packaging everything together eventually (optionally of course), but I'd like to make a bit more of a substantial package (or in other words, get a few new mods finished up) before then
Rotation Key stuff is taking a bit more time than expected. In the meantime I just finished Forge updates for the other three mods (haven't had time to work out SMP support yet) and downloads for them are up in the first post now.
Edit: Also a really minor update for Fancy Fences - details in changelog.
It's definitely possible. I'm not entirely sure if I'd be able to do it (to be honest), but it can be done and I'll probably end up giving it a shot sometime in the future
Rotation Key for 1.4.2 is up now. There are still a few issues to work out and and a few features I didn't quite get around to, but I figured it would be best to get it out now rather than keep people waiting. The biggest change in this version (apart from the whole update thing) is that blocks can now be rotated as long as you are not holding the same block in your hand, which should make placing things like vertical slabs a lot simpler and less annoying in general.
Please let me know if you come across any more issues (apart from those listed under the download) and I hope you enjoy!
I'll consider it. I made the mod with the thought that rotating blocks should be a core way that the player interacts with the game-world, and so I stayed away from tools for that reason. I'm still not sure though about how I feel about the way it's handled at the moment.
That's intentional. Before the mod was set-up so that you had to have an empty hand in order to rotate blocks. Now everything other than the block being rotated can be held - in order to avoid accidentally rotating blocks when placing them with the key held down, but while still being able to rotate blocks without needing an empty slot in your hot-bar.
One of the planned features for the next Rotation Key update is to have corners form automatically between vertical slabs (very similarly to my stair-corner mod in 1.3.2).
Slime 'Spansion update will come eventually a lot of people have requested an update so it's definitely high on my to-do list.
Hey Koopinator, great job getting modding and homework done with time to sleep You did get to sleep, didn't you?
Just curious though about Better Blocks and Items, why that one wasn't updated with the others?
-Llywylln
I got enough, haha. Thanks for asking
I'm working on a big update to Better Blocks & Items, and so there are a few new features I'm trying to finish up before the next release (though if things take too long I'll probably put something out early like I did with Rotation Key).
i must comend you you for having a great layout of the mods, some can be confusing or not have the info you want, this is layed out very well with ease of use, tidiness and being pretty!
I'm glad! That issue is exactly the reason why I spend extra time formatting the first post, so it's really nice to hear that it's working.
I really love this mod, its really like vanilla with sprinkles! I like the fancy fences mod, lol, since its the only mod I've used from Koop. But, I"m thinking that there is something off, because my it does not work with SKMC's launcher, although it did work for it in 1.3.2. I am currently on 1.4.2. and I would like you to please look this over:
Nov 5, 2012 6:41:52 PM ModLoader init
FINE: ModLoader 1.4.2 Initializing...
Nov 5, 2012 6:41:52 PM ModLoader readFromClassPath
FINER: Adding mods from /Users/Alex/Library/Application Support/minecraft/addons/minecraft.jar/ModLoader.zip
Nov 5, 2012 6:41:52 PM ModLoader readFromClassPath
FINER: Zip found.
Nov 5, 2012 6:41:52 PM ModLoader readFromClassPath
FINER: Adding mods from /Users/Alex/Library/Application Support/minecraft/addons/minecraft.jar/Fancy Fences (11-4) v.2.1.zip
Nov 5, 2012 6:41:52 PM ModLoader readFromClassPath
FINER: Zip found.
