yeh.. as said many times: new recipes are in the recipes folder on download(since the recipes are being changed. the page wont update until it's finished)
All good AP, just me being a ****. Its been so long since ive played MineFantasy that I forgot you put the pieces in, the output window is empty (duhhhhh) and then you exit the anvil gui and belt the anvil with the hammer untill the item is made.
Sorry dude, forgot all about the hammering, wondered why the window was empty lol.
SLAPS for me...
TG
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War doesn't decide who is right, just who is left...
WOW. This mod doesn't look like a whole lot when you first install it, but once i played with it it is incredible. Huge props, going to use this all the time. Adds another whole level to the gameplay. I really like how leather is suddenly valuable hahaha.
by the way bugwise. i've discovered the hounds digging on clientside(not server) and ironbarks dropping 2 saplings
(mainly due to the server switch; some things behave as they were in client
Glad to see youre back updating what I always thought was an excellent mod!!
What does it need to run, is it Forge and PlayerAPI ? Any particular build?
I will also update the install video on the OP for you, did that one a while ago haha...
Anyway, good to see you again,
TG
War doesn't decide who is right, just who is left...
Says should be near bedrock, just letting you know
TG
War doesn't decide who is right, just who is left...
The recipes are shown in a 4x3 grid, but the anvil now has a 5x4 grid.
No matter which way I put the pieces it doesnt show any output?
Cheers,
TG
War doesn't decide who is right, just who is left...
All good,
TG
War doesn't decide who is right, just who is left...
Sorry dude, forgot all about the hammering, wondered why the window was empty lol.
SLAPS for me...
TG
War doesn't decide who is right, just who is left...
TG
War doesn't decide who is right, just who is left...
Try making all the dragonforged goodies and let me know how long that takes you.
OMG I`ll be there forever !
TG
War doesn't decide who is right, just who is left...
(mainly due to the server switch; some things behave as they were in client