Well everyone, the update is flying along. Now have gui, packets and keybindings all working. We are heading for a release early next week and hopefully getting a version to the beta testers either tomorrow or monday
Mr.M is right, things have been flying by. In the modeling department we've gotten a flood of approved models. So i can guarantee most of these will be in the next official release. Maybe not the beta test tomorrow, sorry!
Take a look!
Dragonair
Golbat
Paras
Drowsee
Porygon
Arcanine
Venomoth
Lapras
I Apologize in advance for Pic spam, but I wanted everyone to see all the work we've done. Mind you, this is NOT all the models we have received but a taste. I hope to try and get this and a bit more in before the next release (:
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 8bb5fb81 --------
Generated 8/18/12 11:35 AM
Minecraft: Minecraft 1.2.5
OS: Windows NT (unknown) (amd64) version 6.2
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics 4000 version 4.0.0 - Build 9.17.10.2792, Intel
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at java.util.Collections$UnmodifiableCollection$1.next(Unknown Source)
at ClientRegistry.removeSpawn(ClientRegistry.java:136)
at cpw.mods.fml.common.registry.FMLRegistry.removeSpawn(FMLRegistry.java:102)
at mod_Pixelmon.removeNormalMobsAndCreatures(mod_Pixelmon.java:289)
at mod_Pixelmon.registerEntities(mod_Pixelmon.java:250)
at mod_Pixelmon.load(mod_Pixelmon.java:215)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:324)
at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT aa536c7c ----------
I haven't tried this mod yet, but I can't wait to get to it! Looks great! The version for 1.3.2 will be for multiplayer as well, right? Keep up the good work!
every mod released for 1.3.2 will work for multiplayer as 1.3 got rid of single player
is there anything known about if this mod works on an hosted Ubuntu Server
I allways get disconnected with an Internal Server Error when choosing my Starter
My server displays:
[WARNING] Failed to handle packet: java.lang.NullPointerException
java.lang.NullPointerException
at pixelmon.comm.packetHandlers.ChooseStarter.handlePacket(ChooseStarter.java:27)
at pixelmon.comm.PacketHandler.onPacketData(PacketHandler.java:37)
at forge.MessageManager.dispatchIncomingMessage(MessageManager.java:432)
at mm.a(NetServerHandler.java:1059)
at gl.a(SourceFile:46)
at qq.b(NetworkManager.java:353)
at mm.a(NetServerHandler.java:75)
at fk.a(SourceFile:107)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:575)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:450)
at dn.run(SourceFile:492)
Actually I know what that is I think. Check your database folder and see if it's created a zero size pixelmon.db file if it has, copy the real Pixelmon.db and rename it to the one with zero size and it should work
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 8bb5fb81 --------
Generated 8/18/12 11:35 AM
Minecraft: Minecraft 1.2.5
OS: Windows NT (unknown) (amd64) version 6.2
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: Intel® HD Graphics 4000 version 4.0.0 - Build 9.17.10.2792, Intel
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at java.util.Collections$UnmodifiableCollection$1.next(Unknown Source)
at ClientRegistry.removeSpawn(ClientRegistry.java:136)
at cpw.mods.fml.common.registry.FMLRegistry.removeSpawn(FMLRegistry.java:102)
at mod_Pixelmon.removeNormalMobsAndCreatures(mod_Pixelmon.java:289)
at mod_Pixelmon.registerEntities(mod_Pixelmon.java:250)
at mod_Pixelmon.load(mod_Pixelmon.java:215)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:324)
at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT aa536c7c ----------
And yes, yaseen was right, this is an error in forge in 3.3.7. Try 3.3.8 and you'll get it working
Actually I know what that is I think. Check your database folder and see if it's created a zero size pixelmon.db file if it has, copy the real Pixelmon.db and rename it to the one with zero size and it should work
Im a genious muwahahaha
Rollback Post to RevisionRollBack
Developer and Sidemod Administrator for the Pixelmon Mod. You know, before we got shut down );
uh hmmmmmm uh...... errrrrrr dragonite is a weird one to model imo, it just looks weird, well to make out of blocks, see if you look at this picture his snout is down and his wings are larger, i dont have much in put on this because all i can say is they entire thing feels wrong and i doubt thats true its just hard to see this thing correctly in my eyes. the eyes also seem to really stray away from dragonite, the things coming out of his head are also to close to each other
ya, the main thing i probley have a problem with thing is its entire head, it just doesnt seem right, all of its body is fine though (besides the wings just a bit bigger)
uh hmmmmmm uh...... errrrrrr dragonite is a weird one to model imo, it just looks weird, well to make out of blocks, see if you look at this picture his snout is down
In this picture, his head is pointing down. His eyes, on the other hand, are a part that im looking for suggestions for. I've tried a bunch of different things to get it to work, but to no avail. Perhaps some suggestions may remedy that?