Nov 5, 2012 6:41:52 PM ModLoader addMod
FINE: Failed to load mod from "mod_FancyFences.class"
Nov 5, 2012 6:41:52 PM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: vanillawithsprinkles/fancyfences/modBlockWall
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Class.java:2291)
at java.lang.Class.getDeclaredFields(Class.java:1743)
at ModLoader.setupProperties(ModLoader.java:1954)
at ModLoader.addMod(ModLoader.java:373)
at ModLoader.readFromClassPath(ModLoader.java:1271)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.sk89q.mclauncher.launch.LoaderCompat.initModLoader(LoaderCompat.java:56)
at com.sk89q.mclauncher.launch.LoaderCompat.access$000(LoaderCompat.java:34)
at com.sk89q.mclauncher.launch.LoaderCompat$StdOutCatcher.flush(LoaderCompat.java:94)
at java.io.PrintStream.write(PrintStream.java:432)
at sun.nio.cs.StreamEncoder.writeBytes(StreamEncoder.java:202)
at sun.nio.cs.StreamEncoder.implFlushBuffer(StreamEncoder.java:272)
at sun.nio.cs.StreamEncoder.flushBuffer(StreamEncoder.java:85)
at java.io.OutputStreamWriter.flushBuffer(OutputStreamWriter.java:168)
at java.io.PrintStream.write(PrintStream.java:477)
at java.io.PrintStream.print(PrintStream.java:619)
at java.io.PrintStream.println(PrintStream.java:756)
at com.sk89q.mclauncher.launch.GameLauncher$2.publish(GameLauncher.java:207)
at java.util.logging.Logger.log(Logger.java:478)
at java.util.logging.Logger.doLog(Logger.java:500)
at java.util.logging.Logger.log(Logger.java:523)
at java.util.logging.Logger.fine(Logger.java:1074)
at ModLoader.init(ModLoader.java:883)
at ModLoader.addAllRenderers(ModLoader.java:215)
at azw.<init>(RenderManager.java:92)
at azw.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:515)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ClassNotFoundException: vanillawithsprinkles.fancyfences.modBlockWall
at com.sk89q.mclauncher.launch.RogueClassLoader.findClass(RogueClassLoader.java:97)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 33 more
Nov 5, 2012 6:42:02 PM ModLoader readFromClassPath
FINER: Adding mods from /Users/Alex/Library/Application Support/minecraft/addons/minecraft.jar/ModLoader.zip
Nov 5, 2012 6:42:02 PM ModLoader readFromClassPath
FINER: Zip found.
Nov 5, 2012 6:42:03 PM ModLoader readFromModFolder
FINER: Adding mods from /Users/Alex/Library/Application Support/minecraft/mods/Audiotori_r0__1_4_2
Nov 5, 2012 6:42:03 PM ModLoader readFromModFolder
FINER: Directory found.
Nov 5, 2012 6:42:03 PM ModLoader addMod
FINE: Mod Initialized: "mod_Audiotori r0 for 1.4.2" from mod_Audiotori.class
Nov 5, 2012 6:42:03 PM ModLoader readFromModFolder
FINER: Adding mods from /Users/Alex/Library/Application Support/minecraft/mods/matmos_packaged.zip
Nov 5, 2012 6:42:03 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 5, 2012 6:42:03 PM ModLoader addMod
FINE: Mod Initialized: "mod_MAtmos_forModLoader r19 for 1.4.2" from mod_MAtmos_forModLoader.class
Nov 5, 2012 6:42:03 PM ModLoader readFromModFolder
FINER: Adding mods from /Users/Alex/Library/Application Support/minecraft/mods/rei_minimap
Nov 5, 2012 6:42:03 PM ModLoader readFromModFolder
FINER: Directory found.
Nov 5, 2012 6:42:03 PM ModLoader init
FINE: Mod Loaded: "mod_Audiotori r0 for 1.4.2"
Nov 5, 2012 6:42:03 PM ModLoader init
FINE: Mod Loaded: "mod_MAtmos_forModLoader r19 for 1.4.2"
Nov 5, 2012 6:42:03 PM ModLoader addAllRenderers
FINE: Initialized
I hope you can tell me what the problem is, and thank you for your hard work. And hopefully, I will be able to use this mod, later in the future.
I think I'm doing something wrong....I can't seem to put a torch on top of your fence post anymore.......I have tried with a clean jar with only Forge installed and your mod...no crashes or errors, the torch just won't place like it is in your screenshots I'm certain I've been able to do this before 1.4.2.....
I have tried Forge versions .341 and .349.
EDIT: Ok, so I tried with replacing the existing walls with yours and the torches work great on your walls. So it appears this issue is only when I have your walls with a different ID.
On another note, and this is going to sound really strange, but I'm going to mention it just in case you have some idea of what is happening.
It seems that there is a bit of an odd graphic issue with FancyFences where the NetherFence texture appears to be replaced with the NetherBrick texture. By that I mean that the texture in inventory is like a tile of Netherbrick texture (similar to a water or lava block in inventory). When I place the fence down, the only texture to show up is the top of the post, the rest of the post is invisible.
