I'm gonna download after 1.3 update. I dont want to have to deinstall so many mods. By the way here's in an idea: How bout the two strong indian tribes live in huts and stuff, and all the area around the huts are there land, and if you come in to there land, they surrond you. If you dont give them offerings like buffalo hide or coins, they attack you.
I'm gonna download after 1.3 update. I dont want to have to deinstall so many mods. By the way here's in an idea: How bout the two strong indian tribes live in huts and stuff, and all the area around the huts are there land, and if you come in to there land, they surrond you. If you dont give them offerings like buffalo hide or coins, they attack you.
That's actually a pretty dang cool idea. OFC you would have to make it obvious that an offering would be necessary, how to go about that is beyond me. Anyway, quick question, is there an easy way to remove the new ore spawns and buffalo? I would like to incorporate the tribes and nothing else.
That's actually a pretty dang cool idea. OFC you would have to make it obvious that an offering would be necessary, how to go about that is beyond me. Anyway, quick question, is there an easy way to remove the new ore spawns and buffalo? I would like to incorporate the tribes and nothing else.
What do you mean incorporate? As in to your own mod?
What do you mean incorporate? As in to your own mod?
Sorry about the big wording there, not working on my own mod, I'm just trying to take the best elements of this mod IMO, which would happen to be the wonderfully sprited tribespeople! I'd really rather not have any new mobs or ores tacked on. BTW, do the tribesmen actually attack other mobs?
I would love to see the tribes actually living in villages or treehouses or something like that instead of them just randomly roaming everywhere. Great mod though!
Waiting for the latest Minecraft Coders Pack and ModLoader to update, so I can update I'll be adding a shoot tonne of new features and fixes, maybe even a new mob Want a hint? He's large, his wings are strong and he hunts just like the tribesmen. That is all for now though.
I would love to see the tribes actually living in villages or treehouses or something like that instead of them just randomly roaming everywhere. Great mod though!
Gonna make some generating settlements for them to live in.
hey I got some ideas for you on more weapons!! First though I have to say the obsidian shards are BRILLIANT!! Also all the coal in these screenshots are replaced with obsidian shards
First is the Aztec sword club called the maquahuitl the crafting recipe could look like this...
The maquahuitl should be low durability like as much as a wooden sword but have a massive damage and maybe even a little knock back the reason for a low durability is because the obsidian shards tear off the club when it was used.
Here's an idea for a recurve bow
The recurve bow should be able to shoot a little less than the normal bow (thinking the normal bow is like a longbow) and a little lower damage but higher accuracy and faster reload time (as it is easier to draw back)
This is my personal favorite is the Apache Warhawk, a native american axe with a triangle head here's an idea for a crafting recipe:
the Warhawk should have slightly less than the iron sword but slightly higher damage plus a critical hit chance of like 5% could also be made with stone with lower durability and no critical hit chance
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Force2Reckon
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This seems like a really awesome mod! If you need any help I've been looking to get into modding, only have one year of college classes but this is the kind of thing I'd love to help out on! P.S. I'm good at commentation :P.
If no, than I still can't WAIT for this to be updated to 1.3.2 (or 1.3.1) so I can use it in my personal mods :3 really original and impressive amount of work!
This seems like a really awesome mod! If you need any help I've been looking to get into modding, only have one year of college classes but this is the kind of thing I'd love to help out on! P.S. I'm good at commentation .
If no, than I still can't WAIT for this to be updated to 1.3.2 (or 1.3.1) so I can use it in my personal mods :3 really original and impressive amount of work!
Once mob code gets fixed, I'll be sure to update that segment of coding so I can release.
That's actually a pretty dang cool idea. OFC you would have to make it obvious that an offering would be necessary, how to go about that is beyond me. Anyway, quick question, is there an easy way to remove the new ore spawns and buffalo? I would like to incorporate the tribes and nothing else.
What do you mean incorporate? As in to your own mod?
Sorry about the big wording there, not working on my own mod, I'm just trying to take the best elements of this mod IMO, which would happen to be the wonderfully sprited tribespeople! I'd really rather not have any new mobs or ores tacked on. BTW, do the tribesmen actually attack other mobs?
Really? I mean, it's not like the title says (Fight tribes for territory and throw tomahawks) or anything is it? /sarcasm
Potatoes.
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I might look at the millenaire fiels to see how that modder did it, and see if I can implement it in this.
Gonna make some generating settlements for them to live in.
First is the Aztec sword club called the maquahuitl the crafting recipe could look like this...
The maquahuitl should be low durability like as much as a wooden sword but have a massive damage and maybe even a little knock back the reason for a low durability is because the obsidian shards tear off the club when it was used.
Here's an idea for a recurve bow
The recurve bow should be able to shoot a little less than the normal bow (thinking the normal bow is like a longbow) and a little lower damage but higher accuracy and faster reload time (as it is easier to draw back)
This is my personal favorite is the Apache Warhawk, a native american axe with a triangle head here's an idea for a crafting recipe:
the Warhawk should have slightly less than the iron sword but slightly higher damage plus a critical hit chance of like 5% could also be made with stone with lower durability and no critical hit chance
Just a few ideas for you!
Finally, a decent, original mod.
If no, than I still can't WAIT for this to be updated to 1.3.2 (or 1.3.1) so I can use it in my personal mods :3 really original and impressive amount of work!
Nice ideas! I really like some of these too! If I plan on adding them to the mod, I'll be sure to give you credit c:
Better than all the food mods and Obsidian armours, I'll tell you that c:
Once mob code gets fixed, I'll be sure to update that segment of coding so I can release.
I'll definitely be adding more fun things, such as Native Indian food and whatnot, but it's good that you sort of see it similar to Millenaire!