I need some help I just logged in and my grovyle disappeared. Can someone help? I have 2 older screenshots with the grovyle in my party if you need proof. For some reason I can't post them so here are the links:
I love this mod, SO much better than Pokecube, but I have one complaint: the pokemon are too OP. I encounter level 47 pokemon after getting a starter pokemon which is level 5! Is there a way you could make it so that the farther you go from your spawn, the pokemon become tougher? Because right now, the leveling isn't too balanced.
I love this mod, SO much better than Pokecube, but I have one complaint: the pokemon are too OP. I encounter level 47 pokemon after getting a starter pokemon which is level 5! Is there a way you could make it so that the farther you go from your spawn, the pokemon become tougher? Because right now, the leveling isn't too balanced.
We have a plan for 1.7. Basically, we thought of using the pokecube idea almost a year ago (before they had) but threw it out as it really went against the whole exploration and discovery idea along with a whole massive list of other reasons why it's a bad idea. We'll be implementing something quite different for 1.7 which is now possible due to the way world generation works with metadata
I've been playing with the Pixelmon mod for a while on the ElitePixelmon server, so I kinda know a bit about the mod. I started playing in single player and I can't walk three block without being mauled. Is there a way to turn off aggro of pixelmon? Also, I have Pixelradar (I don't use it on the server) I was on single player and I saw a very large dot with another dot in the middle. It was yellow and orange and it disapeared a second after I hopped on my charzared. Its not a boss or a legendary, I think it might have been a shrine, but why did it disapear? I would be really greatfull if someone could help me, thank you.
I've been playing with the Pixelmon mod for a while on the ElitePixelmon server, so I kinda know a bit about the mod. I started playing in single player and I can't walk three block without being mauled. Is there a way to turn off aggro of pixelmon? Also, I have Pixelradar (I don't use it on the server) I was on single player and I saw a very large dot with another dot in the middle. It was yellow and orange and it disapeared a second after I hopped on my charzared. Its not a boss or a legendary, I think it might have been a shrine, but why did it disapear? I would be really greatfull if someone could help me, thank you.
I've been playing with the Pixelmon mod for a while on the ElitePixelmon server, so I kinda know a bit about the mod. I started playing in single player and I can't walk three block without being mauled. Is there a way to turn off aggro of pixelmon? Also, I have Pixelradar (I don't use it on the server) I was on single player and I saw a very large dot with another dot in the middle. It was yellow and orange and it disapeared a second after I hopped on my charzared. Its not a boss or a legendary, I think it might have been a shrine, but why did it disapear? I would be really greatfull if someone could help me, thank you.
I'm assuming it was a boss. Can't have been a shrine. There is a way to turn off aggression in the pixelmon.cfg file. It can be found in .minecraft/config
java.lang.AbstractMethodError: net.richdigitsmods.pokecycles.PixelmonProxy.eventFired(Lpixelmon/api/events/EventType;Lnet/minecraft/entity/player/EntityPlayer;Ljava/lang/Object;)V
at pixelmon.api.events.PixelmonEventHandler.fireEvent(PixelmonEventHandler.java:20)
at pixelmon.comm.packetHandlers.RecieveModList.handlePacket(RecieveModList.java:26)
at pixelmon.comm.PacketHandler.onPacketData(PacketHandler.java:59)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:255)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:245)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:85)
at net.minecraft.network.NetServerHandler.func_72501_a(NetServerHandler.java:1130)
at net.minecraft.network.packet.Packet250CustomPayload.func_73279_a(SourceFile:61)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
How do the PC, Healing Table, and Anvil handle rotation? I'm looking at using Pixelmon with Archimedes' Ships and having my ship being a mobile base, essentially. I just want to be sure that these items aren't going to spin around too bad. Not that they would work differently, I just like keeping my aesthetic ducks in a row.
Hello, is it possible to make a specific pokemon spawn in one place and choose what lvld this pokemon would be spawned in that place?
i really need to find a way to do that please, thank you.
I believe that it will be the NEXT update that will include a spawner. The video that I saw showed that it could load a few Pokemon of different types. Not sure about levels and such.
Search it on YouTube; should be easy to find.
is there anyway to control the npc that battle you? i mean, can i choose which npc is gonna appear in one place, also, which pokemons he will use?
this will be great to make gym leaders
We're hoping to get a trainer editing tool into the next update
I've been playing the mod for a while, but not very active on the forums here. You've done incredibly well so far. There's bugs and broken mechanics, but in a project this big that's to be expected. Congratulations on a great piece of work.
I wanted to drop in and make a suggestion for a plugin/addon mod for Pixelmon. What I have in mind is an NPC mod that adds characters such as the Judge, item vendors and the like and allows them to be placed by the administrator of a world or server in the game. While it's likely this functionality is going to find its way into the mod at some point or another, it would be nice to have a filler in the meantime to assist in obtaining items and information that are otherwise inaccessible to players at this point.
NPCs that could be included in this addon are:
The Judge - An NPC that reveals the IVs of a pokemon shown to him. The evaluation gives a rough idea of the IV spread of the pokemon and highlights any perfect or terrible IVs. For hardcore players, this is invaluable information.