The interesting thing about this is that it really only happens after I have installed a lot of mods. Everything is fine, until all of a sudden, it's not. This is the only mod I have seen do this and this is the only texture that has this issue. Also, it does seem that if Fancy Fences is one of the first mods I install, it takes a lot longer before the problem surfaces, if it every does. I have been seeing this issue since 1.2.5, but I usually just try changing the order of the mods, or trying to remove one or two mods that seem to 'tip the scale' as it were. There is nothing in the logs and this doesn't cause a crash, it's just visual.
I run a TON of mods (58 at last count) and I take great pains to install and monitor them all very carefully. They run well together for the most part, but it could very well be just a resource issue; I just can't help but think that maybe it's something specific with your mod?
Regardless, I really love this mod, so I will find which mod the kids vote out so we can keep it
Just wondering, most modloader mods allow you to just drop into the /mods folder.
Why can't you do that with these?
I assume it crashes because of the way the files are set up inside the .zip, but wouldn't it be easier to make a version that you can just drop in /mods and run?
Rollback Post to RevisionRollBack
I began minecraft ~July 7 2011 1.7.3 Beta
My username used to be Creative_Dalek but is now Dalek since 2/4/2015
hello i just wanted to say i like your mods especially the metal rods there was a mod a while back that did that and i loved it i am glad you did it i missed making tools with different types of sticks instead of just wood.
found a problem don't know if this is a problem but even when i uninstall all mods i get this ....
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\ShadowHunter\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-07_03.09.36-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT efe418f4 --------
Generated 11/7/12 3:09 AM
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: vanillawithsprinkles.metalrods.mod_MetalRods
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:150)
at net.minecraft.client.Minecraft.a(Minecraft.java:420)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: vanillawithsprinkles.metalrods.mod_MetalRods
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:126)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:410)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
... 4 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:163)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:119)
... 31 more
--- END ERROR REPORT ea1cc800 ----------
Koopinator, I have another question about the BBI update...
In the last version of BBI, you added a bunch of new stairs, like snow, ice, glass etc. and you also made the vanilla stairs better by putting in stair corners so that they would blend better. Fabulous work that was. However, you didn't put in corners for the new stairs that you had just added. So, will you be putting in the corners for your additional stairs?
The game crashes if you set 'applies rotation options to stairs' to false:
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 2012/11/08 6:42 PM
Description: Failed to start game
java.lang.NullPointerException
at ut.c_(ItemSlab.java:50)
at cpw.mods.fml.common.registry.LanguageRegistry.addNameForObject(LanguageRegistry.java:91)
at cpw.mods.fml.common.registry.LanguageRegistry.addName(LanguageRegistry.java:101)
at vanillawithsprinkles.rotationkey.mod_RotationKey.load(mod_RotationKey.java:113)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:465)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)
Also the new setup of rotating blocks if the held block is not the same type makes it impossible to place a vertical slab on stairs.
Rollback Post to RevisionRollBack
I'm not active on these forums, so forgive me if I don't respond!
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
Sure thing
Just took care of this; I'll put up a fixed download along with the Forge updates.
BTW have you considered releasing a VWS complete package? I usually rezip FF, US, RK, MR & BBI into one zip file in my mods directory to avoid clutter...
-Llywylln
With current fences if you put them on blocks going up a ramp, the fences don't connect like a stair railing would. Is this something you think is possible? Maybe only when fences are placed on stair blocks or something like that.
Forge updates will be out with Rotation Key, which should be tonight if everything goes well (4:15PM as I'm typing this, though I'm finishing up some homework/studying at the moment). I'm planning on packaging everything together eventually (optionally of course), but I'd like to make a bit more of a substantial package (or in other words, get a few new mods finished up) before then
Edit: Also a really minor update for Fancy Fences - details in changelog.
It's definitely possible. I'm not entirely sure if I'd be able to do it (to be honest), but it can be done and I'll probably end up giving it a shot sometime in the future
Thank you, I'm glad you're enjoying it!
I very much like the the FANCY FENCES MOD and use on the server
Thank you for your efforts
Please let me know if you come across any more issues (apart from those listed under the download) and I hope you enjoy!
