facepalm! as i said before. the config property was always there but the logs didnt assign their id to that number.
so no matter what that variable was the log was always at some other id(the ones i mentioned)
to fix your world you have to find what the old id was(one of those 3 i think) and put that in the config file
To follow up on this in an example, since it took me a while to get the "oh!" moment myself:
When I first downloaded MineFantasy, Ironbark was set to 211, I switched it to 340. However, the mod still recognized Ironbark as 211. The config number was essentially useless.
With the fixed version, the mod NOW recognizes the config number, so it latches on to 340. That makes all the logs that were assigned to 211 disappear. Switched the config number to 211 instead of 340, and my logs are back.
Thanks. Between the two of you, I fingered it out. I'm just not too bright ya know. Plus, lost all of my ABO pipes---but ran that down to a Forge update.
well anyway when the update releases its going to keep the id there(because it was always ment to be what it is now), though if your using a world prior to the update. then change the id to 211(or whatever it was)
These [insert legendary mob] look great and the new [insert new material] forging stuff is looking sweet too. I already was already distracted from my ignotumite mining forays by the hounds, now I'm gonna get distracted by my [insert legendary mob] hunting!
EDIT: Thread title says 1.5 but the download links still say 1.4_7, fyi.
the legendary mob isn't really secret to those with a brain.
i have dragon forge steel added with a mystery powerful mob that likes mountains. and to make the dragonforge steel. you need an item included with the update(as the mob has a special drop)
I'm assuming this legendary creature is a dragon? Seeing as you stated in the OP that it ignites enemies on fire, and it has fire immunity.. Either that or some hellish creature.
I'm assuming this legendary creature is a dragon? Seeing as you stated in the OP that it ignites enemies on fire, and it has fire immunity.. Either that or some hellish creature.
AHAH! I knew it was a dragon. I see the names of the sounds in the resources file. Definitely gonna go slay this thing.
Any ideas of where I can find one?
I'd say take a gander around first, but if you give up and can't find any (they are pretty rare):
Certain biome that takes you high up... It'll be an extreme battle...
Finally, dragons worth fighting!
I'm loving dragon's special loot drop and the processes for getting all the new dragonforge steel goodies big time!
Of course, that was in creative fiddling around with everything. Got me pretty excited to get over into survival and look around for these bad boys. Alas, it's getting late over here so now it's my turn to hit the hay.
Okay so I installed the mod along with a bunch of other ones.... When I put this one in the first error logs were blocks that were being used so I changed the blocks in the thirst mod to blocks with Id's 203-206 and when i ran the game again this crash log appeared:
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 1faf91a6 --------
Generated 6/26/12 9:33 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel® HD Graphics Family version 3.0.0 - Build 8.15.10.2342, Intel
java.lang.NoClassDefFoundError: NMTModelRenderer
at AP_Data.medieval.Block.TileEntityTanningRackRenderer.<init>(TileEntityTanningRackRenderer.java:17)
at mod_medieval.<init>(mod_medieval.java:85)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:294)
at ModLoader.readFromModFolder(ModLoader.java:1276)
at ModLoader.init(ModLoader.java:887)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at we.<clinit>(we.java:1192)
at ahu.<init>(ahu.java:43)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: NMTModelRenderer
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 21 more
--- END ERROR REPORT 3e245ce2 ----------
So what is this NMT Model Renderer?
EDIT: Nevermind, I didn't install that one model, render, thingy.... My bad....
so no matter what that variable was the log was always at some other id(the ones i mentioned)
to fix your world you have to find what the old id was(one of those 3 i think) and put that in the config file
To follow up on this in an example, since it took me a while to get the "oh!" moment myself:
When I first downloaded MineFantasy, Ironbark was set to 211, I switched it to 340. However, the mod still recognized Ironbark as 211. The config number was essentially useless.
With the fixed version, the mod NOW recognizes the config number, so it latches on to 340. That makes all the logs that were assigned to 211 disappear. Switched the config number to 211 instead of 340, and my logs are back.
Never have messed with that one. Seems like it's mostly weapons as we discussed before? (exception of banners as decorations).
These [insert legendary mob] look great and the new [insert new material] forging stuff is looking sweet too. I already was already distracted from my ignotumite mining forays by the hounds, now I'm gonna get distracted by my [insert legendary mob] hunting!
EDIT: Thread title says 1.5 but the download links still say 1.4_7, fyi.
the legendary mob isn't really secret to those with a brain.
i have dragon forge steel added with a mystery powerful mob that likes mountains. and to make the dragonforge steel. you need an item included with the update(as the mob has a special drop)
Go check it out! And man, be ready to RUN.
Ahah, I will tomorrow, it's getting late here.
Any ideas of where I can find one?
Certain biome that takes you high up... It'll be an extreme battle...
Finally, dragons worth fighting!
I'm loving dragon's special loot drop and the processes for getting all the new dragonforge steel goodies big time!
Of course, that was in creative fiddling around with everything. Got me pretty excited to get over into survival and look around for these bad boys. Alas, it's getting late over here so now it's my turn to hit the hay.
Let us know how your first battle goes!
Mods loaded: 15
ModLoader 1.2.5
mod_CARuins v2.3.0
mod_CodeChickenCore 0.5.2
mod_MinecraftForge 3.1.2.90
mod_ModLoaderMp 1.2.5v1
mod_NotEnoughItems 1.2.2
mod_SmartMoving 9.4.1
mod_ThirstMod 0.7
mod_WalledCity v2.3.0
Mine & Blade- Battlegear 2.8.0.1
mod_UpdateManager by Vazkii. Version 1.2.2
mod_ReiMinimap v3.0_04 [1.2.5]
Dragon Mounts 0.82
mod_InvTweaks 1.41b (1.2.4)
mod_MAtmos_forModLoader r12 for 1.1.x
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 1faf91a6 --------
Generated 6/26/12 9:33 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel® HD Graphics Family version 3.0.0 - Build 8.15.10.2342, Intel
java.lang.NoClassDefFoundError: NMTModelRenderer
at AP_Data.medieval.Block.TileEntityTanningRackRenderer.<init>(TileEntityTanningRackRenderer.java:17)
at mod_medieval.<init>(mod_medieval.java:85)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:294)
at ModLoader.readFromModFolder(ModLoader.java:1276)
at ModLoader.init(ModLoader.java:887)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at we.<clinit>(we.java:1192)
at ahu.<init>(ahu.java:43)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: NMTModelRenderer
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 21 more
--- END ERROR REPORT 3e245ce2 ----------
EDIT: Nevermind, I didn't install that one model, render, thingy.... My bad....
Yeah, there's a few simple dependency mods this one uses, but I can safely say it's definitely worth it!
Well need help with anything else I can code (a bit) but need anything?