The big feature of the next version, as requested by SmithOfDreams:
BetterFarming trees with Forestry! Do note the dirt/grass. These trees don't like Humus, and the arboretum will convert any Humus in its way into dirt.
The arboretum will accept each tree's respective seed as well as the product of that tree for planting. So I could put an orange seed or an orange. The trees still grow really slow just like when planted normally, so this really isn't an efficient way to farm logs.
There is more stuff in the works, but I'll post those when I have something working to show!
looking nice maybe you should make it so that it can handle the other vanilla saplings as well brich, jungle, oak, and pine? I know that sengir is adding it in but no eta. Maybe you could talk to him to see if it would be worth to do so.
I will look into it. I'm also trying to get the BetterFarming trees to not explode when planted on Humus.
Could you possibly make heavy water capsules for the Advanced Power Systems mod? Also, It would be nice having the different types of vanilla trees for the tree farm.
Rollback Post to RevisionRollBack
Used to run game servers. Makes textures. AMA about running game servers.
I've been working on polishing the next version up most of today, but after a few hours I got bored and decided to attempt something a little more fun...
I present: Biomass working in the refinery with BC 2 (SMP compatible, of course!).
Unfortunately... BC 2 is hardcoded to only accept one liquid ever. Normally this is oil, but I can override that and inject biomass in its place, as well as inject recipes into the refinery. I did make a quick patch in jbe that disables the 1-liquid-ever check, but I'm not sure if I'm allowed to release that since I had to edit a BC class file.
I'll leave the non-patch version where it simply makes oil not work and makes biomass work instead as an option for those who might want it.
I spent a lot of time making every little thing configurable for this next release. I believe that no one can say what is "balanced" in a sandbox game. I want YOU to be able to change anything you want to fit how you want to play.
Here is the changelog for the upcoming version:
General:
New config file. Similar to the windows ini format.
pluginBuildcraft:
Milk can now be placed from a bucket into a tank regardless of if you have MineFactoryReloaded. (This option disables itself when MFR is installed, since MFR does this already)
Milk can be canned and capped in a Forestry Bottler.
Option added to replace Oil -> Fuel with Biomass -> Biofuel as the refinery function. (Disabled if BC3 is detected)
BC3 Support.
pluginForestry:
Liquid Peat can be canned and capped.
Liquid Peat by default now takes 4 peat to make 1 bucket, but the burn time has been increased by 4x.
Made all values related to Liquid Peat configurable.
Made an option to replace the Still biofuel recipe with a configurable one.
pluginMineFactoryReloaded:
Milk can be canned and capped in a Forestry Bottler.
pluginBetterFarming:
Oranges, Apples, Lemons, and Cocoa can be planted by the Forestry Arboretum. (seed or the fruit itself is accepted)
Oranges and Lemons can be squeezed into Citrus Juice. Can replace water in the Fermenter like Apple Juice for some bonus biomass.
Made all values related to Citrus Juice configurable.
Citrus Juice can be canned and capped.
Currently Known Bugs:
Bug:
Trying to open the Arboretum (or right clicking the logger) with bonemeal in your hand while it is planting a BetterFarming plant causes the Arboretum (or logger) to change into another Forestry machine.
Explanation:
BetterFarming does some very... archaic things with its bonemeal handling. I have a fix in mind for this.
This is a BetterFarming bug, I've alerted the author about it.
Bug:
BetterFarming plants won't grow on Humus.
Explanation:
This is hardcoded in BetterFarming. I'm working on a workaround for this.
Is that a valve pipe your using, Additional BC Items?
I don't know if SirSengir can or would want to help you make a BF Arboretum different to his own 'basic' arboretum. An upgrade like the rubber tree aboretum needing 4 rubber saplings, but instead needing 4 apples instead? Possably even changing the humus requirement to dirt at that level?
Yes, that is a value pipe from Additional Buildcraft Objects. I absolutely love the things! The balance pipe and insertion pipe are also favorites of mine.
Edit: The Arboretum bug happens with or without Plugins For Forestry installed. It is purely a BetterFarming bug confirmed as of now. I've alerted iBlackShadow to the problem and suggested a way to fix it.
All I'm going to do with the BetterFarming plants and humus is take a page out of Sengir's book and "wrap" the BetterFarming plants in my own dummy plant that looks identical and is planted when the Arboretum finds a BetterFarming seed/fruit. This dummy plant will use my TreeGenerator and require humus.