Not at the moment, sorry - but I'll be trying to work it out as soon as I have some more time (which will probably be next weekend or a bit later).
Edit: Forgot to mention that LAN works as long as everyone connecting has the same mods and config set-up.
Just curious though about Better Blocks and Items, why that one wasn't updated with the others?
-Llywylln
Whoops, thought I replied to this earlier. Thank you very much for the kind words
"Better Torches" is one of the new features planned for the Better Blocks & Items v.2.0 update.
Thanks for the feedback!
I'll consider it. I made the mod with the thought that rotating blocks should be a core way that the player interacts with the game-world, and so I stayed away from tools for that reason. I'm still not sure though about how I feel about the way it's handled at the moment.
That's intentional. Before the mod was set-up so that you had to have an empty hand in order to rotate blocks. Now everything other than the block being rotated can be held - in order to avoid accidentally rotating blocks when placing them with the key held down, but while still being able to rotate blocks without needing an empty slot in your hot-bar.
One of the planned features for the next Rotation Key update is to have corners form automatically between vertical slabs (very similarly to my stair-corner mod in 1.3.2).
Slime 'Spansion update will come eventually a lot of people have requested an update so it's definitely high on my to-do list.
I got enough, haha. Thanks for asking
I'm working on a big update to Better Blocks & Items, and so there are a few new features I'm trying to finish up before the next release (though if things take too long I'll probably put something out early like I did with Rotation Key).
Good to hear!
I'm glad! That issue is exactly the reason why I spend extra time formatting the first post, so it's really nice to hear that it's working.
Nov 5, 2012 6:41:52 PM ModLoader init
FINE: ModLoader 1.4.2 Initializing...
Nov 5, 2012 6:41:52 PM ModLoader readFromClassPath
FINER: Adding mods from /Users/Alex/Library/Application Support/minecraft/addons/minecraft.jar/ModLoader.zip
Nov 5, 2012 6:41:52 PM ModLoader readFromClassPath
FINER: Zip found.
Nov 5, 2012 6:41:52 PM ModLoader readFromClassPath
FINER: Adding mods from /Users/Alex/Library/Application Support/minecraft/addons/minecraft.jar/Fancy Fences (11-4) v.2.1.zip
Nov 5, 2012 6:41:52 PM ModLoader readFromClassPath
FINER: Zip found.
Nov 5, 2012 6:41:52 PM ModLoader addMod
FINE: Failed to load mod from "mod_FancyFences.class"
Nov 5, 2012 6:41:52 PM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: vanillawithsprinkles/fancyfences/modBlockWall
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Class.java:2291)
at java.lang.Class.getDeclaredFields(Class.java:1743)
at ModLoader.setupProperties(ModLoader.java:1954)
at ModLoader.addMod(ModLoader.java:373)
at ModLoader.readFromClassPath(ModLoader.java:1271)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.sk89q.mclauncher.launch.LoaderCompat.initModLoader(LoaderCompat.java:56)
at com.sk89q.mclauncher.launch.LoaderCompat.access$000(LoaderCompat.java:34)
at com.sk89q.mclauncher.launch.LoaderCompat$StdOutCatcher.flush(LoaderCompat.java:94)
at java.io.PrintStream.write(PrintStream.java:432)
at sun.nio.cs.StreamEncoder.writeBytes(StreamEncoder.java:202)
at sun.nio.cs.StreamEncoder.implFlushBuffer(StreamEncoder.java:272)
at sun.nio.cs.StreamEncoder.flushBuffer(StreamEncoder.java:85)
at java.io.OutputStreamWriter.flushBuffer(OutputStreamWriter.java:168)
at java.io.PrintStream.write(PrintStream.java:477)
at java.io.PrintStream.print(PrintStream.java:619)
at java.io.PrintStream.println(PrintStream.java:756)
at com.sk89q.mclauncher.launch.GameLauncher$2.publish(GameLauncher.java:207)
at java.util.logging.Logger.log(Logger.java:478)
at java.util.logging.Logger.doLog(Logger.java:500)
at java.util.logging.Logger.log(Logger.java:523)
at java.util.logging.Logger.fine(Logger.java:1074)
at ModLoader.init(ModLoader.java:883)
at ModLoader.addAllRenderers(ModLoader.java:215)
at azw.<init>(RenderManager.java:92)
at azw.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:515)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ClassNotFoundException: vanillawithsprinkles.fancyfences.modBlockWall
at com.sk89q.mclauncher.launch.RogueClassLoader.findClass(RogueClassLoader.java:97)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 33 more
Nov 5, 2012 6:42:02 PM ModLoader readFromClassPath
FINER: Adding mods from /Users/Alex/Library/Application Support/minecraft/addons/minecraft.jar/ModLoader.zip
Nov 5, 2012 6:42:02 PM ModLoader readFromClassPath
FINER: Zip found.
