Must be IDResolver. My blocks should be ID'd based on a config file. If not, they start far above the standard range anyways.
Regardless, I'm about to put out an update with several important bugfixes. Turns out I forgot to make sheep drop mutton, etc in 2.1 (whoops!)
Also, since this is a mainly aesthetic mod, I'm thinking of holding a contest for the best survival builds using the mod. Winner gets his/her creation featured on the website and a banner based on it for their sig. What do you guys think?
[Edit:] Alright, the update is up. Head on over to Zenotek to pick it up.
Very strange. Oh, did you use MCPatcher to install Forge? I think sometimes one of the graphics mods it comes with can interfere with Forge, but I've never had that give me problems with this mod before. Might want to check that you installed Forge properly. If it persists, copy the error message on here so I can see what's going wrong (it should be in a .txt in your .minecraft folder somewhere).
Oh yeah, and I'll be putting out a new version for 1.4.4 soon.
Zeno your Stairs Crash my game every time i place one this is the report and the mods i use,
Description: Unexpected error
java.lang.ClassCastException: BlockZenosStairs cannot be cast to akw
at azd.b(RenderBlocks.java:550)
at ayp.a(WorldRenderer.java:282)
at ayy.a(RenderGlobal.java:1618)
at ayt.a(EntityRenderer.java:1537)
at ayt.b(EntityRenderer.java:1122)
at net.minecraft.client.Minecraft.J(Minecraft.java:884)
at net.minecraft.client.Minecraft.run(Minecraft.java:779)
at java.lang.Thread.run(Unknown Source)
Zeno your Stairs Crash my game every time i place one this is the report and the mods i use,
Description: Unexpected error
java.lang.ClassCastException: BlockZenosStairs cannot be cast to akw
at azd.b(RenderBlocks.java:550)
at ayp.a(WorldRenderer.java:282)
at ayy.a(RenderGlobal.java:1618)
at ayt.a(EntityRenderer.java:1537)
at ayt.b(EntityRenderer.java:1122)
at net.minecraft.client.Minecraft.J(Minecraft.java:884)
at net.minecraft.client.Minecraft.run(Minecraft.java:779)
at java.lang.Thread.run(Unknown Source)
Wwll, Im not sure what class akw is the obfuscated version of, but I'd wager one of the other mods overwrites it too. You sure have a lot of mods, don't you?
Unfortunately, I've become way too busy lately to keep track of the mod. I'm also, to be honest, getting a bit bored of it. I'm working on another new project at the moment, and I may try to work some of the more useful features from Zeno's Mod into it, but between classes and this, I have no time left. If someone else wants to take over the updating of the mod, I'll give them the source code.
When I've gotten my new project to a reasonably complete stage, I'll tell you guys about it (not to mention it will be up on Zenotek).
Regardless, I'm about to put out an update with several important bugfixes. Turns out I forgot to make sheep drop mutton, etc in 2.1 (whoops!)
Also, since this is a mainly aesthetic mod, I'm thinking of holding a contest for the best survival builds using the mod. Winner gets his/her creation featured on the website and a banner based on it for their sig. What do you guys think?
[Edit:] Alright, the update is up. Head on over to Zenotek to pick it up.
I play my Minecraft game with these mods:
ExtraBiomesXL
Noppes' NPC Mod
Optifine
Rei's MiniMap
TooManyItems
TreeCapacitator
Sounds like something's up with the ID resolver. It doesn't do that for me.
Oh yeah, and I'll be putting out a new version for 1.4.4 soon.
Description: Unexpected error
java.lang.ClassCastException: BlockZenosStairs cannot be cast to akw
at azd.b(RenderBlocks.java:550)
at ayp.a(WorldRenderer.java:282)
at ayy.a(RenderGlobal.java:1618)
at ayt.a(EntityRenderer.java:1537)
at ayt.b(EntityRenderer.java:1122)
at net.minecraft.client.Minecraft.J(Minecraft.java:884)
at net.minecraft.client.Minecraft.run(Minecraft.java:779)
at java.lang.Thread.run(Unknown Source)
Mods
mcp [Minecraft Coder Pack]
FML [Forge Mod Loader]
[Minecraft Forge]
mod_ReiMinimap [mod_ReiMinimap]
mod_StatusEffectHUD [StatusEffectHUD]
mod_Freezer [Eternal Frost] (minecraft.jar)
bau5_ProjectBench [Project Bench]
TreeCapitator [TreeCapitator]
Backpack [Backpack]
mod_coral [Nandonalt's Coral
mod_CoralReefGUI [CoralReef
craftguide [CraftGuide]
MoCreatures [DrZhark's Mo'Creatures Mod]
DungeonPack [DungeonPack]
eplus [Enchanting Plus]
Koopinator_FancyFences [Fancy Fences (Vanilla with Sprinkles)]
mod_InvTweaks [Inventory Tweaks]
IronChest [Iron Chest]
darkhax_msm [More Swords Mod]
mod_MoreBows [mod_MoreBows]
MoreFurnaces [More Furnaces]
Netherrocks [Netherrocks]
SimpleOres [SimpleOres]
TwilightForest [The Twilight Forest]
UsefulFood [UsefulFood]
Zenos_Mod [Zeno's Mod]
mod_IDResolver [mod_IDResolver]
Wwll, Im not sure what class akw is the obfuscated version of, but I'd wager one of the other mods overwrites it too. You sure have a lot of mods, don't you?
When I've gotten my new project to a reasonably complete stage, I'll tell you guys about it (not to mention it will be up on Zenotek).