Two suggestions for mod:
1. Fix entitys spawn bug
2. Add custom .lang files for support other languages
i would if i could, (when it comes to obvious probelms asking for it won't make it any happen any more than normal)
*not like im going to only fix something simply because its asked for: it's due to minecrafts creature animal spawning sucking.
I am trying out the new features of the blast furnace, and I personally think the heating should take longer (around twice as long) and the smelting should be faster. I know it is supposed to be slow, but I think it's too slow right now.
I think the blast furnace should take twice as long to heat up but smelt faster because it would take approximately forever to smelt a stack of iron into pig iron. Or the speed could stay the same but bellows could increase it
it's ment to be something you put on and leave for a day, making mass production and building more furnaces a better idea.
and how could bellows improve it? it's a sealed chamber
I'm loving the mod, AP. Maybe one day, this'll have some kind've integration with the Metallurgy Mod. My life would be made. <3
well metallurgy is one of those mods that add 3000 random tiers no one really uses.. so if someone else wants to make one, it will take a real long time
I've got some mobs lying arround. problem is the ones right now, have some isues because their monsters that spawn in daytime.
I'm kind of on the edge when it comes to mobs being the mod or an expansion.
so what do I need to install on the server to get this to run?
edit and i just read that sorry but what do i need onthe server aside from forge? I'm installing the 1.4.7 version
well, quite frankly AP, you can take as much time as you wish for 1.5.1. It's a long process to update texture configurations in that field. Aether II seems good, but I would be devastated without this mod with it. i still remember that funny moment when I had a friend over playing and he got attacked by a small dragon upon creating a new world. priceless. I don't know if that spawning thing has been changed yet because I've been using the old 1.7.1 just so I have the extra firepower with minefantasy renaissance.
Uh..
Install ModLoader, Forge, Player API.
Put the class files into the Jar.
Install RenderHooks+NMT
Put the zips into the mods folder.
Download this mod, put it into the mods folder.
If you want the sounds, then install AudioMod into the jar, then get the resources download and put it into the .minecraft folder.
No, just install FORGE, run it, then install Render player api, then drop the mod in the mods folder, as you would with any other mod...Please update
i would if i could, (when it comes to obvious probelms asking for it won't make it any happen any more than normal)
*not like im going to only fix something simply because its asked for: it's due to minecrafts creature animal spawning sucking.
it's ment to be something you put on and leave for a day, making mass production and building more furnaces a better idea.
and how could bellows improve it? it's a sealed chamber
well metallurgy is one of those mods that add 3000 random tiers no one really uses.. so if someone else wants to make one, it will take a real long time
*the third ingredient is normally an oxidiser but nothing in minecraft fits that., used to be redstone; but now its nothing
I'm kind of on the edge when it comes to mobs being the mod or an expansion.
well yes... i was checking in with the api support for that specific reason
When it comes to the mod itself NPC stuff will stay way out. I prefer player-run communities on servers.
all there is to know is you cant mine iron as early, and there it mentioned bronze is needed.
edit and i just read that sorry but what do i need onthe server aside from forge? I'm installing the 1.4.7 version
Server version not render pack
I want to test this mod with Aether 2 tomorrow