Nov 5, 2012 6:42:03 PM ModLoader readFromModFolder
FINER: Adding mods from /Users/Alex/Library/Application Support/minecraft/mods/Audiotori_r0__1_4_2
Nov 5, 2012 6:42:03 PM ModLoader readFromModFolder
FINER: Directory found.
Nov 5, 2012 6:42:03 PM ModLoader addMod
FINE: Mod Initialized: "mod_Audiotori r0 for 1.4.2" from mod_Audiotori.class
Nov 5, 2012 6:42:03 PM ModLoader readFromModFolder
FINER: Adding mods from /Users/Alex/Library/Application Support/minecraft/mods/matmos_packaged.zip
Nov 5, 2012 6:42:03 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 5, 2012 6:42:03 PM ModLoader addMod
FINE: Mod Initialized: "mod_MAtmos_forModLoader r19 for 1.4.2" from mod_MAtmos_forModLoader.class
Nov 5, 2012 6:42:03 PM ModLoader readFromModFolder
FINER: Adding mods from /Users/Alex/Library/Application Support/minecraft/mods/rei_minimap
Nov 5, 2012 6:42:03 PM ModLoader readFromModFolder
FINER: Directory found.
Nov 5, 2012 6:42:03 PM ModLoader init
FINE: Mod Loaded: "mod_Audiotori r0 for 1.4.2"
Nov 5, 2012 6:42:03 PM ModLoader init
FINE: Mod Loaded: "mod_MAtmos_forModLoader r19 for 1.4.2"
Nov 5, 2012 6:42:03 PM ModLoader addAllRenderers
FINE: Initialized
I hope you can tell me what the problem is, and thank you for your hard work. And hopefully, I will be able to use this mod, later in the future.
I probably won't be doing this, sorry.
I'll look into it when I can. In the meantime you could try running the mod without the loader and see if that makes a difference.
I have tried Forge versions .341 and .349.
EDIT: Ok, so I tried with replacing the existing walls with yours and the torches work great on your walls. So it appears this issue is only when I have your walls with a different ID.
On another note, and this is going to sound really strange, but I'm going to mention it just in case you have some idea of what is happening.
It seems that there is a bit of an odd graphic issue with FancyFences where the NetherFence texture appears to be replaced with the NetherBrick texture. By that I mean that the texture in inventory is like a tile of Netherbrick texture (similar to a water or lava block in inventory). When I place the fence down, the only texture to show up is the top of the post, the rest of the post is invisible.
The interesting thing about this is that it really only happens after I have installed a lot of mods. Everything is fine, until all of a sudden, it's not. This is the only mod I have seen do this and this is the only texture that has this issue. Also, it does seem that if Fancy Fences is one of the first mods I install, it takes a lot longer before the problem surfaces, if it every does. I have been seeing this issue since 1.2.5, but I usually just try changing the order of the mods, or trying to remove one or two mods that seem to 'tip the scale' as it were. There is nothing in the logs and this doesn't cause a crash, it's just visual.
I run a TON of mods (58 at last count) and I take great pains to install and monitor them all very carefully. They run well together for the most part, but it could very well be just a resource issue; I just can't help but think that maybe it's something specific with your mod?
Regardless, I really love this mod, so I will find which mod the kids vote out so we can keep it
Why can't you do that with these?
I assume it crashes because of the way the files are set up inside the .zip, but wouldn't it be easier to make a version that you can just drop in /mods and run?
I began minecraft ~July 7 2011 1.7.3 Beta
My username used to be Creative_Dalek but is now Dalek since 2/4/2015
found a problem don't know if this is a problem but even when i uninstall all mods i get this ....
