Log section below. I can give the whole log if it's needed, but this particular instance is one I'm (trying to) loading up with a ridiculous amount of mods, so it's getting kinda long.
013-06-11 22:34:22 [SEVERE] [fml.ItemTracker] FML has detected item discrepancies
2013-06-11 22:34:22 [SEVERE] [fml.ItemTracker] Missing items : {}
2013-06-11 22:34:22 [SEVERE] [fml.ItemTracker] Mismatched items : {139=(Item 139, Type net.minecraft.item.ItemMultiTextureTile, owned by Minecraft, ordinal 7, name null, claimedModId null, Item 139, Type vanillawithsprinkles.fancyfences.modItemWall, owned by FancyFences, ordinal 0, name null, claimedModId null)}
I'm using MultiMC, and I'm sort of new at editing the configs -- until recently if there was a conflict I just did without one of the mods. Still, I've managed to make several crash-causing conflicts work so far. This is different sort of error, if I understand correctly? I'm not sure how to go about fixing it; when I open FancyFences.cfg the only IDs I see are the "optional wooden" and "optional obsidian" ones.
(Alternately, is this something I could just ignore? I haven't done anything in the world yet so it's not like I have builds that will collapse.)
Log section below. I can give the whole log if it's needed, but this particular instance is one I'm (trying to) loading up with a ridiculous amount of mods, so it's getting kinda long.
013-06-11 22:34:22 [SEVERE] [fml.ItemTracker] FML has detected item discrepancies
2013-06-11 22:34:22 [SEVERE] [fml.ItemTracker] Missing items : {}
2013-06-11 22:34:22 [SEVERE] [fml.ItemTracker] Mismatched items : {139=(Item 139, Type net.minecraft.item.ItemMultiTextureTile, owned by Minecraft, ordinal 7, name null, claimedModId null, Item 139, Type vanillawithsprinkles.fancyfences.modItemWall, owned by FancyFences, ordinal 0, name null, claimedModId null)}
I'm using MultiMC, and I'm sort of new at editing the configs -- until recently if there was a conflict I just did without one of the mods. Still, I've managed to make several crash-causing conflicts work so far. This is different sort of error, if I understand correctly? I'm not sure how to go about fixing it; when I open FancyFences.cfg the only IDs I see are the "optional wooden" and "optional obsidian" ones.
(Alternately, is this something I could just ignore? I haven't done anything in the world yet so it's not like I have builds that will collapse.)
Thanks
It's quite simple, yet slightly quirky: Fancy Fences uses the same ID as the vanilla fences, replacing them, but the game still registers the vanilla fences, thinking the two are mismatched. You can just ignore it.
It's quite simple, yet slightly quirky: Fancy Fences uses the same ID as the vanilla fences, replacing them, but the game still registers the vanilla fences, thinking the two are mismatched. You can just ignore it.
I wondered if it might be something like that, but I was worried I'd screw up something irreparably down the line. Thanks!
Found a bit of a bug, which I've reported on the MCPC+ github.
When used on an MCPC+ (not vanilla Forge server, or SSP), certain items that can be placed in world, after being destroyed and picked up again, they create a separate stack in the inventory that cannot be merged. This can be multiplied after server restarts
I was wondering if you could add the ability to "mix and match" half slabs. For example, if I want the top half of a block to be wood, for a floor, and the bottom be cobble, for a ceiling, I could do that in the space of one block, using half slabs, as this is not currently possible. I just thought the concept kinda fit with better fences.
I was wondering if you could add the ability to "mix and match" half slabs. For example, if I want the top half of a block to be wood, for a floor, and the bottom be cobble, for a ceiling, I could do that in the space of one block, using half slabs, as this is not currently possible. I just thought the concept kinda fit with better fences.
That would be awesome. I've been wanting that for a while too.
The Useful Storage mod is basically MC 1.6 without horses, hardened clay, name tags, and leads. If you had, say, more storage utilities, such as a larger chest, or something of the like, I would download this, but it is basically MC 1.6. I like these, though!
I was wondering if you could add the ability to "mix and match" half slabs. For example, if I want the top half of a block to be wood, for a floor, and the bottom be cobble, for a ceiling, I could do that in the space of one block, using half slabs, as this is not currently possible. I just thought the concept kinda fit with better fences.
Will you update for 1.6? I tried installing it for 1.6.2, and it worked fine, but the torch texture, the fence, the nether brick fence and the iron bars all have a pink and black look.
I am trying to put together a modpack, including the Metal Rods mod, but I'm having some issues.
I'm trying to get all the mod axes to work with Treecapitator.
But when I got to adding in the Metal Rods axes, I hit a snag.
None of the item IDs in the Forge config file for Metal Rods matches what I'm seeing in my game.
But since it seems like the config file includes all elements of the mod, I think the problem is in game.
In my game, I can only see tools and weapons made with iron, gold, or diamonds.
And I cannot find or make the new bows that the mod adds in.
Rollback Post to RevisionRollBack
The Whichcraft Cloud The premier minecraft server! IP: wcmc.co
New fence types and connecting a fence to a wall now looks less dumb than before:
The update will be ready for download sometime tomorrow
Spruce wood fence? Great! I love it when the different types of wood are used for variations of wood-based blocks ^w^ The connection being only fence instead of that weird half-fence/half-wall looks sweet too.
Log section below. I can give the whole log if it's needed, but this particular instance is one I'm (trying to) loading up with a ridiculous amount of mods, so it's getting kinda long.
2013-06-11 22:34:22 [SEVERE] [fml.ItemTracker] Missing items : {}
2013-06-11 22:34:22 [SEVERE] [fml.ItemTracker] Mismatched items : {139=(Item 139, Type net.minecraft.item.ItemMultiTextureTile, owned by Minecraft, ordinal 7, name null, claimedModId null, Item 139, Type vanillawithsprinkles.fancyfences.modItemWall, owned by FancyFences, ordinal 0, name null, claimedModId null)}
I'm using MultiMC, and I'm sort of new at editing the configs -- until recently if there was a conflict I just did without one of the mods. Still, I've managed to make several crash-causing conflicts work so far. This is different sort of error, if I understand correctly? I'm not sure how to go about fixing it; when I open FancyFences.cfg the only IDs I see are the "optional wooden" and "optional obsidian" ones.
(Alternately, is this something I could just ignore? I haven't done anything in the world yet so it's not like I have builds that will collapse.)
Thanks
I wondered if it might be something like that, but I was worried I'd screw up something irreparably down the line. Thanks!
When used on an MCPC+ (not vanilla Forge server, or SSP), certain items that can be placed in world, after being destroyed and picked up again, they create a separate stack in the inventory that cannot be merged. This can be multiplied after server restarts
is this magic? or is that the new forge multipart thing?
No microblocks involved here - just regular ol' slabs.
http://www.youtube.com/Radical924
Get a bit better in the forum!
I'm trying to get all the mod axes to work with Treecapitator.
But when I got to adding in the Metal Rods axes, I hit a snag.
None of the item IDs in the Forge config file for Metal Rods matches what I'm seeing in my game.
But since it seems like the config file includes all elements of the mod, I think the problem is in game.
In my game, I can only see tools and weapons made with iron, gold, or diamonds.
And I cannot find or make the new bows that the mod adds in.
The premier minecraft server!
IP: wcmc.co
Working on a big update for Fancy Fences now:
The update will be ready for download sometime tomorrow
Spruce wood fence? Great! I love it when the different types of wood are used for variations of wood-based blocks ^w^ The connection being only fence instead of that weird half-fence/half-wall looks sweet too.