Cannot load the Pixelmod.db and it picks and chooses when and who it allows to connect, pokemon despawn as soon as they appear, and after about a hour it makes the hosting computer seize up.
Wasted about 7 hours troubleshooting, what a joke.
Cannot load the Pixelmod.db and it picks and chooses when and who it allows to connect, pokemon despawn as soon as they appear, and after about a hour it makes the hosting computer seize up.
Wasted about 7 hours troubleshooting, what a joke.
Do you have any logs of crashes? What other mods are you trying to load? Are you using any core mods alongside? Details man!
Cannot load the Pixelmod.db and it picks and chooses when and who it allows to connect, pokemon despawn as soon as they appear, and after about a hour it makes the hosting computer seize up.
Wasted about 7 hours troubleshooting, what a joke.
The despawning thing is based on your settings. You have one of the mob spawns disabled. Go into your /config folder and check for settings. In the Pixelmon.cfg file, I have in the general options section:
####################
# general
####################
general {
B:"Allow PVP Experience"=true
B:"Allow Planting"=true
B:"Allow Riding"=true
B:"Allow vanilla mobs"=false
B:"Check for database updates"=true
I:"Max number of Air Pokemon (at one time)"=20
I:"Max number of Land Pokemon (at one time)"=40
I:"Max number of Underground Pokemon (at one time)"=60
I:"Max number of Water Pokemon (at one time)"=20
B:"Pokemon Drops Enabled"=true
B:"Print Errors"=false
B:"Remove Minecraft Music"=true
B:"Scale Models Up"=true
I:"Trainer Rarity (percentage 0-200)"=100
}
And in the minecraft.cfg file my settings look like:
The mod itself has code to remove the creepers, so as long as "allow vanilla mobs= false" in the Pixelmon.cfg and the spawns in the regular minecraft server properties are true, it should fix the spawning.
The connection/disconnection things sounds like they might be missing a required mod to connect, or you have a whitelist/banlist setup issue.
Pixelmon is a VERY intensive mod to run, since there is a lot to render on each model and for the AI's. You can improve performance by Lowering the spawn frequencies.
Here are the defaults. Underground Pokemon can be dropped WAY down with no loss in immersion, since you mostly spend time on the surface. You can decrease the others as needed to let it handle the mod on your computer specs. You may want to use a dedicated computer or server for running it, since that improves performance.
I:"Max number of Air Pokemon (at one time)"=20
I:"Max number of Land Pokemon (at one time)"=40
I:"Max number of Underground Pokemon (at one time)"=60
I:"Max number of Water Pokemon (at one time)"=20
I would highly recommend getting MultiMC for keeping multiple modded versions of minecraft available at the same time, it is what I use when I do coding or beta test some of the Pixelmon side mods, and I have close to ten different versions (this will just save you the trouble of changing everything when you want to play other mods).
Now, to answer your question, did you make sure that you installed the mod by unzipping the install folder into the main minecraft folder and not the mods folder? It is one of the major causes of this issue. Also make sure you have the resources folder installed as well, though this typically will give a warning, it could contribute to it. The last thing to check is your minecraft/config folder. Go in and delete the Pixelmon.cfg file from there, as it sometimes saves incorrectly if loading the first time fails, and this can cause issues on startup.
I was installing it all correctly, I know what I'm doing D:
Any way, I downloaded several different files of Pixelmon from a few different websites and I installed one Pixelmon zip. from a different website then what this forum provided me, and it worked! I don't know, I now have Pixelmon working. Installed it the same way, just used a different downloaded .zip from a different site.
Trying to get onto a friends server, and it tells me this
Note: i do have forge and have the database in the right spot
"Forge Mod Loader has found ID mismatches
Completedetails are in log file
ID 11291 from Mod Pixelmon is missing
ID 11290 from Mod Pixelmon is missing"
then it repeates for a while.
hey guys, i really dont know much about mods and whatnot and this was going to actually be my first mod download... from what ive gathered i need something called forge in order to install it or play it but from the instructional videos ive seen i need the right version... IDK, can someone help lol
Ever since I updated from 2.1.2 I've been having massive problems with wild battles.
Regardless of how the fight starts, aggro or my pokeball, my pokemon seem to faint at the wrong times.
Example fight happened when I threw my first pokemon at an Arbok. Ivysaur is sent out, I use tackle, arbok uses (some attack, dont remember) ivysaur tackles again, and arbok faints it with some attack, nothing unusual. I am then prompted to choose my next pokemon. I choose Eevee. Eevee is sent out, and I am Instantly told that Eevee fainted, and prompted to choose my next pokemon. I choose Aerodactyl, and the 2 pokemon fight normally. Aerodactyl faints, and I choose haunter. Instant faint, choose another pokemon. This continues until arbok beats my whole team.
I saw this happen in 2 wild battles before coming here, I am running pixelmon 2.2.1 on client and server, on mcpc+ build 539, which is forge version 7.8.0.734, and I can list my plugins if needed. There are no other Forge Mods run alongside pixelmon. I saw 1 other report of this on the 2.2.1 release thread on pixelmon forum before the site was brought down as well.
Thank you for reading, and good luck with further development.
Rollback Post to RevisionRollBack
Go to Pokemonserver.net/forum for the pokemon server forum page! (Not to be confused with pixelmons forum page)
Trying to get onto a friends server, and it tells me this
Note: i do have forge and have the database in the right spot
"Forge Mod Loader has found ID mismatches
Completedetails are in log file
ID 11291 from Mod Pixelmon is missing
ID 11290 from Mod Pixelmon is missing"
then it repeates for a while.