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\ShadowHunter\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-07_03.09.36-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT efe418f4 --------
Generated 11/7/12 3:09 AM
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_06, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 402900168 bytes (384 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.6.422 Minecraft Forge 6.0.1.341 Optifine OptiFine_1.4.2_HD_U_A7 16 mods loaded, 16 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed
Koopinator_MetalRods [Metal Rods (Vanilla with Sprinkles)] (minecraft.jar) Unloaded->Errored
TreeCapitator [TreeCapitator] ([1.4.2]Treecapitator.FML.1.4.2.r03.Universal.zip) Unloaded->Constructed
CustomNpcs [CustomNpcs 1.4.2] (CustomNPCs_1.4.2_v1.0.zip) Unloaded->Constructed
eplus [Enchanting Plus] (EnchantingPlus-1.1.12.jar) Unloaded->Constructed
mod_Invasion [Invasion] (invasion_mod universal 0.11.1.zip) Unloaded->Constructed
mod_HDSkins [HD Skins] (mod_HDSkins.zip) Unloaded->Constructed
SatscapeSimukraft [Sim-U-Kraft] (Sim-U-Kraft-forge-0.9.1.zip) Unloaded->Constructed
mod_SmartMoving [Smart Moving] (Smart Moving Client for ModLoader.zip) Unloaded->Constructed
mod_SmartRender [Smart Render] (Smart Moving Client for ModLoader.zip) Unloaded->Constructed
pitman-87_TF2_Sentry [TF2 Sentry] (TF2_Sentry_1.4.2a.zip) Unloaded->Constructed
mod_CustomOreGen [mod_CustomOreGen] (CustomOreGen.[1.4.2]v1a.Common.zip) Unloaded->Constructed
- LWJGL: 2.4.2
- OpenGL: GeForce 210/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: vanillawithsprinkles.metalrods.mod_MetalRods
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:150)
at net.minecraft.client.Minecraft.a(Minecraft.java:420)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: vanillawithsprinkles.metalrods.mod_MetalRods
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:126)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:410)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
... 4 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:163)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:119)
... 31 more
--- END ERROR REPORT ea1cc800 ----------
-Llywylln
In the last version of BBI, you added a bunch of new stairs, like snow, ice, glass etc. and you also made the vanilla stairs better by putting in stair corners so that they would blend better. Fabulous work that was. However, you didn't put in corners for the new stairs that you had just added. So, will you be putting in the corners for your additional stairs?
-Llywylln
// You should try our sister game, Minceraft!
Time: 2012/11/08 6:42 PM
Description: Failed to start game
java.lang.NullPointerException
at ut.c_(ItemSlab.java:50)
at cpw.mods.fml.common.registry.LanguageRegistry.addNameForObject(LanguageRegistry.java:91)
at cpw.mods.fml.common.registry.LanguageRegistry.addName(LanguageRegistry.java:101)
at vanillawithsprinkles.rotationkey.mod_RotationKey.load(mod_RotationKey.java:113)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:465)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_04, Oracle Corporation
- Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 91294144 bytes (87 MB) / 186843136 bytes (178 MB) up to 943259648 bytes (899 MB)
- JVM Flags: 0 total;
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.16.431 Minecraft Forge 6.0.1.354 10 mods loaded, 10 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Koopinator_RotationKey [Rotation Key (Vanilla with Sprinkles)] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Errored
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
ChestTransporter [Chest Transporter] (chestTransporter_1.1.1_Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
CustomNpcs [CustomNpcs 1.4.2] (CustomNPCs_1.4.2_v1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
DragonMounts [Dragon Mounts (WIP)] (dragonmount_v0.9pre3_mc1.4.2_forge.zip) Unloaded->Constructed->Pre-initialized->Initialized
Mystcraft [Mystcraft] (mystcraft-uni-1.4.2-0.9.4.00.zip) Unloaded->Constructed->Pre-initialized->Initialized
TwilightForest [The Twilight Forest] (twilightforest-1.12.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
- LWJGL: 2.4.2
- OpenGL: Radeon HD 6470M GL version 4.1.10534 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default.zip
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
Also the new setup of rotating blocks if the held block is not the same type makes it impossible to place a vertical slab on stairs.
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
PRESENCE FOOTSTEPS - (github)
VOID FOG - (github)