Merchants - Vendors with varying stock who spawn randomly in small buildings around the world (later in generated towns). Vendors sell anything from healing items to TMs, but apart from the generic stock list each vendor has a unique category in which they sell specialised items (medicine sells ethers/elixirs, capture gear sells special balls, training sells drugs and rare candies and possibly evo stones, etc, etc).
Scientist/Professor - Rarely spawning NPC who willl give progressively better rewards as your pokedex fills out. Shared ID base so multiple of these cannot be exploited for mass item generation.
Traders - Random trainer-skinned NPCs who will offer random non-legendary pokemon for trade in exchange for a specific pokemon. 50% chance for a common trade on spawn, 30% chance for uncommon, 20% chance for rare, 10% chance for unobtainable (non-mythic/legendary).
Healer - Trainer-skinned NPCs (possibly just trainers) who will offer to heal your pokemon after a battle.
Geographers - NPCs who will give you the rough distance and direction to the nearest spawned ice/mossy rock.
Tinker - NPCs found occasionally that will repair your running shoes in exchange for a common item or two.
Rollback Post to RevisionRollBack
A.K.A user_316165.
To touch Divinity, one must be prepared to brave Reality.
Hey guys, I'm new to this hole thing, just bought minecraft today, my minecraft is the newest version, and it wont work with pixelmon, is there anyway to fix this?
Edit: nevermind xD I figured out how to run 1.6.4
http://s872.photobucket.com/user/Halo_Master_93/media/2013-12-15_212734_zps726e061f.png.html
http://s872.photobucket.com/user/Halo_Master_93/media/2013-12-15_213629_zps6629af30.png.html
Nuro
We have a plan for 1.7. Basically, we thought of using the pokecube idea almost a year ago (before they had) but threw it out as it really went against the whole exploration and discovery idea along with a whole massive list of other reasons why it's a bad idea. We'll be implementing something quite different for 1.7 which is now possible due to the way world generation works with metadata
Hey look! Cake!
I'm assuming it was a boss. Can't have been a shrine. There is a way to turn off aggression in the pixelmon.cfg file. It can be found in .minecraft/config
java.lang.AbstractMethodError: net.richdigitsmods.pokecycles.PixelmonProxy.eventFired(Lpixelmon/api/events/EventType;Lnet/minecraft/entity/player/EntityPlayer;Ljava/lang/Object;)V
at pixelmon.api.events.PixelmonEventHandler.fireEvent(PixelmonEventHandler.java:20)
at pixelmon.comm.packetHandlers.RecieveModList.handlePacket(RecieveModList.java:26)
at pixelmon.comm.PacketHandler.onPacketData(PacketHandler.java:59)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:255)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:245)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:85)
at net.minecraft.network.NetServerHandler.func_72501_a(NetServerHandler.java:1130)
at net.minecraft.network.packet.Packet250CustomPayload.func_73279_a(SourceFile:61)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Could anyone help me please? Thanks :).
Former Lead Modeler of Pixelmon
Click. Please, I like looking at my pretty dragons <3
I believe that it will be the NEXT update that will include a spawner. The video that I saw showed that it could load a few Pokemon of different types. Not sure about levels and such.
Search it on YouTube; should be easy to find.
We're hoping to get a trainer editing tool into the next update
I wanted to drop in and make a suggestion for a plugin/addon mod for Pixelmon. What I have in mind is an NPC mod that adds characters such as the Judge, item vendors and the like and allows them to be placed by the administrator of a world or server in the game. While it's likely this functionality is going to find its way into the mod at some point or another, it would be nice to have a filler in the meantime to assist in obtaining items and information that are otherwise inaccessible to players at this point.
NPCs that could be included in this addon are:
The Judge - An NPC that reveals the IVs of a pokemon shown to him. The evaluation gives a rough idea of the IV spread of the pokemon and highlights any perfect or terrible IVs. For hardcore players, this is invaluable information.
Merchants - Vendors with varying stock who spawn randomly in small buildings around the world (later in generated towns). Vendors sell anything from healing items to TMs, but apart from the generic stock list each vendor has a unique category in which they sell specialised items (medicine sells ethers/elixirs, capture gear sells special balls, training sells drugs and rare candies and possibly evo stones, etc, etc).
Scientist/Professor - Rarely spawning NPC who willl give progressively better rewards as your pokedex fills out. Shared ID base so multiple of these cannot be exploited for mass item generation.
Traders - Random trainer-skinned NPCs who will offer random non-legendary pokemon for trade in exchange for a specific pokemon. 50% chance for a common trade on spawn, 30% chance for uncommon, 20% chance for rare, 10% chance for unobtainable (non-mythic/legendary).
Healer - Trainer-skinned NPCs (possibly just trainers) who will offer to heal your pokemon after a battle.
Geographers - NPCs who will give you the rough distance and direction to the nearest spawned ice/mossy rock.
Tinker - NPCs found occasionally that will repair your running shoes in exchange for a common item or two.
To touch Divinity, one must be prepared to brave Reality.
Edit: nevermind xD I figured out how to run 1.6.4