It's easy for me to have ideas, pity I'm not capable of doing more of the actual work myself.
Bah don't think that way. I didn't know anything about java a week ago.
Edit2: New feature time! I was going to stop adding new things and get the update out to you guys, but my girlfriend requested this one so I felt obligated to make it happen.
When she first told me what she wanted made I thought it sounded a bit dumb, but after I started coding it I realized the potential this thing could have!
I present to you all: The liquid vacuum tool!
What does it do you might ask? Well, it sucks liquid out of things (like this cow here) and puts it in any valid container found on your main hotbar.
Udder Milkage! *cough*
While we're dealing with milk and cows, do they have infinite milk or do they eat dirt to replenish like sheep?
Infinite. My original reason for making this mod is I got fed up with having to create an rp2 milk bucket deployer/retriever machine anytime I wanted to use Milk in an automatic fashion.
Any chance for a CraftBukkit port? That would be grand Liquid peat sounds super useful.
I will look into it, but I honestly make no promises as I haven't used Bukkit since the early days when mods that colored signs where a big deal. If I decide not to port it myself the source code is available for someone else to do it.
Just realised that mint should be a wheat farm not a tree farm.
Maybe we need the pickup side of the logger tweaked for fruit gathering and not chopping the trees.
Erm, and with the mint maybe a tweaked combine?
I haven't started on the mint, but I have considered making an option for "cut down the tree mode" and "don't cut down the tree but gather the fruit" mode. Maybe when it plants with a seed it uses fruit mode, and when it uses a fruit it uses cut mode? That way cut mode can sustain itself by replanting the fruit that falls.
Also: My liquid vacuum tool can now suck the liquid right out of BC tanks and into caps/cans/buckets. Still working on putting it back in though...
One more thing: I just released an addon for ic2 over on their boards. If you use ic2 you can check it out here.
I was just wondering what was on your "to investigate list" asides from adding Heavy Water capsules from Advanced Power Systems. Also, will your addon work with the latest Forestry Beta?
Rollback Post to RevisionRollBack
Used to run game servers. Makes textures. AMA about running game servers.
I was just wondering what was on your "to investigate list" asides from adding Heavy Water capsules from Advanced Power Systems. Also, will your addon work with the latest Forestry Beta?
My to investigate list is currently as follows:
BetterFarming Mint working with Forestry combine.
Vanilla Saplings (birch and such) giving the proper log type in the Forestry tree farm equipment.
APS Heavy Water Capsules/Cans.
My mod will not work (as far as I'm aware from what Sengir said) with the Forestry 1.4.7.3 beta as my mod still depends on ModLoader. Once I see some official Forge documentation on client-side FML and other Forge mods adopt it I will make the switch.
The APS plugin shouldn't take very long to make, I just need to install the mod and figure out how it works as I've never used it.
I've been wrapped up in the liquid vacuum tool for the last day or so, I'll probably release it with just the cow milking function and give the BC tank interaction some more development time. (currently it has a bug where the first cap/can/bucket is filled properly, but after that it just spawns ghost-items that disappear when you try to use them).
Edit: APS plugin is ~80% complete. Need to hook up some recipes for the bottler and it will be good to go.
I, too, would very much like to see a bukkit port. Especially of this new vacuum you are working on. This sounds very intriguing, as I was looking for a way to milk cows. I don't use RP2 or IC2, and every way I can find so far requires those. It would be nice to see something just for BC or Forestry.
I, too, would very much like to see a bukkit port. Especially of this new vacuum you are working on. This sounds very intriguing, as I was looking for a way to milk cows. I don't use RP2 or IC2, and every way I can find so far requires those. It would be nice to see something just for BC or Forestry.
Once I get 1.1 out the door for Vanilla I'll start looking into how much work it will be to port.
The vacuum tool currently works like this:
Smacking a cow with the vacuum will fill the first valid liquid container found in your inventory. The search starts in the first hotbar slot and scans left to right up through the inventory. If you don't have any empty bag slots when the filling takes place the tool will automatically throw the filled container on the ground next to you.
For the most part this is true, but some parts of the mod in the next version will work without Forestry. For example: The buildcraft plugin will allow milk in tanks, and the liquid vacuum will work with buckets (so you could fill an inventory full of buckets by spamming left click).