Rollback Post to RevisionRollBack
Developer and Sidemod Administrator for the Pixelmon Mod. You know, before we got shut down );
In this picture, his head is pointing down. His eyes, on the other hand, are a part that im looking for suggestions for. I've tried a bunch of different things to get it to work, but to no avail. Perhaps some suggestions may remedy that?
good point, still looks weird imo , study this model, it will help
Former Lead Modeler of Pixelmon
Good spotting, well played.
Developer and Sidemod Administrator for the Pixelmon Mod. You know, before we got shut down );
Take a look!
Dragonair
Golbat
Paras
Drowsee
Porygon
Arcanine
Venomoth
Lapras
I Apologize in advance for Pic spam, but I wanted everyone to see all the work we've done. Mind you, this is NOT all the models we have received but a taste. I hope to try and get this and a bit more in before the next release (:
Comment your thoughts!
Sweeeeeeeeeeeeeeeeeet.
Say hi to 682 for me.
Also minecraft stops responding at the Mojang logo and gives me this error after a few seconds:
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
mod_CodeChickenCore : Initialized (CodeChickenCore-Client 0.5.5.zip)
mod_MinecraftForge : Initialized (minecraft.jar)
mod_NotEnoughItems : Initialized (minecraft.jar)
mod_Pixelmon : Pre-initialized (PixelmonClient1.5.4.zip)
mod_UpdateManager : Pre-initialized (PixelmonClient1.5.4.zip)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 8bb5fb81 --------
Generated 8/18/12 11:35 AM
Minecraft: Minecraft 1.2.5
OS: Windows NT (unknown) (amd64) version 6.2
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics 4000 version 4.0.0 - Build 9.17.10.2792, Intel
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at java.util.Collections$UnmodifiableCollection$1.next(Unknown Source)
at ClientRegistry.removeSpawn(ClientRegistry.java:136)
at cpw.mods.fml.common.registry.FMLRegistry.removeSpawn(FMLRegistry.java:102)
at mod_Pixelmon.removeNormalMobsAndCreatures(mod_Pixelmon.java:289)
at mod_Pixelmon.registerEntities(mod_Pixelmon.java:250)
at mod_Pixelmon.load(mod_Pixelmon.java:215)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:324)
at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT aa536c7c ----------
Say hi to 682 for me.
Yes I know it would be hard. That's a lot of models...
every mod released for 1.3.2 will work for multiplayer as 1.3 got rid of single player
Actually I know what that is I think. Check your database folder and see if it's created a zero size pixelmon.db file if it has, copy the real Pixelmon.db and rename it to the one with zero size and it should work
And yes, yaseen was right, this is an error in forge in 3.3.7. Try 3.3.8 and you'll get it working
Im a genious muwahahaha
Developer and Sidemod Administrator for the Pixelmon Mod. You know, before we got shut down );
You, Sir, have done what many have not.....Thank you very much.
What do you think folks? Any good?
Developer and Sidemod Administrator for the Pixelmon Mod. You know, before we got shut down );
Former Lead Modeler of Pixelmon
Thats what dragonite looks like though?
Developer and Sidemod Administrator for the Pixelmon Mod. You know, before we got shut down );
ya, the main thing i probley have a problem with thing is its entire head, it just doesnt seem right, all of its body is fine though (besides the wings just a bit bigger)
Former Lead Modeler of Pixelmon
In this picture, his head is pointing down. His eyes, on the other hand, are a part that im looking for suggestions for. I've tried a bunch of different things to get it to work, but to no avail. Perhaps some suggestions may remedy that?
Developer and Sidemod Administrator for the Pixelmon Mod. You know, before we got shut down );
Former Lead Modeler of Pixelmon