This is an issue with your database file being an older version. The 11000+ ID numbers are TM's. Have your friend send his pixelmon.db file out of his /database folder, and replace your current one with it, and it should solve the issue. Not sure why yours is missing this - are you both running the same version of Pixelmon?
hey guys, i really dont know much about mods and whatnot and this was going to actually be my first mod download... from what ive gathered i need something called forge in order to install it or play it but from the instructional videos ive seen i need the right version... IDK, can someone help lol
As long as the version is for 1.5.2, the most recent forge versions should be compatible. If you want to use the same on that the code was written with, use Forge v7.8.0.705, and get the UNIVERSAL* download from here: http://files.minecraftforge.net/
I really enjoy playing this mod and have had very few if any problems with it.
Keep up the great work and good luck on your future projects.
On a side note
Is there a patch for extrabiomesXL out there since the custom biomes are completely Pokemon less?
From, A Hatter For Hire
Do you even know what you just said? :/
Former Lead Modeler of Pixelmon
Cannot load the Pixelmod.db and it picks and chooses when and who it allows to connect, pokemon despawn as soon as they appear, and after about a hour it makes the hosting computer seize up.
Wasted about 7 hours troubleshooting, what a joke.
Do you have any logs of crashes? What other mods are you trying to load? Are you using any core mods alongside? Details man!
The despawning thing is based on your settings. You have one of the mob spawns disabled. Go into your /config folder and check for settings. In the Pixelmon.cfg file, I have in the general options section:
####################
# general
####################
general {
B:"Allow PVP Experience"=true
B:"Allow Planting"=true
B:"Allow Riding"=true
B:"Allow vanilla mobs"=false
B:"Check for database updates"=true
I:"Max number of Air Pokemon (at one time)"=20
I:"Max number of Land Pokemon (at one time)"=40
I:"Max number of Underground Pokemon (at one time)"=60
I:"Max number of Water Pokemon (at one time)"=20
B:"Pokemon Drops Enabled"=true
B:"Print Errors"=false
B:"Remove Minecraft Music"=true
B:"Scale Models Up"=true
I:"Trainer Rarity (percentage 0-200)"=100
}
And in the minecraft.cfg file my settings look like:
allow-flight=true
spawn-npcs=true
spawn-animals=true
spawn-monsters=true
The mod itself has code to remove the creepers, so as long as "allow vanilla mobs= false" in the Pixelmon.cfg and the spawns in the regular minecraft server properties are true, it should fix the spawning.
The connection/disconnection things sounds like they might be missing a required mod to connect, or you have a whitelist/banlist setup issue.
Pixelmon is a VERY intensive mod to run, since there is a lot to render on each model and for the AI's. You can improve performance by Lowering the spawn frequencies.
Here are the defaults. Underground Pokemon can be dropped WAY down with no loss in immersion, since you mostly spend time on the surface. You can decrease the others as needed to let it handle the mod on your computer specs. You may want to use a dedicated computer or server for running it, since that improves performance.
I:"Max number of Air Pokemon (at one time)"=20
I:"Max number of Land Pokemon (at one time)"=40
I:"Max number of Underground Pokemon (at one time)"=60
I:"Max number of Water Pokemon (at one time)"=20
I was installing it all correctly, I know what I'm doing D:
Any way, I downloaded several different files of Pixelmon from a few different websites and I installed one Pixelmon zip. from a different website then what this forum provided me, and it worked! I don't know, I now have Pixelmon working. Installed it the same way, just used a different downloaded .zip from a different site.
If anyone would know, this would help out a lot. Thanks!
EDIT-
I quit being lazy and went back a page and found my answer.
Note: i do have forge and have the database in the right spot
"Forge Mod Loader has found ID mismatches
Completedetails are in log file
ID 11291 from Mod Pixelmon is missing
ID 11290 from Mod Pixelmon is missing"
then it repeates for a while.
waiting for something like this for something to do with Pokemon. (I have bad pokemon researching skills)
Regardless of how the fight starts, aggro or my pokeball, my pokemon seem to faint at the wrong times.
Example fight happened when I threw my first pokemon at an Arbok. Ivysaur is sent out, I use tackle, arbok uses (some attack, dont remember) ivysaur tackles again, and arbok faints it with some attack, nothing unusual. I am then prompted to choose my next pokemon. I choose Eevee. Eevee is sent out, and I am Instantly told that Eevee fainted, and prompted to choose my next pokemon. I choose Aerodactyl, and the 2 pokemon fight normally. Aerodactyl faints, and I choose haunter. Instant faint, choose another pokemon. This continues until arbok beats my whole team.
I saw this happen in 2 wild battles before coming here, I am running pixelmon 2.2.1 on client and server, on mcpc+ build 539, which is forge version 7.8.0.734, and I can list my plugins if needed. There are no other Forge Mods run alongside pixelmon. I saw 1 other report of this on the 2.2.1 release thread on pixelmon forum before the site was brought down as well.
Thank you for reading, and good luck with further development.
(Not to be confused with pixelmons forum page)
This is an issue with your database file being an older version. The 11000+ ID numbers are TM's. Have your friend send his pixelmon.db file out of his /database folder, and replace your current one with it, and it should solve the issue. Not sure why yours is missing this - are you both running the same version of Pixelmon?
As long as the version is for 1.5.2, the most recent forge versions should be compatible. If you want to use the same on that the code was written with, use Forge v7.8.0.705, and get the UNIVERSAL* download from here: http://files.minecraftforge.net/
Please include your crash report (inside SPOILER tags), and we can figure out what is wrong.
Keep up the great work and good luck on your future projects.
On a side note
Is there a patch for extrabiomesXL out there since the custom biomes are completely Pokemon less?
From, A Hatter For Hire