Anyway I can think of alot of uses before even starting this up
If you have any suggestions for things you'd like to see made possible, I'm always open to try it so long as the idea has some practical use.
If you have any suggestions for things you'd like to see made possible, I'm always open to try it so long as the idea has some practical use.
Yeah! Still, I always have truckloads of ash and mulch left over (and now even propolis), even using them as much as possilble. Can you do something with them? Fuel? Different kind of fertilizer? A strainer for something? Some kind of 'sod' decorating block? Have them 'Moistener' into something else? Fermenter into something? Anything other than food---always have tons of that already as well. Just throwing some ideas out there. If I get something more specfic....
Only thing I ever have a problem with: refilling Apiaries. I can run everything out of them and sort it all, then send it all where I need each part. What I need is (new pipe?) a way to pipe the bees into the apiaries, but put only one princess and only one drone into a single apiary---and have the rest move on down the pipeline----somehow, and continue to put one-and-one, into each apiary, without plugging any pipes up or putting too many into each one, etc. You can give this idea to SS as well, or let me know and I can. Just 2 cents.
What I need is (new pipe?) a way to pipe the bees into the apiaries, but put only one princess and only one drone into a single apiary---and have the rest move on down the pipeline----somehow, and continue to put one-and-one, into each apiary, without plugging any pipes up or putting too many into each one, etc. You can give this idea to SS as well, or let me know and I can. Just 2 cents.
Additional Buildcraft Objects "Insertion Pipe" will do exactly what you're looking for. The pipe obeys Forestry rules on what side things go in, and if it can't put something in the apiary following the rules it sends the bee onward down the pipe.
Yeah! Still, I always have truckloads of ash and mulch left over (and now even propolis), even using them as much as possilble. Can you do something with them? Fuel? Different kind of fertilizer? A strainer for something? Some kind of 'sod' decorating block? Have them 'Moistener' into something else? Fermenter into something? Anything other than food---always have tons of that already as well. Just throwing some ideas out there. If I get something more specfic....
I will try to figure out something. If I can't come up with a good idea I'll just put labels on my dart board with different uses and take thing I get nearest to hitting! (kidding, or am I?)
Please see the website for details about my mods. http://denoflionsx.info.
My mods:
denLib (Required core mod for all my mods)
Plugins for Forestry
DenPipes
HDSAC
CreeperCollateral
GateCopy
INpure Tools
Other mods maintained by me:
QuarryPlus originally by Yogpstop.
Yes it is. Follow the link under the MFR plugin.
Many thanks Sengir. It means a lot to hear that.
The tag on the thread says 1.2.5. If I can figure out how to edit the title I'll make that more clear.
BetterFarming trees with Forestry! Do note the dirt/grass. These trees don't like Humus, and the arboretum will convert any Humus in its way into dirt.
The arboretum will accept each tree's respective seed as well as the product of that tree for planting. So I could put an orange seed or an orange. The trees still grow really slow just like when planted normally, so this really isn't an efficient way to farm logs.
There is more stuff in the works, but I'll post those when I have something working to show!
I will look into it. I'm also trying to get the BetterFarming trees to not explode when planted on Humus.
I've never used Advanced Power Systems, but I'll put this on my to-investigate list.
I present: Biomass working in the refinery with BC 2 (SMP compatible, of course!).
Unfortunately... BC 2 is hardcoded to only accept one liquid ever. Normally this is oil, but I can override that and inject biomass in its place, as well as inject recipes into the refinery. I did make a quick patch in jbe that disables the 1-liquid-ever check, but I'm not sure if I'm allowed to release that since I had to edit a BC class file.
I'll leave the non-patch version where it simply makes oil not work and makes biomass work instead as an option for those who might want it.
I spent a lot of time making every little thing configurable for this next release. I believe that no one can say what is "balanced" in a sandbox game. I want YOU to be able to change anything you want to fit how you want to play.
Here is the changelog for the upcoming version:
Yes, that is a value pipe from Additional Buildcraft Objects. I absolutely love the things! The balance pipe and insertion pipe are also favorites of mine.
Edit: The Arboretum bug happens with or without Plugins For Forestry installed. It is purely a BetterFarming bug confirmed as of now. I've alerted iBlackShadow to the problem and suggested a way to fix it.
All I'm going to do with the BetterFarming plants and humus is take a page out of Sengir's book and "wrap" the BetterFarming plants in my own dummy plant that looks identical and is planted when the Arboretum finds a BetterFarming seed/fruit. This dummy plant will use my TreeGenerator and require humus.
