Fantastic mod. Now fishing is an activity worth doing. Combined with the Archimedes ship mod I'm now out on long fishing trips, catching everything from old boots, to chests with Diamonds and Emeralds in them.
Oh, and fish too!
I hadn't considered Archimedes Ship mod + this, that's awesome.
How well does this work with mods like biomes o plenty?
IT defaults to freshwater for any non-vanilla biome. I believe BOP might've done something with IDs however to where ALL are defaulting to freshwater (that would only happen if they decided to shift vanilla IDs/names.)
Rollback Post to RevisionRollBack
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
I demand that you add a script that prints "This is not the mightiest tree in the forest!" whenever hitting a tree with a herring! Also, when you try to hit a greatwood tree from thaumcraft or some other giant-ass tree from a biome mod it prints "It cannot be done!"
For the love of the flying circus, someone please do this
Is anyone aware of a way to add fish to biomes?
I mean, I have Biomes o Plenty, which adds three ocean biomes like coral reef, and chasm, etc. except I catch freshwater fish in them. As a future request, please make it so you have the basic biomes listed in the config, with the ability to add new biomes to the config.
e.g. i can add 'coral reef' to the ocean fish section of the config.
How does armor/weapon from this set compare to the ones in metallurgy? I adjusted various mob mods in difficulty so that it matches the best sets in metallurgy but not sure if this one is going to be totally disproportionate.