Bah don't think that way. I didn't know anything about java a week ago.
Edit2: New feature time! I was going to stop adding new things and get the update out to you guys, but my girlfriend requested this one so I felt obligated to make it happen.
When she first told me what she wanted made I thought it sounded a bit dumb, but after I started coding it I realized the potential this thing could have!
I present to you all: The liquid vacuum tool!
What does it do you might ask? Well, it sucks liquid out of things (like this cow here) and puts it in any valid container found on your main hotbar.
Infinite. My original reason for making this mod is I got fed up with having to create an rp2 milk bucket deployer/retriever machine anytime I wanted to use Milk in an automatic fashion.
I will look into it, but I honestly make no promises as I haven't used Bukkit since the early days when mods that colored signs where a big deal. If I decide not to port it myself the source code is available for someone else to do it.
I haven't started on the mint, but I have considered making an option for "cut down the tree mode" and "don't cut down the tree but gather the fruit" mode. Maybe when it plants with a seed it uses fruit mode, and when it uses a fruit it uses cut mode? That way cut mode can sustain itself by replanting the fruit that falls.
Also: My liquid vacuum tool can now suck the liquid right out of BC tanks and into caps/cans/buckets. Still working on putting it back in though...
One more thing: I just released an addon for ic2 over on their boards. If you use ic2 you can check it out here.
It works with Plugins For Forestry right out of the box, btw. Go ahead and update.
My to investigate list is currently as follows:
BetterFarming Mint working with Forestry combine.
Vanilla Saplings (birch and such) giving the proper log type in the Forestry tree farm equipment.
APS Heavy Water Capsules/Cans.
My mod will not work (as far as I'm aware from what Sengir said) with the Forestry 1.4.7.3 beta as my mod still depends on ModLoader. Once I see some official Forge documentation on client-side FML and other Forge mods adopt it I will make the switch.
The APS plugin shouldn't take very long to make, I just need to install the mod and figure out how it works as I've never used it.
I've been wrapped up in the liquid vacuum tool for the last day or so, I'll probably release it with just the cow milking function and give the BC tank interaction some more development time. (currently it has a bug where the first cap/can/bucket is filled properly, but after that it just spawns ghost-items that disappear when you try to use them).
Edit: APS plugin is ~80% complete. Need to hook up some recipes for the bottler and it will be good to go.
Once I get 1.1 out the door for Vanilla I'll start looking into how much work it will be to port.
The vacuum tool currently works like this:
Smacking a cow with the vacuum will fill the first valid liquid container found in your inventory. The search starts in the first hotbar slot and scans left to right up through the inventory. If you don't have any empty bag slots when the filling takes place the tool will automatically throw the filled container on the ground next to you.
The cow is unharmed during the milking process.
For the most part this is true, but some parts of the mod in the next version will work without Forestry. For example: The buildcraft plugin will allow milk in tanks, and the liquid vacuum will work with buckets (so you could fill an inventory full of buckets by spamming left click).
If you have any suggestions for things you'd like to see made possible, I'm always open to try it so long as the idea has some practical use.
Yeah! Still, I always have truckloads of ash and mulch left over (and now even propolis), even using them as much as possilble. Can you do something with them? Fuel? Different kind of fertilizer? A strainer for something? Some kind of 'sod' decorating block? Have them 'Moistener' into something else? Fermenter into something? Anything other than food---always have tons of that already as well. Just throwing some ideas out there. If I get something more specfic....
Only thing I ever have a problem with: refilling Apiaries. I can run everything out of them and sort it all, then send it all where I need each part. What I need is (new pipe?) a way to pipe the bees into the apiaries, but put only one princess and only one drone into a single apiary---and have the rest move on down the pipeline----somehow, and continue to put one-and-one, into each apiary, without plugging any pipes up or putting too many into each one, etc. You can give this idea to SS as well, or let me know and I can. Just 2 cents.
Additional Buildcraft Objects "Insertion Pipe" will do exactly what you're looking for. The pipe obeys Forestry rules on what side things go in, and if it can't put something in the apiary following the rules it sends the bee onward down the pipe.
I will try to figure out something. If I can't come up with a good idea I'll just put labels on my dart board with different uses and take thing I get nearest to hitting! (kidding, or am I?)